Archived News:
The Arena interviews Graeme Devine
holding a short Q&A with id software's designer about his role with the company, and
some stuff about Quake III Arena, including this answer, that reveals that the game's
character classes, the subject of some debate among fans, is also the subject of debate at
id:
Q: Is id still determined to go with the character classes?
A: Character classes are still being debated.
Tribes.de has posted version 0.1 of their
Starsiege admin tool for download. Like their similar program for TRIBES, this allows
control over a Starsiege server via a simple GUI front-end.
Proving dogs have more than one life too, Webdog,
the gaming webpage newshound program, has been revived with a new version 1.06, now
available for download. The new release has a bunch of new features and enhancements, not
the least of which is considerably faster operation. There is a full release available, as
well as an upgrade for users of prior versions.
Following up on the recent announcement that the glDoom project was on indefinite hold ( story) comes word on the The
Official glDoom Homepage that the project is "defunct." The page dispels any notion that the project has been squashed by outside sources, stating the reason as an unfortunate case of simple data loss, where two hard drives and the backup tapes with all
the source code for this port of the Doom source were destroyed in the same mishap, with subsequent efforts by data recover houses to salvage the info from the drives unsuccessful. Thanks Bagpuss.
There are a bunch of new Hostile Waters
screenshots on Rage's
Hostile Waters page showing off more gameplay from this upcoming 3D action title.
Thanks GA-Source.
A new Beta Release 0.13r008 of the Crystal Space
3D Engine offers an update to this cross-platform free 3D engine that supports so many cutting-edge features. Thanks Billy at Voodoo Extreme.
Bell Kin pages has posted a Linux port of
version 1.28 of Doom LEGACY, the enhanced
version of the source code from id's classic shooter. Thanks Voodoo Extreme.
Next-Generation Online has posted a pair of
new previews, a little blip on Kingpin, which is
their 3dfx game of the week, and This Is Unreal Tournament,
a beefier piece about Epic's upcoming sequel to Unreal, offering loads of quotes from Mark
Rein, including the first word I can recall seeing that UT would not be out before E3.
Thanks Apache at Computer Gaming Review. Here
is a bit from the preview on how bots will be used to balance out multiplayer games:
Rein then pointed out an interesting feature, which is the ability for server
operators to specify the number of players desired in a multiplayer game, and that bots
can be used to round out the numbers. As players come onto the server, the bots are killed
off automatically by the system. Rein claimed the only way he is aware of to determine if
players are human or bots is to look at their ping time: "The AI is so good we hope
you won't be able to tell the difference otherwise."
PC Paradox
previews Hostile Waters, the upcoming 3D action game from Rage Software.
Game-Interviews.com
interviews Alex Garden of Relic Entertainment about their outer space action/RTS
dealie, Homeworld.
This GA-Source
Q&A with Scott Herrington talks about the "mature themes" in Shiny's
upcoming third-person action game, Messiah.
On the heels of the first Independent Games Festival at this year's Game Developers
Conference, comes word that they are already gearing up for the second edition at next
year's show in San Jose. Here's the deal:
As you may know, a highlight of the recent Game Developers Conference was
the first ever GDC Independent Games Festival, a venue created to promote interactive
entertainment as an artform and provide a forum for independent game developers to show
their work, receive recognition, and meet potential publishers. The Festival
received nearly one hundred submissions from around the world and presented six awards,
including a grand prize of $10,000 and with a possible publishing deal.
Entries for the second annual GDC Independent Games Festival are being solicited by Miller
Freeman and are due by Wednesday, September 1, 1999. Games for the Internet, PC,
Macintosh, Sony PlayStation, Nintendo and other platforms without current publishing deals
are eligible for the Festival. The finalists will be on display and the awards
ceremony will take place during the GDC Expo 2000 in San Jose. For detailed
information about this years winners, as well as the 2000 Festival rules and
application procedures, log onto www.indiegames.com.
If you have further questions, please contact us at our respective e-mail addresses.
Thank you.
There's an updated .dll on the Terror Quake2 site
to fix the weapon dupe bug in the just-released new beta. There is also an updated Linux
version now available.
I AM TFC, from the same
"I" that brought you similarly humbly named sites for other games, is now up and
running, with a map repository that already boasts 18 new maps for the recently released
add-on for Half-Life.
Rust, the game editing site, has posted updated
versions of the Quake II Design FAQ
and the Half-Life Design
FAQ.
We had a double-dose of the pop culture game yesterday, like so many things, it's feast or
famine. Tim "The Gunslinger" Gemma managed to submit a return quote for each,
from Terminator: "Uzi, nine-millimeter," and a classic from Johnny Dangerously:
"You shouldn't hang me on a hook. My father hung me on a hook once... Once."
Also, both JazzBone and Puck sent along the same great quote from J.D.: "It's an 88
magnum. It shoots through schools." Ozymandias put the two
together by pointing out: "Too bad Arnie didn't ask for an .88 Magnum, eh?
