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Monday, Jun 14, 1999

  

Generations Terminated

The possibility that the Generations mod was in jeopardy of being shut down became public the other day (story), and now the other shoe has dropped, as the Generations Main News page has word that this Quake II mod has been "terminated" as a result of correspondence with id Software about its Trademark violations. Thanks The Last Doomer. Word is that the reason they continued this long in violation was the result of a "misunderstanding between [the generations team] and id," but the update also makes it clear that they have not actually been "foxed," that is, id has not specifically asked them to shut down, but rather, this is their voluntary solution to the situation. Here's the part that explains that:

id Software has specifically stated that they are NOT asking us to shut down Generations. Therefore, we are not technically "foxed," as the term goes. But id has set guidelines as to what restrictions we are expected to place on ourselves. Generations, as far as v.98 goes, is in broad, direct, and clear violation of nearly all of these guidelines, in virtually every aspect. In fact, so is every version of Generations that has ever been publicly released. In case you haven't guessed, the Files page is down, and the mirrored downloads will soon be unavailable. In volunteering to remove the files, we hope to avoid any further legal complications with id Software.

Levelord & OpFor

Sierra Studios sends word that none other than Ritual's Famed Levelord™ has joined an "all-star" team of level designers contributing maps on a contract basis for Gearbox Software's upcoming official Half-Life add-on Opposing force. Here is a good chunk of the press release:

BELLEVUE, WA (June 14, 1999) -- Sierra Studios™ and Gearbox Software announced today that famed level designer Richard Gray, also known as "Levelord™", has agreed to create a multiplayer map for Half-Life: Opposing Force. Half-Life: Opposing Force is the first official game expansion for Half-Life, the thrilling PC CD-ROM created by Valve Software and named "Game of the Year" by over 40 publications around the world.

Levelord, best known for his work on Ritual's SiN, 3dRealms' Duke Nukem 3D, and id Software's Quake: Scourge of Armagon, is the first announced member of an elite group of "all-star" designers who have joined Gearbox Software on a contract basis to create new multiplayer content for Half-Life: Opposing Force.

"Gearbox is very excited to have Levelord contributing to this project," noted Randy Pitchford, co-founder and lead game designer at Gearbox. "His always clever and unique designs are sure to bring a whole new level to the Half-Life multiplayer experience with Opposing Force."

"We've been great friends since the days of Duke Nukem," said Levelord, "We have a mutual respect for each other's work, and I'm very honored to work with Gearbox as well as with Valve."

In addition to his groundbreaking single player creations for some of the most acclaimed 3d action titles of our time, Levelord has designed many of the most popular and creative multiplayer maps of the genre. These include Duke3d's Tierdrops (where players exist in the same space but in different dimensions), Hipdm1 for Quake: Scourge of Armagon (the level that started a new genre of 'suspended in space' multiplayer platforms) and Spry for SiN (where players are the size of mice in a huge living room).

Half-Life: Opposing Force (a.k.a. OpFor) will feature a dozen new multiplayer levels created by 3d action industry All-Stars like Levelord. OpFor also features an expansive new single player episode were players return to the Black Mesa Research Facility from the exciting new perspective of a soldier to eliminate a new breed of fierce aliens. The title, which is being developed by Gearbox Software, is scheduled to be released this October.

Quake 2 2 Player

The Blackmoon Development page has version 1.3 of Quake 2 2 player, the mod which allows two players to compete in a Quake II deathmatch using a single computer (with the appropriate extra hardware), though they are still looking for programmers who can program support for two mice into the mod.

glHeretic

Kokak's Heretic Page has a new version 0.5 of Kokak's OpenGL port of the Heretic source code. Thanks Billy "Heretic" Wilson.

Immediate Half-Life

The Prax Entertainment page has a new version 1.0 of Immediate Half-Life 2, their add-on that makes it easy to launch Half-Life maps with custom settings for each map. The new version offers improved operation, and compatibility with Half-Life version 1.0.1.0.

New Netscape

FTP.Netscape.com has a new version 4.61 of Netscape Communicator. As usual with the earliest word on the new release, currently only the English language version is available. Thanks Mike Rutkas.

Contest

Woo! It's time to see the results of our third contest, kids...swing by and see how badly you did (or just run over there to laugh at some of those goofy entries). And while you're at it, don't forget to check out our next contest. Hmm...maybe I'll start making these questions harder. Too many people are actually answering all of them (there were a wopping ten right answers last time).

