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Archived News:
PlanetDaikatana
has posted an edited version of the chat log from last night's Cabana Chat with members of the Daikatana team. One of the topics is the eagerly anticipated
Internet demo, which according to the chat is still quite a way from release
(as it takes time away that team members could be spending working on the actual
game).
U-Games has
posted an interview with TRIBES 2 designer Scott Youngblood, talking about well...TRIBES
2 (you were expecting something else?). Thanks Frans.
A new version of Creative
Labs' MiniGL driver for their 3D Blaster Banshee and Voodoo 2 based cards
has been released (thanks JTJJ). This version (which is dated yesterday, June
16th) fixes a few bugs that plagued the last release (just a few days ago) including
the gamma calculation error and problems that occurred when switching from 3dfx'
driver to the Creative driver. A reminder: this is for Quake engine based games only.
GameSpot
UK has posted a preview of Max Payne, with a hands-on test of the game,
as well as a whopping 14 (!) new screenshots from this action title set in good
ol' NYC (unfortunately, I don't believe there's a Blue Tower level in there).
The Strange Company has released
a public beta of NiSplit, a Quake II utility that can be used to make Unreal-style
flythroughs in any normal level. A technology demo is also available, showing
off the utility's capabilities.
HepCat{WFC} sends along this letter that was posted to the hlds mailing list
from a Won.net employee, detailing the soon-to-be-released Half-Life server
update that is now internally testing:
Next-Generation
Online is reporting that the Hyde Amendment has been rejected by a vote
of 282 to 146. This potentially prescedent-setting amendment would have made
it a criminal act to show any violent material to a minor.
Soldier-of-Fortune.com
has posted a couple of new screenshots from Raven's action-packed Quake 2 engine
title. Also, they're reporting that GameSpot
will have the E3-banned SoF movie available for download tomorrow.
The Extreme Audio Reality site has a new version
1.57 of the Interactive Around-Sound(R) audio engine that provides 3D sound placement,
even on soundcards with no 3D support. This is the same version of the IAS patch that
ships with Heavy Gear 2.
Apache sends word that Computer
Gaming Review has posted a new preview of Dynamix' upcoming sequel, Starsiege:
TRIBES 2.
Gamers'
Crypt interviews Paul Butterfield of Monolith, chatting about Monolith's upcoming
LithTech-engine James Bond shooter, No One Lives Forever.
Gamelinks previews
System Shock 2, looking at Irrational Games' imminent sci-fi RPG sequel to the cult
classic original System Shock in a piece that includes a bunch of screenshots. Also Billy
has posted a status report on Voodoo Extreme
from Irrational Games' "Art p1mp," Scott "Skarz" Blinn saying the game
is "basically done as far as implementation and content go," and that the
"play testers are working around the clock to try and catch any last minute
bugs."
The Adrenaline
Vault News has posted a couple of screenshots showing off what the David Bowie
character will look like in Omikron, the upcoming third-person action title from Eidos and
Quantic Dream.
AVault
has conducted an interview with Fox Interactive's Aliens vs. Predator producer
David Stalker, talking about the much debated save game feature, which will
be implemented into the next patch (story).
There are a bunch of
new unreal Tournament screenshots on Unreal Universe showing off action from Epic's
upcoming game of head-to-head deathmatch.
A post to the OutCast
Central Forums by Appeal's Douglas Freese answers some of the frequently asked
questions from the forums about Appeal/Infogrames' upcoming action game, OutCast. Thanks
Certis at Altered Worlds.
Hardware reviews are up here this morning:
Computer Gaming Review interviews Dave
Perry talking to Shiny's happy shiny person about Messiah and other Shiny projects.
The Creative Labs interview
at Glide Underground talks with John Danforth, VP & General Counsel and Steve
Mosher, VP, Graphics Business Unit from Creative Labs, talking about the recently released
Unified drivers from Creative that allow Glide games to play on a TNT2, and the subsequent
legal action from 3dfx about those drivers.
Raven's Chris Foster updated his .plan with some clarifications about how gameplay will
unfold in Raven's upcoming Quake III-engine Star Trek Voyager game, mentioning that
even more detail on this stuff can be found in Mike Gummelt's .plan:
Also, Raven's Jake Simpson updated his .plan mentioning an interview with him on GameDev.net, and more on his unsolicited (and apparently un-agreed with) opinion about the value of publishing Carmack's worklog, along with some accounts of his own work, which I'm going to risk the possible disinterest of other programmers by quoting here, since it covers some interesting stuff about LOD support in Star Trek Voyager game as well as a bit about eye-candy in Soldier of Fortune:
PC Gamer Online previews Shadow Man
taking a look ahead at Acclaim's upcoming third-person action game based on the eerie comic
of the same name.
The Genesis 3D Engine Screenshots page
has new screenshots from GDemo1, described as a "wonderfully sculpted, technological
display of the power of Genesis3D." Word is the demo will be released soon, and the
update goes on to say "We have targeted this demo at high-end 3D cards (second
generation 3D accelerators or better) so that we could pack in all of the features of
Genesis3D for mass public consumption in the shortest amount of time possible. Don't worry
if you do have a first generation 3D accelerator, you will still be able to ooh! and aah!
as well. Who says you can't have it all!"
