Archived News:
After a false alarm earlier ( story), PC.IGN.COM now
has the playable demo of StarFleet Command for download, offering the opportunity to
command starships in strategic combat.
According to this
ZDNet article, Bell Labs researchers (who must be working overtime lately,
after this story earlier today) have discovered a snafu on the road to ever-increasing
chip speeds and sizes (thanks Håkon Ringberg). The problem is that as chips
get faster and faster, the individual components have to get smaller and smaller.
According to the article, by 2012, we'll have hit the limit with current materials.
The story is also available in a more technical format on Bell
Labs' site.
PlanetUnreal has posted two Q&As
of note: first, they've had an e-mail exchange with NetGamesUSA regarding their
ngWorldStats system mentioned in Cliff
Bleszinski's recent .plan update. There have been some issues raised regarding
specific rules, to which a NetGames representative responded, "I would
like to state that before UT ships, we will have ALL the rules posted on the
web page so people know what rules they are operating under before they begin."
Also, PlanetUnreal has posted a Q&A with Epic's Tim Sweeney about the IRC
client that will be built into Unreal Tournament.
Extreme Audio Reality has released a new version of their IAS
patch for Quake 2. New additions to this patch, which aims to enhance the
aural Quake 2 experience, include a fixed save game function, more configurable
options, and movable PAK definitions for mod authors.
Tactical Planet
has conducted an interview with Wes Eckhart, Producer of Delta Force 2, talking
about his background, and some of the new features in DF2, including the ability
to climb and scale.
- Creative Labs
has released new drivers for their 3D Blaster Riva TNT 2 Ultra board (thanks
Redwood).
- As promised earlier, Beyond
3D has posted more screenshots from Quake 3 running on a Power VR Neon
250 board with the framerate counter turned on.
- Is 1.6 Trillion bits per second enough bandwidth for you? According to Bell
Labs, it's possible using a prototype long-distance optical-transmission
system (thanks Håkon Ringberg).
- Tweak3D has posted
a 16 versus 32 bit rendering, using Q3Test and Need for Speed: High Stakes
to demonstrate the differences.
- PCFan reviews the
Diamond V770 TNT 2 Ultra card.
Monolith's Mike Dussault updated his
.plan yesterday with word that S3TC technology had been incorporated into
the LithTech engine. Following up on this, AVault
has posted two screenshots, showing a "before and after" style comparision,
and illustrating the difference in texture quality.
GASource has published a development update on
MDK 2 from Bioware president and CEO Greg Zeschuk giving the latest on the status
of the PC and Dreamcast sequel to MDK (which as everyone knows stands for "Max,
Dr. Hawkins, and Kurt"). Also of note are three new screenshots from the
title (they're the ones labelled "new screenshots" of course).
No, that's not a typo, KAC
Hardware has posted a preview of the NVIDIA TNT3, or NV10 as it's being
code-named. This chip supposedly will have a whopping 15,000,000 transistors (the
same as Intel's Merced processor) and will allow for "photo-realistic graphics."
PCZone
UK has conducted an interview with Vampire: The Masquerade - Redemption
producer Chris Hewish, talking in detail about the game and its inspirations.
Like previous PCZone links, ordinarily registration would be required, but we've
been provided with a link to bypass it.
Beyond3D has posted some more screenshots of Quake 3: Arena running on a pre-release Power VR based Neon 250 board. There are two shots showing off the portal, and they say they'll be posting more shots showing off the framerate counter soon for all you framerate junkies out there.
PC Expo is still keeping these waters churning:
- Turns out there are also new 3dfx
Interactive Voodoo Graphics Windows 95-98 Reference Drivers in addition to the new V2
drivers (story), or at least the page says that there are new drivers, the links
seem broken, at least at the moment. Thanks Ben Ruppel. The new version number is 3.01.00
(release candidate), and the page says the driver kit includes Glide 2.48, Glide 3.04,
Direct3D (DirectX) and the Voodoo Graphics Control Panel.
