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Thursday, Apr 15, 1999

  

New Screenshots

The Parsec Homepage has posted a new screenshot from this upcoming "Fast-paced multiplayer cross-platform 3D Internet space combat" game. Thanks BarrysWorld. According to the page, a self-running demo will be released "in the next few months." Also, Man at game Gallery shows off Iron_Strategy, an upcoming game of giant robot combat that melds the action and RTS genres. And the BattleCruiser site has some new screenshots from BC 3020AD.

Starsiege Guide

Starsiege Ride Your Herc to Victory is a CNET Gamecenter Game Guide presenting strategies for Dynamix' game of giant HERC combat. Thanks Billy at Voodoo Extreme.

TFC and Unreal Editing

There are a bunch of TFC prefabs on the Half-Life Editing Resource Center to ease the way for mod authors into the world of editing TeamFortress Classic. Also, Billy at VE sends word of another Unreal Technology page update, this one for mod authors, talking of changes in the upcoming version 224 that will prevent backward compatibility with older versions.

Mortyr Backlash

Mortyr.Net, who probably would have a tough time being carried in mainstream department stores themselves with a swastika in their masthead, have posted a story saying that Mortyr, Interactive Magic's upcoming World War II game, is not going to be carried by certain stores because of some of the game's content.

Hidden and Dangerous Shots

Gamers Central's Hidden and Dangerous preview is online, offering a look ahead at this upcoming World War II shooter from Illusion Softworks illustrated with a bunch of new screenshots.

Return of the Q3A Video

GameSpot TV's Quake III Preview offers the Quake III Arena video shown at the MacWorld Expo in RealPlayer format, with different versions available for different connection speeds.

3dfx Voodoo3 Utility

Earlier today 3dfx sent along a utility to fix a problem with the shipping drivers with their Voodoo3 accelerators that prevented the "Use higher quality but lower performance video" button in the 3dfx Tools utilities from working properly. The utility was for reviewers only because it hadn't passed QA, but now they send word that it has, and may be distributed for Voodoo3 owners until new drivers are made available. Here's a local copy & mirrors of the 3dfx V3 config utility (16 KB).

Half-Life Expansion Announcement

Sierra sent along the announcement of the first official add-on announced for Valve's award-winning shooter Half-Life. Here's the poop on Half-Life: Opposing Force ("Op For"), being developed by Gearbox, made up of members of the now-defunct Rebel Boat Rocker:

Sierra Studios Announces Official Half-Life Game Expansion Half-Life: Opposing Force Due Fall 1999

BELLEVUE, WA (April 15, 1999) - Sierra Studios proudly announces that it will release an official game expansion for the highly celebrated 3D action thriller, Half-Life, this fall. Half-Life: Opposing Force (a.k.a. "Op For") is the official game expansion for Half-Life, the game named the 1998 "Game of the Year" by over 40 publications worldwide. Half-Life: Opposing Force is being developed by Gearbox Software for Sierra Studios.

In Half-Life: Opposing Force, players return to the Black Mesa Research Facility to engage in an entirely new episode of single player action and will be offered an enormous variety of new multiplayer content. Gamers play a soldier this time around, instead of Gordon Freeman. Having the option of playing on the opposing force, the player will experiment with a host of new military, experimental and alien weapons. Also a key feature will be to battle a fierce new alien race as well as interaction with more human characters. Finally, in addition to the extensive new single player experience, gamers will compete in new multiplayer maps designed by industry all-stars.

"Gearbox is extremely psyched to be working with the superior Half-Life game system and universe," said Randy Pitchford, lead designer of Half-Life: Opposing Force at Gearbox. "Our number one goal is to preserve the integrity of Half-Life and provide new experiences that expand upon the sensation of the original-we intend to make Half-Life fans very happy."

"Sierra Studios is excited to formally announce this expansion and to be the first to work with Gearbox Software," said Doug Lombardi, product manager for the Half-Life franchise. "Op For will take full advantage of the remarkable technology that Half-Life produced; including: enemy AI, rendering technologies, skeletal animation system and the extraordinary multiplayer technology that helped Half-Life become the quintessential benchmark action game."