A couple of reviews of Descent 3 among this morning's festivities:
We're having a little trouble with Blammo since yesterday, it was difficult getting the
database to update after stories were added, and this causes a few glitches when it
occurs. Your patience is requested if things happen like getting CGI errors in place of
the headlines in the left frame which is an example of one of the problems that's resulted
from this at certain times, though I'm not sure this will continue to be a problem today,
as it seems to be okay so far (fingers crossed).
Yesterday was MrsBlue's birthday, and I will be spending the day today celebrating with the light of my life, so I'll leave you in loony's able hands (wings?)... you've been forewarned if he manages to crack his way into the liquor cabinet (or lick his way into the crack cabinet). Link of the Day: US scientists clone first human embryos - reports the Sydney Morning Herald's Breaking News. Wild stuff. Thanks $ikander. Image of the Day: This animated .gif mentioned in Patrick Magruder's .plan, yeah that's pretty mean, but damn am I glad Divx is gone.
GameCenter
has posted a new exclusive movie from 3D Realms and Remedy Entertainment's upcoming
title, Max Payne (thanks Ant). The 31 meg AVI uses Intel's
Indeo Codec, so you may need to download that first.
GamesDomain
has posted an interview with Bungie PR guy Doug Zartman, talking about their
upcoming third person action title Oni. The interview was conducted during the
last hour of the last day at E3, and contains this quote that serves as a good
introduction to the game:
Brandon "GreenMarine" Reinhart updated the Unreal
Technology Page with details on two new tricks for mod and map authors that
are in Unreal Tournament: "mapshots" and "mutators" (thanks
Bink-er...Vangie).
Tetrad of Descent 3D.com sends along
word that Descent 3 has been sighted in both Electronics Boutique and Babbages
stores. A few quick calls from the Blue crime lab verified that it is indeed
available in stores throughout the NY area, and most likely across the US as well.
The Hive
has posted an interview with Valve's Harry Teasley, talking about mods, the
Half-Life SDK, and Team Fortress 2.
GASource
has posted a follow up to yesterday's
Q&A with Shiny PR guy Scott Herrington, with a clarification on their
reasons for releasing the multiplayer patch for Messiah after the game is finished.
ASC Games producer Rich Rosado posted to the ASC
Games Message Board with word that they're looking to hire some beta testers
for their upcoming Unreal engine title, Werewolf: The Apocalypse (thanks PlanetUnreal).
Here's the scoop:
Well-Rounded News
is reporting that Fox Interactive has decided to add an in-game save feature to Aliens vs. Predator.
Here's a quote from David Stalker, AvP Producer for Fox:
Q3Arena.net
has posted an interview with id software cartographer Paul Jaquays, that features
this bit of advice for dealing with curved surfaces, amongst other topics:
Planet-Tribes has posted a quick
Q&A with Dynamix' Tim "storm over" Gift, talking about the transition
from Starsiege: TRIBES to TRIBES 2.
It's off-topic, but as many sites (including this one) were part of the "stop
DIVX" campaign, it seems necessary to point out that according to this
ZDNet article, the baffling format is dead in the water (thanks Jason Bruce).
It's screenshot mania! The BattleCruiser Online
Screen Shots page has been updated with some new shots of Tamara, the female commander
character in BattleCruiser 3020. Act Three -- Screen Shot
13 is the new Diablo II screenshot of the week, and there is also a new render of the Diablo
II barbarian character suitable for wallpaper and stuff like that. There are also a
bunch of new Blade
screenshots on oneZone. The Dawn of
Darkness News page has a pair of new shots from this upcoming Quake II conversion.
Finally, the Redemption page
has new shots up from this Half-Life mod in-progress.
Fredrik at mdk2.com sends word that The unofficial MDK 2 FAQ has been
updated, and I'll take his word for it, even though the version number is the same
(version 0.5) as after the last update.
SailorScout's GC has posted a
short Q&A with ION Storm's John Romero, mostly soliciting his opinions on the
circumstances surrounding the termination of the Generations mod (story).
New Intel740 drivers and an Intel Roadmap the Sharky team smuggled out of Taipei in this
morning's Tech Bits:
Today will be the monthly Daikatana Cabana chat session with the ION Storm team working on
Daikatana. The chat is at 8:00 PM Eastern Time, and you can connect through IRC at
www.ionstorm.com and join the channel #ion, or through the online section on the Ion Storm
web site.
Version 0.99a of Gunslinger Quake 2 marks the
first release of this Quake II old west conversion that gives you an arsenal of 10
"cowboy-action" weapons, and a bunch of other authentic features (like no
armor). The page has 20 screenshots from the mod if you want to window shop before
downloading.
Regarding the KDE dealie mentioned here yesterday, this is not just a browser, but
actually a desktop environment (hence the "DE" in the name), and the problems
are with the integrated file browser, which can display simple HTML as well as contents of
the hard drive, which is what I meant I thought not too many people were using (seems KDE
is becoming pretty popular in the Linux crowd). While a couple of loyal KDE users defended
it against being dismissed as not widely used, others were quite willing to concede the
integrated browser's shortcomings, saying there are many sites it will not display
properly.
Link of the Day: Innovation Ray gun freezes victims without causing injury reports the London Sunday Times, an article sent along by Ryan "Joltox" Greene who comments it sounds like a working lighting gun, though it seems the way the Quake lightning gun works would probably actually cause some injuries (or at least nasty static cling)... Cool science fiction/fact cusp stuff nonetheless. |
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