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Archived News:
If you're having trouble installing or connecting using the new 1.0.0.9 Half-Life/TeamFortress Classic releases, perhaps one of the following pair of tips sent along buy readers will help. Here the first one from ExsMediocre:
And there's this, from JB:
GuruTech has posted the answer to a one
question Q&A with 3D Realms' George Broussard talking about the new Sven Technologies'
Multi-Resolution Geometry technology that they just announced would be included in Duke
Nukem Forever (story). Here's the reply (kinda hard not to gank the whole thing):
[TF] The Cleanser sent along a GameSpy tab so that users of this server browser can easily find servers running the newly released
Team Fortress Classic for Half-Life. Here's a local copy of the teeny tab (300 bytes), along with mirrors.
WinHEC this week means lots of hardware news...NVIDIA issued a couple of press releases today, first announcing their support for TeraLogic's DTVPC system (allowing HDTV to be viewed on your PC) and second announcing their plans to integrate "transform and lighting" processes into their products. What the heck does that mean? Here's an excerpt:
In non-NVIDIA news, new reference drivers are available on Rendition's downloads page for Verite V2x00 based cards. These are Windows 98 native, and fully DirectX 6 compliant. Thanks Assassin. Finally, there's an interview with Dan Wood on GA-Source talking with Matrox' Senior product manager about the recently-announced additions to their upcoming G400 line.
Kali-guy Brian Hayes sends word that a new version of the server browsing Kali95
has been released. This version adds support for Delta Force, Red Baron 3D,
Team Fortress Classic, Railroad Tycoon 2, South Park, Demon Star, Starcraft
and Brood War V1.05 and Wages of Sin. Phew! Snag that over at the Kali
homepage.
Ritualistic has posted an interview
with RiEvEr, the author of the ReDeMpTiOn bot for Sin, entitled, "Walk
forward. Stop. Fire." (Thanks Hexagon).
ShadowFactor Software has released a new version 1.2 Beta 4 of their BattleComm (formerly known as "BattleField Communicator") client software, along with version 0.90 Beta 5 of the server. This program allows real-time voice communication in multiplayer games, even for modem users,
and the new release fixes some bugs, extends the beta expiration date, and adds support that allows the activation of BattleComm through ICQ.
PlanetUnreal has posted a few more new screenshots from Epic's upcoming Unreal Tournament, these showing off two more weapons, "the Enforcer," and "the Translocator." They also have posted an extensive preview of RealCTF, an upcoming free CTF mod for Unreal.
Just when you thought it was safe to install NT...News.com
is reporting that
Microsoft has another DOS based operating system in the works, to be released
sometime in the year 2000. This is contrary to previous reports that their next
consumer OS would be based around an NT kernel, and not DOS based. Regarding
whether it'll be a new version of Win98 or something entirely different seems
to be in dispute, as the article has conflicting reports:
'StepUp' Windows
98 release on tap is a ZDNN story that says:
"Users who were distressed at the thought of paying Microsoft Corp. $89 for a minor
upgrade to Windows 98, take heart," as it follows up on the announcement reported
yesterday (story) that the Win98 StepUp program to fixes bugs, etc. would be
fee-based, with word that "Microsoft has multiple -- not just one -- upgrades to
Win98 up its sleeve." Thanks Maverick. Here's a quote:
There's a Kingpin: Life of Crime interview on 3D Spotlight talking with Ryan "Ridah" Feltrin from Xatrix Entertainment about Kingpin, the upcoming Quake II-engine game that puts you smack dab in the heart of the underworld, with the goal of clawing your way to the top of the mob. The piece also offers a handful of screenshots.
Beyond 3D has posted some new screenshots showing
off Activision's upcoming Heavy Gear II running on a TNT at 1024x768 resolution, using
32-bit color.
Version 0.5 of the Unofficial MDK2 FAQ
is online, with a preliminary set of Q&A about the upcoming sequel to MDK.
