Archived News:
Tetrad's Tweaking Tips
offers a guide to tweaking Descent 3 for visual quality, improved framerate, and
multiplayer performance.
The Wheel of Time site has been
updated with the latest game development developments on this upcoming Unreal-engine
action RPG, as well as a new screenshot of the New and improved evil villainess
as well as some .wav files to demonstrate the in-game taunts some of the characters will
use. Thanks Apache.
There's another new screenshot showing off the intro movie from Epic's upcoming Unreal
Tournament on Unreal Universe.
Kali's Brian Hayes sends along word on how to use Kali to find Descent 3 servers on the
Internet, and how to run a dedicated non-PXO server:
I've been seeing some people asking when we(Kali) we're going to support D3. So
I figured I'd put together this message to help some of the people out there. The latest
version of Kali 1.68 (ftp://ftp.kali.net/pub/kali/k95_168.exe)
works fine for Descent 3 full. If you having trouble seeing all the games from PXO or
Gamespy, try Kali. As of right now I see about 20-25 servers running with barely anyone on
them.
Setting up the Kali TCP GameBrowser for D3.
1) Make sure you've run the Descent 3 from the "Start Menu" icon at least once
to configure all your settings.
2) Make sure you've connected to PXO from inside Descent 3 at least once.
3) Run the "Kali TCP Game Browser" Icon, or run Kali and click the "TCP
Games" Button.
4) Select the Descent 3 Folder on the left.
5) Press the Right mouse button and select "Configure Descent 3".
6) Under the "EXE File" field, select the "Browse" button and find
your Descent 3 directory.
7) Select the file "main.exe" from that directory.
8) If your Kali Nickname is not EXACTLY the same as your D3 pilot name then Uncheck the
"Use Kali NickName" option.
9) Hit OK.
10) Find the the server you want to join in the "Descent3/Parallax Online"
folder and double click it. It should automatically launch D3, login to PXO, and connect
you to the server.
Running a dedicated NON-PXO Server.
For people that want to run a Direct TCP/IP server that doesn't use PXO do this.
1) modify your server's "dedicated.cfg" so it uses Direct TCP/IP instead of
PXO(Change the "ConnectionName" variable to "Direct TCP~IP")
2) modify the "gspy.cfg" file in your D3 directory and change the line that has
"master0.gamespy.com" to read "205.244.188.34:22999".
3) when you run the server make sure you added the "-gspyfile gspy.cfg"
commandline option.
This will launch a server that runs outside of PXO. So when users connect to this server
they won't have to connect to PXO first. Also this means that player stats are NOT tracked
when playing on this server. Under the Kali TCP Browser the server will show up in the
"Descent3/Miscellaneous" folder NOT the "Descent3/Parallax Online"
folder.
id Software's Graeme Devine updated his
.plan with a report from an id/ION Storm deathmatch session, and news that
they're planning on releasing a tournament map along with the next version of
Q3Test to give people time to practice before QuakeCon. Here's the scoop: We
had the Ion Storm guys over last week to play a little deathmatch, and while
I wont say who won between Romero and Killcreek, I can tell you it wasnt
the male of the species. But boy, can those Ion guys talk smack.
The reason we asked them over was to have them check in on the status of our
tournament map, which we hope to get out there soon with the next version of
the test (to give you all time to practice on it before QuakeCon, you are going
to QuakeCon right?). Were also looking at a /lot/ of bug fixes, changes,
and tweaks so were gearing up for your feedback. Ill let Chris Hecker
speak for glsetup, but were looking to get that updated and support for
3Dfx in there.
Soon can be defined as soon. And thats probably not this week.
After hearing the various rumors that have been flying around about the untimely
demise of Xatrix, I contacted Interplay's PR department, and lo and behold,
the reports of their death have been greatly exaggerated. I was assured that
not only are they not dead, but they are doing just fine, thanks. It turns out
that the rumors were started due to a miscommunication, and are entirely false.
Xatrix' Kingpin has gone gold ( story)
and will be on store shelves soon.
The newly opened Quake3Source
has posted a Q&A with id Software level designer Paul Jaquays, talking about
all that stuff he does on Quake III Arena.
