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Archived News:
The Wheel of Time page has undergone
its weekly update (thanks Billy "proud mary"
Wilson) with the status on WoT deathmatch, AI, levels, cut scenes, and more,
as they gear up for E3 (and the release of Star Wars: Episode 1, apparently).
Here you go kids, a new
screenshot from Volition's recently announced upcoming
space shooter, Descent: Freespace 2. Here's a description of the game's complex
plot: Thirty-two years ago, in the Altair system, Vasudan scientists discovered
the remnants of an extinct civilization we now call the Ancients, and here we
found the secret to defeating the Shivans. How close did we come to being a
footnote in the history of a future species that would happen upon our ruins
ten thousand years from now? Would they have indulged in the fiction of their
own immortality until the Shivans came for them? Now, we have uncovered the
map of the Ancients' dominion, the mesh of stars and subspace filaments weaving
the fabric of space and time. Jump nodes we never knew existed. We have launched
our ships through these portals, and all have returned but one…
Got a couple o' TRIBES related bits for your reading enjoyment this evening.
Rifter o' PlanetStarsiege sends
word that the TRIBES
dev-team status page got a brief update, and now shows the 1.4 patch as
being 100% done and 60% in testing. Also, this
thread on the TribesPlayers forum has details on how to import 3D models
into TRIBES.
Granted it has nothing to do with games, but Apple has released Quicktime
4 for download. To give you a decent reason to download the software, there's
a new version of the ever-popular Star
Wars trailer in 640x288 with full 44khz stereo sound that's only 25 meg
(the same size as the old one). The catch? You need Quicktime 4 to play it.
GA
Source has posted a quick Q&A with Mortyr developer Mike Pearson about
the controversy surrounding the game, in particular the game's packaging. Here's an excerpt: Think of the
subject matter and how difficult it was to convey the story with this subject
matter. As it is, you've got a German officer's helmet with a bullet hole going
through it and a pool of blood. To me this thing screams shooter, and guess
what you get to shoot? Nazis. Not demons or aliens, but Nazis, mankind's worst
enemy, a real quantifiable evil.
Microsoft unveiled their latest mouse today, the oddly named IntelliMouse Explorer
(thanks Quiller). It's a wacky looking thing with four buttons and no moving
parts, and will be available in September. Here's a snippet from the press
release: The most significant improvement is the addition of Microsoft
IntelliEye, an innovative new optical tracking technology that makes mouse balls
and pads seem as archaic as the dot matrix printer. An optical sensor captures
images of the work surface at a rate of 1,500 images per second, and a digital
signal processor (DSP) translates changes between the images into on-screen
movements.
This technique, called image correlation processing, results in smooth, precise
pointer movement. The mouse works on any surface - paper, walls, your jeans
- no mouse pad is required. And since the mouse has no moving parts, cleaning
is unnecessary; after years of use, the IntelliMouse Explorer will be as responsive
and accurate as the day it was purchased.
Looking for a laugh to get you out of that Monday rut? Swing by this week's
edition of The Mushroom for such stories
as "Belmonts Are An S&M Cult," "Mavis Beacon Teaches Pimping,"
and my personal favorite, "Hunter S. Thompson To Start Software Line."
Also out there on the fringe of taste today is National
Gamer Review, whose lead stories include, "Playstation 2: Is It Getting
Enough Hype?" and the hilarious "Command and Conquer Found At Root
of Kosovo Crisis." And of course for those of you out there who are really
gullible, swing by Requiem HQ
for "an early technology video from Requiem 2." (Thanks to Billy
"gullible" Wilson for that last one.)
The Academy of Interactive Arts and Sciences
announced the nominees for their Interactive Achievement Awards this afternoon...here's
some categories of note: Action Game of the Year (pc)
Half-Life, Sierra Studios/Valve
Starsiege Tribes, Sierra Online/Dynamix, Inc.
Tom Clancy's Rainbow Six, Red Storm Entertainment, Inc./Red Storm Entertainment,
Inc.
Unreal, GT Interactive Software/Epic Games and Digital Extremes
Action/Strategy Game of the Year (online)
Airwarrior III, Aries Online Games/Kesmai Studios
CyberStrike 2, Simutronics/Simutronics
Starsiege Tribes, Sierra Online/Dynamix, Inc.
