Archived News:
If it were still April 1, I'd suspect this wasn't serious, but the CNET News.com sent along by Maverick titled Microsoft to charge for Windows 98
bug fixes is dated today. The piece announces a plan called StepUp that they say will
offer enhancements to Windows 98 to current users at a cost. Here's a quote:
Current users, however, will have to pay for the privilege to clear out their
bugs with StepUp. Microsoft is going to offer the upgrade package for an estimated retail
price of $89, according to a spokeswoman from Waggoner Edstrom, Microsoft's PR firm.
Microsoft will sell the StepUp CD on its Web site, but not post the bug fixes and other
technologies for free downloads, she said.
The original release about the Half-Life Software Developers Kit was a bit confusing ( story), making it sound like it was now available. I wrote Jenni at
Valve who explained the SDK would be available tomorrow morning at 9:00 AM Pacific time,
along with the TFC Client mentioned in this story. Jenni says the SDK page is being updated with the
appropriate info.
There's an interview with Robin
Walker of Valve/TeamFortress Software on ModZone
talking about TeamFortress Classic, which is slated for release tomorrow morning ( story).
There's an interview with Steve "Gateway" Tietze on Ravages of Radiant talking to the Nihilistic designer (who also happens to coincidentally work at Nihilistic Software) about level editing in Nihilistic's upcoming Vampire game and more.
Intel seen
cutting prices ahead of new chips is a CNN article
describing expectations that "Intel is expected to cut prices from 10 to 20 percent
for most of its products next week, including its newest Pentium III chips, ahead of
launching some faster processors later in the month." Thanks Jamie Fullerton.
The PSP (Primary Server Program) portion of Valve's TeamFortress Classic
release is available on this page
from GameCenter. The 75 MB download is available after filling out a
form for high-bandwidth users who plan on running servers. This is so servers can already
be in place and online tomorrow, when the plan is to release the customer client for
download bright and early at 9:00 AM Pacific time. The client download will be a still
healthy 19 MB or so. In the announcement of all this, Valve also mentions the Linux
Half-Life server is in the final stage of development and will go into testing later this
week.
Whole boatload of big hardware announcements today...first off, is ATI,
who announced
their RAGE 128 Pro line, including separate boards for high end PCs/workstations,
and consumers. Look for those in July...second, we've got Matrox touting
their G400 MAX as, "the world’s fastest 3D and 2D acceleration." Here's
a bit from their press
release:
The Matrox G400 MAX benefits from an increase in raw speed of more than
30% over the Matrox G400 and can achieve peak 3D fill rates in excess of 333
Mtexels/second. On industry standard benchmarks, the new Matrox G400 MAX comes
close to maxing out Ziff Davis’ 3D WinBench 99 test with a score of 1080 at
1024 x 768 resolution. The Matrox G400 MAX graphics chip also includes an industry-leading
360Mhz UltraSharp RAMDAC capable of driving high-end monitors at resolutions
up to 2048 x 1536, 32-bpp at 85Hz.
Not to be outdone, NVIDIA announced
today that the TNT-based Viper 550 from Diamond
Multimedia has been chosen as an option in Hewlett
Packard's Pavilion line of PCs...and if you're not totally sick of hardware
by this point, GuruTech has an interview
with S3's Paul Crossley regarding their S4 chipset (thanks Billy
"Ambien" Wilson).
Valve sends word that the Half-Life Software Development Kit is now available on this page for mod authors eager to
try their hand at writing modifications for Half-Life (though as of this
writing there don't seem to be any download links there). There's info on the page with
what seem like very liberal restrictions on commercial exploitation of your work, and
here's word on the two versions of the SDK they are making available:
There are two versions of the source release: the Standard SDK, and the
Professional SDK. The Standard SDK is what we're releasing on the web for anyone to
download. This is the traditional kind of source code release people are used to. It will
contain everything you need to make a mod. You can make new weapons, new gameplay rules,
bots, new entities, whatever you want. You will not, however, be able to rebuild the
hl.dll file.
We're also releasing the Professional SDK to folks who explicitly ask for it. Most mods
I've heard of won't need it, but for those folks who want to modify rather than replace
hl.dll, you will benefit from the Professional SDK, with the complete DLL source code.
It's probably helpful to give an example. If you want to create a bot (the most often
requested mod by my count), you will not need the Professional SDK. This is assuming that
your design for bots would not use the existing monster AI code.
The Standard SDK will be available on-line and is 775Kb of zipped source code.
The Professional SDK is about 600 MB, and will be available by CD once you have signed the
enclosed Non-Disclosure Agreement (NDA). The NDA says you won't turn around and give the
contents of the CD away, and you won't make a commercial product without talking to us
about it.
Jamie at Activision sent over three new screenshots from id's upcoming Quake III
Arena. Here's a
page with the thumbnails, to protect tender eyes from sights they don't want to see
until they play the game.
id's Anna Kang sent along word of two new MessageBoards online at the Shugashack, the Official QuakeCon99 Message Forum,
and the Official QuakeCon99
Get A Ride, Need A Ride Forum. Registration for QC99 will begin this Friday at the QuakeCon 99 website.
