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Sunday, Jul 11, 1999

  

Kingpin 1.1 Details

Xatrix' Ryan "Ridah" Feltrin updated his .plan with details on what users can expect from the upcoming Kingpin version 1.1 patch, along with the request that people with other problems than those currently addressed write in so he can attempt to get them in. Here's the list of changes currently slated for the update:

+ Fixed long level loads
+ Fixed pauses during multiplay
+ Fixed erratic mouse during multiplay
+ Optimized support for Vertex Arrays, significant rendering gains on supported cards
+ Allow access to consol while in multiplayer game
+ Only play intro once
+ Optimized scoreboard, fits more players
+ Fixed invalid model causing a thug model with sewer rat skin during teamplay
+ Fixed gibbing characters in single player mode causes character to dissapear
+ Completely disallowed alt-tab, causes several video drivers to hang the system
+ Added "maxrate" setting for servers
+ Pain skins on buddies in single player
+ Allow for multiple CD drives

Bleem! in Stores

The official Bleem! site has been updated with word that the PlayStation emulator has started showing up in many stores (including Fry's, CompUSA, Electronics Boutique and Virgin Megastores). The retail version is identical to the Internet version, except for the fact that it comes with a manual and the 1.2 executable on the CD.

More Shifting Gears

Halflife.org has posted today's Shifting Through the Gears interview, with Rob Heironimus (lead level designer) being subjected to the questions. Since it was never mentioned yesterday, the interview with Mike Wardwell deserves a mention as well.

EDL Demos

FPSGamers has posted full reports and demos from all the matches at this weekend's European Duel Leage finals, including ones from the final match between Shub (the winner) and Makaveli.

Revenant Interview

PCParadox has posted an interview with Rex Dickson, lead designer and producer on Revenant, an upcoming 3D action/adventure/role-playing game.

Blade Screenshots

As promised, GA-RPG has posted the second half of their 18 screenshots from Rebel Act Studios' Blade.

Messiah Screenshots

GA-Source has posted two new screenshots from Shiny's eschatological third person game (look it up) Messiah, in that stylin' letterbox format (yes, it has the black bars) that some of us love so much (and some of you can't stand).

LucasArts Resignations

According to TheForce.net, Steve Dauterman (Director of Development) and Mark Haigh-Hutchinson (Project Leader on Rogue Squadron) along with several other unnamed employees resigned from LucasArts this week. There is no word as to the circumstances surrounding their departure, or where they've decided to move on to.

SpecOps 2 Shots

TacticalPlanet has posted the first of three exclusive screenshots as their picture of the day, with the next two being run in the days to come. This first one shows off the various weapons we can expect in the game.

Indy Preview

GameSpot UK has posted a preview of LucasArts' Indiana Jones and the Infernal Machine (which, from what I understand could very well take place on Blue's desktop). Thanks JediKnight.net.

On Vampire Lighting

Steve Thoms made this post to the Vampire: The Masquerade Forums with some clarifications regarding lighting in their 3D RPG title (thanks themasquerade.org):

Just to clarify...all the characters in Vampire will have shadows that are affected by multiple light sources. That is, they are dynamically created (each model has a simple bit/flag that needs to be 'turned on' or 'set' for that to happen - it had just never been set for the beast in that shot).

We also have our share of dynamic lights in the game (the model carrying the torch in a few of the screenshots is a walking dynamic light - as some can attest who probably saw it at E3). The dynamic lights affect the shadows of the characters as well (including the model carrying the torch in that instance).

And the "5 to 20 minutes" that has been quoted a few times refers to exporting a level and the time it takes the exporter to calculate lightmaps for the world geometry (and do a few other things like exporting scenes, bsp'ing chunks of the world, etc.). This has little, if anything, to do with the shadows the characters have.

Paul S. Update

Magic Lantern, the company owned by former Prey developer Paul Schuytema has announced that they are joining Gold Creek Technology as a "Creative Business Unit" (in other words, an internal developer) according to this AVault story. They are also reporting that the company is developing two titles that "will share the same core engine technology, but offer wildly different play experiences."

AvP Cheat

AVPNews has posted details on how to enable god mode in Aliens vs. Predator (thanks Billy "Hudson" Wilson). Be warned, you can't save in this mode, as it's intended primarily as a debug tool (hence the command line). If you know that, and really want to do it, just run the game with "-debug" added to the command line. Pull down the console, and type "GOD" to activate it.

New Console Stats

A new version of Console Stats, a Quake II log parser has been released. Amongst the changes in this version are the ability to analyze in real-time, and friendly kills for DM related mods.

Zen Tao Hires

Alex "Cybermind" Redman of Zen Tao Interactive sent along this press release with word of some recent additions from the Unreal community to their Extreme Wing Chun VR team:

Alex "Cybermind" Redman, CEO of Zen Tao Interactive announced today that they have signed some very impressive talent to work on level design for their debut title - Extreme Wing Chun VR - an innovative personal martial arts training system which makes use of Epic's Unreal Engine to teach advanced martial arts skills through the use of modern 3D technology.