On Heretic II EP Fixes

Raven Programmer Jake "the Gent" Simpson updated his .plan with a bunch of stuff on his GDC experiences, and his update includes this bit on the recently released Heretic II Enhancement Pack:

So the EP is out there. And it has a couple of bugs in it. This highlights our blind spot of real Internet testing. QA at activision didn't catch a couple of bugs, but then we are lucky we got any QA time at all, since they had their hands full of Civ 2 and a golf game. I just want to say thank you to them for putting in the time they did. Anyway, we ARE going to fix the bugs that cropped up. Infact, they are fixed, and QA is once again doing their thing on the code. Its just a question of time before we release this fix. When its released, I'll do a .plan update listing what we fixed and why.

Mortyr Movie Follow-up

Frans at 3D Gamers sends word that while the Mortyr preview referred to earlier (story) is new, the accompanying movies have actually been available on the Interactive Magic FTP site for a while now, and are not actually new themselves.

Interviews

GA-Source interviews Mike Maza, talking to the producer of Maximum Overkill about this upcoming first-person action title from NovaLogic. Also, Voodoo Extreme interviews Seamus McNally, lead programmer of the upcoming tank racing game, Tread Marks, being developed by Longbow Digital Arts.

TNT on the Motherboard

NVIDIA has announced that a new line of Medion desktop PCs will have an NVIDIA RIVA TNT graphic accelerator embedded on the motherboard. Here's the word:

SANTA CLARA, CA -- APRIL 15, 1999 -- NVIDIA Corporation (NASDAQ: NVDA) today announced that the award-winning RIVA TNT 3D graphics processor will be featured in Medion's new desktop PCs. Directly integrated on Intel's newest 440BX motherboard, NVIDIA's RIVA TNT delivers state-of-the-art 3D performance, in addition to 2D and video acceleration to the mainstream PC market. The RIVA TNT is the first high-performance TwiN Texel 128-bit 3D processor to be integrated into a mainstream motherboard offering. "Incorporating the TNT-based BX Motherboard in their new desktop PCs allows Medion to deliver a high-end visual experience to a broad range of users," said Jeff Fisher, vice president of worldwide sales at NVIDIA. "NVIDIA's award winning RIVA TNT 3D processor is not only the perfect choice for the end-user who wants the ultimate visual experience in 2D and 3D, but it also gives Medion a winning edge in a highly-competitive market."

The Medion line of personal computers is sold directly from Medion, and is designed to meet user demands for the most advanced package of new technologies and features without the premium price. Each Medion PC is built to order and comes with a number of advanced features, including the integrated RIVA TNT graphics processor.

etc., etc.

I figure if the idea of the bulleted collection of miscellany was fair game for adoption by others, that I'd exact payment by borrowing the idea in return of posting a second such collection in a day:
  • The Doom LEGACY Home Site has version 1.28 of Doom LEGACY in two versions, a DOS and a WIN32 variety. Word is a new Linux version will follow soon.
  • Volunteer rebels rock Web community is a ZDNN article describing a U.S. Department of Labor investigation into complaints by former AOL volunteers who claim AOL treated them like employees, but didn't pay them or give them benefits. It's possible fallout from something like this trickle down, as the article quotes an expert saying "If the Department of Labor pulls the plug on this you're definitely going to see some domino effect with online companies [using] volunteers..." As you are probably aware, several community gaming websites make use of volunteer labor...
  • Be afraid: The Virtual Hunt Gets Bigger and Better With WizardWorks' `Deer Hunter II Extended Season' for the PC. Thanks Sharky...
  • A monster Truck Madness competition on the MSN Gaming Zone offers the chance to win a loaded Toyota Tundra...
  • Joe Siegler points out that the Apogee/3D Realms Site has a version 1.2 patch for their Balls of Steel pinball game. Yeah ,pinball is pretty off-topic here, but this is etc., etc., and besides, how often do you get to type "Balls of Steel"...

