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Thursday, Jun 24, 1999

  

Son of More TRIBES Q&A

Datumplane::Starsiege is helping keep the recent string of Q&A's with members of the TRIBES development team going by posting a short Q&A with Mark Frohnmayer, lead programmer on Tribes and TRIBES 2 with more detail on changes to TRIBES OpenGL support.

Neon 250 Shipping Info

VideoLogic announces Neon 250 pricing and shipping date is the announcement about the long awaited PowerVRSG technology, giving an estimated street price of £106 (excluding VAT. UK) / $175 (US), and gives this word on availability: "Customers worldwide will be able to purchase Neon 250 from retailers and mail order companies as well as direct from VideoLogic online at www.videologic.com from mid–August 1999. Thanks Beyond 3D.

MDK2 Shots

GA-Source's MDK2 Screenshots is a collection of no less than nine new shots from Bioware's upcoming MDK2.

PM Tech Bits

New Hercules TNT/TNT2 drivers among this evening's offerings:

System Shock 2 Interview

There's a Ken Levine Interview on Through the Looking Glass briefly talking to the lead designer on System Shock 2 about the game, mostly eliciting "no-comment" type answers.

Ninja Quake SE

The Ninja Quake site has a new release of this TC that adds ninja combat to classic Quake called the Ninja Quake Special Edition. what's so special? A new special fire for the shuriken, a change to the the quad, some new levels, new sounds, and more.

More on TRIBES OpenGL

Dynamix' Nels Bruckner updated his .plan with more on TRIBES OpenGL support, talking about OGL performance improvements and solutions for some recently discovered exploits that will go into an upcoming version 1.6:

Yes, as many of you already know we have decided to take the plunge and do some significant work on our OpenGL code for Tribes 1. Waiting for driver writers to support our needs was getting pretty rediculous so for the last few weeks we've been doing things the hard way and writing around the limitations of the current drivers. It is definetly not the optimal way to approach the problem... but we are seeing some nice performance increases. Hopefully we will shortly have a version 1.6 of Tribes that (finally) runs acceptably in OpenGL on most cards We will also be addressing a couple of recently revealed exploits.

PowerVR 250 Quake 3 Shots

Beyond3D has posted four screenshots of Quake 3 running at 1152x864 with all the trimmings on the PowerVR250 based Neon 250 board. The massive screenshots are also available in their original TGA file format for people with nice Internet connections that want the full experience.

Lots of SS2 Info

SShock2.com has posted a ton of new info about System Shock 2 that comes to them by way of team members' posts to their forums. Topics include the lack of a Mac OS port, the way mouselook functions, captioning, co-op play, and lots more.

No Spectra 5400

GameSpot has posted a news story where they are reporting that Alienware has no plans to import and sell the Canopus Spectra 5400 TNT 2 card (thanks Redwood). They cite costs, saying that, "Canopus is simply asking too much for the 5400. To break even, we'd have to sell the cards for around US$330."

VRND Q&A

GASource has posted a Q&A with Victor DeLeon, the project lead on the Virtual Reality Notre Dame Project, an attempt to make a fully accurate 3D model of the Notre Dame Cathedral using the Unreal engine. Here's a better description from the article, which also has two new screenshots:

The VRND project is an experiential, educational tool unlike any other to date. It's a piece of real-time art that people can aimlessly wander within while absorbing information in a very subconscious, inspirational kind of way- very much like what the original architects of the cathedral tried to invoke. It's so realistic- you can really get a feel of the place after you've been walking around in it a few minutes. Initially, the VRND Project was conceived to generate cultural awareness and promote historical preservation of the 900+ year-old French cathedral. Since it's original concept last year, it has evolved to become so much more.

Diamond Rio Future

Just a day after their announcement that they're in the process of being acquired (by S3), Diamond Multimedia has announced that they are spinning off their music division into a wholly owned-subsidiary. According to Wired News, this new company will develop a new version of the Rio MP3 player, and directly tie their RioPort website into an Internet music hub for legally downloadable music.

More Slacker Q&A

PlanetStarSiege has posted part two of their interview with Tim "Slacker" Gift from Dynamix. This segment of their Q&A focuses on OpenGL issues, video-game violence, and other general topics. They're not done with this one yet, as they promise even more with Tim in a final installment next month (not tomorrow, as I originally wrote).

Half-Life Dedicated Server

Here's an announcement from Valve about the release of the new dedicated Half-Life server (I ganked this from Stomped since I can't find my copy--my Eudora has been relentlessly eating mail again lately):

We've completed our testing of the latest version of our Win32 server and it is now posted on WON.net.