Eidos Interactive Announces Tomb Raider II Gold. Word is a playable demo of the new reworking or TR2 will be available on GameCenter on April 22. TRII Gold will be free to those who already own TRII.
Sharky Extreme's Weekly CPU Prices update offers some early skinny on AMD's upcoming K7 CPUs, discussing details gleaned from off-the-record discussions with two of the firms that currently possess Alpha K7 systems, discussing indications that the K7 is more on a par with the PIII, rather than its clear superior.
As planned, Team Fortress Classic for Half-Life has been released, which will update your Half-Life executable to a new version 1.0.0.9. You can get the patch via the Half-Life auto-update feature, or here are pages with local copies and mirrors of all four new releases. Here is the 1.0.0.5 to 1.0.0.9 update (20.5 MB), here is the 1.0.0.8 to 1.0.0.9 update (19.0 MB), here is the Standard Half-Life SDK (13.5 MB), and the Standard SDK
source code (713 KB).
3dfx sends along a couple of press releases, this one to announce Voodoo3 accelerators would be on the motherboard of the next line of Packard Bell computers, and this one announcing that the Voodoo3 2000 and 3000 are in stores as of today, the 143 MHz V3-2000 accompanied by an Eidos game sampler, and the TV-out equipped 166 MHz Voodoo3 3000 offering a bundle of Need
for Speed III, Descent 3 Sol Ascent (a five level version of the game), and Unreal, along with a coupon for Unreal tournament, when it is available. The release also outlines US and European availability and pricing for the cards. Here's some info they've included
about some benchmarks they commissioned:
The Enternet Global Network page has the 621 alpha version of EGN2, their program that combines a server browser with an ICQ-type chat client. From the page: "This build was mainly released to get in the new Tribes
server support. GameScan and other gaming features are being worked on at the current time."
Computer
Games Online previews the TNT2 (thanks Billy).
Also, Hot Hardware has posted a preview of the Leadtek Winfast
S320 II after a hands-on look at a pre-production version of this upcoming TNT2-based
accelerator. The board in the Hot Hardware article has a 150 MHz. core speed and a 170
MHz. Memory Speed, but the clock speeds for the TNT2 are not hard and fast, as this quote
from the CGO article explains:
Here is a new TeamFortress Classic
Server List on Evildead.com. Server operators
interested in being added to the list should go
here.
A Netscape compatible version of WarZone's
Robin Walker interview is now online for those who had problems with the MSIE-only
version that was posted yesterday.
PlanetStarSiege has posted an updated cowboy
HUD for TRIBES, which, when used with Presto's
Tribes Presto Pak allows you to keep tabs on the last enemy that killed you. Also, the
technical FAQ at
Planet-Tribes has been updated, and now even includes illustrations. Finally, there is also
a tip on PlanetStarSiege from Tribesplayers.com on how to ping
and refresh TRIBES servers faster if you have a fast Internet connection by editing your
ClientPrefs.cs. Here's the scoop:
Quake'N Down Under News has a new release
of the Duel mod for QuakeWorld, offering a newer and more stable version of this
competition mod.
Version 0.6 of the Grissly front-end for Half-Life is now available from CrazyPete´s Toolbox, offering a fix for the "Developer Mod Bug," Half-Life 1.0.0.9 support, TeamFortress Classic support, and dedicated server support.
The Want Ads are the next feature in line after the LAN Parties to get automated (which should go online very soon), but in the meantime, I got a request to post some spots for a programmer at Bethesda Softworks that seemed worth passing along here:
Engbat Tourney is a tournament for
Engineers in TeamFortress for Quake that says it's offering $1,000 in cash and prizes.