Spec Ops II Engine Announcement

Zombie and RTIME Announce Spec Ops II and Agreement to Co-Market Integrated Viper 3D Game Engine With RTIME Networking Engine is the announcement of a new integrated Viper 3D (Spec Ops) engine with RTIME's networking engine that will be marketed to developers. Thanks Sharky. Here's some of the release:

SEATTLE--(BUSINESS WIRE)--April 15, 1999-- Zombie Virtual Reality Studios and RTIME, Inc. today announced an agreement to integrate the RTIME Interactive Networking Engine(TM) into "SpecOps II: Green Berets", slated for release in July, 1999.

SpecOps II, which is being co-published by Take-Two Interactive (Nasdaq:TTWO - news) and Ripcord Games, is the latest in the SpecOps franchise that has sold over 250,000 SKUs worldwide. Zombie and RTIME also announced a co-development and co-marketing agreement to sublicense the combined Viper 3D Game Engine and RTIME Interactive Networking Engine(TM) to game developers and publishers, allowing them to bring new, high quality titles to market in a fraction of the time and cost.

Unreal 224 Follow-up

I goofed earlier when I said The AVault News story on Unreal 224 didn't contain new info (story), as my recollection of a previous announcement of LOD (Level of Detail) modeling in the upcoming Unreal-engine Duke Nukem Forever (story) led me to think this had already been announced for Unreal, when it had been not (sorry about that). Here's the part on LOD that's new:

Another major enhancement to be included in 224 is continuous level of detail, which varies polygon counts on objects such as player characters and power-ups relative to their distance from the camera, or player's perspective. In Unreal Tournament, this will enable the engine to place more characters and objects on the screen and still maintain a consistent and fluid framerate. Rein said this is an important feature not just for Unreal and Unreal Tournament but also for engine licensees since it also opens the engine to new game types, such as real-time strategy titles, that were not previously obvious choices for the engine.

Looking Glass Stuff

Through the Looking Glass has some information obtained from Looking Glass' Tim Stellmach about the possibility (or lack thereof) of Ultima Underworld 3 ever getting made...here's a quick quote:

Obviously we can't do Underworld 3 unless EA contracts with us to do it: it's their property. Just as obviously we could do a fantasy role-playing game without the Underworld brand. What we're actually planning I am, as usual, not at liberty to say, but we're keeping plenty busy.

Ultima Underworld 1 and 2, you may recall, were Warren Spector's projects while at Looking Glass (he now resides at ION Storm, where he's working on Deus Ex) and amongst the first first person games ever. In other LGlass news, Billy "shock the monkey" Wilson has posted two new screenshots from an alpha version of System Shock II over on that page of his that show off a bit of the standard HUD.

Mortyr Movies

There are a bunch (six, to be precise) of in-game movies from iMagic's upcoming Nazi-killing FPS Mortyr, over at pc.ign.com, showing off a great deal of their architechture, as well as their various weapons and character animations. If you haven't been able to get a feel for the game from the screenshots (see story), I recommend checking out these movies as they are relatively small downloads.

Dreamcast Launch Details

In a press conference this morning, Sega's Bernie Stolar made an announcement about the launch of their new system, the Dreamcast. With its Microsoft OS, modem, PowerVR graphics chip and Internet access, it resembles a mini-PC more than any console to date. According to Stolar, the system will retail for $199, and will launch with ten to twelve titles at launch (including the impressive Sonic Adventure, Sega Rally 2, and Virtua Fighter TB). No specifics were given about their Internet strategy, although he did say that details will be given at E3. The Dreamcast is set to launch stateside on September 9th (yes, that's 9/9/99). Games of note in development include MDK2, and a Dreamcast version of Unreal.

AM Hardware Bits

Creative Shines a Light on that Mud is a Sharky Extreme article following up on their recent discussion of how clockspeeds have still not been revealed for upcoming TNT2 releases, discussing the matter with Steve Mosher Vice President of Graphics Business at Creative Labs. The result is some interesting stuff on clock speeds and Creative's TNT2 and "Ultra-TNT2" plans (as well as a few shots at 3dfx, he keeps calling the Voodoo3 the Banshee2, for instance), though the light he shines is limited, as he doesn't make any concrete statements about planned clockspeeds either. Also, Planet Hardware has been redesigned, and to celebrate they have posted a few new pieces, including reviews of the 3dfx Voodoo3 2000, the Elitegroup P6BXT-A+ Slot-1-S70 Motherboard, and the Matrox Marvel G200-TV.