This new server is backward-compatible with the existing Half-Life client codebase, so players will be able to connect and play on your server immediately after you upgrade.

In this new version:
- All known cheats/exploits are fixed.
- Running hlds + from the command line will heartbeat to the WON master server.

There are two files on the WON server:

1) Hlserver.exe (~80 MB) -- This is the full download of the latest version of the Win32 server. This includes all the files necessary to run a Team Fortress Classic or Half-Life server.
http://www.won.net/scripts/download.pl?url=http://ftp.won.net/pub/half-life/hlserver.EXE

2) Hlserver10101012.exe (~500k) -- This is the update to the Primary Server Package that will upgrade you from the previous update from WON (hlserver10011002.exe).
http://www.won.net/scripts/download.pl?url=http://ftp.won.net/pub/half-life/hlserver10101012.EXE

G-Lite Approved

Broadband gets closer to the home reports ZDNet on the approval of the G-Lite modem standard, which they say could slice DSL deployment times by a third (which could mean loony's DSL line could be in before the turn of the century).

Deep Space Nine Preview

Gamecenter's Star Trek Deep Space Nine The Fallen sneak peek is up showing off this upcoming action/adventure in the Star Trek universe that uses the Unreal engine with a bunch of "game grabs" (screenshots here on earth). Thanks Apache.

BeOS Quake III

A report on Maximum PC from PC Expo talks of a showing of Quake III Arena running on a BeOS system on the show floor on Tuesday using a dual Pentium III box with a Voodoo3. Thanks Salty_Dawg. According to the report, "BeOS officials weren't sure when the port would be released but believed it would be released soon after the other versions are released. Quake III is due out the second half of this year." Additionally, the article reports that plans are in the works for Be ports of SimCity 3000, Quake II, and Civilization. The report describes "visual artifacts" as still present on the BeQ3 demo, and offers a photo of the monitor running the game, but that just shows the main menu.

New Bleem Demo

The bleem! website has a new demo version of this PlayStation emulator for the PC. The new demo, which is based on the latest bleem beta, fixes the bug that caused GT to stop at NOTICE screen on Win95, adds speed limiter adjustments, and Final Fantasy 8 Compatibility. The demo still includes Colored MDEC but not Memory Cards, Sound, or Direct3D Acceleration. Thanks Billy "Bleem" Wilson.

Screenshots

There are three new shots showing off Venom, an upcoming first-person shooter on Killjoy's. Also, Billy has two more screenshots from The Whole Experience's upcoming shooter, Experience, on Voodoo Extreme.

Billy Zelsnack Interview

The newly opened 3DGameGeek interviews Billy Zelsnack, talking to the one-time 3D Realms and Rebel Boat Rocker programmer about what he's up to since the dissolution of RBR, since he is one of the few ex-RBR members to not make the transition to Gearbox software (currently working on the Half-Life OpFor add-on). It's an interesting read, which talks frankly about Billy's feelings about what Gearbox is currently up to. Here's a small quote with a bit on what caused EA to pull the plug on Prax War, the project RBR was working on when the end came:

So when quake3 became available, they had an engine for their internal projects and cut their losses with praxwar. The lack of mainstream press made it easy for them to cancel quietly, in fact Praxwar never even was on the ea page. Something I always found odd considering that the game seemed to have had quite a large community presence.

AM Tech Bits

Win32 BattleCruiser

The BattleCruiser website has a new Version 2.08 Beta 6 Win32 binary for BattleCruiser 3000 AD. The patch requires the DOS BC3K v2.08 Beta 6, and while the beta runs in windowed mode (said to be easier to debug) the final version will be full screen. Word on the page is that Derek plans on releasing the BC3KAD source code "sometime in the future." Also new on the site is an open letter responding to a recent negative review on CGO (story).

Follow-up - K7

As George Carlin used to say "check his calendar," I managed to mess up a pretty simple thing, the calendar, in commenting on the Athlon Press Release yesterday (story) saying that the promised third quarter availability of systems meant they wouldn't be available right away, when Conan Ford writes in quite correctly pointing out that Q3 begins at the beginning of July, less than a week away (I was carelessly thinking of seasons, and how far off Fall is). Sorry about any confusion that caused.

Competitions

  • The I-War - Independence War demo downloads page offers an opportunity to win a Voodoo3 accelerator (you don't even need to download the demo). Thanks GA-Source.
  • Gauging the early returns, loony says this week's game trivia contest is shaping up as our toughest yet, which means correct answers are that much more likely to win the grand prize (so why don't you head on over and take a crack at it when the chance arises).

