Archived News:
Tetrad's Tweaking Tips
offers a guide to tweaking Descent 3 for visual quality, improved framerate, and
multiplayer performance.
The Wheel of Time site has been
updated with the latest game development developments on this upcoming Unreal-engine
action RPG, as well as a new screenshot of the New and improved evil villainess
as well as some .wav files to demonstrate the in-game taunts some of the characters will
use. Thanks Apache.
There's another new screenshot showing off the intro movie from Epic's upcoming Unreal
Tournament on Unreal Universe.
Kali's Brian Hayes sends along word on how to use Kali to find Descent 3 servers on the
Internet, and how to run a dedicated non-PXO server:
I've been seeing some people asking when we(Kali) we're going to support D3. So
I figured I'd put together this message to help some of the people out there. The latest
version of Kali 1.68 (ftp://ftp.kali.net/pub/kali/k95_168.exe)
works fine for Descent 3 full. If you having trouble seeing all the games from PXO or
Gamespy, try Kali. As of right now I see about 20-25 servers running with barely anyone on
them.
Setting up the Kali TCP GameBrowser for D3.
1) Make sure you've run the Descent 3 from the "Start Menu" icon at least once
to configure all your settings.
2) Make sure you've connected to PXO from inside Descent 3 at least once.
3) Run the "Kali TCP Game Browser" Icon, or run Kali and click the "TCP
Games" Button.
4) Select the Descent 3 Folder on the left.
5) Press the Right mouse button and select "Configure Descent 3".
6) Under the "EXE File" field, select the "Browse" button and find
your Descent 3 directory.
7) Select the file "main.exe" from that directory.
8) If your Kali Nickname is not EXACTLY the same as your D3 pilot name then Uncheck the
"Use Kali NickName" option.
9) Hit OK.
10) Find the the server you want to join in the "Descent3/Parallax Online"
folder and double click it. It should automatically launch D3, login to PXO, and connect
you to the server.
Running a dedicated NON-PXO Server.
For people that want to run a Direct TCP/IP server that doesn't use PXO do this.
1) modify your server's "dedicated.cfg" so it uses Direct TCP/IP instead of
PXO(Change the "ConnectionName" variable to "Direct TCP~IP")
2) modify the "gspy.cfg" file in your D3 directory and change the line that has
"master0.gamespy.com" to read "205.244.188.34:22999".
3) when you run the server make sure you added the "-gspyfile gspy.cfg"
commandline option.
This will launch a server that runs outside of PXO. So when users connect to this server
they won't have to connect to PXO first. Also this means that player stats are NOT tracked
when playing on this server. Under the Kali TCP Browser the server will show up in the
"Descent3/Miscellaneous" folder NOT the "Descent3/Parallax Online"
folder.
id Software's Graeme Devine updated his
.plan with a report from an id/ION Storm deathmatch session, and news that
they're planning on releasing a tournament map along with the next version of
Q3Test to give people time to practice before QuakeCon. Here's the scoop: We
had the Ion Storm guys over last week to play a little deathmatch, and while
I wont say who won between Romero and Killcreek, I can tell you it wasnt
the male of the species. But boy, can those Ion guys talk smack.
The reason we asked them over was to have them check in on the status of our
tournament map, which we hope to get out there soon with the next version of
the test (to give you all time to practice on it before QuakeCon, you are going
to QuakeCon right?). Were also looking at a /lot/ of bug fixes, changes,
and tweaks so were gearing up for your feedback. Ill let Chris Hecker
speak for glsetup, but were looking to get that updated and support for
3Dfx in there.
Soon can be defined as soon. And thats probably not this week.
After hearing the various rumors that have been flying around about the untimely
demise of Xatrix, I contacted Interplay's PR department, and lo and behold,
the reports of their death have been greatly exaggerated. I was assured that
not only are they not dead, but they are doing just fine, thanks. It turns out
that the rumors were started due to a miscommunication, and are entirely false.
Xatrix' Kingpin has gone gold ( story)
and will be on store shelves soon.
The newly opened Quake3Source
has posted a Q&A with id Software level designer Paul Jaquays, talking about
all that stuff he does on Quake III Arena.
Intel
modifies launch schedule for Pentium IIIs is a Yahoo! news report announcing a
"rejiggered" fall PIII launch schedule. Thanks GA-Source. Here's a bit from the report:
The Santa Clara, Calif., chip maker this week told PC makers it will push back
the introduction of a Pentium III for desktop PCs, based on the 0.18 micron process, until
November while it tweaks the design to gain greater performance.
The chip was expected to debut at 600MHz in September. The move is not expected to delay
desktop product introductions. Intel ( INTC ) will make amends by introducing a 600MHz
Pentium III based on its .25 micron manufacturing process later this summer, which is
earlier than expected. The current 450MHz, 500MHz and 550MHz Pentium IIIs and Celeron
chips all use this manufacturing process.