Outstanding Achievement in Interactive Design
DMG Pokemon, Team Pokemon, Nintendo of America/Creatures Inc./Game Freak, Inc.
(Game Boy)
Half-Life, Team Half-Life, Sierra Studios/Valve
Metal Gear Solid, Hideo Kojima, Konami of America, Inc./ KCEJ (PSX)
Sid Meier's Alpha Centauri, Brian Reynolds, Electronic Arts/Firaxis Games
Zelda: Ocarina of Time, Team Zelda, Nintendo of America/Nintendo Co. Ltd. (N64)
Best
of luck to all the nominees! You can take a look at the full list of nominees
at the AIAS page, and the winners
will be announced on May 13th, during E3.
The ever-popular community site 10
Questions with SamHell has relocated to sCary's
Shugashack, and picked up a swanky new logo by illiad of User
Friendly fame. This week's interview is (gulp) me...so head
over there if you want to read me making a fool out of myself.
Sharky Extreme News is reporting that sometime today, Infogrames will announce they are acquiring Accolade Games. According to Sharky's report, the sale, reportedly for some $42 million, will not impact
the release of Slave Zero, which is still planned for this June.
The Creative Files Download
page has new WinNT 4.0 drivers for all Sound Blaster ISA cards (SB16, SB32, AWE32,
AWE64 and AWE64 Gold), and new NT drivers for the Sound Blaster PCI128, as well as new
Windows 95/98 drivers for the Sound Blaster PCI128 (CT4700). Thanks BetaNews.
id's Anna Kang sends word that registration for QuakeCon
99 was a resounding success, reaching the limit of 1000 entrants within 16 hours of
opening up. As a result, registration is now closed, but they are still accepting
registration for a waiting list expecting a "fairly good possibility that spots will
open up" as they validate all the registrations they've received. Registration spots
that become available will be filled from the waiting list in the order the waiting list
registrations were received.
I received an email from EP, who had problems running the new Expendable demo ( story) on his Voodoo card, and the reply he received from Rage to his inquiry about this indicates that the demo will only work on a 2D/3D combo card, not
systems with a 2D card and a 3D card (this will not be a limitation of the full game).
Here's the skinny:
The Expendable Demo will not work on machines which have a proper 2D only card
in conjunction with a 3D card. This is a known bug and has been fixed for the full version
of the game. Sorry, but you will not be able to play this demo.
The first release of the Q2sdb, or Quake II server database (though they point out "it isn't a real database") is now available. This is a "smallish" Java application which queries Quake II servers building an internal database of server information. Client applications can connect to this database and query for servers meeting certain criteria, such as a particular game or
map name, or a server with a particular player. Here's a quote to describe what this can
accomplish:
Since the server refreshing is done by the computer running Q2sdb, it can answer
client queries simply by looking up information in its database. So if you just want to
find out if your buddy (or clan) is playing (and where), why refresh the entire list of
servers locally, when you can just query Q2sdb and have the answer in a second or two?
This code is capable of querying over 2000 Quake II servers per minute on a reasonable
connection (384Kbit ADSL in my case), meaning the internal database is always quite
fresh.
The code is very threaded, making it quite efficient. Each client connecting is handled in
a separate thread so many clients can connect at once.
Also included is a sample client application called 'q2grep' which will display servers
which match a number of given criteria.
I'll post the loony p1mpage this week just so no one gets the impression that it's
something he does when my back is turned. Here's the lowdown on the articles to be posted
all week in the new loonygames, replete with more
exclamation points than you can shake a stick at(!):
loonygames types issue thirty-four! Thirty four issues! I think my hands are
starting to hurt. Writing the great American novel this week:
- Writing the Game!: Jason "loonyboi" Bergman chats with Mark Laidlaw,
novelist, reporter, and game designer about life before (and at) Valve, games in general,
and of course...The Matrix. [Monday]
- Pixel Obscura: Josh Vasquez checks out Myth II: Soulblighter! [Tuesday] Also look for
Jason "loonyboi" Bergman's look at Myth II in The Top Shelf! [Thursday]
- From the Mouth of Madness: Palm Pilot gaming! [Monday]
- PLUS: A pair of Penny Arcades [Wednesday, Friday], Beaker's Bent [Wednesday], Behind the
Curtain [Thursday] and lots more! And then some more, because we can't stop! Dear lord, we
can't stop!