- ZDNN Cool chip
breaks 1-GHz barrier reports: "The speed war has been won. At least at PC Expo
1999. The people at Alpha Processor Inc. have demonstrated a new chip that runs at the
speed of 1 gigahertz (or 1,000MHz). That's nearly twice the speed of today's fastest Intel
Pentium chip."
- More from the show floor can be found in Ars Technica's Report from
PC Expo '99, Part II, which includes more skinny on Quake III and the BeOS, among
other things. Word there is the Quake III BeOS port is being done by id Software, not Be,
according to the person working the BeOS game booth.
- A new version version 1.0.39 of WinTune 98 is
out, which will allow you to benchmark your CPU, Video Speed, OpenGL speed, Direct3D
speed, Memory Speed and Disk Speed. The new release properly detects and reports Windows
2000. Thanks DemoNews.
- iXBT Hardware has a report on faked Matrox G400
cards coming in from Taiwan. Thanks |6iX|Dire Wolf via the Matrox Users' Resource Centre.
Get out a stick and try shaking it at all of these:
SystemLogic
has posted a handful of screenshots of Quake 3 running on a pre-release Permedia
3 board from 3DLabs. The shots are all in 32-bit color with all the settings cranked up to 11.
Private Wars News gives word of a bunch of new screenshots from this upcoming game of tactical combat (thanks Billy "Privates" Wilson), with word of a gameplay AVI to come. Also, there are New Arena AD
Screenshots on GA-Source with a look ahead at this 3D combat game "based on a
gladiatorial theme."
According to this New
York Times story, Microsoft is developing a piece of software to be available
on their website and included with the next Windows release that allows for
the blocking of violent games (thanks Well-Rounded
News, by way of Chris Morris). In order for the software to work, the games
would have to have the ratings embedded into them, and no publisher has agreed
to do this as of yet. The article also points out that a large portion of the
games industry is made up by console titles, which naturally will remain uneffected
by this software.
PC.IGN.COM has word they will be posting a
playable demo of the StarFleet Command space strategy game at 6:15 PM today. This is an
update, the original story posted here linked to PC
Gameworld saying the demo was out already. Word is the download will be available in
both large (49 MB) and small (21 MB, no sound) varieties.
Mac Gamer's
Ledge has posted an interview with Lorraine Reyes, Art Director and Creative
Director of Marketing for Bungie, talking about her background in anime and
comics (thanks Billy " tetsuo" Wilson).
Next-Generation Online
reports Quake II for N64 Ships Next Week, saying the Nintendo 64 port of id's Quake II
"looks almost PC-perfect," and will hit retail on June 28 in more than 10,000
stores in the United States and Canada. Thanks Killjoy's.
RabidGaming
interviews Susan Boshkoff of EIDOS Interactive talking about Revenant, their upcoming
action/RPG. Included with the piece is a page with 11 screenshots from the game.
BZ2.COM has posted their new weekly screenshot from Activision/Pandemic Studio's upcoming Battlezone II that looks like a close up of one of the ships in one of the shots in the AVault preview mentioned earlier ( story).
3dfx Interactive Voodoo2 Windows 95-98
Reference Drivers page has been updated with new version 3.03.00 release candidate
drivers for Voodoo2 boards. The new reference drivers include Glide 2.56, Glide 3.03, Direct3D, DirectX
6.x, support for AMD 3DNow! and the Voodoo2 Control Panel, and is described as "the
minimum set of drivers that you'll need to run your Voodoo2 board." Thanks JRS, who
also points out that the "Quake3 compatible drivers and the 'regular' reference
drives now appear to be the same."
The Prospect Vector website has a new
version 1.1 of the Tread level editor. The new release now offers complete internal
support for Half-Life, though some entities will not work due to a script that's yet to be
completed, but word is users can easily add the missing entities themselves. Kingpin is
another game that has complete internal support, but an incomplete script, and word on
that is "Anyone who buys Tread v1.1 will get KingPin updates for no cost
whatso-ever."
There's a pretty lengthy
interview with Patrick Moynihan on 3DRage.com talking with the co-owner of WXP
(described as not quite an acronym for "The Whole Experience"), about
Experience, their upcoming first-person shooter.
