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Wednesday, Jun 16, 1999

  

New Max Payne Movie

GameCenter has posted a new exclusive movie from 3D Realms and Remedy Entertainment's upcoming title, Max Payne (thanks Ant). The 31 meg AVI uses Intel's Indeo Codec, so you may need to download that first.

Bungie Interview

GamesDomain has posted an interview with Bungie PR guy Doug Zartman, talking about their upcoming third person action title Oni. The interview was conducted during the last hour of the last day at E3, and contains this quote that serves as a good introduction to the game:

Oni is the first 3rd-person game that will "do action right". The core idea behind Oni was to mix hand-to-hand combat (kicks, punches, throws) with gunplay in one unified interface. 3rd-person games are notorious for having controls that are either awkward or oversimplified, and for having action components that are essentially "rail" experiences. Oni changes that by using standard first-person action controls, that most gamers are familiar with, and uses the mouse buttons for punching and kicking when Konoko (the main character) is unarmed. Konoko's special martial arts moves are done with key combinations. For example, a player might hit the kick key once to kick forward, then hit it once while moving backward and jumping, to do a spinning backward kick in midair.

Unreal Technology Update

Brandon "GreenMarine" Reinhart updated the Unreal Technology Page with details on two new tricks for mod and map authors that are in Unreal Tournament: "mapshots" and "mutators" (thanks Bink-er...Vangie).

Descent 3 in Stores

Tetrad of Descent 3D.com sends along word that Descent 3 has been sighted in both Electronics Boutique and Babbages stores. A few quick calls from the Blue crime lab verified that it is indeed available in stores throughout the NY area, and most likely across the US as well.

Harry Teasley Interview

The Hive has posted an interview with Valve's Harry Teasley, talking about mods, the Half-Life SDK, and Team Fortress 2.

More Messiah Q&A

GASource has posted a follow up to yesterday's Q&A with Shiny PR guy Scott Herrington, with a clarification on their reasons for releasing the multiplayer patch for Messiah after the game is finished.

Werewolf Beta Testers Needed

ASC Games producer Rich Rosado posted to the ASC Games Message Board with word that they're looking to hire some beta testers for their upcoming Unreal engine title, Werewolf: The Apocalypse (thanks PlanetUnreal). Here's the scoop:

Well folks, you've read about it and dreamnt about it, now you can test it too!
We're currently looking to hire a few lucky beta testers to test Werewolf and other ASC product.
Before you jump up and run out the door to our offices, make sure you fit the following:

You must be at least 18 years of age,
live in the NY/CT area,
be able to travel to our office on a daily basis,
have flexable hours (Werewolves don't sleep!),
Have good writing skills, and
Have some kind of PC knowledge.

Were offering both full-time and temp positions (I'll explain it if you get an interview ).

If you think you have what it takes, e-mail me with a contact number and resume at:
rrosado@ascgames.com.

Good luck to those interested,
-Rich Rosado

AvP Save Function on the Way

Well-Rounded News is reporting that Fox Interactive has decided to add an in-game save feature to Aliens vs. Predator. Here's a quote from David Stalker, AvP Producer for Fox:

We have received a lot of feedback from our consumers on both sides of this issue. Some gamers enjoy the suspense and excitement of this game without the option of hitting the save button. On the other hand, we understand the frustration of some players who are used to an "in game save" feature available in this type of game," said David Stalker, Producer, Fox Interactive. "The 'save patch' ultimately takes care of this debate."

Paul Jaquays Interview

Q3Arena.net has posted an interview with id software cartographer Paul Jaquays, that features this bit of advice for dealing with curved surfaces, amongst other topics:

Proceed with caution. They can chew up your poly counts extremely quickly. Use them in grand and obvious ways. Try to keep the curve patch dimensions in even integer multiples of the size of the texture being used (2x, 3x, etc.). That means if a texture is 128x128 pixels, try to make the curve patch be a multiple of 128 (256, 384, etc.).

TRIBES 2 Q&A

Planet-Tribes has posted a quick Q&A with Dynamix' Tim "storm over" Gift, talking about the transition from Starsiege: TRIBES to TRIBES 2.

DIVX Dead

It's off-topic, but as many sites (including this one) were part of the "stop DIVX" campaign, it seems necessary to point out that according to this ZDNet article, the baffling format is dead in the water (thanks Jason Bruce).