Intel
modifies launch schedule for Pentium IIIs is a Yahoo! news report announcing a
"rejiggered" fall PIII launch schedule. Thanks GA-Source. Here's a bit from the report:
The Santa Clara, Calif., chip maker this week told PC makers it will push back
the introduction of a Pentium III for desktop PCs, based on the 0.18 micron process, until
November while it tweaks the design to gain greater performance.
The chip was expected to debut at 600MHz in September. The move is not expected to delay
desktop product introductions. Intel ( INTC ) will make amends by introducing a 600MHz
Pentium III based on its .25 micron manufacturing process later this summer, which is
earlier than expected. The current 450MHz, 500MHz and 550MHz Pentium IIIs and Celeron
chips all use this manufacturing process.
Scott Youngblood
interview on The Hive talking to CornBoy!, the project leader on Starsiege TRIBES and
TRIBES 2 about the success of TRIBES and the progress on its sequel.
krakbaby sends word by way of LinuxGames
that a new version of the X based server browser XQF
has been released. This version features better Q3Test support in addition to other changes.
The D3sdk Support Site (temporary URL until the DNS on the actual site resolves) has the SDK (Software Development Kit) for Descent 3 available for download. The SDK contains files and information required to make alterations to the game and its Descent 3 Fusion Engine, and word on the page is "Hopefully we can help you unlock and create the most mind blowing mods to ever hit the multiplayer scene. The Sky is the Limit and we're here to help you get there." Thanks fathom from Descent.Org.
Planet RIVA has posted a pair of new screenshots
showing off Irrational Games' upcoming first-person RPG, System Shock 2. The shots are in
1024x768 resolution, taken using a TNT2.
The
Adrenaline Vault Featured Article is an interview with Human Head Studios' lead
animator Mike "Chaos" Werckle talking about their start-up company, and their
first project, an Unreal-engine game steeped in Viking culture and mythology called Rune.
The dust has hardly settled on the delivery of MechWarrior3 to stores, and there's already
an announcement in The Adrenaline Vault
News giving word to expect a package called Mech Commander Compilation in
November, "followed by the official MechWarrior 3 expansion, timed for a
December release."
This week's 10 Questions With SamHell is
not a new interview with any individual, but rather is a compilation of some of Mr. Hell's
(any relation to Richard?) favorite moments from all his previous interviews. Highlights
include responses from Wedge and Choryoth, Mynx, Paul Steed and loonyboi "just to
name a few."
Level editing types may want to check out RAWscape, a program that
generates terrain from RAW files, which can be generated with most graphics programs (like
Paintshop Pro) in an attempt to make a program that allows you to design a map simply by
drawing it. The result is described as "not that simple," however, and therefore
is only recommended for experienced map authors, but in that case it is said to "make
it quite a bit easier and faster (and possible) to make complex terrains."
The date on the Tempolagy LAN Party in
the Toronto area is now set as July 1 in Oakville, Ontario. Get the latest skinny on LAN
action spanning the globe in our LAN Parties section.
Version 4.5 of the BeOS is available on the Be site (I
take this on the reliable word of Phil "Cain" Hall, since the site is down for
me right now). Also, The GlobalSCAPE, Inc. Homepage
has version 3.0 of CuteFTP, now out of beta. Thanks Redwood.
- Sign-ups are now being accepted for the GibFest
Q3a Tournament, a 960 player free-for-all beginning July 5 (prizes include $400 cash
and six EverGlide mouse pads).
- The NEWS4NERDs Contest offers a
Hercules TNT2-Ultra for one random person that signs up for one of their free email
accounts.
- Games
don't kill people -- do they? is the latest in a string of articles on Salon.com discussing the hot topic of violence in
computer gaming looking at both sides of the issue. I thought a salient point was made by
this sentence: "...games are not about violence. Games are about struggle.
Because violence is the easiest way to create struggle, many games are violent -- but far
from all." Thanks rL...
- 3D Gamers - a short history of success
is an English-language reprint of an interview originally published in a Polish-language
magazine talking with Piotr Kapiszewski about the history behind 3D Gamers and DoomGate...
- The Coven forums are online to ask
questions, "post feedback, ideas and suggestions, chat with other Coven fans,
organize games, swap tips and strategies, or whatever else you can think of. "..