There's a short (three question) Q&A on Unreal
Universe talking with Epic Programmer Tim Sweeney asking about the status of Unreal
Tournament, the next Unreal patch, and Tim's 'vette.
PlanetUnreal has posted a two question Q&A
with "Pancho, a.k.a. XceptOne" of Epic games talking about support for decals in
Unreal Tournament, saying "as of right now bulletholes are in."
Now this is fun: BlackMail is a newly
opened site that digs up the early work of prominent level designers and other game
developers (even stooping to webmasters!) to show off their efforts, presumably before all
their current skills (or restraint) took form. Among the first entries are early works
from crash, headshot, and the Levelord.
Frank`s
Game Gear interviews Omni Development, talking with Tim Wood, director of development
at Omni, the folks who ported both Quake II and Q3ATest for Mac OS X server.
The
Adrenaline Vault previews Battlezone II with a look ahead to this upcoming sequel to
the first-person action/strategy homage to the arcade classic. Thanks Omnigon.
Beta
Bites' Disfigured interview talks with Bryn Bennett, lead programmer at Xyla
Development, about Disfigured, a third-person action game currently under construction.
The interview discusses the game's Caffeine engine (cool!), and is illustrated with five
new screenshots. Here's a description of Disfigured from the intro:
In Disfigured, the player assumes the role of an inorganic lifeform that was
once the toy of a small child. The player is given missions to infiltrate the lairs of
other toy tribes and complete some type of mission. As the player progresses, his/her
character grows stronger and gains special deadly powers. The player must defeat 16 well
trained and lethal opponents while always keeping his/her mission objectives in
mind.
Computer Gaming Review interviews 3dfx's
Keith Galocy talking about the accelerator biz, the Voodoo3, and what's next, in a
pretty lengthy conversation with this ex-AMD employee who is now 3dfx' liaison with game
developers.
The Eudora Pro Email v4.2 Updaters page has the version 4.2 updaters for Eudora Pro for both Windows and Macintosh. I'm sure the new version has even more devilish ways to lose my mail. Thanks Redwood.
Last night was the rare occasion when both loony and I had plans (this is as much to do with both of our lack of social lives as any careful planning), and as I walked
around on the island of Manhattan, no small place (as I imagine you've heard), who
should I run into, but loonyboi! Damn freaky that was I tell you... not John
Lithgow/William Shatner "there's a gremlin on the wing of the plane" kind of
Twilight Zone freaky, but definitely odd nonetheless.
Happy belated birthday to the fine feathered folks at Raven Software, who we learn from
Brian Raffel's .plan celebrated their ninth anniversary yesterday.
Link of the Day: The
Jar-Jargonizer a Jar-Jar Binks meta-filter, brought to you by Bad Movie Night (thanks Andy Crum).
Fascinatingly (or frighteningly), though the site has never been mentioned here,
Blue's News is listed as #5 (as of this writing) on The 10 Most Frequently Jar-Jargonized Web
Pages list.
Datumplane::Starsiege is helping keep the recent
string of Q&A's with members of the TRIBES development team going by posting a short
Q&A with Mark Frohnmayer, lead programmer on Tribes and TRIBES 2 with more detail
on changes to TRIBES OpenGL support.
VideoLogic announces Neon 250
pricing and shipping date is the announcement about the long awaited PowerVRSG
technology, giving an estimated street price of £106 (excluding VAT. UK) / $175 (US), and
gives this word on availability: "Customers worldwide will be able to purchase Neon
250 from retailers and mail order companies as well as direct from VideoLogic online at www.videologic.com from midAugust 1999. Thanks
Beyond 3D.
GA-Source's
MDK2 Screenshots is a collection of no less than nine new shots from Bioware's
upcoming MDK2.
New Hercules TNT/TNT2 drivers among this evening's offerings:
There's a Ken Levine Interview on
Through the Looking Glass briefly talking to the lead designer on System Shock 2 about
the game, mostly eliciting "no-comment" type answers.
