Archived News:
The Arena interviews Graeme Devine
holding a short Q&A with id software's designer about his role with the company, and
some stuff about Quake III Arena, including this answer, that reveals that the game's
character classes, the subject of some debate among fans, is also the subject of debate at
id:
Q: Is id still determined to go with the character classes?
A: Character classes are still being debated.
Tribes.de has posted version 0.1 of their
Starsiege admin tool for download. Like their similar program for TRIBES, this allows
control over a Starsiege server via a simple GUI front-end.
Proving dogs have more than one life too, Webdog,
the gaming webpage newshound program, has been revived with a new version 1.06, now
available for download. The new release has a bunch of new features and enhancements, not
the least of which is considerably faster operation. There is a full release available, as
well as an upgrade for users of prior versions.
Following up on the recent announcement that the glDoom project was on indefinite hold ( story) comes word on the The
Official glDoom Homepage that the project is "defunct." The page dispels any notion that the project has been squashed by outside sources, stating the reason as an unfortunate case of simple data loss, where two hard drives and the backup tapes with all
the source code for this port of the Doom source were destroyed in the same mishap, with subsequent efforts by data recover houses to salvage the info from the drives unsuccessful. Thanks Bagpuss.
There are a bunch of new Hostile Waters
screenshots on Rage's
Hostile Waters page showing off more gameplay from this upcoming 3D action title.
Thanks GA-Source.
A new Beta Release 0.13r008 of the Crystal Space
3D Engine offers an update to this cross-platform free 3D engine that supports so many cutting-edge features. Thanks Billy at Voodoo Extreme.
Bell Kin pages has posted a Linux port of
version 1.28 of Doom LEGACY, the enhanced
version of the source code from id's classic shooter. Thanks Voodoo Extreme.
Next-Generation Online has posted a pair of
new previews, a little blip on Kingpin, which is
their 3dfx game of the week, and This Is Unreal Tournament,
a beefier piece about Epic's upcoming sequel to Unreal, offering loads of quotes from Mark
Rein, including the first word I can recall seeing that UT would not be out before E3.
Thanks Apache at Computer Gaming Review. Here
is a bit from the preview on how bots will be used to balance out multiplayer games:
Rein then pointed out an interesting feature, which is the ability for server
operators to specify the number of players desired in a multiplayer game, and that bots
can be used to round out the numbers. As players come onto the server, the bots are killed
off automatically by the system. Rein claimed the only way he is aware of to determine if
players are human or bots is to look at their ping time: "The AI is so good we hope
you won't be able to tell the difference otherwise."
PC Paradox
previews Hostile Waters, the upcoming 3D action game from Rage Software.
Game-Interviews.com
interviews Alex Garden of Relic Entertainment about their outer space action/RTS
dealie, Homeworld.
This GA-Source
Q&A with Scott Herrington talks about the "mature themes" in Shiny's
upcoming third-person action game, Messiah.
On the heels of the first Independent Games Festival at this year's Game Developers
Conference, comes word that they are already gearing up for the second edition at next
year's show in San Jose. Here's the deal:
As you may know, a highlight of the recent Game Developers Conference was
the first ever GDC Independent Games Festival, a venue created to promote interactive
entertainment as an artform and provide a forum for independent game developers to show
their work, receive recognition, and meet potential publishers. The Festival
received nearly one hundred submissions from around the world and presented six awards,
including a grand prize of $10,000 and with a possible publishing deal.
Entries for the second annual GDC Independent Games Festival are being solicited by Miller
Freeman and are due by Wednesday, September 1, 1999. Games for the Internet, PC,
Macintosh, Sony PlayStation, Nintendo and other platforms without current publishing deals
are eligible for the Festival. The finalists will be on display and the awards
ceremony will take place during the GDC Expo 2000 in San Jose. For detailed
information about this years winners, as well as the 2000 Festival rules and
application procedures, log onto www.indiegames.com.
If you have further questions, please contact us at our respective e-mail addresses.
Thank you.
There's an updated .dll on the Terror Quake2 site
to fix the weapon dupe bug in the just-released new beta. There is also an updated Linux
version now available.
I AM TFC, from the same
"I" that brought you similarly humbly named sites for other games, is now up and
running, with a map repository that already boasts 18 new maps for the recently released
add-on for Half-Life.
Rust, the game editing site, has posted updated
versions of the Quake II Design FAQ
and the Half-Life Design
FAQ.
We had a double-dose of the pop culture game yesterday, like so many things, it's feast or
famine. Tim "The Gunslinger" Gemma managed to submit a return quote for each,
from Terminator: "Uzi, nine-millimeter," and a classic from Johnny Dangerously:
"You shouldn't hang me on a hook. My father hung me on a hook once... Once."
Also, both JazzBone and Puck sent along the same great quote from J.D.: "It's an 88
magnum. It shoots through schools." Ozymandias put the two
together by pointing out: "Too bad Arnie didn't ask for an .88 Magnum, eh?
'Shoots Sarah Connor through schools.' :)" Gotta like a guy rooting for the
Terminator.
Image of the Day: License to Phear. Thanks Disruptor.
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