Screenshots

It's screenshot mania! The BattleCruiser Online Screen Shots page has been updated with some new shots of Tamara, the female commander character in BattleCruiser 3020. Act Three -- Screen Shot 13 is the new Diablo II screenshot of the week, and there is also a new render of the Diablo II barbarian character suitable for wallpaper and stuff like that. There are also a bunch of new Blade screenshots on oneZone. The Dawn of Darkness News page has a pair of new shots from this upcoming Quake II conversion. Finally, the Redemption page has new shots up from this Half-Life mod in-progress.

MDK2 FAQ

Fredrik at mdk2.com sends word that The unofficial MDK 2 FAQ has been updated, and I'll take his word for it, even though the version number is the same (version 0.5) as after the last update.

Romero Q&A

SailorScout's GC has posted a short Q&A with ION Storm's John Romero, mostly soliciting his opinions on the circumstances surrounding the termination of the Generations mod (story).

AM Tech Bits

New Intel740 drivers and an Intel Roadmap the Sharky team smuggled out of Taipei in this morning's Tech Bits:

Daikatana Chat

Today will be the monthly Daikatana Cabana chat session with the ION Storm team working on Daikatana. The chat is at 8:00 PM Eastern Time, and you can connect through IRC at www.ionstorm.com and join the channel #ion, or through the online section on the Ion Storm web site.

Gunslinger Quake II

Version 0.99a of Gunslinger Quake 2 marks the first release of this Quake II old west conversion that gives you an arsenal of 10 "cowboy-action" weapons, and a bunch of other authentic features (like no armor). The page has 20 screenshots from the mod if you want to window shop before downloading.

Reviews

etc.

  • The ICQ FTP directory has new files dated yesterday, and the ZDNet Software Library calls it a new beta version 2.22 of ICQ (though it says version 99a Beta 2.21 build 1800 just like the last few versions--the app is dated May, so it's hard to be positive how new it really is). Thanks BetaNews...
  • Version 4.0 beta 1 of GetRight, the resumable download manager, is now available. Thanks BetaNews...
  • The Official GX Mouse Cam is probably proof the GX guys have a little too much time on their hands...

Out of the Blue

Regarding the KDE dealie mentioned here yesterday, this is not just a browser, but actually a desktop environment (hence the "DE" in the name), and the problems are with the integrated file browser, which can display simple HTML as well as contents of the hard drive, which is what I meant I thought not too many people were using (seems KDE is becoming pretty popular in the Linux crowd). While a couple of loyal KDE users defended it against being dismissed as not widely used, others were quite willing to concede the integrated browser's shortcomings, saying there are many sites it will not display properly.

Link of the Day: Innovation Ray gun freezes victims without causing injury reports the London Sunday Times, an article sent along by Ryan "Joltox" Greene who comments it sounds like a working lighting gun, though it seems the way the Quake lightning gun works would probably actually cause some injuries (or at least nasty static cling)... Cool science fiction/fact cusp stuff nonetheless.

Tuesday, Jun 15, 1999

Mail Bag

It's time for our weekly collection of wackiness that we like to call the Mail Bag. In this week's hermetically sealed edition: joking about the Virginha Incident, Dhabih Maul, lame id interviews, and (gasp) challenging the Teeny PrintTM. Swing on by and check it out.

Team Fortress2 Site, Shots

Sierra sends word the official Team Fortress2 website is now online, offering the latest on Valve's upcoming multiplayer teamplay game, Team Fortress 2: Brotherhood of Arms. The site has new shots up from the award-winning demo given at this year's E3, as well as new information about the game.

Heavy Gear II Friday

The Activision Game News page confirms the in-store date for Heavy Gear II, Activision's upcoming game of giant robot (gear) combat (or as loony put it earlier, Rock-'em Sock-'em Robots), will be this Friday, June 18. Thanks Grifter1.

SWAT 3 Shot

There's a new SWAT 3 Screenshot on GA-Source giving a look-see at SWAT 3: Close-Quarters Battle a tactical simulation shooter currently in the works at Sierra Studios.

