Archived News:
As promised, GameSpot has posted the
Soldier of Fortune AVI that was banned from the E3 show floor. The movie
is 6.2 megs zipped, and is definitely worth downloading.
Drew Markham of Xatrix sends word that Kingpin has been completed, and is off
to manufacturing: Kingpin is finished and off to manufacturing! You should
see it in stores by the end of the month. I'd like to personally thank the entire
team for pulling off the incredible feat of getting this title completed in
just over 13 months. I think that you'll find a lot of attention to detail has
gone into the single player game; we listened closely to the comments regarding
the demo and have managed to implement quite a few of the features that people
really wanted to see.
The multi-player aspects of Kingpin weren't overlooked either; we worked hard
on getting a well-balanced feel in straight death-match. Also, "Bag Man"
has turned out to be much cooler than we ever imagined. We've been playing it
quite a bit and its very addictive.
Thanks again to everyone for you patience in waiting for Kingpin. We were (and
still are) very passionate about this title. Enjoy!
Drew Markham
Xatrix Entertainment
Bungie's Oni site has been updated
with some new screenshots, some anime style art, and even some new desktop
images. Thanks to ydnar, who says, "the best one is the
supercomputer + child android shot with a huge glowing white wall."
Yep, another interview. Whee! The
Hive has posted an interview with Cavedog's Greg MacMartin, talking about
their upcoming FPS title, Amen: The Awakening.
There's an interview with Paul
Jaquays in Quake3HQ talking with the level designer in a short Q&A about his work
at id Software, asking a couple of questions that compare id's upcoming Q3A with classic
Quake (1).
Another bit of conversation comes in an interview with
3dfx' Brian Burke on PC Velocity discussing the strengths and weaknesses of 3dfx's
Voodoo3 line.
According to a report on
Next-Generation Online, a playable demo for Interplay & Planet Moon Studios'
upcoming Giants: Citizen Kabuto is "on the way," the excitement quelling just a
bit as the other shoe drops as they say it will be released "sometime in the next few
months," but it is still good to know where are plans for a demo of this action game
that was so well received at E3.
Next-Generation
Online has posted a preview of the upcoming N64 port of Quake 2, complete
with screenshots, and a downloadable trailer.
Billy "peaches" Wilson has posted a
3 question interview with none other than John Carmack. The interview deals
with post-Quake 3 topics, including the state of "Trinity," and upcoming
graphics technologies. I found this quote particularly interesting: Graeme
is laying groundwork for our next game now, but nothing is solid yet. He is
currently thinking about things with a stronger single player focus, but if
Q3:A flies off store shelves, we will probably continue with similar products.
There is definitely some appeal to doing a game that can let the Q3 engine show
off its graphics power better. In our current focus for fast action, we aren't
exploiting all the lush graphics possibilities.
Computer
Games Online has posted their preview of Soldier of Fortune, talking about
Raven's ultra-violent shooter, which the piece calls 'the sleeper hit of E3'
(thanks Billy " bit of the ol'" Wilson).
GameSpot has posted the first part of their Nocturne
Developer's Diary, with production lead Jeff Mills talking about what it's
like to use flight sim technology to make an action title.
A beta version of Thunder NE,
a Q3Test name editor has been released, allowing you to add all kinds of wacky
characters to your nickname.
GameGuides.com has posted
their guide to Aliens vs. Predator, with a complete walkthrough and multiplayer
strategies to boot. Also, WON.net
has posted a strategy guide for 3DO's angelic shooter, Requiem: Avenging Angel.
I started building my second PC yesterday, but quickly realized that I wasn't
going to get too far: I have a BH6 motherboard, and I bought a PPGA Celeron.
That's not a bad thing, except for the fact that I forgot to get a slocket adapter
to go along with that...so as of right now, I've got a fully built PC with no
processor in it while I await my slocket adapter to be shipped to me. I must
have called every single computer store in the NY area, and not a single one
had it. And most mail-order places I called basically told me that the shipping
was going to cost more than the part itself. It amazes me...you can find pretty
much anything you want in New York City - except a real computer store. Yeesh.
Link of the Day: A classic - the Quake
Addiction Purity Test (thanks to the fabulous Mynx). And no, I won't tell
you how I scored. :)
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