Well, it seems like whatever went out of control on the hard drive on the server yesterday is under control, but it has left the BlueTracker in a state of disrepair. I'm looking into the problem, but until it's straightened out, the .plan updates output an error
(along with a note to contact me, but I'm aware already). Hopefully we'll get this straightened out soon enough (darned technology). More on the little Blue smiley icon for IE5 (only, unfortunately) users: I want to thank Morbid for making a version of the blue smiley with a transparent background, which I may use, but I also want to acknowledge 6|Red-Death, who originally sent along word on this trick a while back, along with an icon of his own (I didn't see the included icon at the time--doh!). I've changed the icon for
his, which is perhaps easier to make out, though it may take a while to show up (I don't know what the deal is on caching with these icons is, but it seems awfully persistent).
Finally, I do not know why it does not work on the index1 that offers headlines, but unless a solution offers itself, headline aficionados will have to suffer iconless (I've always been an iconoclast).
An apology: I confused a Brainiac reference with a Bizarro reference yesterday. Don't know what me was thinking... me am sorry (I pulled the reference in embarrassment once a couple of readers spotted it with their X-Ray vision). Link of the Day: Seattle Weekly's April Fool. You would not believe the number of emails I got from frightened readers who bit on this one.
If it were still April 1, I'd suspect this wasn't serious, but the CNET News.com sent along by Maverick titled Microsoft to charge for Windows 98
bug fixes is dated today. The piece announces a plan called StepUp that they say will
offer enhancements to Windows 98 to current users at a cost. Here's a quote:
The original release about the Half-Life Software Developers Kit was a bit confusing (story), making it sound like it was now available. I wrote Jenni at
Valve who explained the SDK would be available tomorrow morning at 9:00 AM Pacific time,
along with the TFC Client mentioned in this story. Jenni says the SDK page is being updated with the
appropriate info.
There's an interview with Robin
Walker of Valve/TeamFortress Software on ModZone
talking about TeamFortress Classic, which is slated for release tomorrow morning (story).
There's an interview with Steve "Gateway" Tietze on Ravages of Radiant talking to the Nihilistic designer (who also happens to coincidentally work at Nihilistic Software) about level editing in Nihilistic's upcoming Vampire game and more.
Intel seen
cutting prices ahead of new chips is a CNN article
describing expectations that "Intel is expected to cut prices from 10 to 20 percent
for most of its products next week, including its newest Pentium III chips, ahead of
launching some faster processors later in the month." Thanks Jamie Fullerton.
The PSP (Primary Server Program) portion of Valve's TeamFortress Classic
release is available on this page
from GameCenter. The 75 MB download is available after filling out a
form for high-bandwidth users who plan on running servers. This is so servers can already
be in place and online tomorrow, when the plan is to release the customer client for
download bright and early at 9:00 AM Pacific time. The client download will be a still
healthy 19 MB or so. In the announcement of all this, Valve also mentions the Linux
Half-Life server is in the final stage of development and will go into testing later this
week.
Whole boatload of big hardware announcements today...first off, is ATI,
who announced
their RAGE 128 Pro line, including separate boards for high end PCs/workstations,
and consumers. Look for those in July...second, we've got Matrox touting
their G400 MAX as, "the world’s fastest 3D and 2D acceleration." Here's
a bit from their press
release:
Not to be outdone, NVIDIA announced today that the TNT-based Viper 550 from Diamond Multimedia has been chosen as an option in Hewlett Packard's Pavilion line of PCs...and if you're not totally sick of hardware by this point, GuruTech has an interview with S3's Paul Crossley regarding their S4 chipset (thanks Billy "Ambien" Wilson).
Valve sends word that the Half-Life Software Development Kit is now available on this page for mod authors eager to
try their hand at writing modifications for Half-Life (though as of this
writing there don't seem to be any download links there). There's info on the page with
what seem like very liberal restrictions on commercial exploitation of your work, and
here's word on the two versions of the SDK they are making available:
Jamie at Activision sent over three new screenshots from id's upcoming Quake III
Arena. Here's a
page with the thumbnails, to protect tender eyes from sights they don't want to see
until they play the game.
id's Anna Kang sent along word of two new MessageBoards online at the Shugashack, the Official QuakeCon99 Message Forum,
and the Official QuakeCon99
Get A Ride, Need A Ride Forum. Registration for QC99 will begin this Friday at the QuakeCon 99 website.