The Ninja Quake site has a new release of this TC
that adds ninja combat to classic Quake called the Ninja Quake Special Edition. what's so
special? A new special fire for the shuriken, a change to the the quad, some new levels,
new sounds, and more.
Dynamix' Nels Bruckner updated his .plan with more on TRIBES OpenGL support, talking about OGL performance improvements and solutions for some recently discovered exploits that will go into an upcoming version 1.6:
Yes, as many of you already know we have decided to take the plunge and do some
significant work on our OpenGL code for Tribes 1. Waiting for driver writers to support
our needs was getting pretty rediculous so for the last few weeks we've been doing things
the hard way and writing around the limitations of the current drivers. It is definetly
not the optimal way to approach the problem... but we are seeing some nice performance
increases. Hopefully we will shortly have a version 1.6 of Tribes that (finally) runs
acceptably in OpenGL on most cards We will also be addressing a couple of recently
revealed exploits.
Beyond3D has posted
four screenshots of Quake 3 running at 1152x864 with all the trimmings on the
PowerVR250 based Neon 250 board. The massive screenshots are also available
in their original TGA file format for people with nice Internet connections
that want the full experience.
SShock2.com has posted a ton of new info
about System Shock 2 that comes to them by way of team members' posts to their
forums. Topics include the lack of a Mac OS port, the way mouselook functions,
captioning, co-op play, and lots more.
GameSpot
has posted a news story where they are reporting that Alienware has no plans
to import and sell the Canopus Spectra 5400 TNT 2 card (thanks Redwood).
They cite costs, saying that, "Canopus is simply asking too much for the
5400. To break even, we'd have to sell the cards for around US$330."
GASource
has posted a Q&A with Victor DeLeon, the project lead on the Virtual Reality
Notre Dame Project, an attempt to make a fully accurate 3D model of the Notre
Dame Cathedral using the Unreal engine. Here's a better description from the
article, which also has two new screenshots: The VRND project is an experiential, educational tool unlike
any other to date. It's a piece of real-time art that people can aimlessly wander
within while absorbing information in a very subconscious, inspirational kind
of way- very much like what the original architects of the cathedral tried to
invoke. It's so realistic- you can really get a feel of the place after you've
been walking around in it a few minutes. Initially, the VRND Project was conceived
to generate cultural awareness and promote historical preservation of the 900+
year-old French cathedral. Since it's original concept last year, it has evolved
to become so much more.
Just a day after their announcement that they're in the process of being acquired (by S3), Diamond Multimedia has announced that they are spinning off their music division into a wholly owned-subsidiary. According to Wired News, this new company will develop a new version of the Rio MP3 player, and directly tie their RioPort website into an Internet music hub for legally downloadable music.
PlanetStarSiege has posted part two of their interview
with Tim "Slacker" Gift from Dynamix. This segment of their Q&A focuses on
OpenGL issues, video-game violence, and other general topics. They're not done with this
one yet, as they promise even more with Tim in a final installment next month (not
tomorrow, as I originally wrote).
Here's an announcement from Valve about the release of the new dedicated Half-Life server
(I ganked this from Stomped since I can't find my
copy--my Eudora has been relentlessly eating mail again lately):
We've completed our testing of the latest version of our Win32 server and it is
now posted on WON.net.
This new server is backward-compatible with the existing Half-Life client codebase, so
players will be able to connect and play on your server immediately after you upgrade.
In this new version:
- All known cheats/exploits are fixed.
- Running hlds + from the command line will heartbeat to the WON master server.
There are two files on the WON server:
1) Hlserver.exe (~80 MB) -- This is the full download of the latest version of the Win32
server. This includes all the files necessary to run a Team Fortress Classic or Half-Life
server.
http://www.won.net/scripts/download.pl?url=http://ftp.won.net/pub/half-life/hlserver.EXE
2) Hlserver10101012.exe (~500k) -- This is the update to the Primary Server Package that
will upgrade you from the previous update from WON (hlserver10011002.exe).
http://www.won.net/scripts/download.pl?url=http://ftp.won.net/pub/half-life/hlserver10101012.EXE
Broadband gets
closer to the home reports ZDNet on the approval of the G-Lite modem standard, which
they say could slice DSL deployment times by a third (which could mean loony's DSL line
could be in before the turn of the century).