CliffyB on Unreal Mission Pack

Epic's Cliff Bleszinski updated his .plan with some enthusiasm for Legend Entertainment's just-completed Unreal Mission Pack, Return to Na Pali, and a little more on gaming and DVDs. Here's the part about Return to Na Pali:

Kudos to the homies over at Legend for completing their most excellent Unreal level pack "Return to Na Pali." I have played this pack several times, and it more than holds up to the orginal Unreal, in many ways exceeding it in ass kicking gameplay and visual splendor.

For more information on "Return," check out the website:

http://www.gtinteractive.com/unreal/missionpack/

Soldier of Fortune Movie Coming Soon

Raven's Kenn Hoekstra updated his .plan with word that the Soldier of Fortune movie that was yanked from the E3 show floor will be available for download soon:

The Soldier of Fortune AVI trailer that was banned from E3 should be making an appearance on the net soon. We're still working out the details of who is going to post it and exactly when, but it will be coming your way soon. The trailer shows some of the gameplay and some enemies being gunned down by our mercenary hero... It's pretty slick! I'll post more details on the AVI release as they become available. =)

Dave Perry Chat

The Developer's Corner sends word of a chat session today with Shiny's Dave Perry. here's the lowdown:

David Perry Development Forum, Today!

DP will be speaking at the "Developers' Corner" website today about everything and anything concerning game development, game design, starting your own company, or just getting a job in the industry! If you've ever wondered how games are made, this chat is for you!

WHEN: Tuesday, June 15th, 1999.
WHERE: The Developer's Corner Chat Room (www.developers-corner.com)
START TIME: 4pm Pacific Standard Time (7pm EST)
CHAT OVERVIEW: General game development and game design chat session. This is not a promotional event for any particular Shiny title in development, but some may be used for examples of Dave's design theories.
TOPICS WILL INCLUDE: Game Development and Design Theory | Dreamcast vs. PlayStation 2 | 3D Hardware | Future of the PC Industry | Trends | Violence, Games, & Kids

Freelancer Sketches

There are some Freelancer Sketches on PC Paradox showing off concept art from this eagerly-anticipated space sim from Microsoft and Digital Anvil.

Messiah Q&A

There's a short (two question) Messiah Q&A with Scott Herrington on GA-Source asking the Shiny PR guy (as opposed to a shiny PR guy) about what's involved in creating the PlayStation port of Shiny's upcoming third-person cherubic action game, Messiah. Word on the release of the PSX port is "With luck, we'll have the PSX version out about 2 months after the PC version." That answer goes on to mention that this will hopefully coincide with a multiplayer patch for the PC version: "Our schedule is PC version, then PSX version, and while the PSX version is coming out, a multi-player patch for the PC version should hit about the same time."

Star Trek: Voyager Update

Raven's Chris Foster updated his .plan with some news on the state of their Star Trek Voyager game, currently under construction using the Quake III engine. We haven't heard much details on development of this game, so here's the whole update:

Now, that I'm out from under the shadow of scheduling and planning for a day or so I thought I'd update this thing.

We're currently halfway through production on the Scavenger Base areas. I've nearly completed the exterior portion of my airlock level, where Munro and others will hopefully get the chance to utilize their Starfleet vac suits for a short spacewalk.

Most of the areas of Voyager have been completed in their raw form, just waiting to be realistically roughed up and damaged.

Our design team is doing a terrific job of fitting the extremely complex areas from Voyager into the sometimes restrictive limitations of a game engine. Quake3 is the only engine that I would even want to try this in!

Any questions? Mail me!

Diablo II Preview, Movie

PC Zone's Diablo II Preview is online, like their previous efforts, this one is full of content, including interviews with the development team, and several screenshots showing off action from the game (again, the URL provided has a generic guest login built-in to prevent the problems that can occur there when it starts asking all visitors for registration information). Speaking of Diablo II, the busy beavers at DiabloII.net have posted a French PC Soluces Diablo II Movie, that's right, another gameplay movie from a foreign language publication, this on the heels of the Chinese Diablo II movie they posted yesterday (story).

Screenshots

There are nine new Codename Eagle Screenshots on TotalGames.com showing off action from this upcoming shooter from Take 2 Europe where "you play a special agent sent to defeat a power crazed Russian Emperor in his attempt to dominate the globe. With loads of weapons, vehicles and a game spread across Russia" Also, Billy has posted some new Drakan: Order of the Flame screenshots on Voodoo Extreme showing off more of Psygnosis' upcoming third person game.

