Archived News:
SConfig's Q3Test screenshots page
has a Quicktime movie showing off all the various weapons in high, medium, and
low bandwidth versions. If you don't have access to a Mac, this may be the closest
you'll get until it's released for other platforms. The site also mentions a second movie, showing off some Internet gameplay that will be released soon.
Zephyr over at WON.net sends word that a new
version of WON Swap, their Half-Life
downloading utility has been released. Here's what's new in this version:
- We now support Half-Life maps with multiple files.
- Fixes International install and US install problems
- Fixes the HUGE model bug that made users unable to download half of the
Half-Life models (I wanted to say quarter of them for a second).
- Multiple maps and spray paints can be put into a download
- We now serve ads better, which means no more waiting for the ad to show
before the download starts if the ad server is down.
- Lots more bug fixes!!!
Those crazy kids at Legend have updated the official
Wheel of Time page with the latest on their Unreal-engine title (thanks
"Big bad" Billy Wilson). In this
week's thrilling episode, there's some details on what they'll be showing at
E3 this year, as well as some scans from the WoT ads that are running in this
month's Computer Gaming World.
Just when you thought Macs were only good for Q3Test, MacLedge
is reporting that Interplay has signed a deal with Graphic Simulations Corporation
to port Baldur's Gate, Descent 3, and an undisclosed third title. Descent is
scheduled for a June release, with Baldur's Gate coming in September (thanks
Scandalon).
Chris O'Brian of the A-Team sends
along word that Halflife.org has posted
four screenshots from the upcoming Half-Life mod, Action Half-life This is,
you may recall, the HL version of Action Quake, the popular Quake 2 mod.
John Carmack made yet
another .plan update (makes me all nostalgic. *sniff*) with information
on how to interpret that funky lagometer in Q3Test, as well as some tips for
optimizing your connection.
Buy, today really is heavy on the interviews, here are another pair: The Hive interviews
Rogue's Jim Molinets, kicking off with the non-sequitorial question "Give us a bio of
who you are and what you do at Stomped" (Stomped?). Also, the second BeerF*ck
interview of the day is online, as there's an interview with Levelord on
U-Games with more Q&A with his Lo'ness.
Ritualistic has broken the news that
Ritual's upcoming FAKK2 will be using the Quake III engine, according to a revelation on
page 109 of the June issue of Computer Gaming World
magazine (I received a report of this a couple of days ago, but have been unable to find
an early edition of the mag for a confirmation). According to the blurb, the CGW piece
also includes a small screenshot.
The Unofficial Tribes FAQ
on Planet-Tribes has been updated.
Thanks Planet Starsiege. Also seen on Planet-Tribes, there are four new maps
on Dopplegangers.com
Tribes Archive (only server operators need to run custom maps, clients just connect as
usual) as well as news there on how snipers can use SnipeHud to achieve a 400x zoom (seems
like 20X usually strains the limits of line-of-sight anyway).
Beta Release 0.13r009 of the Crystal Space Free
3D Engine is now available (thanks Billy
"Crystal" Wilson). Here's the lowdown from the site on what this engine
does:
Crystal Space is a free (LGPL) and portable 3D engine written in C++. It
supports true 6DOF, colored lights, mipmapping, portals, mirrors, alpha transparency,
reflecting surfaces, 3D sprites, scripting, 8-bit, 16-bit, and 32-bit display support,
Direct3D hardware acceleration on Windows, Glide and OpenGL hardware acceleration on
Windows and Linux, ... See the extensive list of features for more
details.
The interviews keep rolling in today: QuakeCity Gaming Network interviews Levelord talking to the man also affectionately known as BeerF*ck about life after Sin (not that I have any doubts about his lo'ness failing to sin even after the
game's completion), which includes his work on Ritual's next project, FAKK2 (or
F.A.K.K.2), based on the upcoming Heavy Metal movie of the same name.
Voices From The
Hellmouth is the name of an article on Slashdot.org
that chronicles the backlash against gamers and geeks alike since the shootings
in Colorado (see this week's mailbag for some reader comments on the issue).