Mortyr Screenshots

Responding to my comment of not recalling seeing shots from the 2093 portion of Interactive Magic's upcoming shooter Mortyr, Mortyr.Net sends along word of this page and this page with a whole load of such future shots compiled into one place.

Amen Editor Shot

Afflicted.Net has posted a new screenshot from CaveDog showing off the editor being used to create their upcoming shooter, Amen: The Awakening.

Descent 3 Preview

GameSpot's Preview of Descent 3 is up offering a look ahead at this upcoming action space flying shooter from Outrage. DFWM, who sent this along points out that, like X-Wing Alliance (see the Image of the Day from April 6 this year), this game contains its own Quake reference, as evidenced by this screenshot.

More on Unreal 224

The Adrenaline Vault News has posted an article about the version 224 of Unreal being planned for release soon by Epic. The lengthy update doesn't offer any new info, but does summarize all the features currently planned for the patch, as well as an outline for Epic's plans for the release of an Unreal Tournament at some unspecified date prior to the release of the full game (though it doesn't mention if it will be out before the Unreal shareware).

More on Daikatana Sound

ION Storm's Mike "Tarix" Montague updated his .plan with a follow up on his recent interview on PlanetDaikatana (story), filling in some info he failed to provide about A3D sound support. Thanks Daikatana HeadQuarters. Here's most of the update:

In this article I failed to mention anything about A3D which caused a flood of email. We currently do support A3D 1.0. Soon we will have support for A3D 2.0 as well. Anyone with a card that supports A3D, D3D, or EAX and has a set of 4.1 or 5.1 speakers will have an awesome sound experience! At the time of the interview I was working strickly with the EAX features of the SoundBlaster Live! I now have a test computer with a Live! and one with an MX-300 so I can test equally and they both sound great!

My tasks lately have been: Fixing sound problems in the engine, working on the save and load routines, and tweaking monster behaviors and weapons.

We are showing single player stuff at E3. Stay tuned.

Witchboy on Bad Guys

Designing Enemies with Distinct Functions is a Gamasutra feature by ION Storm's Harvey "Witchboy" Smith discussing what goes into making good bad guys (posted a few days back).

New TOW Arena

A new version 2.0 of TOW Arena, the mod that brings the competition of Rocket Arena to Shogo: Mobile Armor Division, is now available. The new release includes a dedicated server, and offers improved stability, many new features, and bug fixes. TOW Arena 2.0 now also prevents people from connecting to the server if they don't load the TowArena.rez file.

New Terror Quake2

An update for Beta 5 of Terror Quake2 is now available, offering a couple of small new features, as well as several bug fixes.

Team Fortress Classic Guide

The Boomstick Joint has posted what they modestly call one damn good guide to Team Fortress Classic, which includes descriptions of all the classes and tips with strategies for different maps.

Competitions

  • Just two more days in the fabulous Blue's News name the two guys in this picture contest.
  • Uberfest 99 has been announced, a follow-up to last year's event which was held concurrently with E3. This time around the event will be June 25-27, again in Atlanta GA, sponsored by the very cool PyroPimps Show. Info on this, and other upcoming LAN events are on our LAN Parties page. Also, LAN Arena.com has word of a large event in Paris on May 8-9.
  • The Dark Army 3 Half-Life Clan Page is hosting a 16 clan, 4-on-4, double elimination Half-Life deathmatch tourney. Head over and enter (if you can stand the Another One Rides the Bus midi on the page).
  • Doomed's Armor Contest looks for the best original Starsiege TRIBES light armor design, with a copy of TRIBES autographed by the development team as the first prize.
  • If you've got a clan or a league, you can add them to the database at LeaguePlay.net, "a meeting place for many online, and offline, multiplaying gamers."

Reviews

etc.