The Adrenaline Vault
News is reporting that Duke Nukem Forever will use an advanced
modeling technology from Sven Technologies to
enhance animations:
Another new engine for you freeware fans...CrystalSpace
version 0.13r006 beta is available for download. This version is not
suggested for the casual user, as it needs to be compiled before you can use
it. Lay folk can download the official release, version 0.12 from the same site.
CrystalSpace takes the cake for most platforms supported, as it has compiled
versions of 0.12 available for almost every platform, from BeOS, to DOS, to
Rhapsody and back again. Also, to update my earlier
post, Anthony "madcow" Cowley tells me that I'm in the minority,
and that Heroin was tested on over 30 machines before it was released,
with no problems.
Aureal has announced their latest audio chip,
the Vortex AU8810 (full press release care of PR
Newswire). The new processor is described as a "low-cost audio solution"
and features compatibility with Motorola's
Soft Modem system for telephony functionality. Like its predecessors, the Vortex
AU8810 uses DirectSound 3D and A3D for positional audio support.
Over at the Gathering of Developers site, there's been a couple of updates to their oracle section, featuring two questions about 3D engines and new technology, answered by some of g.o.d.'s developers.
PlanetUnreal has word of two new screenshots showing off Epic's upcoming Unreal Tournament that were posted to UnrealTournament.net featuring the new ASMD Shockrifle. Thanks Voodoo Extreme.
Proving that it doesn't take a billion dollars to make your own game comes two new home-brew engines. The Fly3D page has version 0.62 of this free 3D engine (licensing only necessary for commercial projects). Contained within the 1.2 meg download (making it fit nicely on a floppy disk) are a Quake 2 map converter, 3D Studio import tools, a Visual C++ plugin and a bunch of game demos (including a Descent/Forsaken clone with multiplayer). Also, the Substance Abuse site (is it just me, or does that sound strange?) has the first demo version of their Heroin engine, the latest engine from Anthony "madcow" Cowley, of Madcow Engine fame. Heroin, unlike the Madcow engine, is being designed for a specific
game, whose working title is "Extreme BMX." Be warned, Heroin
has lots of features, but stability doesn't appear to be one of them. Of course,
for an engine that was "brought to you in 2 weeks development time by 2
complete idiots" it's pretty impressive.
The Starsiege TRIBES Scripting Documentation Index has been updated with three more chapters in the scripting documentation for Starsiege TRIBES. In addition to the Callback functions detailed in the first offering, now available is the documentation on Client,
Client Only,
and Command
functions, with the remainder still listed as "coming soon." Thanks Prodigy.
A chat with Matt is a
conversation with Raven Level Designer Matt Pinkston discussing MageSlayer,
Heretic II, the Heretic II EP, and Raven's upcoming Soldier
of Fortune game, which is based on the magazine of the same name, and will use
the Quake II engine.
There's an interview with Chris Roberts on Games on Line talking with
the chairman of Digital Anvil about the game business, the Wing Commander games, and of course, the WC movie (what I really want to do is direct...).
The site is in Italian, but the interview is in English (there's an Italian version too, but I assume it is the translation, and the English one is the original).
Gamers
Central's MechWarrior 3 preview is now online, offering a look at MechWarrior
3, Zipper Interactive's upcoming Mech combat game. The piece offers a bunch of
new screenshots.
There are seven new Homeworld
screenshots on Ultimate Games showing off this
upcoming cross-genre space game.
Electronic Arts is informing people that the upcoming
first person adventure game System Shock 2 has been pushed back to fall
from its original spring release date (thanks to The
Vault Network by way of Through the Looking
Glass). In other SS2 news, the Irrational
Games (developers of System Shock 2) site was given a neato redesign
over the weekend.
