![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
Archived News:
The tech news just keeps on rollin' in, don't it?
AMD - News Release #9980 gives the
official announcement of the eagerly anticipated shipments of their Athlon processor (the
CPU formerly known as the K7), calling it the WORLD'S FASTEST x86
MICROPROCESSOR. Thanks Superfly. Additionally, an Athlon Frequently Asked Questions page
is online with all the K7 skinny. Here's an excerpt from the announcement:
The announcement goes on to describe pricing and availablity:
PC Gamer Online previews Half-Life:
Opposing Force looking at Gearbox Software's official add-on for Half-Life, currently
under construction. The article gives a good rundown on what to expect from OpFor, and
offers up some new screenshots, as well.
The ION Storm website has word of a new Designer
Diary from Tom Hall up on Anachronox.com, giving
the madman at the helm of the game a chance to talk about progress on this upcoming Quake
II-engine RPG.
Gamers Central's
Reborn First Look gives an early impression of this upcoming first-person shooter from
Nerve Lab Software in a preview featuring a handful of screenshots.
PCGamer Online has posted
a preview of Red Storm's sequel to Rainbow Six, Rogue Spear, complete with a
number of screenshots of people getting shot.
GameSpot has
previewed Sinistar Unleashed, the 3D remake of the old arcade shooter, with a handful of new screenshots to boot (thanks Billy "archaic"
Wilson).
AVault
has contacted Aureal's Bob Safir to comment on the S3/Diamond Multimedia merger,
and the company says that things are "business as usual." He also
hinted at something else by saying, "while we hope the merger with S3 does
well for Diamond, it does not affect plans already in motion to provide Vortex2
to new outlets."AVault is taking this (and other comments) to suggest a
possible retail move for Aureal, similar to what 3dfx did with their acquisition
of STB.
Oh boy! It's time for this week's Mail
Bag. In this week's roundup: my stupidity, more on antidisestablishmentarianism,
KDE, wacky Mac dealers, id's secretary, and of course...more. So hop
over and check it out.
GA-Source's
System Shock 2 Contest Winner Screenshot shows how the winning entry in Looking Glass Studios' recent "Get Killed by Shodan" contest is portrayed. The winner, Brian
Norris of St. Louis, MO, gets to help advance the plot in Looking Glass' upcoming System Shock 2 as his name and likeness will represent a dead crewman (a.k.a. Ensign
Redshirt).
The Adrenaline
Vault News has posted "The Day After: S3 Incorporated Interview" with more
post-mortem about S3's announced acquisition of Diamond Multimedia (story).
AVault
has interviewed Paul Crossley, PR manager at S3 about their recent acquisition
of Diamond Multimedia (story). Amongst the questions answered is this key one that has
been on everyone's mind since the announcement:
The "first"
Screenshots From OverDrive on GA-Source give a look at OverDrive (working title), an
auto combat game that they say is best "described as Carmageddon meets Quake with a
touch of the Godfather."
Gamers'
Crypt interviews John Heinecke of Nihilistic Software talking about Nihilistic's
upcoming action/role-playing game, Vampire: The Masquerade, based on the pen-and-paper
horror RPG from White Wolf.
The inevitable follow-up SWAT 3 Screenshot
is up on GA-Source, on the heels of GA-Source's
SWAT 3 interview from the other day (which has a bunch of screenshots as well),
talking with Producer Rod Fung and AI Programmer John Anderson about this upcoming
tactical simulation.
A test demo of Longbow Digital Arts' 3D tank deathmatch game Tread Marks has been released, and is available for download over on 3DFiles.
This is just a test demo, so bear in mind that everything is subject to change.
There are four new
Starlancer screenshots on Before It's Done showing off action from Microsoft/Digital
Anvil's upcoming space shooter.
The official Amen The Awakening FAQ has been updated, the only change is the release date has been added ("early 2000, or when it's done"). Also, a few Qs and their corresponding As have been added to the official Activision Heavy Gear II FAQ. Finally, rounding out all this FAQing fun, the unofficial Requiem FAQ has been updated as well, jumping all the way from version 0.666 to version 0.779. Thanks Frans at 3D Action Gamers for all of those.
Despite the fact that it's still without a publisher, the soon-to-be-released
(hopefully) title Mortyr apparently has a few follow-up projects in the works.
Mortyr.net is reporting that
work is being started on Mortyr++ (an expansion pack), Mortyr 2 (which reportedly
will have curved surfaces, bump mapping and other technological feats), and
yes...even Mortyr for the GameBoy Color.
Yep, it's yet another Starsiege: TRIBES Q&A. This time it's on PlanetStarsiege,
and it's with Tim "Slacker" Gift. Part one of the Q&A (part two
will be posted tomorrow) talks about their E3 reception, and some cool stuff
about TRIBES 2. Here's an excerpt:
PC.IGN.COM interviews Scott
"CornBoy!" Youngblood talking about progress on Starsiege TRIBES 2. The
following question and answer give a feel for what improvements are planned for those
times when you haven't got multiple players available for multiplayer:
A
Rick Overman .plan update gives word from the Director and Lead Programmer of Starsiege
about progress on OpenGL support for both Starsiege TRIBES and Starsiege, as well as a
mention of a little known telnet feature in both games: Thanks Datumplane::Starsiege. Here's the poop:
More Linux and Windows drivers from Creative Labs and more follow-up on S3 & Diamond
kick off this morning's tech bits:
Thresh's FiringSquad previews
System Shock 2 looking at the sequel to this classic sci-fi RP, describing what to
expect from the gameplay and environments, and touching on multiplayer, which will be
included, albeit cooperative (though I've never seen a co-op game yet that we couldn't
turn into a deathmatch
Next-Generation Online's
Masquerade Multiplay talks with Nihilistic's Ray Gresko about how multiplayer play
will be handled in Vampire: the Masquerade - Redemption, quoting Ray as saying:
"Since we are introducing an entirely new way of playing multiplayer RPGs, we spend a
lot of time making sure this mode of play has all the functionality and expandability that
it needs." Word in the article is that the game is 60% complete.
Speaking of RPG's GamePen
previews Darkstone looking ahead at this action/RPG saying "Darkstone is a game
that is obviously influenced by Diablo and that is not a bad thing." Thanks Frans at 3D Action Gamers.
The
Adrenaline Vault Previews Shadow Man looking at this Voodoo-inspired third-person
action game in the works from Acclaim Entertainment based on the comic of the same name.
The RealCTF page has build 50 of
RealCTF 1.0, the capture the flag mod for Unreal. The new release offers new player
prediction tweaks for the Tractor Beam (Grapple) and various other fixes.
The talk about The Pirates of Silicon Valley inspired quite a few readers (as
well as loony) to bring up the Triumph
of the Nerds The Transcripts which provide the words from a PBS documentary on the
same subject (the early days of PC development) that offered a more realistic portrayal of
those events. The transcripts can provide an interesting insight into which portions of
the TNT movie were rooted in reality, which parts were exaggerations or adaptations of
actual events, as well as more about the other characters involved. BTW, PC Magazine's Pirates of Silicon
Valley write-up is by John C. Dvorak (thanks Brett) with some interesting theories
about the motivation behind this movie.
Holy cow! Bawls Bottle Road Trip is a tour of the world's largest Bawls bottle, at 22 feet long (of course, a 12 oz. bottle would also qualify as world's biggest, since the normal 10 oz Bawls bottles look like they should be served on airlines). Thanks Jeff. Next stop is right here in the Big Apple! Whee! Link of the Day: Things that geeks should know about the Real World. |
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness & Blue's News.
All rights reserved.