  • The Line Up offers a site devoted to beer, games, and cigars. I don't know if they chose that path to get a link from me, but it sure worked...
  • Birdman's Lair has a couple more new files up to help with Space Orb support, one for the MechWarrior 3 Demo, and another for the updated version 1.1.1 Descent 3 demo...
  • GameCenter has got a Release Dates dealie up that I think is new (thanks Matthew Rorie). These things are tough to pin down, but it's something...
  • One for the anti-bargain bin: Monster 3D II 8 MB. Thanks Easterbunny. Sure, it's $5,192,508.02, but shipping is free...

Out of the Blue

Today is the day U.S. citizens are required to file their income tax returns, as well as the 87th anniversary of the sinking of the Titanic. I'll let you draw your own connections between the two. There's something going on for some readers that's causing the site to refresh, sometimes multiple times, I'm looking into it, but so far it has me stumped. Also, as I mentioned earlier, we had a problem with a full hard drive for a short time yesterday, it turns out that in addition to resetting a couple of .plans in the BlueTracker, this resulted in a bad upload of the Diablo II movie, my apologies to anyone who had a problem with the truncated file. Once we're sure the storage issue is under control, we'll get back on the stick with the local copies of files. Thanks esses for today's Link of the Day, which follows the full disk theme:

Link of the Day: Microsoft's tips for Windows 3.1 to increase disk space.

Wednesday, Apr 14, 1999

I'82 Intro

The Interstate '82 intro movie has been posted on GameSpot (thanks Auto Combat). This AVI is the "opening credit sequence from Interstate '82 which reveals its main characters (including Taurus and Groove from I'76), and offers a taste of the synth tunes you'll hear in the game. Note this movie contains no real gameplay footage."

Mouse Bites and Other Glitches

I just posted a new and improved Blue's News Mouse Resource Page with updated links. Seems the GamesNet FTP server that's been so kindly hosting the related files has gone away, so I apologize if you've had trouble with those downloads in the past few days. Also the full disk drive we experienced here this afternoon caused a small BlueTracker spasm: it's back on line, but a couple of .plans that haven't been updated have shown up as new, including John Carmack's and Jason Hall's. Sorry about the confusion.

qED3

The qED3 Homepage has a new version 3.0 update for this level editor for Quake engine games, which adds support for Half-Life editing. The update will only work on version 2.0 or later, and will not patch qED1. Thanks unitool [cM].

Game Movies

Updated. A new Diablo II movie is out, with a first look at the new Paladin character in action (thanks DiabloII.net). The 19 MB download is available locally, as well as from Blizzard's FTP server, so swing by our download page to get it. We're working out a couple of glitches on the FTP server, but as soon as they're fixed we should have local copies of some other recent files up ASAP. Update: One of the files we're having trouble uploading is now available elsewhere, as PCBlitZ.com has posted a new move from Acclaim showing off gameplay from their upcoming third-person Voodoo extravaganza, Shadow Man, in both large and small varieties.

SoF Shirt Offer

Phoebus sends word that Raven is offering Soldier of Fortune T-Shirts for sale for a limited time, if you want a memento of this upcoming game like the ones to be distributed at E3. Details on this limited time offer are up on Soldier-of-Fortune.com.

Amen Interview

GuruTech interviews Greg MacMartin, lead designer on Amen, Cavedog's upcoming first-person shooter.

New ICQ

The Tucows Network has a new build 1701 of beta 2.15 of ICQ 99a. Thanks Michael Work.

On The Quake III Arena Test

id Software's Graeme "Zaphod" Devine updated his .plan with word on the release of the test version of Quake III Arena, which he says is "getting closer." Here's the word (ooh, more pop culture: The Matrix... I'm unstoppable!):

We're getting closer to releasing the test version of Quake 3 Arena. It's worth going over our expectations from the test vs. the world's expectations from the test. I appreciate all the voice mails, faxes, and emails with suggestions, death threats, and comments, and I do read each and every one of them. I try to respond to a lot of them, but obviously I can't respond to them all.

At this point, we still have no release date on the test. We're testing builds here and at Activision and continuing to go through cycles. As soon as feedback from both internal testing and our testers at Activision dies down, we'll be ready, but while this is providing heavy reports, as it still is today, we're still not ready to come out with the public test.