Slave Zero Shots

Here you go kids, two new screenshots from Accolade's upcoming Rock 'Em Sock 'Em Robots title, Slave Zero. Enjoy!

Woo! Woo!

Mortyr Status Report

The Adrenaline Vault News gives an update on the status of Mortyr, which has been acquired by Ubi Soft, who say they are not going to publish it. The piece goes into detail about the status of finding a new publisher, and the reasons behind the decision not to publish the game, and Ubi Soft's other plans in the action gaming area.

Unreal Mission Pack Gold

A post on PlanetUnreal describes the Unreal Mission pack as having just gone gold (off to duplication), citing the Wheel of Time page as the source of the information (Legend Entertainment is behind both projects). Thanks Vængr3I=. When checking the WoT page, however, I cannot find the update to which they refer, so the post may have been pulled, which may mean there is a problem with the accuracy of this story (Update: the update is back on the WoT page, it seems there was just a temporary glitch). Here's a portion of the update:

First, even though this isn't strictly WoT-related, I must congratulate the Unreal level pack team on a job well done. They went gold over the weekend. While the pack may appear to dwell in WoT's shadow a little, there's no question that it represents a significant milestone in Legend's history. Heck, our last release (and most of the titles that preceded it) was a strict adventure game. The Upak represents our first shipped product in the FPS genre. My hat is off to everyone who worked on it; the end product shows a lot of time, effort, and long nights filled with superheroic tales of hostess advertising.

Battlezone 2 Shot

The Battlezone 2 Center has posted a new screenshot showing off Pandemic Studios' upcoming sequel to Battlezone. The shot shows off an "ISDF Assault Tank letting one rip," and is labeled as a "weekly screenshot," suggesting such shots will be a regular feature.

Hook on Drivers

OpenGL ICDs, minidrivers and standalone drivers is an article on OpenGL.org by ex-id Software programmer Brian Hook with a detailed outline of the differences between the different kinds of OpenGL drivers. Thanks zerolight.

AM Tech Bits

HolyWars FrogBot

Holy Wars for Quake 2 page has version 1.2 of the FrogBot for HolyWars (for classic Quake) for download, allowing you to conduct your own holy war, even if you can't recruit any zealots to join you.

Competitions

  • The Demo Plex is holding a Quake II CTF tourney, slated to begin in July. The competition is an invitational, but there are wildcard slots available for teams that wishing to sign-up.
  • Gameart's Win a Voodoo2 SLI contest looks to reward artwork with a pair of Voodoo2 cards.
  • Quake3.dk is giving away some prizes, including a pair of Voodoo3s, though the contest is only open to Scandinavians.
  • Remember, our fourth trivia contest went up yesterday, between the questions, the concept, and the small print, providing a test of your knowledge, patience, and eyesight.

Reviews

etc.

  • Ministry of Development's interview with Shov of Borderline talks to one of the team behind The Russian Front mod for Half-Life...
  • If you've lost track of Stayne's House of Demos, that location is new, please change your bookmarks accordingly and return your stewardess to her original upright position. Thank you...
  • The Computer Graphics Cafe describes itself as the "1st Open Portal(TM) on the World Wide Web for all things computer graphics." What does that mean? Hell, I don't even know how a website can be a cafe, but hopefully if this is significant for you, you can work it out...

Out of the Blue

I'm still not sure if the iFrame browser reloading glitch is a problem on the server, or certain clients' ends, but recent theories are that iFrame has certain bugs, and that if it's browser-specific, it crosses corporate lines, because certain MSIE users are reporting it as well. Just to add complications, I've received a couple of notes pointing out that our theoretical all-browser support is not 100% as there seems to be a problem with this site and the KDE browser for Linux, but I'm not aware of any HTML problems that would cause this (perhaps it's related to the iFrame thingy?). I don't think there are all that many KDE users out there, but I'm certainly open to any theories about the problem.

Link of the Day: NECCO introduces "CyberSpeak" They're actually over a year-old, but these floppy disk shaped variants on the old heart-shaped Valentine's Day classics are too crack-addled to pass-up on a chance at a mention. Thanks Latkey.



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