"When I set out to put together the level design team for Extreme Wing Chun, I had one goal in mind and that was to assemble the best the community has to offer. Team dynamics are very important to me, so raw talent doesn't cut it. What I ended up with is every developer's wish list for a design team: a terrific mix of imagination, experience, and skill. Time to roll out the red carpet, pop the Dom Perignon, and toast our new members."

So who's on this distinguished list of designers? Heading up the team as Lead Level Designer is Jeremy "Faceless" Graves (known for such masterpieces as DMUnrealitySE, DMIntenseSE, and most recently DMEsper), along with Simon "Ezkeel" West-Bulford (of deCyber fame), Tomasz "Millenium" Jachimczak (Sapien, Decadence, Powerhouse, some of which were included in the popular XGN map pack), and Jason "Lvlmaster" O'Connell (known for his work on Mystique: Ages in Time, and currently working on Stone Killer by Inferno Interactive).

Ezkeel sums up the spirit of the team, short and sweet: "I'm really looking forward to working with the rest of the team who are some of the most talented and creative minds in the Unreal community. I'm certain that a combination of this innovative team, the Unreal engine and a new fresh idea like this will be a ground breaking success."

EDL Interviews

gXp has posted two interviews, one with Makaveli, and one with Shub from the EDL finals currently underway in Stockholm, Sweden. The site's in German, but the interviews are in English.

Reviews

AM Tech Bits

Fruit of the loon

Boy am I tired. I attended the wedding of a good friend of mine this afternoon, but since it was way out in the middle of nowhere, me and my girlfriend had to leave around 6:45 in the morning to get to the ceremony at 11:00. You know you're up early on a Saturday when the Blue guy hasn't updated yet (turns out I only missed him by a few minutes, but it still scared me). This was the reason for the switcheroo on you last night, as I had to go to sleep early in order to get up as disgustingly early as I did.

Link of the day: Everyone Except You Has a Cable Modem on The Mushroom (so it's a joke, silly). Thanks Dan Miller.

Saturday, Jul 10, 1999

New ReDeMpTiOn Bot

A new version of the ReDeMpTiOn Bot for Sin has been released. This version (1.9) features complete support for SiNMod, and some Rocket Arena tweaks. You may recall that this is the bot used in the Sin arcade machines that are popping up around the country.

TRIBES Extreme Interview

There's a short Q&A with Lincoln Hutton of Dynamix on Planet Tribes to discuss the AI system in TRIBES Extreme talking about the basics of the improved bots they are coding for the game. Thanks Voodoo TRIBES Extreme.

Edited Tim Sweeney Chat Log

Log, log, it's big it's heavy, it's wood! Unreal Universe has a slightly less heavy log, however, as they've posted an edited version of the Tim Sweeney IRC log from the story that follows that attempts to cut through some of the clutter and properly connect the questions with the answers.

Tim Sweeney Chat Log

There's a log of a Tim Sweeney chat on #PlanetUnreal from last night posted on Unreality.Org.with the Epic programmer answering questions about Unreal and Unreal Tournament in an unedited IRC chat.

New Qtracker

The Qtracker Homepage has a new version 2.3 beta 8 of this Internet game server browser available for download. The new release adds Kingpin, South Park, and finalized Turok 2: Seeds of Evil support, as well as some new server listings, and a few other enhancements including a new auto-update feature that will alert you to new releases in the future. Here's a complete list of what's new.

Drakan Screenshots

There are two Exclusive Drakan Order of the Flame Screenshots on PC Paradox showing off Psygnosis and Surreal Software's upcoming third-person action/adventure game in 1024x768 resolution.

Hidden and Dangerous Shot, More on Goldness

TacticalPlanet has posted a new screenshot from Hidden and Dangerous. A little further follow up on the "has this game gone gold?" question (story) is that the Illusion Softworks site has a post about the European version of the game being in shops on July 2, so the AVault report that the Euro version just went gold (story) is definitely erroneous. I've seen no official confirmation, but have received several unofficial reports that the initial report by TacticalPlanet that the US version of the game is gold (story) is correct (though I see on their site even they are only saying that this may be the case).

Rogue Spear Preview

GameSpot previews Rogue Spear looking ahead to Red Storm's sequel to Rainbow Six, their first-person game that placed you in a squad of elite anti-terrorist operatives. Thanks Voodoo Extreme.

Multiplayer Mayhem

ZDTV Spotlight Multiplayer Mayhem offers both text and video (in RealPlayer format) looking ahead at Quake III Arena, TeamFortress2, and Unreal Tournament, talking with id Software CEO Todd Hollenshead along the way. Thanks Mulder.

