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Archived News:
As promised, GameSpot has posted the
Soldier of Fortune AVI that was banned from the E3 show floor. The movie
is 6.2 megs zipped, and is definitely worth downloading.
Drew Markham of Xatrix sends word that Kingpin has been completed, and is off
to manufacturing:
Bungie's Oni site has been updated
with some new screenshots, some anime style art, and even some new desktop
images. Thanks to ydnar, who says, "the best one is the
supercomputer + child android shot with a huge glowing white wall."
Yep, another interview. Whee! The
Hive has posted an interview with Cavedog's Greg MacMartin, talking about
their upcoming FPS title, Amen: The Awakening.
There's an interview with Paul
Jaquays in Quake3HQ talking with the level designer in a short Q&A about his work
at id Software, asking a couple of questions that compare id's upcoming Q3A with classic
Quake (1).
Another bit of conversation comes in an interview with
3dfx' Brian Burke on PC Velocity discussing the strengths and weaknesses of 3dfx's
Voodoo3 line.
According to a report on
Next-Generation Online, a playable demo for Interplay & Planet Moon Studios'
upcoming Giants: Citizen Kabuto is "on the way," the excitement quelling just a
bit as the other shoe drops as they say it will be released "sometime in the next few
months," but it is still good to know where are plans for a demo of this action game
that was so well received at E3.
Next-Generation
Online has posted a preview of the upcoming N64 port of Quake 2, complete
with screenshots, and a downloadable trailer.
Billy "peaches" Wilson has posted a
3 question interview with none other than John Carmack. The interview deals
with post-Quake 3 topics, including the state of "Trinity," and upcoming
graphics technologies. I found this quote particularly interesting:
Computer
Games Online has posted their preview of Soldier of Fortune, talking about
Raven's ultra-violent shooter, which the piece calls 'the sleeper hit of E3'
(thanks Billy "bit of the ol'" Wilson).
GameSpot has posted the first part of their Nocturne
Developer's Diary, with production lead Jeff Mills talking about what it's
like to use flight sim technology to make an action title.
A beta version of Thunder NE,
a Q3Test name editor has been released, allowing you to add all kinds of wacky
characters to your nickname.
GameGuides.com has posted
their guide to Aliens vs. Predator, with a complete walkthrough and multiplayer
strategies to boot. Also, WON.net
has posted a strategy guide for 3DO's angelic shooter, Requiem: Avenging Angel.
I started building my second PC yesterday, but quickly realized that I wasn't
going to get too far: I have a BH6 motherboard, and I bought a PPGA Celeron.
That's not a bad thing, except for the fact that I forgot to get a slocket adapter
to go along with that...so as of right now, I've got a fully built PC with no
processor in it while I await my slocket adapter to be shipped to me. I must
have called every single computer store in the NY area, and not a single one
had it. And most mail-order places I called basically told me that the shipping
was going to cost more than the part itself. It amazes me...you can find pretty
much anything you want in New York City - except a real computer store. Yeesh.
Link of the Day: A classic - the Quake Addiction Purity Test (thanks to the fabulous Mynx). And no, I won't tell you how I scored. :)
PlanetDaikatana
has posted an edited version of the chat log from last night's Cabana Chat with members of the Daikatana team. One of the topics is the eagerly anticipated
Internet demo, which according to the chat is still quite a way from release
(as it takes time away that team members could be spending working on the actual
game).
U-Games has
posted an interview with TRIBES 2 designer Scott Youngblood, talking about well...TRIBES
2 (you were expecting something else?). Thanks Frans.
A new version of Creative
Labs' MiniGL driver for their 3D Blaster Banshee and Voodoo 2 based cards
has been released (thanks JTJJ). This version (which is dated yesterday, June
16th) fixes a few bugs that plagued the last release (just a few days ago) including
the gamma calculation error and problems that occurred when switching from 3dfx'
driver to the Creative driver. A reminder: this is for Quake engine based games only.
GameSpot
UK has posted a preview of Max Payne, with a hands-on test of the game,
as well as a whopping 14 (!) new screenshots from this action title set in good
ol' NYC (unfortunately, I don't believe there's a Blue Tower level in there).
The Strange Company has released
a public beta of NiSplit, a Quake II utility that can be used to make Unreal-style
flythroughs in any normal level. A technology demo is also available, showing
off the utility's capabilities.
HepCat{WFC} sends along this letter that was posted to the hlds mailing list
from a Won.net employee, detailing the soon-to-be-released Half-Life server
update that is now internally testing:
Next-Generation
Online is reporting that the Hyde Amendment has been rejected by a vote
of 282 to 146. This potentially prescedent-setting amendment would have made
it a criminal act to show any violent material to a minor.
