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Sunday, Jun 20, 1999

  

New Bleem Beta

The Bleem site has a new beta posted of their PlayStation emulator for the PC. Thanks Zach at EmuHQ. The new release offers "Paletted Texture Improvements," Final Fantasy 8 Support, Gran Turismo Support, and speed limiter improvements.

HUDTris Released

Cowboy's Scripting Page is at it again, this time releasing HUDTris for Starsiege: TRIBES. What's HUDTris? It's an actual Tetris style game written entirely with the TRIBES scripting system. A total oddity, and definitely worth a download.

New Game Explorer

A new beta 3 of the Game Explorer server browser is now available. Game Explorer is a freeware program that can find Internet Quake, QuakeWorld, Quake II, TRIBES, Half-Life and Q3ATest servers, and claims the strongest Q3ATest support of any similar program.

Carmack on Matrox Programming

A post to a thread called [g200-dev]G400 specs released gives John Carmack's take on what the newly-released specs mean for Quake III Arena appearance and performance on Matrox G200 and G400 accelerators under Linux, talking about the G400's standout performance on hi-resolution testing:

Very little has changed, so it should be easy to have the driver support both G200 and G400 from the same binary. I want to set a good example for the windows vendors and not proliferate lots of different driver versions...

Speaking of which, I do worry about all the configuration hassles with the current driver. I would really like to see an option-free makefile. Even the MTRR issue could be dealt with by just locally copying the necessary kernel header so any system could compile it and let it fail at runtime.

What the g400 will give us:

stencil buffer support. This should be straightforward to add and get working.

multitexture support. If glx is extended for it (is there an official ARB spec for multitexture over glx?) we can use it immediately. We could also do the "fake multitexture" hack for the g200 as an option.

Anisotropic texture filtering. We need a new OpenGL enum for this, and I think it would be worthwhile.

More texture filtering levels. Not a big deal until gigantic textures in huge open areas are used more commonly.

"Bump mapping". This, along with some of the other texture combiner modes, would need an extension to expose. I would not call it a high priority. Its not as usefull as it sounds.

Depth buffer in AGP option. AGP 4x transfers. Doesn't help until we get good agp support in the kernel.

It WON'T give us noticably better Q2/Q3 timedemo scores unless multitexture is supported, because at reasonable resolutions we are currently not saturating the G200. You will be able to run at your desktop resolution with all rasterization features turned on, though. The G400 ran away from the field in our last high-res benchmarking.

Drakan Interview

There is a Rick Nailer interview on GameSpot UK talking with the central product manager at Psygnosis (US) about their upcoming dragon-riding third-person action game, Drakan: Order of the Flame.

Heavy Gear II Troubleshooting FAQ

Activision's official Heavy Gear II FAQ is now online, answering all your FAQing questions about this now-available game of giant robot (gear) combat. The FAQ focuses primarily on technical support issues, offering solutions for problems you may be encountering with your hardware. Thanks Frans at 3D Action Gamers.

TRIBES Troubleshooting FAQ

Similarly Sierra's official Starsiege TRIBES FAQ has been updated with more Q&A to help solve problems running Dynamix' game of multiplayer first-person action and strategy. Again a nod to Frans at 3D Action Gamers, who is clearly feeling sharp this morning.

MacUnreal 224 Beta 3

Westlake Interactive has posted an Unreal 224 beta 3 patch. The new patch will only work if you already have version 224 beta 1 or 2 installed. The read me has answers to many frequently asked questions, and explains what's changed in version 224. The file download page can be found here. Thanks Apache.

Newer Drakan Demo

Drakan.Net has word that there is a new version of the demo for Drakan: Order of the Flame, confirming Rex from the AVault's theory that something had changed in the archive on The Adrenaline Vault Downloads Demo page. Here's a bit from Drakan.Net on what's changed:

...some of the fixes/features include, refined AI (Especially the spiders), the ability to pick up arrows (ultra cool idea, brought up by you wonderful Drakonians), various design bugs were squashed, as well as programming-related ones. Also, Arokh's lightning attack is in there, but this time you have to find it yourself!

Another Game Violence Article

Violent Video Games Facing New Scrutiny is another New York Times article (from today's Sunday edition) that focuses on violence in video games, specifically talking about Quake II (though obviously mistaking the blaster for the hyperblaster in one segment where they describe a player's affection for the blaster saying "It can just split people in half."). The article discusses the effectiveness of software ratings (skeptically), and discusses the possible impact of violent games on young children. Thanks Luka (speaking of children and violence).

AM Tech Bits

Unreal Tech Update

Tim made a big ole update to the Unreal Technology page talking about Direct3D performance improvements he's worked on since version 225, capping the update with an outline of a "Summary of things I learned about Direct3D."

Linux TRIBES 2 Petition

Datumplane::Starsiege's TRIBES 2 Linux Petition is looking to show Dynamix that there's support for a Linux client for their upcoming Starsiege TRIBES 2. Often petitions can be a bit obnoxious, but in this case, Tim Gift recently mentioned he was interested in learning the level of support for a Linux TRIBES 2 client, leaving the door open for a project like this petition.

TRIBES 2 Interview

Speaking of TRIBES 2, the Glide Underground interviews Nels Bruckner talking to the Dynamix programmer about progress on the sequel to Starsiege TRIBES.

BattleZone 2 Interview

There's an interview with Ken Miller on the Pandemic Studios site talking to the programmer on BattleZone II talking about progress on the upcoming action/strategy tank game. Thanks Jeff Tom.

X-Wing Alliance Patch

This X-Wing Alliance update 2.02: page has a new patch for LucasArts' game that "includes further enhancements to 3d sound support and is compatible with all foreign language versions." Thanks A.T. Hun.

Textured For Pleasure

Another texture collection on the heels of yesterday's Unreal texture pack (story) comes another one, this posted on Buzzsaw, offering over 6 MB of urban textures, attributed to several different artists.

New Console Stats

The Console Stats Web Page has a new version of this analysis tool that can give statistical output from QuakeWorld and Quake II server logs or demos.

Competitions

Reviews

Three MechWarrior 3 reviews among this morning's festivities:

etc.

Out of the Blue

Happy Father's Day to all you fathers out there (and all you mothers as well). On a sad note, Stephen King In 'Serious Condition' After Accident reports Reuters from out there in the real world. I'm not really a devotee of his work, but about everyone else I know is, and with his enormous popularity, I'm sure there are lots of thoughts and prayers going out to him and his family, but certainly any more that we add can't hurt.

Link of the Day: All I ever needed to know about life I learned from Team Fortress and Team Fortress Classic by Amish Assassin.
Bonus Link: Speaking of Amish: American Assassin: The Amish Conspiracy in 1999. Thanks Twisted_Cowboy.



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