SpecOps 2 Shot

SpecForce has posted another screenshot showing off gameplay from Zombie's upcoming Spec Ops 2- US Army Green Berets. They say this may be the last shot from the batch that they've been posting from, "but maybe not :)".

Nerf Arena Blast Shots

There are six new Nerf ArenaBlast Screenshots on GA-Source showing off action from this nutty upcoming Unreal-engine shooter (or nerfer).

Unreal Tournament Preview

I meant to post this yesterday: Gamecenter's Unreal Tournament preview is up with a (perfectly legal, AFAIK) look ahead at Epic's upcoming first-person shooter extravaganza.The preview looks at gameplay, multiplayer modes, bots, weapons, maps, and more, offering a bunch of screenshots along the way.

SoF Preview Pt. II

The second part of the Future Games Network Soldier of Fortune preview based on their recent to the Raven offices (braving the Wisconsin summer). The follow-up article delves into the technology side of the game, talking about programming code and player models and the like.

UT Fat Boy Follow-up

Unreality has posted a follow-up on the Unreal Tournament "Fat Boy Mutator" shots posted yesterday (story), confirming via Epic's GreenMarine that no matter how fat that mutated fellow gets, it will not affect his movement speed, as weight and encumbrance are not factored into movement in Unreal Tournament.

Messiah Screenshots

Shiny Entertainment's Messiah page has posted a half-dozen new in-game screenshots showing off action from TeamEgo's upcoming third-person cherubic action game. Thanks Billy "TheCherub" Wilson at Voodoo Extreme.

Updated X Demo

3DFiles.Com's X Patch page has a new patch to update the playable demo of X: Beyond the Frontier offering an "Experimental DirectX 6 optimized EXE for the English demo," which should "fix all bugs related to drivers that have problems with DX5 renderstate overrides (e.g RIVA TNT)." There is also a patch available for the German retail version of X. It is suggested you use the 3Dfiles server for these downloads, since the Egosoft site isn't up to it.

Screenshots Galore - Genesis 2.0, Expendable, B&W, & More

A bunch of shots for your viewing pleasure this morning:

Hidden & Dangerous Gold? Follow-up

A report posted yesterday (story) by way of TacticalPlanet said that the US version of Hidden & Dangerous has gone gold (off to manufacture), while a subsequent report by The Adrenaline Vault News suggested this report was erroneous by saying it was actually the UK version of the game that was sent off for duplication (follow-up story). Now to add to whatever confusion this is all causing, several reports have come in from readers in the UK questioning this latter report, since several readers have already seen the game in UK computer stores. I hope to post at least one more follow-up on this when it's clearer what the story is here.

Yappin' with Yahn

Yappin' With Yahn has posted the first round of reader-submitted questions (along with accompanying answers) in this new Q&A column featuring the wit and wisdom of the Valve Software programmer. In the column's debut edition, Yahn answers question about texture problems, BSP, Worldcraft's future, and creating a HINT brush. The update also features a "cameo" by Gary McTaggart who looks in his 3D accelerated crystal ball to answer a question about the future of 3D acceleration.

AM Tech Bits

Coven Interview

Opinion Nation interviews The Coven talking to the team behind the Disposable Heroes Quake/Quake II add-on, and the more recent Deadlode II multiplayer add-on for Quake II about their work, and the current state of first-person shooter games.

New QuakeStarter

QuakeStarter's Official HomePage has a new version 0.71b of this front-end for that supports Quake, Quake II, and Q3ATest.

Follow-ups

A couple of notes about stories from yesterday: apparently the only part of the official FAKK2 page that was overhauled was the characters section, it was not the massive overhaul mentioned (story). Thanks Justin. Also, a K6 interview was double posted the last two days, so that feeling of deja vu that struck you was my fault. Sorry about that.

Competitions

Reviews

etc.

  • Players Against Won Authorization (PAWA) is a protest site that's "intended for people who are fed up with the occasional inability to connect to Half-Life game servers because of lack of WON authentication, for whatever reasons," pointing out the system "occasionally breaks down, penalizing both pirates and non pirates alike."...
  • UNREALFILES.COM is underway, offering an Unreal variation on their QUAKEFILES.COM dealie...
  • The Forge has posted the third Forgepack for download, offering over 150 new skins along with personalized logos, emblems and flags for Starsiege TRIBES...

Out of the Blue

For those who have noticed the patterns here, the Saturday morning update is usually handled by loony, but we've swapped today, so those who are growing used to loony's toons along with your Saturday morning Looney Tunes, sorry for the shift in gears (loony will do tomorrow's morning update if you want to tape the cartoons and save them). B-bd-bd-bd-that's all folks!

Link of the Day: New invention allows humans to live forever. Thanks $ikander. Remember, they laughed at Columbus, Einstein, and my Uncle Ned.



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