Reviews

etc.

Out of the Blue

More follow-up on that MetaSpy dealie mentioned the other day, I've received a few similar links, one of the few that it's easy to verify is legit is the Excite Search Voyeur, which requires Java, and provides a scrolling ticker showing search queries entered into Excite (eXcite?) more-or-less in real time. Thanks Cadred. Sure enough, it turns out that the real entries are just as frightening than the made up ones, if not more so.

Link of the Day: Denteco Tongue Cleaner. As Cuban, who sent the link along, points out, "You can't make this stuff up."

Wednesday, Jun 23, 1999

Evening Tech Bits

The tech news just keeps on rollin' in, don't it?

Official K7 (Athlon) Announcement & FAQ

AMD - News Release #9980 gives the official announcement of the eagerly anticipated shipments of their Athlon processor (the CPU formerly known as the K7), calling it the WORLD'S FASTEST x86 MICROPROCESSOR. Thanks Superfly. Additionally, an Athlon Frequently Asked Questions page is online with all the K7 skinny. Here's an excerpt from the announcement:

SUNNYVALE, CA--JUNE 23, 1999--AMD today announced that it has commenced shipments of its new seventh-generation microprocessor, the AMD Athlon™ processor, to computer manufacturers. Formerly code-named the AMD-K7 processor, the AMD Athlon processor is initially available in speed grades of 600, 550, and 500 MHz.

"For the first time in the history of the computer industry, AMD leads the competition in delivering an entirely new generation of processors that offers not just higher clock speeds, but higher performance and processing capabilities clock-for-clock based on a more advanced architectural design," said W.J. Sanders III, chairman and chief executive officer of AMD. "This announcement is truly a watershed for AMD and the entire industry because it heralds new choices based on superior processor technology for system platforms in the enterprise space."

The announcement goes on to describe pricing and availablity:

AMD Athlon™ Processor Pricing and Availability
The 600-MHz AMD Athlon processor is priced at $699, the 550-MHz AMD Athlon is priced at $479, and the 500-MHz AMD Athlon is priced at $324, each in 1,000-unit quantities. End-user systems based on the AMD Athlon processor are planned to be available in Q3.

Half-Life OpFor Preview

PC Gamer Online previews Half-Life: Opposing Force looking at Gearbox Software's official add-on for Half-Life, currently under construction. The article gives a good rundown on what to expect from OpFor, and offers up some new screenshots, as well.

Anachronox Designer's Diary

The ION Storm website has word of a new Designer Diary from Tom Hall up on Anachronox.com, giving the madman at the helm of the game a chance to talk about progress on this upcoming Quake II-engine RPG.

Reborn First Look

Gamers Central's Reborn First Look gives an early impression of this upcoming first-person shooter from Nerve Lab Software in a preview featuring a handful of screenshots.

Rogue Spear Preview

PCGamer Online has posted a preview of Red Storm's sequel to Rainbow Six, Rogue Spear, complete with a number of screenshots of people getting shot.

Sinistar Preview

GameSpot has previewed Sinistar Unleashed, the 3D remake of the old arcade shooter, with a handful of new screenshots to boot (thanks Billy "archaic" Wilson).

Aureal on S3/Diamond Merger

AVault has contacted Aureal's Bob Safir to comment on the S3/Diamond Multimedia merger, and the company says that things are "business as usual." He also hinted at something else by saying, "while we hope the merger with S3 does well for Diamond, it does not affect plans already in motion to provide Vortex2 to new outlets."AVault is taking this (and other comments) to suggest a possible retail move for Aureal, similar to what 3dfx did with their acquisition of STB.

Mail Bag

Oh boy! It's time for this week's Mail Bag. In this week's roundup: my stupidity, more on antidisestablishmentarianism, KDE, wacky Mac dealers, id's secretary, and of course...more. So hop over and check it out.

System Shock 2 Winner Shot

GA-Source's System Shock 2 Contest Winner Screenshot shows how the winning entry in Looking Glass Studios' recent "Get Killed by Shodan" contest is portrayed. The winner, Brian Norris of St. Louis, MO, gets to help advance the plot in Looking Glass' upcoming System Shock 2 as his name and likeness will represent a dead crewman (a.k.a. Ensign Redshirt).

More S3 Q&A

The Adrenaline Vault News has posted "The Day After: S3 Incorporated Interview" with more post-mortem about S3's announced acquisition of Diamond Multimedia (story).