Here's one eye-opening comment from a fellow-gamer: "It was horrible,
definitely," e-mailed Bandy from New York City. "I'm a Quake freak,
I play it day and night. I'm really into it. I play Doom a lot too, though not
so much anymore. I'm up till 3 a.m. every night. I really love it. But after
Colorado, things got horrible. People were actually talking to me like I could
come in and kill them. It wasn't like they were really afraid of me - they just
seemed to think it was okay to hate me even more? People asked me if I had guns
at home. This is a whole new level of exclusion, another excuse for the preppies
of the universe to put down and isolate people like me."
Here's a pair of updates regarding Eidos
Interactive's Omikron: The Nomad Soul for you this afternoon: first up are
three screenshots we've posted, and next comes word by way of GASource
that none other than David Bowie may be writing the soundtrack to this third-person title. Even cooler is the rumor that he may show up at Eidos' party at E3...now there's a place to be.
Yep...it's a Monday, so I'm breaking my neck getting you a new issue of loonygames.
Here's the dirt on what to expect this week: Hey! Get offa that! That's
an issue of loonygames you're sleeping on!
Startling you this week:
- Waking Graeme Devine: Jason "loonyboi" Bergman chats with Graeme
Devine,
the "new guy" over at id Software, about Quake 3: Arena, 7th Guest...and
Pole Position? [Monday]
- Pixel Obscura: Josh Vasquez checks out Blade Runner! [Tuesday]
- Penny Arcade: The kids vent their Mac-fuled anger. [Wednesday]
- Painting on Polygons: Rick Grossenbacher delivers part two of his "Making
a Space Scene" tutorial! [Wednesday]
- PLUS: Another Penny Arcade [Friday], a new edition of Thinking Outside
the
Box [Tuesday], Dark Vengence reviewed [Thursday] and lots more! And then
some more, because we don't sleep...we rock.
GamePen interviews Kenn
Hoekstra, Brian Raffel, and Brian Pelletier in a Q&A where Geoff Keighley talks to
the trio of Ravens about their upcoming projects, focusing specifically on Soldier of
Fortune.
GameSpot UK has kicked off their Quake
3: Arena week with a quick overview of the expected Q3 single player game,
and a new interview with John Carmack. The interview focuses on the single player
gameplay, rather than more technology type questions, making it actually readable
for those of us who can't program our way out of a cardboard box (a rare thing
in a Carmack interview). Thanks Apache.
id Designer Graeme Devine updated his .plan with word on known bugs in the MacQ3ATest release and the Win32 server (that have been reported more than once). If you're having difficulties you can see if your problem is on the list, and there are instructions on reporting unlisted bugs.
ATI Technologies Beta Drivers
page has a new version 6.11.1 CD15 of their OpenGL Installable Client Driver for the
Rage 128 for Windows 95/98 systems. The pre-release beta drivers are offered "without
warranty of any kind," for testing purposes, and ATI does "not recommend
installing beta software in systems used for productivity of any kind." Thanks
Michael Pappas.
There's a Blood 2
Revelations Update on GA-Source with word from
Tequila Software about the status of their upcoming Blood mission pack: Revelations. Word
is the levels are about 75% complete, and the update offers a screenshot of the
Revelations launcher front-end they've cooked up for the add-on.
The QuakeFinder page home of the Mac server browsers QuakeFinder and UnrealFinder has launched Q3Finder, their Quake III Arena server browser which allows Mac users to find servers playing the Q3ATest. The release is
described as "freeware and unsupported."
Ooops, this almost fell between the cracks here, the Blade Screenshots page has some
new shots of this upcoming game from Rebel Act Studios that they say they'll be showing
off at this year's E3. Thanks Sharky for the
news, and WiseFox for the reminder.
No, these are not MacQ3ATest shots, but rather a brand new pair of exclusive shots and a character sheet sent along by Paul Steed showing off an external view of a new female character he's just finished up. The shots are from the
third-person (as Paul put it "Note the pimped out 3rd person view John threw in,"), and the accompanying toy character sheet give a great view of what the model looks like from many
angles (I do believe those are ice-skates on her feet).