Soldier-of-Fortune.com
has posted a couple of new screenshots from Raven's action-packed Quake 2 engine
title. Also, they're reporting that GameSpot
will have the E3-banned SoF movie available for download tomorrow.
The Extreme Audio Reality site has a new version
1.57 of the Interactive Around-Sound(R) audio engine that provides 3D sound placement,
even on soundcards with no 3D support. This is the same version of the IAS patch that
ships with Heavy Gear 2.
Apache sends word that Computer
Gaming Review has posted a new preview of Dynamix' upcoming sequel, Starsiege:
TRIBES 2.
Gamers'
Crypt interviews Paul Butterfield of Monolith, chatting about Monolith's upcoming
LithTech-engine James Bond shooter, No One Lives Forever.
Gamelinks previews
System Shock 2, looking at Irrational Games' imminent sci-fi RPG sequel to the cult
classic original System Shock in a piece that includes a bunch of screenshots. Also Billy
has posted a status report on Voodoo Extreme
from Irrational Games' "Art p1mp," Scott "Skarz" Blinn saying the game
is "basically done as far as implementation and content go," and that the
"play testers are working around the clock to try and catch any last minute
bugs."
The Adrenaline
Vault News has posted a couple of screenshots showing off what the David Bowie
character will look like in Omikron, the upcoming third-person action title from Eidos and
Quantic Dream.
AVault
has conducted an interview with Fox Interactive's Aliens vs. Predator producer
David Stalker, talking about the much debated save game feature, which will
be implemented into the next patch (story).
There are a bunch of
new unreal Tournament screenshots on Unreal Universe showing off action from Epic's
upcoming game of head-to-head deathmatch.
A post to the OutCast
Central Forums by Appeal's Douglas Freese answers some of the frequently asked
questions from the forums about Appeal/Infogrames' upcoming action game, OutCast. Thanks
Certis at Altered Worlds.
Hardware reviews are up here this morning:
Computer Gaming Review interviews Dave
Perry talking to Shiny's happy shiny person about Messiah and other Shiny projects.
The Creative Labs interview
at Glide Underground talks with John Danforth, VP & General Counsel and Steve
Mosher, VP, Graphics Business Unit from Creative Labs, talking about the recently released
Unified drivers from Creative that allow Glide games to play on a TNT2, and the subsequent
legal action from 3dfx about those drivers.
Raven's Chris Foster updated his .plan with some clarifications about how gameplay will
unfold in Raven's upcoming Quake III-engine Star Trek Voyager game, mentioning that
even more detail on this stuff can be found in Mike Gummelt's .plan:
Also, Raven's Jake Simpson updated his .plan mentioning an interview with him on GameDev.net, and more on his unsolicited (and apparently un-agreed with) opinion about the value of publishing Carmack's worklog, along with some accounts of his own work, which I'm going to risk the possible disinterest of other programmers by quoting here, since it covers some interesting stuff about LOD support in Star Trek Voyager game as well as a bit about eye-candy in Soldier of Fortune:
PC Gamer Online previews Shadow Man
taking a look ahead at Acclaim's upcoming third-person action game based on the eerie comic
of the same name.
The Genesis 3D Engine Screenshots page
has new screenshots from GDemo1, described as a "wonderfully sculpted, technological
display of the power of Genesis3D." Word is the demo will be released soon, and the
update goes on to say "We have targeted this demo at high-end 3D cards (second
generation 3D accelerators or better) so that we could pack in all of the features of
Genesis3D for mass public consumption in the shortest amount of time possible. Don't worry
if you do have a first generation 3D accelerator, you will still be able to ooh! and aah!
as well. Who says you can't have it all!"
A couple of reviews of Descent 3 among this morning's festivities:
We're having a little trouble with Blammo since yesterday, it was difficult getting the
database to update after stories were added, and this causes a few glitches when it
occurs. Your patience is requested if things happen like getting CGI errors in place of
the headlines in the left frame which is an example of one of the problems that's resulted
from this at certain times, though I'm not sure this will continue to be a problem today,
as it seems to be okay so far (fingers crossed).
Yesterday was MrsBlue's birthday, and I will be spending the day today celebrating with the light of my life, so I'll leave you in loony's able hands (wings?)... you've been forewarned if he manages to crack his way into the liquor cabinet (or lick his way into the crack cabinet). Link of the Day: US scientists clone first human embryos - reports the Sydney Morning Herald's Breaking News. Wild stuff. Thanks $ikander. Image of the Day: This animated .gif mentioned in Patrick Magruder's .plan, yeah that's pretty mean, but damn am I glad Divx is gone. |
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