S3 Interview

AVault has interviewed Paul Crossley, PR manager at S3 about their recent acquisition of Diamond Multimedia (story). Amongst the questions answered is this key one that has been on everyone's mind since the announcement:

Will this purchase affect Diamond's current line of graphics accelerators? Specifically, will Diamond continue to sell and support cards based on other companies' chipsets, such as NVIDIA?

This will not affect Diamond's current line of graphics accelerators as we look to sustain an ongoing relationship with suppliers such as NVIDIA. If you analyze at Diamond's selection of graphics products, they chose NVIDIA for the high-end mainstream and S3 for the volume mainstream. Currently, both lines are doing quite well in their respective segments.

PM Tech Bits

  • Part one of the Ars Technica Report from PC Expo '99 is online.
  • I've gotten enough emails saying these Diamond Multimedia Viper V770 drivers are new, in spite of being dated 6/3/99 to believe they in fact, are. Thanks RyanF, and all the others who've clued me in on this.
  • P3D has posted some links for the latest and greatest version v3.02.02 Canopus Spectra series drivers from the Canopus Japanese site if you're feeling cutting edge.
  • Entech Taiwan has posted a new version 2.51 of the PowerStrip uber-video card/monitor control utility. Thanks GameDev.net.
  • Also new from Entech Taiwan is an EnergySaver for Windows NT. Thanks again GameDev.net.
  • RIVA Station has a couple of different posts up with information to help you tell the difference between TNT2 and a TNT2-Ultra based accelerators (besides the box label, of course).
  • Speedy 3D's texture resolution article talks about its impact on visual quality, saying "Texture resolution in my opinion is a far more noticeable feature, then say 32bit color is over 16bit color."
  • HardOCP has posted a review of an air-cooled (no water needed) Peltier cooler for CPU refrigeration.

Overdrive Shots

The "first" Screenshots From OverDrive on GA-Source give a look at OverDrive (working title), an auto combat game that they say is best "described as Carmageddon meets Quake with a touch of the Godfather."

Vampire Interview

Gamers' Crypt interviews John Heinecke of Nihilistic Software talking about Nihilistic's upcoming action/role-playing game, Vampire: The Masquerade, based on the pen-and-paper horror RPG from White Wolf.

SWAT 3 Interview & Shots

The inevitable follow-up SWAT 3 Screenshot is up on GA-Source, on the heels of GA-Source's SWAT 3 interview from the other day (which has a bunch of screenshots as well), talking with Producer Rod Fung and AI Programmer John Anderson about this upcoming tactical simulation.

Tread Marks Test Demo Released

A test demo of Longbow Digital Arts' 3D tank deathmatch game Tread Marks has been released, and is available for download over on 3DFiles. This is just a test demo, so bear in mind that everything is subject to change.

Starlancer Screenshots

There are four new Starlancer screenshots on Before It's Done showing off action from Microsoft/Digital Anvil's upcoming space shooter.

Just the FAQs

The official Amen The Awakening FAQ has been updated, the only change is the release date has been added ("early 2000, or when it's done"). Also, a few Qs and their corresponding As have been added to the official Activision Heavy Gear II FAQ. Finally, rounding out all this FAQing fun, the unofficial Requiem FAQ has been updated as well, jumping all the way from version 0.666 to version 0.779. Thanks Frans at 3D Action Gamers for all of those.

More Mortyr?

Despite the fact that it's still without a publisher, the soon-to-be-released (hopefully) title Mortyr apparently has a few follow-up projects in the works. Mortyr.net is reporting that work is being started on Mortyr++ (an expansion pack), Mortyr 2 (which reportedly will have curved surfaces, bump mapping and other technological feats), and yes...even Mortyr for the GameBoy Color.

Yet Another TRIBES Q&A

Yep, it's yet another Starsiege: TRIBES Q&A. This time it's on PlanetStarsiege, and it's with Tim "Slacker" Gift. Part one of the Q&A (part two will be posted tomorrow) talks about their E3 reception, and some cool stuff about TRIBES 2. Here's an excerpt:

No, didn't see anything that made me re-think the direction we're taking with our engine (our new interior code may include what might be considered portals, but it won't be a "Portal" engine). I think we already have a lot of interesting technology, which we'll continue to develop, what we don't have is an ear catching name for it :) We will also be including the basic stuff to keep up with hardware, so there will be 32 bit color, higher poly counts, environment & bump mapping, higher res textures, etc.

TRIBES 2 Interview

PC.IGN.COM interviews Scott "CornBoy!" Youngblood talking about progress on Starsiege TRIBES 2. The following question and answer give a feel for what improvements are planned for those times when you haven't got multiple players available for multiplayer:

IGNPC: Are you going to be adding any more single player features to the sequel?