"this is a character I just finished up. Skin is courtesy Kenneth
Scott. The level is Q3Test2 by Brandon James with art by those wacky owner artists, Kevin
and Adrian. Note the pimped out 3rd person view John threw in. The reference sheet is
something I did up for all the characters for the toy company to use as a model
sheet."
Also, The Q2PMP has posted a bunch of
shots of the Visor model that is included in the test release shot with an OpenGL
compatible model viewer they will release when the PC Q3ATest is available, and there are
a load of MacQ3ATest shots on
Screenshots.net.
Old-timers will recall the original .plan file (well, after help@idsoftware.com) was John
Carmack's .plan-based worklog, which detailed his todo list for Quake programming. Now, Mr. C's
latest .plan update offers the return of his work log, giving the lowdown on what he's
working on for Quake III Arena. Here's the update (I took the liberty of replacing the
asterisks with bullets for ease of reading):
- converted cvar allocation to indexes to allow range checking
- cgame converted over to use vmCvar_t instead of cvar_t needed for interpreted cgame
- fixed server crashing string bug
- adjusted scoreboard for 8 players
- show hostname on connection screen
- fixed null model warning on startup
- more space for hostname on local servers screen
- fixed mac Open Transport memory buffer bug
this was causing most of the mac crashes
- made Info_ValueForKey() case insensitive
- sv_privateClients, sv_privatePassword
this allows you to reserve slots on a
public server for password access while
allowing most to be freely available
- "server is full" message on connect screen
- archive handicap in config file
- cheat protect r_nocurves
- byte order independent zip checksum
- removed cl_stereo, use glConfig.stereoEnabled
The House of Payne is reporting that Max Payne, one of my favorite games from last year's E3, will not be demonstrated at this year's show (contrary to a recent report that it would be one of the games shown off there by the Gathering of Developers). Remedy's decision is similar to the one that 3DRealms recently announced about not showing Duke Nukem Forever and Prey at E3, talking of concentrating on the game's development instead. Word is that there will still be some Payne to check out
at the show, in the form of a movie showing off gameplay.
10 Questions With SamHell interviews Ryan
"Ridah" Feltrin about his work as a programmer at Xatrix on Kingpin: Life of
Crime, his Eraser bot for Quake II, as well as issues of the day.
Computer
Games Online previews Shadow Man looking ahead at Acclaim's planned third-person
action game based on the Voodoo-powered comic hero, which they say "offers up
psychosexual pathology with a Cajun twist."
A new version 6.06 of the Weapons of
Destruction for Quake II mod is now available offering mostly gameplay tweaks and
changes, as well as improved ZBot detection. Thanks Old man from scene 24.
The Clan World League has announced new leagues for Jedi Knight Sabers, Star Craft, Rainbow 6, Quake 2, Half Life, and Starsiege:
TRIBES consisting of 12 week seasons plus play-offs.
- Lots of folks have been writing in concerned that Frag.Com
has gone the way of the dodo, but never fear, the shutdown message they're displaying is
in error (it's the note posted when Processed.Net shutdown), and once the problems they're
having clear up, normal operations should resume. In the meantime, while their hosted
domains are accessible, their hosted sites without their own domains remain temporarily
unavailable...
- Dawn of Darkness The Demo, a Hint
Guide is online...
- Yesterday's
User Friendly Comic plays with the possible torture that could occur from the
convergence of a certain game test release with the opening day of a certain movie...
Mail about the Colorado shootings continues to pour in, yesterday's MailBag
even had my mom check in on the subject. I'm told last night's 60 Minutes focused
on violence in games and movies and their effects on children (apparently one segment even
featured Quake, thanks kill-9). I'm curious enough that I want to order the transcript of
the show to see how that was handled.
I think I found the odd glitch that was causing the page to reload for some.
Since it wasn't occurring on my system, I'd appreciate hearing from folks who experienced
the problem in the past to find out if it's fixed now.