A couple of sites recently posted an illegal playable demo of Rage's upcoming 3D action game, Expendable, which was then quickly pulled at Rage's request. Tim at 3DFiles managed to get to the bottom of the problem Rage had with the demo, which, among other things, was that it needed to be burned onto a CD to work. Now, with Rage's approval, the 72 MB
Expendable demo is available here from 3D Files.com, offering a fix that no longer requires the CD burning dealie. The demo is still unsupported, but you can possibly find, or offer, help on the
3DFiles message boards.
The Unreal Technology page has an update about
network cross-compatibility that Tim warns is "nitty-gritty technical info,"
describing a new technique he's devised to incrementally update Unreal's .u files to allow
mixed versions of the game to operate together in the future, though he points out that
"Really major updates will always break code assumptions and require downloading an
update."
The Adrenaline
Vault News has posted an interview with 3D Realms' George Broussard, following up on
the recent announcement that there would be no E3 showing of Duke Nukem Forever. Here's a
quote talking, and not talking, about the state of technology in DNF:
Broussard also said the technology is 90 percent complete. The remaining
technology falls into two classes. Technical things to fix in the way the engine operates
and implementing new technologies. We recently completed our bones-based animation system,
and it's in the game using our motion captured data. We do have one more piece of
significant technology we have created to implement in the game, and no, I'm not
discussing it, Broussard finished with a grin.
There is an interview
with Tony Zurovec of Digital Anvil (in English) on the Italian-language GoL - Games on Line talking about D.A's upcoming Loose
Cannon.
The Perfect One's Online Magazine
interviews Jason McIntosh of the Ward Six
development team about their Quake II project Dawn of Darkness, as well as the progress on
their "Renaissance Engine."
A new version 0.92 of the Gladiator Bot is now available. The new version of this Quake II playmate offers new CTF and teamplay AI, the ability to give teammate bots instructions, and more. Word is "For the best bot performance you will have to re-aas your maps."
Gloom's Official Homepage has a new
version 1.1d release of Gloom, adding flood protection, fixing balance issues, and
providing what should be a more stable server for this class-based mod for Quake II that
follows a space marines versus aliens (small "a" ) theme.
A pair of front-ends: A beta of version 2 of the Half-Life Game Launcher is now available. The new release includes full TFC support and a "Deathmatch Maker," to configure
a server, and the full version 2 is expected to include a Map Organizer and a Bind Editor. Also, The Quakelaunch website has what's described as the latest and probably last version of Quakelaunch, the Quake front-end that made its debut way back in 1996. Quakelaunch includes its own server browser and also stores all
maps and patches as zips.
The results of the name the two guys in this photo contest are in, the two in the shot were Robin Williams and Ritual's Levelord, congrats to Leif Schweiss, winner of the tiebreaker, who earned an autographed copy of Sin for his efforts (as I said, revealing the prize at the outset of the contest would have been too much of a giveaway). There were a bunch of funny comments that rolled in along with folk's guesses, so I compiled a bunch of them on this contest results page.
Okay, here's the deal on this week's contest: for those with artistic skills (or spirit): design a new IE5 favorites icon for Blue's News. I believe the .bmp format icons are supposed to be 16x16, but the only real rule will be whatever looks the best when it
is installed. Deadline will be Friday April 23, 1999, at 11:59 PM. Send all entries to contest@bluesnews.com. Good luck to all who enter.
Thanks to those who offered suggestions for the random freezing problem, but as I
mentioned yesterday, it seemed to abate as soon as Disk Doctor pronounced my hard drive
healthy (perhaps all it needed was reassurance). I'm assuming it had to do with corruption
in something in Virtual memory, but that's just uneducated guessing based on the outcome.
As I also mentioned yesterday, the true explanation is clearly that F.M., or as someone
(sorry, can't find the mail for the name) wrote in recalling as P.F.M. Same old F.M., the
"P" is for "Pure."
Link of the Day: Scientific
American: Taking Ballistics by Storm describes an electronic gun with no mechanical
parts that fires a million rounds per minute. As Nick Altmann, who sent this along points
out, "I bet quakers would still bitch about the slow firing rate."
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