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Sunday, Apr 25, 1999 Anzac Day

  

Q3Test and Mac Emulation

As someone who owns the full, registered version of ARDI, a Mac OS emulator, I was pretty surprised when rumors started popping up that this was able to run the recently released Mac Q3Test. To clarify: it will not run! ARDI doesn't emulate a PowerPC, which is required for the file to run (this includes the recently released ARDI 2.0.) Coincidentally, the ARDI page was recently updated to clarify this:

An incorrect rumor on the net listed Executor as running Q3Test, the test-version of Quake 3 that was made available for the Macintosh before Linux and Windows. Our site has been swamped as people try to download our demo to test this. Q3Test requires a PowerPC, and Executor does not currently run any Mac applications that require a PowerPC.

John Carmack on the Mac

In what seems to be a reaction to feedback about his recent .plan update about Macintoshes, John Carmack made another large update to his .plan on the Mac, discussing the source of the performance figures he mentioned, and clarifying what he meant about the Mac OS. Here's a chunk of the large update:

...So, clearly, hand tuned asm code can make either platform pull ahead. It also shows that the two platforms are at least fairly close in performance. I never said macs were SLOW, just not quite as fast as the best intel systems.

Quake3 doesn't software rasterize, so there isn't any great place for lots of asm code (the great place is in the OpenGL driver). The code is essentially identical on all platforms.

Q3 is definitely faster on a wintel system than a macos system. When the wintel version is released, everyone will be independantly repeating that measurement.

Even this measurement isn't exactly an apples to apples comparison, because the OpenGL driver and 3D card are still a significant variance. The two can be broken out farther: Q3 can be run without 3D output to test just the identical compiled code. Wintel is still faster, although somewhat less so...

<snip>

"Sucks" is a subjective description that can be dismissed as opinion. Note that I have NEVER said that the hardware sucks, or the user interface sucks, just that the mac OPERATING SYSTEM sucks.

"Faster", when qualified with testing conditions, is objective, and all the wishing in the world doesn't change it.

Objectivity and quantification are the paths to improvement.

I will be very happy if Apple can produce a desktop system that is faster than anything else you can get. I respect good engineering from any source. Altivec should be better than the PIII extensions (trinary ops -- yeah!). The upcoming system architectures look good. They have a shot at it, but they won't make it if they complacently think "oh, we are already faster than any pc system".

My twin turbo F50 can still be outrun at the dragstrip by much cheaper race cars. Many ferrari owners would not dare set foot at a drag strip, because they fear objective measurements that may not show their important possession in the best light. I would rather have the facts, so I can base future decisions on logical grounds.

Mail Bag

It's a Sunday, so it's time for our weekly round up of commentary from our readers. In this week's bag are letters about the Mac-only release of Q3Test, and a whole lot more about the Colorado shootings, including one from MamaBlue, and one from someone close to one of the victims. It makes for a great read, so head on over there.

PM Hardware Bits

  • Sharky Extreme News is reporting that Leadtek is now shipping its S320 II TNT2 accelerators, making them the first TNT2's on the streets. If you are looking for more dope on this chipset, GA-Source reviews the Maxi Gamer Xentor, Guillemot's TNT2 offering.
  • H-Oda!'s software downloads page has new versions of about all of their PC tweaking/overclocking utilities, including new versions of the SoftFSB Windows front-side bus overclocker, WCPUID, WCPUL2 (adjusts L2 cache latency), CPUCLK (real-time clock speed checker), WPCREDIT (edits PCI configuration register), and WPCRSET (changes the PCI configuration register). These programs are for experienced users only. Thanks Tweak3D.
  • Here's the correct URL for the Mesa 3D Graphics Library, required for the Voodoo MacQ3ATest tip posted earlier (story). Thanks John.
  • FPS3D.COM reviews the 3DfxCool VoodooCooler.

AvP FAQ, Shots

The Aliens vs Predator FAQ on the Aliens vs Predator Network has been updated with new info on the upcoming first-person shooter from Fox Interactive that pits aliens, predators, and space marines in combat against each other. The FAQ contains info classified as spoilers for those of you in need of refrigeration, and there are some spiffy new screenshots showing off action from the game as well. Thanks Apache.

New ReDeMpTiOn Bot

A new version 1.01 of the SiN ReDeMpTiOn bot is now available. Thanks Ritualistic.

Heavy Gear II Interview

GA-Source interviews Jack Mamais talking to the director of Heavy Gear 2 about Activision's upcoming game of giant robot combat.

MacQ3ATest on a Voodoo

Make Your Voodoo Card Work With Q3Test is an article on how Mac G3 owners with Voodoo cards can get the MacQ3ATest running (the only cards with out-of-the-"box" support are the ATI Rage line).

Q3A Pak Peeks

A couple of readers have written in to point out that though Windows users cannot play a client with the just-released Win32 server (story), since the .pak files are now in .zip format (as was mentioned in a few .plan updates long ago), it is now easy for curious Windows users to take a peek at the art assets in the Q3ATest. Thanks Spork and datahead.

Half-Life FAQ

The unofficial Half-Life FAQ housed on this page has been updated to version 4.24.