Link of the Day: Almost-live images to
drive any geek wild! That's right, geek-porn. Thanks Ant.
Just make sure you wear your pocket protector!
As someone who owns the full, registered version of ARDI,
a Mac OS emulator, I was pretty surprised when rumors started popping up that
this was able to run the recently released Mac Q3Test. To clarify: it will not
run! ARDI doesn't emulate a PowerPC, which is required for the file to run (this
includes the recently released ARDI 2.0.) Coincidentally, the ARDI
page was recently updated to clarify this: An incorrect rumor on
the net listed Executor as running Q3Test, the test-version of Quake 3 that
was made available for the Macintosh before Linux and Windows. Our site has
been swamped as people try to download our demo to test this. Q3Test requires
a PowerPC, and Executor does not currently run any Mac applications that require
a PowerPC.
In what seems to be a reaction to feedback about his recent .plan update about Macintoshes, John Carmack made another large update to his .plan on the Mac, discussing the source of the performance figures he mentioned, and clarifying what he meant about the Mac OS.
Here's a chunk of the large update:
...So, clearly, hand tuned asm code can make either platform pull ahead. It also
shows that the two platforms are at least fairly close in performance. I never said macs
were SLOW, just not quite as fast as the best intel systems.
Quake3 doesn't software rasterize, so there isn't any great place for lots of asm code
(the great place is in the OpenGL driver). The code is essentially identical on all
platforms.
Q3 is definitely faster on a wintel system than a macos system. When the wintel version is
released, everyone will be independantly repeating that measurement.
Even this measurement isn't exactly an apples to apples comparison, because the OpenGL
driver and 3D card are still a significant variance. The two can be broken out farther: Q3
can be run without 3D output to test just the identical compiled code. Wintel is still
faster, although somewhat less so...
<snip>
"Sucks" is a subjective description that can be dismissed as opinion. Note that
I have NEVER said that the hardware sucks, or the user interface sucks, just that the mac
OPERATING SYSTEM sucks.
"Faster", when qualified with testing conditions, is objective, and all the
wishing in the world doesn't change it.
Objectivity and quantification are the paths to improvement.
I will be very happy if Apple can produce a desktop system that is faster than anything
else you can get. I respect good engineering from any source. Altivec should be better
than the PIII extensions (trinary ops -- yeah!). The upcoming system architectures look
good. They have a shot at it, but they won't make it if they complacently think "oh,
we are already faster than any pc system".
My twin turbo F50 can still be outrun at the dragstrip by much cheaper race cars. Many
ferrari owners would not dare set foot at a drag strip, because they fear objective
measurements that may not show their important possession in the best light. I would
rather have the facts, so I can base future decisions on logical grounds.
It's a Sunday, so it's time for our weekly round up of commentary from our
readers. In this week's bag are letters about the Mac-only release of Q3Test,
and a whole lot more about the Colorado shootings, including one from MamaBlue,
and one from someone close to one of the victims. It makes for a great read,
so head on
over there.
- Sharky
Extreme News is reporting that Leadtek is now shipping its S320 II TNT2 accelerators,
making them the first TNT2's on the streets. If you are looking for more dope on this
chipset, GA-Source
reviews the Maxi Gamer Xentor, Guillemot's TNT2 offering.
- H-Oda!'s software
downloads page has new versions of about all of their PC tweaking/overclocking
utilities, including new versions of the SoftFSB Windows front-side bus overclocker,
WCPUID, WCPUL2 (adjusts L2 cache latency), CPUCLK (real-time clock speed checker),
WPCREDIT (edits PCI configuration register), and WPCRSET (changes the PCI configuration
register). These programs are for experienced users only. Thanks Tweak3D.
- Here's the correct URL for the Mesa 3D Graphics
Library, required for the Voodoo MacQ3ATest tip posted earlier (story). Thanks John.
- FPS3D.COM reviews the 3DfxCool
VoodooCooler.
The Aliens vs Predator FAQ on the Aliens vs Predator Network has been updated with new info
on the upcoming first-person shooter from Fox Interactive that pits aliens, predators, and
space marines in combat against each other. The FAQ contains info classified as spoilers
for those of you in need of refrigeration, and there are some spiffy new screenshots
showing off action from the game as well. Thanks Apache.
