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Sunday, Jun 20, 1999

  

New Bleem Beta

The Bleem site has a new beta posted of their PlayStation emulator for the PC. Thanks Zach at EmuHQ. The new release offers "Paletted Texture Improvements," Final Fantasy 8 Support, Gran Turismo Support, and speed limiter improvements.

HUDTris Released

Cowboy's Scripting Page is at it again, this time releasing HUDTris for Starsiege: TRIBES. What's HUDTris? It's an actual Tetris style game written entirely with the TRIBES scripting system. A total oddity, and definitely worth a download.

New Game Explorer

A new beta 3 of the Game Explorer server browser is now available. Game Explorer is a freeware program that can find Internet Quake, QuakeWorld, Quake II, TRIBES, Half-Life and Q3ATest servers, and claims the strongest Q3ATest support of any similar program.

Carmack on Matrox Programming

A post to a thread called [g200-dev]G400 specs released gives John Carmack's take on what the newly-released specs mean for Quake III Arena appearance and performance on Matrox G200 and G400 accelerators under Linux, talking about the G400's standout performance on hi-resolution testing:

Very little has changed, so it should be easy to have the driver support both G200 and G400 from the same binary. I want to set a good example for the windows vendors and not proliferate lots of different driver versions...

Speaking of which, I do worry about all the configuration hassles with the current driver. I would really like to see an option-free makefile. Even the MTRR issue could be dealt with by just locally copying the necessary kernel header so any system could compile it and let it fail at runtime.

What the g400 will give us:

stencil buffer support. This should be straightforward to add and get working.

multitexture support. If glx is extended for it (is there an official ARB spec for multitexture over glx?) we can use it immediately. We could also do the "fake multitexture" hack for the g200 as an option.

Anisotropic texture filtering. We need a new OpenGL enum for this, and I think it would be worthwhile.

More texture filtering levels. Not a big deal until gigantic textures in huge open areas are used more commonly.

"Bump mapping". This, along with some of the other texture combiner modes, would need an extension to expose. I would not call it a high priority. Its not as usefull as it sounds.

Depth buffer in AGP option. AGP 4x transfers. Doesn't help until we get good agp support in the kernel.

It WON'T give us noticably better Q2/Q3 timedemo scores unless multitexture is supported, because at reasonable resolutions we are currently not saturating the G200. You will be able to run at your desktop resolution with all rasterization features turned on, though. The G400 ran away from the field in our last high-res benchmarking.

Drakan Interview

There is a Rick Nailer interview on GameSpot UK talking with the central product manager at Psygnosis (US) about their upcoming dragon-riding third-person action game, Drakan: Order of the Flame.

Heavy Gear II Troubleshooting FAQ

Activision's official Heavy Gear II FAQ is now online, answering all your FAQing questions about this now-available game of giant robot (gear) combat. The FAQ focuses primarily on technical support issues, offering solutions for problems you may be encountering with your hardware. Thanks Frans at 3D Action Gamers.

TRIBES Troubleshooting FAQ

Similarly Sierra's official Starsiege TRIBES FAQ has been updated with more Q&A to help solve problems running Dynamix' game of multiplayer first-person action and strategy. Again a nod to Frans at 3D Action Gamers, who is clearly feeling sharp this morning.

MacUnreal 224 Beta 3

Westlake Interactive has posted an Unreal 224 beta 3 patch. The new patch will only work if you already have version 224 beta 1 or 2 installed. The read me has answers to many frequently asked questions, and explains what's changed in version 224. The file download page can be found here. Thanks Apache.

Newer Drakan Demo

Drakan.Net has word that there is a new version of the demo for Drakan: Order of the Flame, confirming Rex from the AVault's theory that something had changed in the archive on The Adrenaline Vault Downloads Demo page. Here's a bit from Drakan.Net on what's changed:

...some of the fixes/features include, refined AI (Especially the spiders), the ability to pick up arrows (ultra cool idea, brought up by you wonderful Drakonians), various design bugs were squashed, as well as programming-related ones. Also, Arokh's lightning attack is in there, but this time you have to find it yourself!

Another Game Violence Article

Violent Video Games Facing New Scrutiny is another New York Times article (from today's Sunday edition) that focuses on violence in video games, specifically talking about Quake II (though obviously mistaking the blaster for the hyperblaster in one segment where they describe a player's affection for the blaster saying "It can just split people in half."). The article discusses the effectiveness of software ratings (skeptically), and discusses the possible impact of violent games on young children. Thanks Luka (speaking of children and violence).

