Archived News:
Apache sends word of two3D RPG
titles previewed over at pc.ign.com. There's
a look at Wheel of Time,
with lots of quotes from the game's designers, and a preview
of Anachronox that features quotes from Tom Hall.
Rex from AVault sends word that they've
posted
a new patch for Accolade's first person shooter Redline. The 9 meg update
has a bunch of fixes and new features, so here's a list:
- 4 new multiplayer deathmatch arenas: Deathdome, Denizone, Octotron, Toxicorp
Outpost
- 1 new multiplayer CTF arena: Slaughterhouse CTF
- Increased multiplayer Client and Server stability
- Fix for compatability issues on newer Gateway machines
- Fixes other minor installer and hardware related issues
In other Accolade news, Billy "giant hulking robot" Wilson has posted a new screenshot from their upcoming robo-fest Slave Zero over on that page of his.
Afflicted.net has some news about
Cavedog's upcoming first person shooter
Amen, including a new screenshot from the game's editor (Eden) as well as word
that the game will only be supporting Direct3D, ending any speculation regarding
OpenGL support (thanks Dyno).
If you can't stand the wait for the Windows Q3Test, and feel like you absolutely
have to take a peek at Paul Steed's models with Kenneth Scott's skins, check
out this Quake
3 Model viewer for Windows. This Win32 program will let you look at the
models from the Win32 server in all their OpenGL glory. The source code is included
under the GNU license, so it's only a matter of time before a Linux port is
made available for those non-Windows people out there.
Apache sends word of some new Half-Life
editing tutorials: swing by Wavelength
for a tutorial on weapon modifications, and the Half-Life
Editing Resource Center has a tutorial
on recreating the "Rustmill Effect," referring to the tricks used
in the Rustmill map.
It's day two of GameSpot
UK's Quake 3: Arena Week, and they've got a bunch of stuff up for your reading
enjoyment. Check out some new
screenshots, an
overview of the weapons, a
talk with John Cash about the AI, and more.
GA-Source has posted nine
new screenshots from the upcoming Blood 2 add-on, Revelations, as well as
a development
update from Tequilla Software.
Here's two id Software .plan updates for you this morning: John Carmack updated
his .plan with his latest work log, for those of you who can actually understand
these things. Also, Christian Antkow updated
his .plan with a small rant that's worth reading if you're currently playing
Q3Test...here's a clip to get you going:
Ok, when someone is facing a wall, isn't moving, and has a talk bubble
over
their head...DON'T SHOOT AT THEM!!!
It means they;
a) Hit T to talk and are typing in something to say
b) Are in the console doing something
...and they can't defend themselves. People who consistently kill peoplewith
talk bubbles (and I don't mean the type of people who hit you once out of reflex,
and politely say "Sorry" either) over their heads (heretofore known
as "Typer Killers") are sub-amoeba lifeforms IMO. It's really frustrating
trying to talk to people on servers soliciting feedback, and having my ass blown
back to Canada (Hi Mom) every time I'm typing something.
Next Generation Online has posted the online version of the
interview they conducted with John Carmack that was published in the February edition
of their print magazine (thanks Hostage). Since it went up (and is dated) yesterday, I
don't know why they say it is "on the eve of the release of Quake 3 Test for
Mac," but either way the piece contains a load of info, both general stuff, as well as some
technically-oriented bits. This question in particular is one I've often pondered
myself:
NG: Do you ever see yourself getting bored of game programming?
John: That was a big issue early on at Id. There was a fear that I would be bored
and go off to do something weird in operating systems research or something. When Mark
Rein was our president, there was actually a discussion about me signing a contract saying
I'd stay for a certain amount of time. But it turned out that I've been able to find so
many interesting things just in the context of games. Things like all the low-level
programming on the consoles, where you're doing everything from the ground up. I
retargeted the C compiler to the Jaguar, I've written new linkers, and all the stuff I've
learned about networking and different communications things. It's been a lot of
fun.
The Q2PMP has posted a Visor toy
reference pic, similar to the shots
and sheet for the Slash model we posted yesterday, giving a comprehensive look at the
Visor model from a whole bunch of angles.
HardOCP has posted an interview with 3DRealms' George
Broussard called "21 questions with..." In answering all 21 queries (less than
10% of them about boobs), George gives some skinny on what's planned for Duke Nukem
Forever.
Computer
Games Online's first look at MacQ3ATest gives their early lowdown on the new release,
declaring "Gosh, it sure is pretty!"
The Game Info page on Deus Ex Incarnate has been updated with
the latest skinny on ION's upcoming game culled from info posted on the ION Storm BB.
Similarly, the Rainbow Six Retreat's
Rogue Spear Sneak Peak offers all the info that they have been able to collect about
this upcoming sequel to Rainbow Six, much of it from the recent PC Gamer preview.
The
Adrenaline Vault's preview of Starlancer is up looking at this upcoming space shooter
from Microsoft/Digital Anvil. Thanks Killjoy.
ThunderWalker CTF's House of Fixins has a new
beta version 5.5 of ThunderWalker CTF (thanks Merlin_[F8S]). The new release is for
QuakeWorld only, and only servers need to install the update.
Frogbot's Modifications page has a new
Frogbot 0.13 test version enhancing the AI in this Quake 1 playmate.
Version 1.3 of the Gateway Mod, that allows
Quake II server operators to link to each other through special teleporters, is now
available.
Kokak's Heretic Page has
GL Heretic beta 0.1 for download. With the port now in beta, according to the page:
"All the features from the original Heretic should be present. The game should be
normally playable. But a lot of bugs may occur..." Thanks Adam Christopher Lawrence
for the reminder on this bit sent in already by Billy
"Kick in the Jimmies" Wilson."
The recently relocated chUmbaLum sOft
has posted a new version 1.1 of their OpenGL model viewer for Half-Life, and a new version
1.3 of their OpenGL model viewer for Quake II offering new features and fixes for both
programs.
- More mainstream press on violence and media is in this week's print issue of Time
Magazine. Thanks Eric McGrane. There's also an Adrenaline Vault
Editorial on the subject, also with extensive follow-up commentary on their news-based messageboard...
- Afflicted.Net has posted an update that
mentions that Jay "Shade" Wilson has departed Monolith to join the team at
Cavedog working on Amen: The Awakening...
- Two sets of beta testers wanted: BarrysWorld Proxy Page is
looking for testers for this Quake II proxy project. Also, the Game Guru Gold Homepage is looking for beta testers
for a "universal game front-end"...
- Red Hat Linux 6.0 is now available...
Today marks my first planned day off from this site in close to three years, as I plan to
devote some time to my two best gals (to get all Jimmy Stewart-ish), spending the day with
MailBag contributor MamaBlue, and the evening with Mrs.Blue as we celebrate our wedding
anniversary. With loony well in the swing of things, I thought the occasion of our
anniversary is an appropriate chance to give the gift of some time to my wife, whose
patience and support are the driving forces behind this site. I hope you will give loony
the same support that you've shown me (on second thought...no, okay, that should work),
and of course, please remember to send news to news@bluesnews.com,
saving my blue@... address for personal feedback, hate mail etc., meant specifically for
me. If you're mailing in, while you're at it you can offer suggestions for Jason to use
for the title of this space tomorrow (he's mentioned "Out of the loon," but the
thought makes me gag, hopefully inspiration will strike). Oh yeah, word is the reloading
bug is better for many, but not completely gone, so the bug hunt continues.
Link of the day: CNN - New blue
hue for ewe (thanks Nathan Phillips). I swear I was nowhere near that flocking flock.
I'll take a blood test!!
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