A new version 1.01 of the SiN ReDeMpTiOn
bot is now available. Thanks Ritualistic.
GA-Source
interviews Jack Mamais talking to the director of Heavy Gear 2 about Activision's
upcoming game of giant robot combat.
Make Your Voodoo Card Work With Q3Test is an article on how Mac G3 owners with Voodoo cards can get the MacQ3ATest running (the only cards with out-of-the-"box" support are the ATI Rage line).
A couple of readers have written in to point out that though Windows users cannot play a client with the just-released Win32 server ( story), since the .pak files are now in .zip format (as was mentioned in a few .plan updates long ago), it is now easy for curious Windows users to take a peek at the art assets in the Q3ATest. Thanks Spork and datahead.
The unofficial Half-Life FAQ housed on this page
has been updated to version 4.24.
The AirQuake II site has a new version 0.8 of this amazing modification for Quake II that puts you behind the joystick of your own jet aircraft (among other things). The new release offers new toys to choose from like five
new fighters, four new bombers, and three new helicopters, as well as a new tank, and goodies like jammers and stealth modes.
The Quake 3 Arena page has been updated with
word of a Quake III
Test Server List to list and locate Q3ATest servers. Thanks Q3Arena.net. Here's the lowdown:
We've whipped up a quick webpage that will show you a list of Q3Test servers
reporting to our master server. It's really ugly at the moment (read: It's functional) and
we'll tidy it up tommorow.
Remember, if you are running a Q3Test server, and would like for it to report to our
master server, make sure you start the server with +set dedicated 2
http://underworld.idsoftware.com/cgi-win/q3aservers.exe/
The Quake 3 Arena site has the Win32 server release of the Quake III Arena test release, which will allow you to run a server (only). Here's a local copy and mirrors of the 21 MB Q3ATest Win32 server. Here's the lowdown:
This version of the test allows you to run Win32 dedicated servers only. It does not let you play the test locally on the Win32 machine. We highly recommend Windows NT as a good stable environment for dedicated servers. Windows 95/98 will run, but
will be prone to more problems.
This Quake 3 on Macintosh site has a few tips for running Q3ATest on a Mac, as well as screenshots of MacQ3ATest. There are also some more shots on this page and on Q3Arena.net.
The new installment of the always entertaining PyroPimps
Show features a conversation with Adam Pletcher and Dave Baranec from Volition about
the upcoming just-announced Descent FreeSpace 2, as well as "too much other
nonsense" (their words). RealPlayer required.
There's an Xtom 3D demo for download
at 3DFiles.Com, a demo of a game they describe as a
"typical 3D arcade shooter."
Enternet Global Network page has a new 646 Alpha build
of the EGN server-browser/ICQ-esque chat client. Thanks BetaNews.
Next-Generation
Online's Anachronox Preview is up, one of those short 3dfx game of the week dealies.
Thanks Apache.
Sharky Extreme's
First Glimpse at Homeworld looks at this upcoming action/strategy hybrid from Relic
Entertainment.
The Æstats Page has a new version of this
log file analyzer for 3D Shooters that offers stats/ranking output in HTML. The new
version features support for Half-Life 1.0.0.9.
A report on
Thresh's FiringSquad gives the outcome of a challenge placed against them by the bold
souls at 3DGN, all the way to the point in the
second match where they used nothing but hand grenades.
Wow, an awful lot of you wanted to know if I was serious or not about buying a Mac
yesterday, including OzNet who wrote in: "traitor!!! traitor!!! traitor!!! traitor!!!
traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! =)" I presume the
smiley was sincere, and he was kidding (but you never know). Anyway, I was kidding myself,
even if he wasn't. I guess if the Win32 release is to follow soon enough I can wait for
that to come out...probably ![=]](/miscimages/smiley4.gif) .
Link of the Day: The
Uncanny MacOS Page. I've been waiting for the perfect time to use that one.
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