USS Darkstar for Half-Life

PC Gamer Online has posted noted level author Neil Manke's latest work, a level set for Half-Life called USS Darkstar, along with some rave reviews about the collection, which they call a "masterpiece," from Quake Map Hotel, 3D Map Realm, and 10 Four, along with the 11.4 MB download.

Q3A Previews

Computer Games Online previews Quake III Arena starting with the past, detailing the game's history starting with the project codenamed "Trinity" all the way through the future, speculating about engine licensing possibilities, saying "Half-Life 2, anyone?" Also, Benvenuti nel covo dei DSQ announces the Italian language homepage of the Dark Side Quakers, home to their Italian language Q3A preview (as well as some mind-numbing midi). Finally, ZDTV's updated Quake III Preview offers an audio preview of the game in RealPlayer format, offering DM footage and commentary about the game from Dennis "Thresh" Fong.

Thief 2 Preview

Computer Games Online previews Thief 2: The Metal Age looking at the upcoming sequel to Thief: The Dark Project, saying "Looking Glass' next first-person looter goes co-op."

Descent 3 Shots

GameSpot UK's Descent 3 Screenshot Gallery has been updated with a dozen new shots of this imminent game (shots 31 through 43 are the new ones). Thanks Frans from 3D Action Gamers.

Hired Guns Screenshots

There are some new Hired Guns Screenshots on PC Paradox showing off more action from this upcoming Unreal-engine first-person shooter that will put players in simultaneous control of four players.

K7 FAQ & Docs

Version 1.0 of AMD Zone's K7 FAQ is up answering all your FAQing questions about AMD's latest and greatest processors. Also, the AMD-K6 Technical Documentation page has been updated with new info on the K6.

Descent 3 Interview

The Hive interviews Outrage's Craig Derrick talking to the producer on Descent 3 about the game, which is due in stores sometime this week.

Focus on Interplay

Speaking of Interplay (publishers of Descent 3, from the story above), they send along word that once again they are looking for participants for a focus group about gaming. Here's the skinny:

Interplay is looking for more playtesters to participate in some upcoming focus groups. Applicants must live in the LA/Orange County, CA area. If interested, please send a message to betatest@interplay.com with the words "focus group" as the message subject. Participants will receive a free Interplay game of their choice.

Daikatana Demo Strategies

Planet Daikatana has posted a strategy guide for the Daikatana Mplayer deathmatch demo.

Game Movies

There's a Titanium Angels trailer on GA-Source showing off this upcoming "3D action adventure where you control Carmen Blake, a tough, futuristic bounty hunter, who rides on the back of Titan, an intelligent spider-like assault vehicle with a personality." The AVI-format trailer features the spider-like assault vehicle, Titan. Also, the Chinese Diablo II Movie on DiabloII.net was apparently received through a Chinese TV station, and shows off gameplay, as well as cinematics from Blizzard's upcoming sequel to Diablo. There are also versions of the movie posted there with just the gameplay and just the cinematic elements separated from the rest of the trailer.

New CL Mini-GL Driver

Creative Labs Products Graphics Voodoo2 page has new beta drivers for Creative's 3D Blaster Banshee and the 3D Blaster Voodoo2. I've been told these drivers allow support for textures greater than 256x256 (traditionally a Voodoo limitation) by breaking them up into smaller textures (see this Maximum PC article for details on that), and while the site doesn't mention that specifically, it does discuss texture management improvements as part of the new release. What the page does say is that the drivers support Quake II, GLQuake and Hexen II, as well as adding support for Quake III (specifically Quake III Test 1.05) in a single mini-GL file. Thanks Chad Wills.

Mark Rein on UT LAN Party

Preacher sends word that Epic's Mark Rein posted to the Unreality.org Message Board with some comments on Saturday's Epic-hosted Unreal Tournament LAN party:

Actually what the event was was us showing up to do some testing on a big LAN with a bunch of people who hadn't played the game before. We're going to do it again next week. There's no point having 50 people come out if there are only 14 machines. Next week we are hoping to bring some Savage4, TNT2 and Rage128 video cards to test. The TNT's would have performed considerably better were it not for a bug in the version we brought that prevented us from using low and medium texture details. We knew about this bug.