There will be two maps in the test; these maps will also be in the final product. The feedback we're looking for is specific to the technology in the test. We're pretty happy with the design, and feedback on things like weapon switch times, models, gibs, and so forth are not things we'll pay as much attention to as real issues with the technology. We're looking closely at modem, ISDN, and cable play to see how our new network code works, and how that works when a bunch of different connections are playing together on the same server. We're anxious to gauge server load and use with the maps we have to see how the server works under heavy use, and to make sure we've got a lot of the new client/server communication working reliably and securely.

That said, we do and will watch you play, read the message boards, and try to gauge feedback. But the main thing to remember is that this is a test technology build, not a demo, there will be a demo, we plan on a demo, but this is a test. A lot of you will want to wait on the demo rather than playing the test.

The test will be on all three platforms, Mac, Linux and Win32. We're still working on minimum and recommended specs. There are no bots in the test. We do plan on revving the test once it's out at regular intervals to get fixes out there.

There is no spoon.

TRIBES Administrator

A new version 0.94 of the TRIBES Administrator program is up on Tribes.de. This is a GUI Telnet program for Starsiege Tribes to allow easy remote administration of a server. New features are BanList editing, a Mission/Map editor (change the map with only one click), and more, and the new release also clears up some bugs.

Free Lara!

GameSpot UK has a news bit on that new Tomb Raider freebie that's coming soon, including their announcement that they'll have an exclusive one-level demo available for download on April 22. For those Lara fans out there who aren't satisfied with the free add-on or her upcoming commercial debut (see story), you'll be pleased to know that wheels are turning on that much talked about, and even more delayed Tomb Raider movie. Here's the news, care of Dark Horizons:

At last, things are moving on the film adaption of one of the decades most famous computer games. Variety reports that Paramount has put the adenture flick on the fast track, with plans to make it their big film release during Summer 2000. Paramount won the rights to turn the project into a feature film last year, with various writers developing scripts - none of which have caught their eye, till now. Scribe Steven de Souza ("Street Fighter") submitted a draft which Paramount snapped up right away and has deemed it ready for development, with Director Stephen Herek ("Bill & Ted's Excellent Adventure", "Mr. Holland's Opus") very likely to helm it. No word on who'll be playing the buxom Lara Croft as yet, but you can bet when it is announced the Net will go wild.

Aliens vs. Predator Box Shots

The Aliens vs. Predator Network has a bunch of new images of the box art to AvP, showing off not one, not two, but six different boxes. Looks like Fox Interactive's trying to give Unreal a run for its money here...I shudder to think of how many boxes SegaSoft's 10six is going to end up with. :)

Soldier of Fortune Update

Marcus Whitlock updated his .plan with some more skinny on Raven's upcoming Soldier of Fortune:

Yummy Soldier Of Fortune stuff

Yikes... a whopping two months since my last update... still working on stuff for Soldier Of Fortune. Just about finished porting the weapon and inventory system across into the player.dll so that all the player view-weapon animations and sequences (fire, reload, muzzle flashes etc. Hmm... the whole dang shop actually!) are predicted and animate much, much nicer under laggy net conditions than the original Quake2 player view-weapons. Course, all this stuff will be customizable, being in a separate dll and all that. Muchos kudos to Gil for creating Ghoul!

Also decided I'm going to stay with Raven... after condiering everything... this had to be the coolest place in the world to work... [at least for normal people like us anyway, i.e. those of us who aren't porn stars, rock stars or movie stars with babes and cash coming out of the upholstery :)].

Heavy Gear II Preview

Beyond 3D's Heavy Gear II preview offers a look ahead at this upcoming giant robot game from Activision offering a couple of new screenshots and some commentary from the game's producer Dave Georgeson.