'Shoots Sarah Connor through schools.' :)" Gotta like a guy rooting for the
Terminator.
Image of the Day: License to Phear. Thanks Disruptor.
The latest update over on ION's
Daily Informant page has a big ol' update on the status of Deus Ex, Warren
Spector's first person RPG (thanks Billy "latin-boy"
Wilson). There are a bunch of really interesting quotes from various members
of the team...here's a sample:
The design, code, and art are, at last, coming together, giving the
team their first real taste of gameplay. As programmer Scott Martin remarked
in a recent .plan update: "Deus Ex is no longer a glorified technology
demo; now it's beginning to look like a game..."
Designer Steve Powers agrees. "After spending a couple of days playing
missions one and two (over and over), I am very pleased to see how our game
is shaping up," he said. "I mean, here we are in April and I am already
playing Deus Ex!"
After several months of waiting, Quake
2 Late Nite episode two has been released. If you missed the first one (still
available from the Late Nite
page) the whole idea is that Late Nite is a talk show, complete with zany
hosts, and special guest. In this episode, David "crt" Wright of KeyGrip,
Rocket Arena 2, and more recently, MP3Spy fame sits in the virtual couch. This
episode was actually edited by StarFury, of the well known Clan
Phantasm (those guys behind such Quake 1 classics as "The Artifact"
and "Devil's Covenant") and is, as to be expected, well worth the
8 MB download.
Tonight on Lilith & Eve,
"the world's only weekly show covering the gaming industry from a uniquely
female attitude and perspective," the ladies are joined by Gabe Newell
and Robin Walker (neither of which are women, you'll note) from Valve
Software. The kids will be talking about Team Fortress Classic, and other
girly things. Like giant rocket launchers and beer. Listen in at 7:00pm EST (Real or compatible player required) and go to effnet channel #allgames.com to suggest questions.
Two signups to watch out for...tonight's the rescheduled sign up for QuakeCon
at 9:00 PM EST...that'll be over at the QuakeCon
site...also, show up tonight at 5:00 pacific time in mp3spy, channel bastard's
beatdown for their "Phat Online Party" followed by registration at
6:00 on their site. While
i'm on the subject of Bastard's Beatdown, I just have to point out the hilarious
intro to their web page...if
you've got Shockwave and a decent connection, be sure to check it out. It's
a scream. Of course, for all your LAN party needs, point your browser to our
LAN
parties page, which has tons of these from all reaches of the globe.
UnrealTournament.Net has been updated with
this week's new weapons, the Pulse Gun and the Flak Cannon. In addition to the normal
shots, there are now zips of the original, hi-res screens from each weapon on display ( "Just
what you see, pal") for wallpaper, etc.
PC Zone's Kingpin Life of Crime preview is up, offering a look ahead at Xatrix' upcoming Quake II-engine game that puts you in the role of a hood trying to claw your way over a bunch of icehole gangsters ( "now I'm really angry.... this is fargin' war!") to become the crime boss. The piece offers interviews with the team, and a bunch of exclusive screenshots. To prevent registration problems that popped up on their Q3A preview, that URL has a generic login built in to assure access.
GA-Source interviews Tim
Williams talking to the Creative Director of Giants about Planet Moon Studios'
upcoming action/adventure game.
Hidden and Dangerous preview on CombatSim.com offering a look ahead at this realism-oriented World War II shooter in the works from the Czech-based Illusion Softworks, offering new screenshots, as well as exclusive Q&A with Petr Vochozka, the game's producer.
The Adrenaline
Vault News has a follow up on reports yesterday that some stores (Best Buy is offered
as an example) will not be carrying Interactive Magic's upcoming back-to-the-future WWII
shooter, Mortyr ( story). The story confirms the report, but says the decision was based
on the game, rather than the content:
However, according to Best Buys corporate public relations representative
Joy Harris, the retailer, which carries several games containing equally visceral content,
this is not the case. Harris said the company, which does not offer a comprehensive
selection of titles, has decided not to sell it because they feel the game falls into an
overcrowded genre and is not representative of the best selections.
The UK multiplayer online service Wireplay has announced that they are going the route of some other such services before them by dispensing with connection or subscription fees, other than local phone charges.
Tactic sends along word that the
official Aliens vs. Predator page has gone live ( Shockwave Flash required). Kicking it off, is an interview
with David Stalker, Fox Interactive's AvP Project Manager, although half the
interview seems to be David interviewing LoPin, his interviewer about the new
site.
Here's a bunch of news for you on those uber-powerful consoles coming your
way... FGN is reporting that the Dreamcast
will hit European shores on September 23rd, going for the slightly more expensive
price of £199 (US$320)... Dreamfiles.com,
possibly the first of many such sites, has opened its doors, allowing you to
download saves, and even entire games onto your VMS device...Ken Kutaragi, the
new CEO of Sony Computer Entertainment has given
an interesting interview where he talks about their plans for the PSX2...here's
what he had to say regarding the frightening power of their new system:
The next PlayStation's power to depict images will take it out of the
realm of simple gaming machines. Current gaming machines can only show prepared
things which, to the user, only seem to be created when he or she is playing.
