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Archived News:
Outcast Central has posted a new (and large!) MPEG movie from the upcoming first and third person shooter Outcast (download the movie if you're confused). The 22.5 meg movie's from the German mag Gamestar, so be ready for some fun German commentary (no Kraftwerk music, I'm afraid).
Human Head's Mike "CHAOS"
Werckle sends along word that Jeff Dewitt (animator on Heretic 2 for Raven Software) has joined their ranks as an animator on Rune, their Unreal engine
RPG in development. Also, the Human Head
web site recently underwent some plastic surgery, and now sports frames,
as well as Java and some spiffy sound effects.
Monolith's Jeremy "Loki" Blackman updated his .plan
with a brief update on the status of the LithTech engine's Linux port...here's
the skinny:
According to a report on GA-Source, John
Jack will be departing Monolith where he served as producer, to take a position at Infogrames Entertainment as their Senior Product Manager for Sports and Driving Games. According to the story, Monolith Marketing Manger Joel Reiff will be taking over John's
responsibilities. Thanks AGN3D.
The official Homeworld site is now open, offering all new screenshots, sign-ups for the official Homeworld newsletter, and updates and information on Homeworld, due this June from Sierra Studios. The site has the Homeworld Unit Viewer (an online tool for viewing ships): a new ship will be released in the viewer every week. The site also features an ICQ listing set up so Homeworld fans around the world can be connected through ICQ. There are also 15 Homeworld
Screenshots on GA-Source, and Billy at VE
sends word that Homeworld.Org has posted a bunch
of movies that they found on the CD that accompanies the latest issue of PCGamer.
An article on Witchboy's Cauldron
offers the ION Storm designer's views on the factors involved in creating a role playing
game that uses the first-person perspective. Thanks Zealot at StormTroopers.
Acclaim sent along some
brand-new screenshots from their upcoming third-person action/adventure game Shadow
Man. The game, based on the Voodoo-style comic book of the same name, is currently
expected to be available in August. More info on Shadow Man, as well as some previously
released shots and a QuickTime movie are available on Acclaim's Shadow Man page.
Afflicted.Net is a website that's just opened its virtual doors to devote itself to the upcoming first-person shooter from Cavedog, Amen: the Awakening. To celebrate the opening, they have posted a new exclusive screenshot, the
first to show a character in the game, also showing off what Cavedog's Greg MacMartin describes as "curved edges." They also have an exclusive first look the M800 Assault Rifle, part of Amen's weaponry, as well as specs on the Amengine
(Amen engine).
There's a new SpecOps2 Preview at Gamers Depot offering a look ahead based on some hands-on face time with a pre-alpha of the upcoming sequel to Spec Ops, showing it off with a whole bunch of new screenshots.
Xtreme Gaming Network has just released their newest map pack for TRIBES, the Bosshog map pack, containing four levels designed by that guy who used to mess with the Dukes of Hazard. As always, only server operators
need download and install the maps.
The GenSurf homepage has
not one, but two versions of this Quake 2/Half-Life surface generator that,
"produces a .map file consisting of triangular brushes arranged in a uniform
grid." There's version
1.3, and a beta of version
1.4.2. (Anyone planning on making Half-Life maps with it should download
version 1.4.2, as 1.3 only supports Quake 2.)
Quite the day for editor releases! Not to be outdone, The Official QuArK Homepage has posted beta
5.9 of the Quake Army Knife level editor. There is no note on the page about what's new,
other than it's a beta. Also, Armin's
Page has new Build Packs for Hexen II, Half-Life, and Sin, which are "required to
compile and play maps with all versions of QuArK." Thanks Pels Interactive.
A new beta 5 of Terror Quake2 is now
available. The latest release of this Quake II mod adds more weapons to the stockpile of
realistic armaments already in there, as well as tweaking some features, and fixing a few
bugs. There is also a new player model pack that weighs in at about 21 MB due to the
"hyper-super-duper-mega detailed" visible models.
The 3dfx Interactive All White Meat Chicken Commercial is now online in QuickTime and RealPlayer formats.
The
Adrenaline Vault Preview Aliens vs. Predator preview is up, as is Gamers' Crypt's preview
of AvP, each offering looks at Fox's imminent first person shooter that offers the
chance to do combat as either the Alien, the Predator, or the Marine.
There is a new FAQ for the X demo on the EgoSoft site answering frequently asked questions about
this just-released demo. Saw that on Voodoo
Extreme.
HardwareCentral
interviews AMD talking about their upcoming K7 processors. Here is the answer they
received to their question about pricing:
AMD takes on Pentium with faster chip is the name of a brief News.com piece that claims AMD's newest K6-2 processor (which runs at 475 MHz) is more powerful than Intel's fastest Pentium II.
Woops...looks like this one missed our crack news hounds...the Quake
Done Quick team released their latest movie, Fiend
Run Lite back on April 1st disguised as an April Fools gag. The old-school
Quake movie is a 10 minute run through as a Fiend, accomplished via the "morph"
mod. It's a five meg download, and like all the QDQ movies, highly entertaining
stuff. Thanks Mickey.
The History and Continuing Legacy of id
is the name of an article published by The
Game of the Moment. The piece features lots of quotes from past and current
id employees, including this one from John Carmack regarding the Clan scene:
The Prospect Vector page has the initial
release of the Tread Quake-engine level editor (not to be confused with the
long-abandoned, but once formidable Thred). Tread features full Quake, Quake II, and Hexen
II support, with Half-Life support on the way. There was a glitch with the very first
upload, so if you happened to be a really early adopter, you should head back over and get
the proper version.
Sure it's a little odd, but I'm posting my own p1mpage. Here's the rundown
on this week's edition of loonygames, posted according to my own dubious schedule:
A new beta 30 of QOOLE '99, the latest release of
the Quake Object Oriented Level Editor is now available on the Qoole 99 Beta 30 Mirrors page. Thanks qoole.gamedesign.net, who point out the new beta
contains a working (not perfect) texture manager and a plethora of bug fixes, and will be
the last public until the final version.
BW Wire (Black & White news) has posted a
Peter Molyneux audio interview in .mp3 format talking to the Lionhead designer about his
upcoming game, Black & White.
Ross "Jokey" Wigdor has cooked up another remake of DM3 for the old school Quake
crowd to follow up on his first popular remake based on the original source code. The new
version is available here
(I've currently got problems posting local copies that I hope to have cleared up soon),
and Jokey says it is "based on an idea I found on sCary's q3 messageboard for id to
take the old favorite maps and change em and add battle damage."
One more time for this one: the
beauty of madness Level Retrospective is back online (the site has gone down shortly
after this has previously been posted). Here's the blurb from the page: "Take a trip
down memory lane with Matt Sefton and Bill 'crash' McClendon, two of the guys at the heart
of the community during the 'good old days' of Quake level editing. This is a very long
interview with over 100k of text and 2.5mb of graphics."
nG! Online's GGF "Show Me the
Money" LAN is a big quake II competition next weekend in Brisbane Australia
offering cash prizes.
Thanks to all who've written in with congratulations on the addition of loony, I'm glad
that so many of you view it as a positive move as well. To kick off the new setup here I'm
going to try and get into the habit of posting the first posts of the day much closer to
right after midnight, so as to not hinder loony if he has something to post, which is
certainly a positive development.
Image of the Day: Mrs. Blue made my Easter by finding me some heretofore unprecedented Blue Peeps, which also supply today's Image of the Day. |
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