Afternoon Hardware Bits

3DFiles.Com has posted a new version of APK 3dFx Tuning Engine 2000++ adding full Voodoo III capabilities to this 3dfx tweak utility. HardOCP has posted some results from playing around with (and of course overclocking) a TNT2, though it's warned this is not a production board. Also, on the Mp3 front, Microsoft Internet Music Format To Challenge IBM talks of a new standard that will allow music downloads theoretically without piracy. There's a new version of Winamp that should pop up soon supporting this dealie. The IBM part of that story in reference to IBM Enlists RealNetworks In Online Music Race, which reports "IBM said on Monday it had enlisted online multimedia company RealNetworks to help its bid to create a universal standard for sending music over the Internet." Thanks Phil Pierotti. Also in the world of legal battles, U.S. Court of Appeals Rules for AMD in Patent Dispute With Altera. Thanks GA-Source. Finally, Voodoo Extreme has posted some news on how Voodoo3 owners can beta test the new 3dfx OpenGL ICD:

In anticipation of our public release of an OpenGL ICD for the Voodoo3 family of cards, 3dfx is allowing a small number of beta testers access to a beta ICD driver. This beta ICD is for the sole purpose of evaluating our OpenGL functionality on individual or corporate OpenGL programming projects. It is not available for evaluation of public applications or games (as we're doing that testing ourselves at 3dfx.) The beta ICD made available will not include full performance enhancements as this beta program is designed solely as a test of functionality.

To be considered for the 3dfx beta OpenGL ICD program, please send an email to devprogram@3dfx.com with "Beta OpenGL ICD request" in the header. The email must contain the following complete information:

1) Full contact information of the individual including email address, shipping address, phone/fax, and company information if relevant.

2) Brief description of your OpenGL programming projects that you will be testing and providing feedback on.

3) Version of Voodoo3 card that you will be testing with.

Valid requests for inclusion in the beta ICD program will be followed up with a 3dfx NDA and beta ICD agreement. The beta ICD program participant must fax back and agree to the terms of both the NDA and beta agreement prior to being sent the beta ICD driver.

Starsiege Demo Released

GameCenter has premiered the Starsiege (vanilla, not Starsiege: TRIBES) demo in Gigex format, so it's an 87k download followed by a 52 meg download. Here are the details:

The demo features two single-player campaign missions along with four training missions to get you up to speed. It also features a mission recorder, full customization of the controls, and save-game options. Other features include native Glide compatibility, shell audio, and OpenGL compatibility for RIVA TNT cards.

Screenshots

There are half a dozen new SEED Screenshots on GA-Source along with a short update on the status of this upcoming shooter from HumanSoft saying, while they are still seeking a publisher, beta testing should begin in August, and the game will be complete in October. Also, Andrea from Matrox sent over a screenshot from Rage's upcoming Expendable, that shows a still shot of some impressive looking water using environmental bumpmapping. Here's the shot:

Expendable Shot

Werewolf Interview

PlanetUnreal has posted an interview with Travis Williams, the Executive Producer of ASC Games' upcoming Werewolf: The Apocalypse.

Lee Jackson Interview

The audio-oriented Redchurch.com has a new interview up with 3D Realms' Lee Jackson talking about his work creating game music and sound effects.

Quantum3D Announcement

Quantum3D Introduces New Product Configurations Featuring Pentium III & Voodoo3 at ITEC `99 is the announcement on some new products based on 3dfx technology from Quantum3D that include an integrated V3/Pentium III product and a line of Voodoo3 accelerators that will be available through the Quantum3D web store. Thanks Sharky.

Tim Sweeney on Voodoo3, Unreal Performance

Epic's Tim Sweeney made an update to the Unreal Technology page talking of his positive impressions of running a Voodoo3 with the Unreal 224 beta (there are problems running Unreal 220 on the V3). Thanks Apache at Computer Gaming Review. Tim also slips word in there of some sort of performance enhancement in the works (it seems unrelated to the Voodoo3 comments):

Unreal 224 performance is also being helped by some new lighting optimizations, and a major new engine feature, which Erik de Neve (Unreal optimization and algorithmic texture guru) has been working on. But I'm not allowed to talk about that since Mark Rein is writing a press release about it now.

Quake II 64 Screenshots

N64.IGN.COM's new Quake II 64 Preview is up, offering a brand-new account from some hands-on time with this Nintendo 64 port of the game, offering a whole load of shots along the way, including some showing off the split screen deathmatch views, both for two and for four players (remember, no camping).