UT performance is roughly the same as Unreal - in some places it's maybe even a little faster. If you have enough machine to play Unreal then you have enough machine to play Unreal Tournament. The performance you witnessed on a Celeron 400 would have been roughly the same on anything from a PII 266 and upward. All the improvements that are in the latest Unreal 225 version are also in Unreal Tournament. It plays quite well over the internet.

We've improved TNT performance a LOT under D3D in the most recent version of Unreal (225) and we're continuing to work with Nvidia to get even better performance out of their cards. We did experience some problems with the TNT cards on Saturday because a last-minute bug forced to use only the absolute highest setting for texture detail (higher than the default setting) which isn't suitable for machines that have less than 128Mb of RAM - these had 64Mb. That ended up causing lots of disk swapping which gave an inaccurate picture of TNT performance which otherwise would have been quite acceptable. This will be fixed in time for next week.

In related news, Billy "Screenshots" Wilson has posted two new UT screenshots on that newly redesigned page of his.

Zoid Interview

SamHell interviews Zoid giving the ten questions once-over to id Software's contract programmer about his work, the growing acceptance of Linux by the gaming community, and plans for the Q3A version of Threewave CTF.

AM Tech Bits

Shadowman Preview

Thresh's FiringSquad previews Shadowman, offers a hands-on look at this third-person action/adventure title currently in the works over at Acclaim that takes place in the land of the dead.

Diablo II Preview

Thresh's FiringSquad's Diablo II preview is also up, offering pictures, descriptions, and accounts of Blizzard's upcoming sequel to their insanely popular action/.RPG. The preview includes Q&A with Blizzard's Bill Roper to get the inside scoop.

More Q3A Console Commands

TrendKill dot Net's Quake3 Arena Console Command List apparently actually has a few more commands listed than the list mentioned as the largest yesterday (story), though the other list (Mad Dog's CFG) seems to have more complete descriptions.

New VWEP Pack

The 3D Body Shop has posted a new VWEP pack to allow visible weapons in Quake II for a load of user-created models. The pack has visible weapons for over 25 models, as well as a bunch of new models, skins, and sounds.

Competition

AoW TFC League is a five-on-five mixed connection (each team must have at least two high-ping players) TFC tourney.

Reviews

etc.

  • The Rift 3d page has the release of the materials created for the ill-fated Jurassic TC, a never-completed Quake II mod based on the big ole Spielberg movie. Other mods can freely adopt what they want from the release, which includes sounds, models, and animation, but no code...
  • Letting the Chips Fall Where They May is a NY Times Online (free registration required) article explaining that the PlayStation2 will not be exported to China, since its (American-made) CPU is designated a super-computer (apparently soon HP calculators will fall into this category as well). Thanks Kent R. Spillner...
  • GX Message Boards' Unreal Tournament Discussion board is online...

Out of the Blue

I learned a long time ago that there's a strong Murphy's Law in effect on the Internet, which has made me superstitious enough about making predictions about things that are going to happen that I'd be hesitant to write in this space that I plan to continue breathing for fear of immediately dropping dead on my keyboard. Therefore I can't believe I managed to make a comment a couple of weeks back about things settling into a normal schedule around here because loony's DSL line installation was so imminent. Of course that rat Murphy reared his ugly head, and that has still not come to pass. I won't comment any further about when I imagine loony will be 100% online for fear talking too much about it will cause what connectivity he currently does have, a single phone line and a modem, will go away as well.

I've gotten several responses that suggest the page reloading glitch I described yesterday is a Netscape problem (specific to one version) with iFrames, but I haven't confirmed that this is the case (if it is, I'm afraid I'm just going to ignore it).

Link of the Day: Catholics want saint of the Net. Thanks TonyT.

Sunday, Jun 13, 1999

Updated Drakan Demo

Drakan.Net has word that an updated demo for Drakan: Order of the Flame has been available via the Gigex download dealie since sometime last week. The newer version of the demo fixes some bugs, and adds refined AI as well as Arokh's lightning attack. The links provided there are Gigex for modem users and Gigex for LAN users behind a firewall, and Frans also sends word that the demo is available as a 60-some MB download from 3D Action Gamers' Archive's Drakan Order of the Flame page.