New AirQuake II

The AirQuake II site has a new version 0.8 of this amazing modification for Quake II that puts you behind the joystick of your own jet aircraft (among other things). The new release offers new toys to choose from like five new fighters, four new bombers, and three new helicopters, as well as a new tank, and goodies like jammers and stealth modes.

Q3A Test Server List

The Quake 3 Arena page has been updated with word of a Quake III Test Server List to list and locate Q3ATest servers. Thanks Q3Arena.net. Here's the lowdown:

We've whipped up a quick webpage that will show you a list of Q3Test servers reporting to our master server. It's really ugly at the moment (read: It's functional) and we'll tidy it up tommorow.

Remember, if you are running a Q3Test server, and would like for it to report to our master server, make sure you start the server with +set dedicated 2

http://underworld.idsoftware.com/cgi-win/q3aservers.exe/

Quake III Arena Win32 Server

The Quake 3 Arena site has the Win32 server release of the Quake III Arena test release, which will allow you to run a server (only). Here's a local copy and mirrors of the 21 MB Q3ATest Win32 server. Here's the lowdown:

This version of the test allows you to run Win32 dedicated servers only. It does not let you play the test locally on the Win32 machine. We highly recommend Windows NT as a good stable environment for dedicated servers. Windows 95/98 will run, but will be prone to more problems.

MacQuake III Resources & Shots

This Quake 3 on Macintosh site has a few tips for running Q3ATest on a Mac, as well as screenshots of MacQ3ATest. There are also some more shots on this page and on Q3Arena.net.

FreeSpace 2 Audio

The new installment of the always entertaining PyroPimps Show features a conversation with Adam Pletcher and Dave Baranec from Volition about the upcoming just-announced Descent FreeSpace 2, as well as "too much other nonsense" (their words). RealPlayer required.

AM Hardware Bits

Xtom 3D Demo

There's an Xtom 3D demo for download at 3DFiles.Com, a demo of a game they describe as a "typical 3D arcade shooter."

New EGN2

Enternet Global Network page has a new 646 Alpha build of the EGN server-browser/ICQ-esque chat client. Thanks BetaNews.

Anachronox Preview

Next-Generation Online's Anachronox Preview is up, one of those short 3dfx game of the week dealies. Thanks Apache.

Homeworld Preview

Sharky Extreme's First Glimpse at Homeworld looks at this upcoming action/strategy hybrid from Relic Entertainment.

Æon's Stats

The Æstats Page has a new version of this log file analyzer for 3D Shooters that offers stats/ranking output in HTML. The new version features support for Half-Life 1.0.0.9.

Competitions

A report on Thresh's FiringSquad gives the outcome of a challenge placed against them by the bold souls at 3DGN, all the way to the point in the second match where they used nothing but hand grenades.

etc.

Out of the Blue

Wow, an awful lot of you wanted to know if I was serious or not about buying a Mac yesterday, including OzNet who wrote in: "traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! traitor!!! =)" I presume the smiley was sincere, and he was kidding (but you never know). Anyway, I was kidding myself, even if he wasn't. I guess if the Win32 release is to follow soon enough I can wait for that to come out...probably =].

Link of the Day: The Uncanny MacOS Page. I've been waiting for the perfect time to use that one.

Saturday, Apr 24, 1999

Mac Q3ATest Released

The official Quake 3 Arena site has the Quake III Arena test release for G3 Macs for download. There was a brief false-start earlier when a version was briefly posted and pulled, but that's been cleared up. Here's a local copy, with mirrors of the 21.4 MB file, and here's the word on the release:

Before Downloading, READ THIS:

This is the Mac version of the test
Linux and Win32 version will be released as soon as possible

Q3TEST is for TESTING new tech and multiplayer code.
Q3TEST is NOT the game "Quake 3 Arena".
Q3TEST is ADDICTIVE. Be sure to get some sleep.

Known Mac Issues

  • Sometimes the Mac build crashes in low memory conditions, we're looking for help in tracking this.
  • The sound latency can be improved.
  • Currently the game will only run on the main screen in a multi-monitor setup.
  • The overbright bits we use to change the way lightmaps work in the PC build is not currently in the Mac build.

We are running servers at;

  • 192.246.40.37:27960 -- q3test1
  • 192.246.40.37:27961 -- q3test1
  • 192.246.40.37:27962 -- q3test1
  • 192.246.40.37:27963 -- q3test2

Q3A Messageboard Part II

Xian updated his .plan again with word the Quake III Arena messageboard test (story) was a failure, but that more experiments may ensue over the weekend.

Skout Shots

THE 3D ZONE (German-language 3D gaming news) has posted ten new screenshots of Skout, the upcoming first-person shooter from Soft Enterprises.

Q3ATest Messageboard

Things are hopping, id's Christian "Disruptor" Antkow updated his .plan with word on the official moderated Quake III Arena messageboard (temporary location.). Here's the poop:

I've written a message board for use in discussing the impending Q3Test releases. It's primary function will be a central place for you to post bugs so that we can quickly peruse the boards and see what some of the main problems are. It's still in development, there are a few problems that I still need to iron out, but it's mostly functional.