Glen Dahlgren has made his weekly update to the Wheel
of Time page, with the latest
status on the Unreal engine RPG, apologies for missing April Fool's Day,
and a note that you can catch .08 seconds of WoT in those cool 3DFX commercials.
I haven't seen this mentioned elsewhere: The Magic Lantern Playware page has a release on the news page that describes Paul Schuytema (who left 3D Realms not too long ago as the designer on Prey) as president of the company, and their staff page (the WetWare page) calls Paul Magic Lantern's executive producer, designer, and biz-guy. Another name among the many staff listed on the page is Rich "Zdim" Carlson, recently of ION Storm's Daikatana team.
Thanks Brainiac 4. There's no description of the two projects they have planned, just the titles: Wildworld,
and Heavy Machines on Mars.
The MADHUD Home Page has version 1.0 of the MADHUD enhanced heads-up display for Starsiege TRIBES that offers such useful functions as a kill and death display, kill per minute ratio, Flag event
notifications with Flag icons, inventory item count, automatic thanking of teammates for
repairs, and much more. I played with this tonight, and it was great (though I felt a
little like a weenie announcing to my team every time I made a repair, which is another
feature). Highly recommended.
The HLFE page has the new version 1.2 of
the Half-Life Front End, which, to clarify, serves as a front-end for Valve's Half-Life.
The new release contains only a few minor changes/fixes, and word is this may be the last
version of HLFE released.
3DGN Interview Thingy talks with
Dave Perry, an acolyte for Shiny's upcoming Messiah about a lot of
off-the-wall stuff, in true interview thingy fashion.
A new beta version of Roger Wilco, the program
that allows real-time voice communication in multiplayer games over the Internet, even for
modem users, has been released. The new beta extends the free demo period "to at
least May 5th, 1999." Thanks Look.
A few more previews of Fox Interactive's upcoming Aliens versus Predator,
word courtesy of The Aliens vs Predator Network: GameOver's AvP preview, PC Gamer Online's preview, and Games Domain's
preview.
3D Gaming.Net's Heavy Gear II Preview is up offering the opportunity to see Heavy Gear II through the eyes of their report after playing with a beta of the upcoming game of giant
Gear combat from Activision. The preview also offers several new screenshots.
In discussing the new Tread editor yesterday (story), I commented that the Thred editor was
"long-abandoned," which turns out to be true, but only in a technical sense.
GerryK and Haremking both wrote in to help clarify that a descendant of the Thred
code is now a portion of the Genesis SDK, and was also used in development of some of the indoor areas in Starsiege TRIBES. Also, I had
a post up about some Daikatana screenshots for a short time yesterday, that it turns out
were quite old, so if you went looking at those, they didn't represent the game.
Mission Control
Command Center has word on their 256 player Quake II tournament in
Ontario Canada, May 21-24, 1999. According to the page, they are giving away 30 loaded
PIII computers to visitors on the Internet who correctly predict the tourney winners.
There are also Half-Life, Unreal, Heretic II,
Quake, and even South Park tournaments planned, and they
claim to be offering a total of over $100,000 in cash and prizes(!?!).
We had a bit of downtime yesterday, it was a hardware difficulty, nothing wrong with the server, just a full disk drive (I believe this is the cause of the couple of recent munged .plan updates), I'm having it looked at today, since it seemed to be unnaturally full (it was pretty funny, a couple of readers wrote in saying "loony broke the server"). Speaking of the loonster, he cooked up the smiley icon that will show up in your URL bar and favorites list for this site under IE5, earning him another duty as "guy who figures out cool stuff."
Image of the Day: Here's a shot of a space station in X-Wing Alliance that may just be inspired by some other game (it's on the tip of my tongue). Thanks Mister Beefy, who sent that along a while ago. Link of the Day: Company creates vending machine pizza. LAN parties may never be the same (or the Blue Tower for that matter). Thanks Steve. That's definitely the LoD, 'cause the The Furby Hooker Network that loony dug up while looking for Barney porn is too frightening. |
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