Gamecenter's Star Trek Deep
Space Nine The Fallen sneak peek is up showing off this upcoming action/adventure in
the Star Trek universe that uses the Unreal engine with a bunch of "game grabs"
(screenshots here on earth). Thanks Apache.
A
report on Maximum PC from PC Expo talks of a showing of Quake III Arena running on a
BeOS system on the show floor on Tuesday using a dual Pentium III box with a Voodoo3.
Thanks Salty_Dawg. According to the report, "BeOS officials weren't sure when the
port would be released but believed it would be released soon after the other versions are
released. Quake III is due out the second half of this year." Additionally,
the article reports that plans are in the works for Be ports of SimCity 3000, Quake
II, and Civilization. The report describes "visual artifacts" as still present on the BeQ3 demo, and offers a photo of the monitor running the game, but that just shows the main menu.
The bleem! website has a new demo version of this
PlayStation emulator for the PC. The new demo, which is based on the latest bleem beta,
fixes the bug that caused GT to stop at NOTICE screen on Win95, adds speed limiter
adjustments, and Final Fantasy 8 Compatibility. The demo still includes Colored MDEC but
not Memory Cards, Sound, or Direct3D Acceleration. Thanks Billy "Bleem" Wilson.
There are three new shots showing off Venom, an upcoming first-person shooter on Killjoy's. Also, Billy has two more screenshots from The Whole Experience's upcoming
shooter, Experience, on Voodoo Extreme.
The newly opened 3DGameGeek interviews
Billy Zelsnack, talking to the one-time 3D Realms and Rebel Boat Rocker programmer about what he's up to since the dissolution of RBR, since he is one of the few ex-RBR members to not make the transition to Gearbox software (currently working on the Half-Life OpFor add-on). It's an interesting read, which talks frankly about Billy's feelings about what Gearbox is currently up to. Here's a small quote with a bit on what caused EA to pull the plug on Prax War, the project RBR was working on when the end came:
So when quake3 became available, they had an engine for their internal projects
and cut their losses with praxwar. The lack of mainstream press made it easy for them to
cancel quietly, in fact Praxwar never even was on the ea page. Something I always found
odd considering that the game seemed to have had quite a large community presence.
The BattleCruiser website has a new Version 2.08
Beta 6 Win32 binary for BattleCruiser 3000 AD. The patch requires the DOS BC3K v2.08 Beta
6, and while the beta runs in windowed mode (said to be easier to debug) the final version
will be full screen. Word on the page is that Derek plans on releasing the BC3KAD source
code "sometime in the future." Also new on the site is an open letter responding to a recent
negative review on CGO ( story).
As George Carlin used to say "check his calendar," I managed to mess up a pretty
simple thing, the calendar, in commenting on the Athlon Press Release yesterday ( story) saying that the promised third quarter availability of systems
meant they wouldn't be available right away, when Conan Ford writes in quite correctly
pointing out that Q3 begins at the beginning of July, less than a week away (I was
carelessly thinking of seasons, and how far off Fall is). Sorry about any
confusion that caused.
- The I-War - Independence War demo
downloads page offers an opportunity to win a Voodoo3 accelerator (you don't even need
to download the demo). Thanks GA-Source.
- Gauging the early returns, loony says this week's
game trivia contest is shaping up as our toughest yet, which means correct answers are
that much more likely to win the grand prize (so why don't you head on over and take a
crack at it when the chance arises).
More follow-up on that MetaSpy dealie mentioned the other day, I've received a few similar
links, one of the few that it's easy to verify is legit is the Excite Search Voyeur, which requires Java, and
provides a scrolling ticker showing search queries entered into Excite (eXcite?)
more-or-less in real time. Thanks Cadred. Sure enough, it turns out that the real entries
are just as frightening than the made up ones, if not more so.
Link of the Day: Denteco Tongue
Cleaner. As Cuban, who sent the link along, points out, "You can't make this
stuff up."
|