I'm interested in seeing how it performs under a high load. I originally used MS Access MDB format, but became frustrated with file locking issues with a minimal load of activity, so I spent most of the afternoon today installing MS SQL Server 7 and adjusting the code to work with it. Coming from a database background (Oracle at my previous job), I was quite impressed with SQL Server 7. Really easy to set up, and the performance seems very good.

Anyway, if you want to beat on it, it's temporarily located at;

http://underworld.idsoftware.com/cgi-win/webcon.exe

If any of you would like to use that as a discussion forum, and generate some data for the database, I'd appreciate it. If you find any serious bugs or get any error messages, please post in the "Q3Test: Bugs" forum.

The board will be moderated by id staff to retain it's focus. For general Quake 3 discussion, I highly recommend the Quake 3 messageboard at
sCary's Shack

More on MacQ3ATest

id's John Carmack updated his .plan with a very lengthy discussion of the factors involved in the decision to release the Mac version of the Q3ATest prior to the PC version (next story). Here is an excerpt from the quite lengthy update that talks about the bottom line here:

We hope it will be done soon, but there are factors out of our direct control involved.

Don't be spiteful. This is just the beginning of the testing and release process.


One conspiracy theory suggests that Apple is somehow getting us to do this.

What we have "gotten" from Apple is a few development machines. No cash payoff. No bundling deal. No marketing contract.

I am looking at this long term. I want to see OS X become a top notch platform for graphics development. I think highly of the NEXTSTEP heritage and I might move my development from NT if it turns out well. There is a lot of groundwork that needs to be laid with apple for this to happen, and my working on the mac right now is part of that. Plus a lot of complaining to various apple engineers and executives. :-)

To be clear:

At this time, there is no mac that is as fast for gaming (or just about anything, actually) as a pentium III with a top of the line 3D card. Period. I have been misquoted by some mac evangelists as saying otherwise.

The update concludes with this:

Gaming is not a reason to buy a mac, but Apple is taking steps so that it may not be a reason to avoid a mac if you have other reasons for wanting one.

MacOS still sucks.

MacQ3ATest First

id software's Graeme "Zaphod" Devine updated his .plan with word that, in a surprising bout of cross-platform-ness, the Mac version of the Quake III Arena test will be the first version released, perhaps as early as this weekend:

The test is not coming out tonight, but we do have a Macintosh candidate ready to go. If all goes well tonight, it will be out over the weekend. The Linux/Win32 builds are not yet ready.

The test version of Quake 3 Arena is just that, a test, and as such we here at id software need to have some controls over it as we start to test it out publicly. Without these controls we cannot actively track and improve the product in a manageable manner.

We wanted, and are eager to be completely "out there" on all platforms, but the OpenGL drivers the product needs for all the platforms are not yet finalized. By launching on the Mac first it gives the various 3D board manufacturers some time to get their Win32 OpenGL 3D drivers certified with Microsoft. We're using, and depend on, the latest and greatest drivers and want to be able to distribute those drivers for the Win32 platform.

The Macintosh market is smaller than the Win32 market, and has less configuration options than the Linux market. There is only a single OpenGL driver, and the hardware is essentially always the same. This is an ideal "controlled" environment for the initial testing. Basically, if there is a huge issue with the initial release we're exposing a smaller audience to it. This turns out to be a good thing.

The plan is to release the Macintosh version first, followed by the Linux version, followed by the Win32 version. We will release on the other platforms as soon as possible. We will rev the other platforms as we make new releases.

I hope you understand and agree with this decision/process. It is a good step towards a timely release of the full demo and retail product.

Dawn of Darkness Demo

Dawn of Darkness: The Demo, a demo version of Dawn of Darkness, which describes itself as the "ultimate total conversion for Quake II," is now available. The playable demo of Ward Six Entertainment's soon-to-be-gold TC is about 11 MB, and contains one of the commercial product's 15 levels.

New Qtracker Beta

The Qtracker Homepage has the version 2.3 beta 3 release of the Qtracker server-browser program. The new release offers a major new feature: Automated HTML server list generation, updated every minute, which can be FTPed automatically to your web server or just stored on a local drive.

AM Hardware Bits

Jason Hall Q&A

The busy bees over at The Hive have posted another interview, this one with Monolith CEO Jason Hall.

More Mortyr

Gamehut's Mortyr gallery has a half-dozen exclusive new images from Interactive Magic's upcoming World War II game.

New GameCam

Version 1.02 of the GameCam chasecam mod for Quake II has been released. There are now four different variants, Win32, Linux (glibc), Linux (libc5), and Solaris (Sparc), of this plug-in mod that can be added to any other Quake II mod.

Follow-up

So much for the Polish lesson yesterday, Jacek Fedoryñski writes to point out the captions on the Polish Mortyr page (story) were not Polish, but German. Not to worry, here's the promised lesson nonetheless: In Polish, graphics and music would be "grafika" and "muzyka," respectively. Thanks again, Jacek.

Competitions

The Cached Home Page has an interview with PGL finalist JMaster.

etc.

Out of the Blue

Gone Mac shopping...



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