New Vampire Preview

VampireCentral is the name of a new site devoted exclusively to Nihilistic's Vampire - The Masquerade: Redemption. To celebrate their grand opening, they've posted their E3 Preview, complete with new screenshots.

Black & White Interview

Black & White Wire has posted a new interview with Scawen Roberts, 3D programmer and animator on the upcoming 3D "god game," Black & White.

Previews

Duke Nukem Forever Update

George Broussard posted to the 3DRealms message board, with a small bit on Duke Forever (thanks JulianKC). Here's George's response to a complaint about the lack of interactivity in Unreal, and the question as to how it would be fixed in DNF:

We've done so. DNF is the most interactive FPS game I've ever seen as it stands right now. Some is done with meshes. Some with world brushes. But we have god-like control over both and it leads to "emergent" gameplay the likes of which you've never seen

That's a large part of what we spent our first 6 months doing with Unreal. Making it more flexible dealing with interaction. The last 6 months have dealt with character systems and interaction.

Prince of Persia 3D Beta Test

SSI Beta Test Central now has Prince of Persia 3D listed as one of the games that they will be beta testing in the near future, saying on the site "Beta Test scheduled for June or July." Thanks BetaNews. There's no word on how open the process will be, or how many testers they plan on accepting, but there is a Beta Test Application if you are interested in trying to participate.

AM Tech Bits

A bunch of reviews and word on those daughterboards for the Monster Sound MX300:

Half-Life Tweaks

Tweak3D's Half-Life Tweaks page has been updated with new intelligence on getting best performance from Half-Life, adding a whole load of information on running TeamFortress Classic, which was released since the last version of the guide was published.

Q3ATest Commands & Tweaks

A big update to the Q3Test console commands list on Mad Dog CFG has been updated, as has the Quake3Arena Visual and Performance Tweak Guide, offering their best effort at providing support to improve performance and tweak the visuals in Q3Test. They claim their Console doc is "the most complete and up-to-date on the web."

Randamu Quake II

The Quake 3 Center's Randamu mod is a new Quake II mod that adds random item placement and a unique scoring method that rewards "streaks" where a player gets a run of frags without dying. The plan is to continue to refine the Quake II version of the mod, and when Quake III Arena is released, to create a full Q3A version.

DoomGL

Kokak's Doom Page has version 0.5 of Kokak's OpenGL port of the id Doom source code. Thanks Billy "ArchVile" Wilson. According to the site, "For fast rendering, a 3D accelerated card is needed (OpenGL compatible). It runs fine on a P200 with a voodoo1 3dfx card."

Generations in Jeopardy

The Generations page details a situation emerging that's put the future of this ambitious Quake II modification in doubt, as id Software is apparently concerned that the mod's use of material from other id games causes a copyright problem. Thanks iGore. This is all preliminary, but the update on the page makes it clear they are concerned about their ability to continue with the project, saying "id has yet to mention anything of foxing the project; it's only a possibility at this point."

Competitions

Reviews

etc.

  • The 4th Dimension Interactive site has news that the cool-sounding "Crush Depth" mod for Quake II is nearing completion, with an update on the site already giving word on plans for Crush Depth 2...
  • Birdman's Lair has added SpaceOrb 360 configs for Requiem, Aliens vs. Predator, the Drakan demo, and (oldie but goodie) Mysteries of the Sith for Jedi Knight. Thanks Frans at 3D Action Gamers...
  • Dteam 3d Design Guild has a new utility up to help create Q3ATest configs that requires Excel...

Out of the Blue

(Or: What happens when someone says "here, just use this HTML")
I've started getting reports of what seems to be a return of the glitch that causes the news page to reload for some readers (actually I think the problem never went completely away for some). I'm fairly positive it has something to do with the ad banner below that uses an "iframe" to display it (which I'd be lying if I claimed I understood). I'm going to look into this again, but if I can't figure it out I'm just going to kill the offending banner, because something is clearly going wrong, and while I've never had the reload glitch myself (I imagine it's something browser specific), I know I'd have no patience for it if I did, especially if I was one of the few who are apparently occasionally redirected to the page in the ad, which is just plain out of control (my apologies if you are one of the readers so affected).

Link of the Day: The Original Joe Forman Micro-Gerbil 2001, from the same deranged mind that brought us the The Frog Bender 2000. Remember, these are drawings... no actual animals we harmed in the making of these animations (to my knowledge). Thanks Brian Thomas.



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