Deus Ex Music

ION Storm's Bob White made a post to a Music and sound effects thread on the ION Storm BB talking about the music and sound effects in ION's upcoming Deus Ex (thanks again Apache). Here's the content of the two updates (woo, Blues Brothers in the pop culture quiz!):

Music and sound effects are being spear headed by Stan Neuvo. Stan is a great sound guy with an excellent ear for the job. He formerly worked with a lot of us at Origin and we were pleased then and more so now with what he has given us for Deus Ex.

We plan to use both types of music in our games...Country and Western....

We are trying still to find the "right" music style for the game. Once we get that nailed down we will probably look at whether it will be dynamic or not. Several of us would like to see a heavy duty techno sound (something along the lines of Prodigy) Others see some modern electronic as a good choice (something like Patrick O'Hearn does).

The sounds are realistic. We are getting effects from all over and trying to stay away form canned effects. On the NYC streets you here the horns honking, traffic rushing by, the squeals of the subway trains, barking dogs, crying babies, people yelling...basically the whole gambit.

...

A quick adindum to my previous post on music in order to clarify something. The music will have to carry the mood of the game and some of those listed probably wouldn't.

We want to make sure there there is ambient music to match the scene and mood. Maybe something of an Asian flavor in Hong Kong. Something moody and dark in the gehttos of New York.

MailBag: Lawsuit Feedback

The news of the parents v. game/porn/movie companies lawsuit (story1, story2, story3) inspired a flood of reader responses, and it seemed like a topic worthy of a special mid-week edition of the MailBag entirely on the subject of the lawsuit.

Morning Hardware Bits

Ars Technica's Behind the Benchmarks looks at "SPEC, GFLOPS, MIPS et al" in a piece by their resident CPU guru looking at what makes a good benchmark, what makes a bad benchmark, and discusses the make-up of some of the more common benchmarks. SciTech, the medical school behind the famed Display Doctor software, has announced: "QNX and BeOS Support Coming Soon." Thanks DemoNews. The Tweaks at Tweak3D have updated their Modem Tweaking Guide. Finally, Tech Zone's Poor Person's Upgrade turns "an old P233 into a 458Mhz screamer. All for a net cost of just $200!"

Assimilation Q2 Mod

The Assimilation page has a new version 2.5 R2 of the Assimilation Quake II mod replacing the old version 2.5 R2 (trying to figure out why they didn't increment the version, like resistance, is futile). The update addresses crashing problems and should reduce lag for most players.

Tread Editor

The Prospect Vector site has a new version 1.01 patch for the Tread level editor, which fixes a bug that caused Tread to crash when loading some model files.

Competitions

Reviews

etc.

  • If you think the twisted folks over at Twisted Half-Life were going literature crazy (as opposed to literally crazy) before, then it's time their commitment got them committed, as they've posted the first four chapters of an unofficial Half-Life novel! The part completed so far represents about a quarter of the final dealie, and they heartily vouch for its quality (I haven't been able to read it yet, since I've been having trouble dragging it into the bathroom where such reading is conducted)...
  • If your favorite site in the Critical Mass empire is down at the moment, it may be because of a hardware failure over there that has resulted in some lost data. Things should get back up to speed pretty quickly, though apparently some sites may seem a little musty as they reappear, since they're being restored from an older backup...
  • All the results of the 1999 Quake Movie Oscars have been posted on The Quake Movie Library...
  • Yesterday's User Friendly asks, is Quake III Arena porn, and today's cartoon follows the Q3A theme as well...

Out of the Blue

To finish off the odd subject of Buffalo Sabres hockey player Miroslav Satan's devilish name (last couple of Out of the Blues), several readers (ColdFire was the first) point out that: "In Islam, Satan is called Shaytan," so the pronunciation becomes an even thinner veil, eh? Alright, it's all just in fun, but... entry 666 in three different hockey databases?

Link of the Day: The Illustrated Guide To Breaking Your Computer. A follow-up to yesterday's LoD since a picture is worth a thousand words. Thanks devilbunny.



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