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Archived News:

Saturday, Apr 10, 1999

  

Half-Life FAQ

The Half-Life FAQ version 4.10.1999 (hey, a Y2K compliant version number!) is now available, adding some new info, including stuff on the newly released TeamFortress Classic.

Revenge of the LAN Parties

As I mentioned earlier today, the LAN Parties and the Want Ads, a couple of my favorite areas on the site here, have been in a state of neglect for some time, since a project has been underway behind the scenes to automate the function of these two areas. I am pleased to announce that the first of the two projects, the revived LAN Parties page is now online. You can add your own LAN party through this page, which will email back a passworded personal URL that allows you to confirm, modify, or delete the information for your event so it can always be current. Because of this, we decided not to take the liberty of adding the parties from the older HTML LAN parties page so that the maintainers of those parties can get properly set up with their URLs when they enter their info. Props to Furn for a fine job in programming the new page. Enjoy!

System Shock 2 Shots

"To celebrate the positive resolution of System Shock 2's slipped release date debacle," The Adrenaline Vault News has posted a pair of new System Shock 2 screenshots. According to the resolution they mention, the game is still on track for a Summer release.

ReDeMpTiOn Sin Bot

The ReDeMpTiOn SiNbot page has the version 0.6 beta of this artificial intelligence playmate for Sin. Thanks fernando guerra. The new release has been re-written with the Sin 1.03 source code release. Here's a list of what's new:

  • Changed bot accuracy formula again
  • Added coloured highlight text for the centerprint
  • Added b_arena CVAR [0/1] to make bots attack ONLY humans! This sets b_autoskill by default too...
  • Finally fixed bot bodies lying around in mid-air bug.
  • Put node system back in. Navigation is not perfect yet, but we'll get there.
  • Added ladder nodes
  • Made level up message an external file (arcade)
  • Taught bots to hunt enemies
  • Camper hunting AI in place (30 second delay)

TRIBES Challenge Boards

TribeNet Neutral Ground has opened, intended to serve as a nonpartisan home for posting TRIBES challenges, as the name implies. Word is TribeNet will provide a free message board for any squad that requests one.

Help Wanted

Work continues apace on the automated LAN Parties section, which may go online later this afternoon, which will be followed by the newly automated help wanted section. In the meantime, here's a help-wanted that Monolith's Jason Hall posted in his .plan (yeah a fix on the BlueTracker is still TBA, too):

Our director of product development (Chris Hewett) has asked me to put this in my .plan file - so here it is unedited!

--Begin Quote--
---

IMPORTANT! Monolith is looking to fill 2 very important positions on our other currently undisclosed mega-AAA title. We are ready to hire immediately!

The first position we are looking to fill immediately is the Art Director position. This person needs to have strong illustration skills and should be familiar with 3D programs (SoftImage or 3D Studio Max). The second position requires a highly skilled character modeler/animator. If you think you can fill either position, then Monolith will do everything in our power to make sure you are taken care of! For the Art Director position, please send your resume and your best illustration samples that you have created to 3DJobs@lith.com. For the character modeler/animator position, please send your resume and your best samples of human character models that you have created to 3DJobs@lith.com.

------

- End of Quote -

Jason Hall Q&A

PlanetBlood has posted a good sized Q&A with Monolith CEO Jason Hall about some issues they have with Blood II, asking about the status of the tools and source release, as well as a discussion about 'net play. Thanks Billy at Voodoo Extreme. In the discussion Jason mentions the possibility that Monolith would offer "some limited support to a key mod group so that Blood 2 may live on and take some of the directions that various Bloodites would like it to take."

New BattleZone II Shot

Pandemic Watch has posted a brand new screenshot from the upcoming BattleZone II that "shows an ISDF Walker lurking around a base on Pluto." Thanks again Billy.

PCZone Q3A Preview Revisited

Apparently the registration screen that kept coming and going on the PCZone Quake III Arena preview mentioned in this story the other day was an accident, and the intent was to keep registration from interfering with the article. If you are one of the readers who hit the back button when confronted with the registrations screen, here is a link to the PCZone Q3A preview that should not revert to requesting a log in, since it has a group login built in.