AM Tech Bits

Unreal Tech Update

Tim made a big ole update to the Unreal Technology page talking about Direct3D performance improvements he's worked on since version 225, capping the update with an outline of a "Summary of things I learned about Direct3D."

Linux TRIBES 2 Petition

Datumplane::Starsiege's TRIBES 2 Linux Petition is looking to show Dynamix that there's support for a Linux client for their upcoming Starsiege TRIBES 2. Often petitions can be a bit obnoxious, but in this case, Tim Gift recently mentioned he was interested in learning the level of support for a Linux TRIBES 2 client, leaving the door open for a project like this petition.

TRIBES 2 Interview

Speaking of TRIBES 2, the Glide Underground interviews Nels Bruckner talking to the Dynamix programmer about progress on the sequel to Starsiege TRIBES.

BattleZone 2 Interview

There's an interview with Ken Miller on the Pandemic Studios site talking to the programmer on BattleZone II talking about progress on the upcoming action/strategy tank game. Thanks Jeff Tom.

X-Wing Alliance Patch

This X-Wing Alliance update 2.02: page has a new patch for LucasArts' game that "includes further enhancements to 3d sound support and is compatible with all foreign language versions." Thanks A.T. Hun.

Textured For Pleasure

Another texture collection on the heels of yesterday's Unreal texture pack (story) comes another one, this posted on Buzzsaw, offering over 6 MB of urban textures, attributed to several different artists.

New Console Stats

The Console Stats Web Page has a new version of this analysis tool that can give statistical output from QuakeWorld and Quake II server logs or demos.

Competitions

Reviews

Three MechWarrior 3 reviews among this morning's festivities:

etc.

Out of the Blue

Happy Father's Day to all you fathers out there (and all you mothers as well). On a sad note, Stephen King In 'Serious Condition' After Accident reports Reuters from out there in the real world. I'm not really a devotee of his work, but about everyone else I know is, and with his enormous popularity, I'm sure there are lots of thoughts and prayers going out to him and his family, but certainly any more that we add can't hurt.

Link of the Day: All I ever needed to know about life I learned from Team Fortress and Team Fortress Classic by Amish Assassin.
Bonus Link: Speaking of Amish: American Assassin: The Amish Conspiracy in 1999. Thanks Twisted_Cowboy.

Saturday, Jun 19, 1999

Star Trek Voyager Q&A

GA-Source's Star Trek Voyager Elite Force Q&A with Josh Weier talks with this programmer from Raven Software about the scripting system they've added to the Quake III engine that they've codenamed ICARUS, as well as some other twists they've added for this upcoming Star Trek shooter.

Smaller Uplink Demo

Valve's Jenni Gant sent around this word that Half-Life owners who want to try the Uplink demo can now access it from the mod browser:

If you've got Half-Life installed and haven't downloaded the Uplink demo yet, this message is for you...

The Half-Life Uplink demo (which includes a mini-mission that's not in the original game) can now be downloaded using the mod browser that we integrated with our HL v.1.0.0.9 update. This version of Uplink is only 10.4 MB (versus the 50 MB download for the original "non-mod" version) because it uses files you already have installed with the full game.

To download Uplink:
1) Launch Half-Life.
2) Click on 'Custom Game'.
3) Click on 'Refresh list'.
4) Select the Half-Life Uplink demo from the list.
5) Click on 'Install'.

Have fun...
Jenni Gant

Soldier of Fortune Interview & Shots

3D Palette interviews Eric Turman talking to Raven Software's senior animator about the art in Raven's upcoming Soldier of Fortune in a piece illustrated with a few images showing off how a motion capture sequence becomes an in-game animation.

WinDoom IAS

The Extreme Audio Reality site now has a WinDOOM in IAS (Interactive Surround Sound) patch that provides simulated 3D audio placement even on "2D" soundcards for the publicly available Windows version of id Software's Doom and Doom2. One warning is that due to checksum problems, this patch will only work for a short time in multiplayer play.

Half-Life Beginner's Guide

The Half-Life Beginners Guide is up, offering help for those who are still new to Valve's already-classic first-person shooter, ranging from an introduction to installing the game, all the way through multiplayer play and TeamFortress Classic.

BattleZone 2 Shot

A new weekly screenshot has been posted on BZ2.COM with another look at this upcoming action/strategy hybrid from Pandemic Studios. The new shot shows off one of those "alien creatures from Mire."