SY: We will be providing more robust single player training missions with the release of Tribes 2. In addition we are putting extensive work into 'bot' AI to allow players to experience the 'team' aspect of Tribes offline. Our goal with the AI is to allow a player to play with a team AI players against an entire team of opposing Ai players. We have two full time programmers who are focusing solely on the AI aspect of the game. It is coming along quite nicely.

On TRIBES & Starsiege OpenGL

A Rick Overman .plan update gives word from the Director and Lead Programmer of Starsiege about progress on OpenGL support for both Starsiege TRIBES and Starsiege, as well as a mention of a little known telnet feature in both games: Thanks Datumplane::Starsiege. Here's the poop:

As a secondary project we have been working on additional OpenGL engine changes for Starsiege and Tribes. The rendering pipeline is fairly optimal as of Starsiege patch v1.002 but we are still not seeing the FPS we should be because of poorly written drivers.

The only option remaining to us is to take as much texture management responsibilities from the driver as possible. This is a good and bad thing. The good is that it looks like we'll get a generous FPS boost by micro-managing textures. The bad is there is no reason we should have to do this. Most the hardware available today can handle many times over the textures we typically download but the drivers just cannot keep up. It's sad, there is a lot of great silicon out there that will never live up to it's potential. So micro-managing textures will compensate for driver inadequacies but will eliminate the possibility of ever really being able to push the cards to their limit.

So why all this rambling about drivers all of a sudden? Because I'm thinking of holding onto patch v1.004 for another week or so and rolling in the OpenGL engine changes now rather than doing yet another patch. v1.003 seems very solid and adding the OpenGL changes to v1.004 will make it a nice package for everyone to look forward to.

Starsiege Telnet! So there is a little undocumented feature in Starsiege (and Tribes) that many of you may be very interested in. Starsiege supports remote telnet sessions. To enable telnet just add the following lines to your autoexec.cs it's that simple.

$telnetPort = 15000; // port number
$telnetPassword = mypass; // password

You can use this for a variety of things: Remote Administration, write your own ladder monitoring tools or even extend Starsiege in ways I've never considered. Have fun if you come up with a unique application send me some mail and let me know.

AM Tech Bits

More Linux and Windows drivers from Creative Labs and more follow-up on S3 & Diamond kick off this morning's tech bits:

System Shock 2 Preview

Thresh's FiringSquad previews System Shock 2 looking at the sequel to this classic sci-fi RP, describing what to expect from the gameplay and environments, and touching on multiplayer, which will be included, albeit cooperative (though I've never seen a co-op game yet that we couldn't turn into a deathmatch =]).

On Vampire Multiplayer

Next-Generation Online's Masquerade Multiplay talks with Nihilistic's Ray Gresko about how multiplayer play will be handled in Vampire: the Masquerade - Redemption, quoting Ray as saying: "Since we are introducing an entirely new way of playing multiplayer RPGs, we spend a lot of time making sure this mode of play has all the functionality and expandability that it needs." Word in the article is that the game is 60% complete.

Darkstone Preview

Speaking of RPG's GamePen previews Darkstone looking ahead at this action/RPG saying "Darkstone is a game that is obviously influenced by Diablo and that is not a bad thing." Thanks Frans at 3D Action Gamers.

Shadow Man Preview

The Adrenaline Vault Previews Shadow Man looking at this Voodoo-inspired third-person action game in the works from Acclaim Entertainment based on the comic of the same name.

RealCTF

The RealCTF page has build 50 of RealCTF 1.0, the capture the flag mod for Unreal. The new release offers new player prediction tweaks for the Tractor Beam (Grapple) and various other fixes.

Reviews

etc.

Out of the Blue

The talk about The Pirates of Silicon Valley inspired quite a few readers (as well as loony) to bring up the Triumph of the Nerds The Transcripts which provide the words from a PBS documentary on the same subject (the early days of PC development) that offered a more realistic portrayal of those events. The transcripts can provide an interesting insight into which portions of the TNT movie were rooted in reality, which parts were exaggerations or adaptations of actual events, as well as more about the other characters involved. BTW, PC Magazine's Pirates of Silicon Valley write-up is by John C. Dvorak (thanks Brett) with some interesting theories about the motivation behind this movie.

Holy cow! Bawls Bottle Road Trip is a tour of the world's largest Bawls bottle, at 22 feet long (of course, a 12 oz. bottle would also qualify as world's biggest, since the normal 10 oz Bawls bottles look like they should be served on airlines). Thanks Jeff. Next stop is right here in the Big Apple! Whee!

Link of the Day: Things that geeks should know about the Real World.



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