Q3ATest Email Notification

QuakeFiles.Com has got a dealie set up to notify folks by email when the q3atest becomes available, promising the word as soon as it's given, courtesy of their all knowing technological ways.

Requiem Cheats

The Requiem cheats have returned to Requiem-HQ (they were posted, then pulled), giving up the goods on how to access god mode, all the weapons, and more. They plan on keeping the list up-to-date with new stuff as it's learned, and to annotate the list with notes where appropriate.

More TRIBES Scripting

The Starsiege TRIBES Scripting Documentation Index has been updated with more scripting documents with info on modifying the game, adding sections titled: Group and Set, Item, Math and Vector, Miscellaneous, Moveable, Network, Team, and Vehicle, leaving only the blanks for the Object, Player, and String not filled in. Thanks Trev.

Werewolf Interview

PlanetUnreal has posted an interview with Travis Williams, Executive Producer of Werewolf: The Apocalypse, the upcoming Unreal-engine werewolf game.

MechWarrior 3 Preview

GameSpot's Preview of Mechwarrior 3 is up looking at the entry in the upcoming giant robot wars (along with Starsiege and Heavy Gear 2) from Zipper Interactive that the article contends "has the most at stake."

GT to End US Distribution?

A newsletter sent along by CTW says their next edition will carry the news that GT Interactive will cease their US distribution operations due to a "huge fourth quarter financial downturn." The report quotes GT Interactive Europe Chairman Frank Herman saying, "As far as GT Europe is concerned, there are no changes anticipated."

MP3 Mania

Prick up your ears (huh?), there are a few of these .mp3 stories: Strange Company has released The Strange Company mp3 decompressor, a utility to allow Quake II mod makers to distribute sound files in compressed mp3 format that will automatically decompress into the mod's .pak file upon installation. This is the util behind their Nightfall movie's 22 MB install which decompressed to 140 MB. More on Nightfall in the next story. Also on the .mp3 front, while we're at it, the new version 1.0 of the Mp3Spy dealie that finds streaming audio content on the Internet is now available for your listening pleasure. Finally, Diamond has announced their Multimedia Rio PMP300 Limited Edition, a 64 MB version of their portable .mp3 player that sports a new think the same as those who "think different" sort of design. They are also set to announce 32 MB upgrades for the Rio PMP300 as well as a limited time $50 mail-in rebate offer to customers who purchase the original Rio PMP300 between April 12 and July 5, 1999, expect word on that soon.

Quake II Movie

The previous story mentioned a new distribution of the Strange Company's Quake II movie, Eschaton: Nightfall. This prompted me to re-download the second installment in this four part Eschaton series based in the world of H.P. Lovecraft's Cthulhu Mythos and Pagan Publishing's Delta Green because I'd had problems with the RAR compression they were using in previous attempts to run it. The new distribution worked, and I have to say, that this is really wild stuff. The audio is a bit muddy, and my American ears had trouble following all the British-accented dialog, but the effort that went into this movie is evident throughout, with plot, sets, dialog, and action all getting equal attention. It's a bit odd having this kind of movie be so dialog heavy (you spend a lot of time looking at models talking without their lips moving), but the couple of action sequences make it all worthwhile, with great looking hand-to-hand combat, and a boss monster confrontation that outdoes many games.

Action Quake2 Add-on

Offering an add-on for an add-on, the AQDT has released Action Quake: Espionage, code name AQ:E, a new add-on for the popular Action Quake2. AQ:E will allow you to create your own scenarios and or use the included scenarios, CTB, ATL (Assassinate The Leader), ETV (Escort the VIP), and more.

Reviews

etc.

Out of the Blue

To the dismay of many Star Wars fans, I wrote Darth Moll in place of Darth Maul in yesterday's out of the Blue ramble, my apologies. My excuse is that I'm actually staying fairly insulated from most pre-release news on the movie, and can't recall seeing the name in print before (it's no "if the glove don't fit, you must acquit" but it's something). My apologies to the Darth and the entire empire. ("Apology accepted Captain Needa"). More apologies: BlueTracker is still borked (sorry).

True signs that the apocalypse (or something) is upon us: Lara Croft - Icon for the 90s and now... The New Face of Lucozade.



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