It's a distorted world -- not real at all. With the next-generation machine
that "world" will be created there and then, as the user plays. People will
look like real people, cats will look like real cats, and smoke will look like
real smoke.
Okay, so maybe not that...I think I'd settle for Andromeda Quake. Jurassic
Park Author to Create Video Games is a PR Newswire piece that reveals that
Michael Crichton will be making "next generation computer games" via
his new company Timeline Studios (thanks Lorne Beaton for the tip-off). Long
time Crichton fans will note that his 1969 novel, The Andromeda Strain featured
a strangely named program called "deathmatch" which searched a global
database of well...corpses. Funny how things work out, isn't it?
Version 1.0 of Real CTF,
the cleverly named Unreal CTF mod, has been released. In order to play, you'll
need to download both the map pack and the client, making this a big ol' 23
meg. Also available on the page is a GameSpy custom tab, and links to two 24/7
dedicated servers.
There's a
new Slave Zero preview on Computer Games Online with an extensive look at this
upcoming third-person game where you can live large as a giant cyborg. Thanks Apache at Computer Gaming Review. Here is a bit from the
piece about the game, and its Ecstasy engine:
To match its dark, foreboding story, the environments of the Megacity are vast,
dark, highly populated and incredibly violent. As Slave Zero, you'll be put through
firefight after firefight and if the action shown off in the pre-alpha is any indication,
then saying this game will have wall-to-wall action is something of an understatement. The
power behind all this mass carnage is the game's 3D engine, dubbed the Ecstasy Engine,
which does a lot more then just make pretty lighting.
The Ecstasy Engine was made specifically for Slave Zero, but one of Accolade's big
goals for the engine was to create a technology that could be used for future products.
"The main features of the engine are its ability to animate many objects in the
world, provide a lot of interactivity in the world, no restriction (from a technical
sense) on size of the world or world layout, and a tools chain that allows designers and
artists to create and modify the game easily," Matt Powers, Slave Zero's
Producer, explains. "The goal of Slave Zero and the Ecstasy Engine was to
create a large, populated and animated interactive environment, and to have a lot of
action on screen at the same time."
The bleem! page has a new version of the demo of this PlayStation emulator that is due for a full release soon, now that they have staved off an attempt by Sony to get a temporary restraining order preventing the
program's distribution ( story). Thanks Billy at Voodoo
Extreme. The updated demo fixes a couple of things, and "by popular demand,"
fixes support for Castlevania, Tomb Raider II, and the Street Fighter Collection.
N64.IGN.COM has posted some info on Redstorm Studios' upcoming Nintendo 64 version of their tactical combat shooter, Rainbow Six. According to the article, rather than a straight port, the N64 release will contain
"levels from the original version of Rainbow Six with a mission or two from the recently released add-on pack Eagle Watch for a 'best of' compilation of sorts." Thanks The Rainbow Six Retreat.
I was asked why the Hardware Bits weren't bulleted. Truth is, it's because I'm not crazy about the bulleted lists, and was hesitant to add another, but I guess fighting what's been proven a practical approach to group postings is counterproductive, so as of this
morning, I'll bite the bullet:
The Lithium II Mod for Quake II page has
the new version 1.24 of this Quake II mod. The new release is "finally" based on
the Quake II 3.20 game source, and fixes some bugs, including one that caused version 1.23
server to crash. Lithium is one of my favorite Quake II mods, offering a bunch of features
that can be toggled on or off, including: strength, resist, regen, haste, and vampire
Runes, and an improved HUD offering info like your frags/hr.
The Blackmoon development page has word of an
unusual Quake II modification called Quake 2 2, which allows you to play a two player
Quake II deathmatch on one computer using a windowed mode for each player, somewhat like
the split screen deathmatch offered by some console shooters. The newly-released version
1.1 offers support for Catch the Chicken and Quake 2 Basketball, and other mod authors
that want the mod to support their work should email kingblake@x-stream.co.uk.
Just a final clarification about the Mortyr movie and preview from yesterday ( story, and original follow-up): Neither the preview, nor the movies were new, the
confusion was on our end. Sorry about that.
- The recently announced lawsuit against several game and media companies was a subject
discussed on Politically Incorrect. Here's a URL to the transcript of
that show...
- Black&White Wire has posted some new info about
the engine from Black & White, talking with Lionhead Programmer Scawen Roberts about
KNI support and more...
- The redesigned Shotgun Messiah's
Homepage has a re-worked version of their extensive skin tutorial...
- .txtGen is a site for level designers that
automates the process of creating a readme.txt to include with their levels...
Most folks with mailing lists seem to have caught up with the change, but I wanted to post one more reminder that news items submitted here would be better addressed to news@bluesnews.com, rather than blue@..., which of
course, still works, but loony won't see it (useful for talking behind his back).
Image of the Day: This swanky Quake III Arena desktop wallpaper sent along by Chris "DaFragsta" Sparks.
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