N64 Quake II Preview

GameFan Online previews N64 Quake II looking at the upcoming Nintendo 64 Quake II port. Thanks Apache.

Dave Taylor Interview

GA-Source interviews Dave Taylor talking to the ex-id Software and Crack dot Com programmer in an in-depth conversation about his long-time support of Linux as a gaming platform.

Kingpin Bag Man

A follow-up on Drew's announcement yesterday that Xatrix' Quake II-engine gangsta epic, Kingpin: Life of Crime has gone gold (story) comes in an update to Ryan "Ridah" Feltrin's .plan that gives word on a fun-sounding CTF variant called Bag Man, which of course, contains the requisite criminal twist:

Kingpin is done. Phew. It was a long 13 months, but I'm proud of the result.

Server Ops:

A linux port is currently in the works, and if things go according to plan, will be available by the time the game hits the stores.

Gamers:

If you've been looking for something new to play on-line lately, let me introduce you to "Bag Man". It might sound odd, but it's actually very addictive, and intense. Take CTF, mix it with Mobsters. Stir.

The result, is a game revolving around cash. Both teams have a safe. Somewhere in the center of the map exists a Cash spawning location (counterfitting machine outlet, if you must..). The object being, to collect as much cash as possible, then return to your base and lock it in the safe.

But, as the game progresses, it becomes highly rewarding to steal from the enemy safe, hence the term "Bag Man". Anyone that has stolen from the enemy safe, has a big sack over their shoulder, and can be carrying up to $200 in the sack, plus whatever cash they've put in their pockets (picked up along the way). This makes them prime targets for the enemy, and highly valuable friends.

At the end of the game, the team with the most Cash wins. Simple as that.

Kingpin ships with THREE BagMan maps, and FIVE deathmatch levels.

Enjoy.

Mortyr in Doubt?

A story on The Adrenaline Vault News with the headline "Trouble in Mortyrville?" quotes "an informed source close to the project that the title has had a history of development problems it has not wholly overcome." The report, which as the "informed source" bit indicates is not a confirmed fact, goes on to say that the game "was in no condition to ship yet served to increase the paper value of the CD-ROM side of IMagic’s business," and, "Now the future of the developer (Mirage) is in question as the gaming community waits to hear who will publish the nomadic title."

OpFor Preview

GameCenter has posted a preview of Gearbox' upcoming official Half-Life mission pack Opposing Force. The piece has no screenshots, but is still worth a read (again, thanks Frans).

Unreal Texture Pack

Anvil Studio has released DMRockNRoll and an accompanying texture pack with a whopping 76 new textures. Both are available for download on their site.

SEED Interview

Next-Generation Online has published an interview with HumanSoft's lead programmer Zoltan Regos and CEO Gabor Kadas about their upcoming 3D title SEED. The game is described as an oddball mix between a platform game and a first person shooter - all in full 3D using their proprietary engine.

CounterStrike Released

Beta 1 of CounterStrike, a realistic teamplay mod for Half-Life has been released. This mod aims to provide "an experience that a trained counter-terrorist unit or terrorist unit experiences." If that's your bag, swing by and check it out.

Homeworld Music Video

Yep...it's a music video showing off Relic Entertainment's upcoming space sim. The music is by Yes, and fortunately it's not Owner of a Lonely Heart. You can snag it over at GameCenter (thanks Frans).

HexenWorld CTF Released

The first beta of HexenWorld CTF has been released, and can be downloaded over at HexenWorld.com.

AM Hardware Bits

Fruit of the loon

Thanks to everyone that e-mailed me about my SlotKET problem (story). It turns out that there probably is a place in Manhattan where I could have picked up one, and most likely in Queens. Oh well. Several people e-mailed saying that there have been some problems with SlotKET adapters and overclocking, which I've heard as well. I'm fairly positive that it won't be an issue, since I bought mine from Alienware, and they recommended the one I picked up. In the meantime, I've got a fully built PC sitting in the corner of the loonyBin here with no processor, allowing for plenty of Frankenstein references (I've got a monster with no brain...get it?).

Brilliant Advice of the Day: There's this warning label on KrazyGlue that says "WARNING: AVOID CONTACT WITH SKIN." You better believe that's there for a reason. Trust me here.

Link of the Day: PlanetQuack.com. I don't know what it is, but it's brilliant. Heck, it's practically dada (thanks squire).



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