Watched that Pirates of Silicon Valley show last night on TNT about Apple & Microsoft
and the early days of PC development (long-time reader Randy Perry called it "Silicon
Valley 95126"). I have no idea why I thought the movie would portray one or the
other of Bill Gates or Steve Jobs in a positive light, but it sure didn't, I can't imagine
either of them is that pleased about what this will do for their public images.
Interestingly, like HBO's recent Rat Pack movie, one character gets to play the
pure one who keeps his perspective, humanity, and stays real. I wonder if Steve Wozsniak
(or Dean Martin for that matter) really fits that role, or if it just helps tell the
story? I sure do like to think there are some folks out there who can keep it together
when the money and power start flowing. "Acting on your best behavior, turn your
back on mother nature, everybody wants to rule the world..." (Tears for Fears --
from the show's soundtrack).
Link of the Day: Metaspy EXPOSED claims to show
the last ten search queries submitted to MetaCrawler.
As WPIX editorials always concluded in my youth "we think it's important to know what
your neighbors are thinking (in this case, simply substitute "scary" for
"important"). Thanks pb.
The Bleem site has a new beta posted of their
PlayStation emulator for the PC. Thanks Zach at EmuHQ.
The new release offers "Paletted Texture Improvements," Final Fantasy 8 Support,
Gran Turismo Support, and speed limiter improvements.
Cowboy's Scripting
Page is at it again, this time releasing HUDTris for Starsiege: TRIBES.
What's HUDTris? It's an actual Tetris style game written entirely with the TRIBES
scripting system. A total oddity, and definitely worth a download.
A new beta 3 of the Game Explorer server
browser is now available. Game Explorer is a freeware program that can find Internet
Quake, QuakeWorld, Quake II, TRIBES, Half-Life and Q3ATest servers, and claims the
strongest Q3ATest support of any similar program.
A post to a thread called [g200-dev]G400
specs released gives John Carmack's take on what the newly-released specs mean for
Quake III Arena appearance and performance on Matrox G200 and G400 accelerators under
Linux, talking about the G400's standout performance on hi-resolution testing:
Very little has changed, so it should be easy to have the driver support both
G200 and G400 from the same binary. I want to set a good example for the windows vendors
and not proliferate lots of different driver versions...
Speaking of which, I do worry about all the configuration hassles with the current driver.
I would really like to see an option-free makefile. Even the MTRR issue could be dealt
with by just locally copying the necessary kernel header so any system could compile it
and let it fail at runtime.
What the g400 will give us:
stencil buffer support. This should be straightforward to add and get working.
multitexture support. If glx is extended for it (is there an official ARB spec for
multitexture over glx?) we can use it immediately. We could also do the "fake
multitexture" hack for the g200 as an option.
Anisotropic texture filtering. We need a new OpenGL enum for this, and I think it would be
worthwhile.
More texture filtering levels. Not a big deal until gigantic textures in huge open areas
are used more commonly.
"Bump mapping". This, along with some of the other texture combiner modes, would
need an extension to expose. I would not call it a high priority. Its not as usefull as it
sounds.
Depth buffer in AGP option. AGP 4x transfers. Doesn't help until we get good agp support
in the kernel.
It WON'T give us noticably better Q2/Q3 timedemo scores unless multitexture is supported,
because at reasonable resolutions we are currently not saturating the G200. You will be
able to run at your desktop resolution with all rasterization features turned on, though.
The G400 ran away from the field in our last high-res benchmarking.
There is a Rick
Nailer interview on GameSpot UK talking with the central product manager at Psygnosis
(US) about their upcoming dragon-riding third-person action game, Drakan: Order of the
Flame.
Activision's official Heavy Gear II FAQ is now online, answering all your FAQing questions about this now-available game of giant robot (gear) combat. The FAQ focuses primarily on
technical support issues, offering solutions for problems you may be encountering with your hardware. Thanks Frans at 3D Action Gamers.
Similarly Sierra's
official Starsiege TRIBES FAQ has been updated with more Q&A to help solve
problems running Dynamix' game of multiplayer first-person action and strategy. Again a
nod to Frans at 3D Action Gamers, who is
clearly feeling sharp this morning.