Scott Youngblood
interview on The Hive talking to CornBoy!, the project leader on Starsiege TRIBES and
TRIBES 2 about the success of TRIBES and the progress on its sequel.
krakbaby sends word by way of LinuxGames
that a new version of the X based server browser XQF
has been released. This version features better Q3Test support in addition to other changes.
The D3sdk Support Site (temporary URL until the DNS on the actual site resolves) has the SDK (Software Development Kit) for Descent 3 available for download. The SDK contains files and information required to make alterations to the game and its Descent 3 Fusion Engine, and word on the page is "Hopefully we can help you unlock and create the most mind blowing mods to ever hit the multiplayer scene. The Sky is the Limit and we're here to help you get there." Thanks fathom from Descent.Org.
Planet RIVA has posted a pair of new screenshots
showing off Irrational Games' upcoming first-person RPG, System Shock 2. The shots are in
1024x768 resolution, taken using a TNT2.
The
Adrenaline Vault Featured Article is an interview with Human Head Studios' lead
animator Mike "Chaos" Werckle talking about their start-up company, and their
first project, an Unreal-engine game steeped in Viking culture and mythology called Rune.
The dust has hardly settled on the delivery of MechWarrior3 to stores, and there's already
an announcement in The Adrenaline Vault
News giving word to expect a package called Mech Commander Compilation in
November, "followed by the official MechWarrior 3 expansion, timed for a
December release."
This week's 10 Questions With SamHell is
not a new interview with any individual, but rather is a compilation of some of Mr. Hell's
(any relation to Richard?) favorite moments from all his previous interviews. Highlights
include responses from Wedge and Choryoth, Mynx, Paul Steed and loonyboi "just to
name a few."
Level editing types may want to check out RAWscape, a program that
generates terrain from RAW files, which can be generated with most graphics programs (like
Paintshop Pro) in an attempt to make a program that allows you to design a map simply by
drawing it. The result is described as "not that simple," however, and therefore
is only recommended for experienced map authors, but in that case it is said to "make
it quite a bit easier and faster (and possible) to make complex terrains."
The date on the Tempolagy LAN Party in
the Toronto area is now set as July 1 in Oakville, Ontario. Get the latest skinny on LAN
action spanning the globe in our LAN Parties section.
Version 4.5 of the BeOS is available on the Be site (I
take this on the reliable word of Phil "Cain" Hall, since the site is down for
me right now). Also, The GlobalSCAPE, Inc. Homepage
has version 3.0 of CuteFTP, now out of beta. Thanks Redwood.
- Sign-ups are now being accepted for the GibFest
Q3a Tournament, a 960 player free-for-all beginning July 5 (prizes include $400 cash
and six EverGlide mouse pads).
- The NEWS4NERDs Contest offers a
Hercules TNT2-Ultra for one random person that signs up for one of their free email
accounts.
- Games
don't kill people -- do they? is the latest in a string of articles on Salon.com discussing the hot topic of violence in
computer gaming looking at both sides of the issue. I thought a salient point was made by
this sentence: "...games are not about violence. Games are about struggle.
Because violence is the easiest way to create struggle, many games are violent -- but far
from all." Thanks rL...
- 3D Gamers - a short history of success
is an English-language reprint of an interview originally published in a Polish-language
magazine talking with Piotr Kapiszewski about the history behind 3D Gamers and DoomGate...
- The Coven forums are online to ask
questions, "post feedback, ideas and suggestions, chat with other Coven fans,
organize games, swap tips and strategies, or whatever else you can think of. "..
Watched that Pirates of Silicon Valley show last night on TNT about Apple & Microsoft
and the early days of PC development (long-time reader Randy Perry called it "Silicon
Valley 95126"). I have no idea why I thought the movie would portray one or the
other of Bill Gates or Steve Jobs in a positive light, but it sure didn't, I can't imagine
either of them is that pleased about what this will do for their public images.
Interestingly, like HBO's recent Rat Pack movie, one character gets to play the
pure one who keeps his perspective, humanity, and stays real. I wonder if Steve Wozsniak
(or Dean Martin for that matter) really fits that role, or if it just helps tell the
story? I sure do like to think there are some folks out there who can keep it together
when the money and power start flowing. "Acting on your best behavior, turn your
back on mother nature, everybody wants to rule the world..." (Tears for Fears --
from the show's soundtrack).
Link of the Day: Metaspy EXPOSED claims to show
the last ten search queries submitted to MetaCrawler.
As WPIX editorials always concluded in my youth "we think it's important to know what
your neighbors are thinking (in this case, simply substitute "scary" for
"important"). Thanks pb.
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