Westlake Interactive has
posted an Unreal 224 beta 3 patch. The new patch will only work if you already have
version 224 beta 1 or 2 installed. The read me has answers to
many frequently asked questions, and explains what's changed in version 224. The file
download page can be found here.
Thanks Apache.
Drakan.Net has word that there is a new version of the demo for Drakan: Order of the Flame, confirming Rex from the AVault's theory that
something had changed in the archive on The
Adrenaline Vault Downloads Demo page. Here's a bit from Drakan.Net on what's changed:
...some of the fixes/features include, refined AI (Especially the spiders), the
ability to pick up arrows (ultra cool idea, brought up by you wonderful Drakonians),
various design bugs were squashed, as well as programming-related ones. Also,
Arokh's lightning attack is in there, but this time you have to find it yourself!
Violent
Video Games Facing New Scrutiny is another New York Times article (from today's Sunday
edition) that focuses on violence in video games, specifically talking about Quake II
(though obviously mistaking the blaster for the hyperblaster in one segment where they
describe a player's affection for the blaster saying "It can just split people in
half."). The article discusses the effectiveness of software ratings (skeptically), and
discusses the possible impact of violent games on young children. Thanks Luka (speaking of
children and violence).
Tim made a big ole update to the Unreal Technology
page talking about Direct3D performance improvements he's worked on since version 225,
capping the update with an outline of a "Summary of things I learned about
Direct3D."
Datumplane::Starsiege's TRIBES 2
Linux Petition is looking to show Dynamix that there's support for a Linux client for
their upcoming Starsiege TRIBES 2. Often petitions can be a bit obnoxious, but in this
case, Tim Gift recently mentioned he was interested in learning the level of support for a
Linux TRIBES 2 client, leaving the door open for a project like this petition.
Speaking of TRIBES 2, the Glide Underground
interviews Nels Bruckner talking to the Dynamix programmer about progress on the
sequel to Starsiege TRIBES.
There's an
interview with Ken Miller on the Pandemic Studios site talking to the programmer on
BattleZone II talking about progress on the upcoming action/strategy tank game. Thanks Jeff Tom.
This X-Wing Alliance
update 2.02: page has a new patch for LucasArts' game that "includes further
enhancements to 3d sound support and is compatible with all foreign language
versions." Thanks A.T. Hun.
Another texture collection on the heels of yesterday's Unreal texture pack ( story) comes another one, this posted on Buzzsaw, offering over 6 MB of urban textures,
attributed to several different artists.
The Console Stats Web Page has a new version of
this analysis tool that can give statistical output from QuakeWorld and Quake II server
logs or demos.
Three MechWarrior 3 reviews among this morning's festivities:
- With Innovative
Pact, Video Game Makers Became Big Players is an LA Times report on Pandemic Studios'
"newfound clout" discussing their high-stakes deal with Activision. Thanks Natch
by way of BZ2.COM...
- Action
Xtreme Interviews George 'The Fat Man' Sanger who has created game music for a ton of
games, including Master of Orion, The 7th Guest, Wing Commander, Master of Magic, Ultima
Underworld, The 11th Hour, and Loom...
- Reality Team Fortress 2 is dedicated to all
things TeamFortress, and includes a clan listing if you want to add your clan, or track
someone else's down...
- The Tectonic page has the source code for this
Quake II front-end...
- Birdman's Lair has an unofficial Descent 3
SpaceOrb patch until an official one comes along. Thanks Frans at 3D Action Gamers...
Happy Father's Day to all you fathers out there (and all you mothers as well). On a sad note, Stephen King In 'Serious Condition' After Accident reports Reuters from out there in the real world. I'm not really a devotee of his work, but about everyone else I know is, and with his enormous popularity, I'm sure there are lots of thoughts and prayers going out to him and
his family, but certainly any more that we add can't hurt.
Link of the Day: All I
ever needed to know about life I learned from Team Fortress and Team Fortress Classic
by Amish Assassin.
Bonus Link: Speaking of Amish: American Assassin: The
Amish Conspiracy in 1999. Thanks Twisted_Cowboy.
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