The Adrenaline Vault
News is reporting that Duke Nukem Forever will use an advanced
modeling technology from Sven Technologies to
enhance animations:
Multi-Resolution Geometry, and it offers something called continuous level of
detail. What this does, in laymans terms, is increase framerates and enhance the
visual quality of real-time 3D scenes by drawing polygons only where needed and smoothly
increasing and decreasing the resolution of polygonal objects one vertex at a time. How
impressive is the technology? Impressive enough for 3D Realms to license and integrate the
technology into its upcoming 3D action title Duke Nukem Forever.
Another new engine for you freeware fans... CrystalSpace
version 0.13r006 beta is available for download. This version is not
suggested for the casual user, as it needs to be compiled before you can use
it. Lay folk can download the official release, version 0.12 from the same site.
CrystalSpace takes the cake for most platforms supported, as it has compiled
versions of 0.12 available for almost every platform, from BeOS, to DOS, to
Rhapsody and back again. Also, to update my earlier
post, Anthony "madcow" Cowley tells me that I'm in the minority,
and that Heroin was tested on over 30 machines before it was released,
with no problems.
Aureal has announced their latest audio chip,
the Vortex AU8810 (full press release care of PR
Newswire). The new processor is described as a "low-cost audio solution"
and features compatibility with Motorola's
Soft Modem system for telephony functionality. Like its predecessors, the Vortex
AU8810 uses DirectSound 3D and A3D for positional audio support.
Over at the Gathering of Developers site, there's been a couple of updates to their oracle section, featuring two questions about 3D engines and new technology, answered by some of g.o.d.'s developers.
PlanetUnreal has word of two new screenshots showing off Epic's upcoming Unreal Tournament that were posted to UnrealTournament.net featuring the new ASMD Shockrifle. Thanks Voodoo Extreme.
Proving that it doesn't take a billion dollars to make your own game comes two new home-brew engines. The Fly3D page has version 0.62 of this free 3D engine (licensing only necessary for commercial projects). Contained within the 1.2 meg download (making it fit nicely on a floppy disk) are a Quake 2 map converter, 3D Studio import tools, a Visual C++ plugin and a bunch of game demos (including a Descent/ Forsaken clone with multiplayer). Also, the Substance Abuse site (is it just me, or does that sound strange?) has the first demo version of their Heroin engine, the latest engine from Anthony "madcow" Cowley, of Madcow Engine fame. Heroin, unlike the Madcow engine, is being designed for a specific
game, whose working title is " Extreme BMX." Be warned, Heroin
has lots of features, but stability doesn't appear to be one of them. Of course,
for an engine that was "brought to you in 2 weeks development time by 2
complete idiots" it's pretty impressive.
The Starsiege TRIBES Scripting Documentation Index has been updated with three more chapters in the scripting documentation for Starsiege TRIBES. In addition to the Callback functions detailed in the first offering, now available is the documentation on Client,
Client Only,
and Command
functions, with the remainder still listed as "coming soon." Thanks Prodigy.
A chat with Matt is a
conversation with Raven Level Designer Matt Pinkston discussing MageSlayer,
Heretic II, the Heretic II EP, and Raven's upcoming Soldier
of Fortune game, which is based on the magazine of the same name, and will use
the Quake II engine.
There's an interview with Chris Roberts on Games on Line talking with
the chairman of Digital Anvil about the game business, the Wing Commander games, and of course, the WC movie (what I really want to do is direct...).
The site is in Italian, but the interview is in English (there's an Italian version too, but I assume it is the translation, and the English one is the original).
Gamers
Central's MechWarrior 3 preview is now online, offering a look at MechWarrior
3, Zipper Interactive's upcoming Mech combat game. The piece offers a bunch of
new screenshots.
There are seven new Homeworld
screenshots on Ultimate Games showing off this
upcoming cross-genre space game.
Electronic Arts is informing people that the upcoming
first person adventure game System Shock 2 has been pushed back to fall
from its original spring release date (thanks to The
Vault Network by way of Through the Looking
Glass). In other SS2 news, the Irrational
Games (developers of System Shock 2) site was given a neato redesign
over the weekend.
Glen Dahlgren has made his weekly update to the Wheel
of Time page, with the latest
status on the Unreal engine RPG, apologies for missing April Fool's Day,
and a note that you can catch .08 seconds of WoT in those cool 3DFX commercials.
I haven't seen this mentioned elsewhere: The Magic Lantern Playware page has a release on the news page that describes Paul Schuytema (who left 3D Realms not too long ago as the designer on Prey) as president of the company, and their staff page (the WetWare page) calls Paul Magic Lantern's executive producer, designer, and biz-guy. Another name among the many staff listed on the page is Rich "Zdim" Carlson, recently of ION Storm's Daikatana team.
Thanks Brainiac 4. There's no description of the two projects they have planned, just the titles: Wildworld,
and Heavy Machines on Mars.
The MADHUD Home Page has version 1.0 of the MADHUD enhanced heads-up display for Starsiege TRIBES that offers such useful functions as a kill and death display, kill per minute ratio, Flag event
notifications with Flag icons, inventory item count, automatic thanking of teammates for
repairs, and much more. I played with this tonight, and it was great (though I felt a
little like a weenie announcing to my team every time I made a repair, which is another
feature). Highly recommended.
The HLFE page has the new version 1.2 of
the Half-Life Front End, which, to clarify, serves as a front-end for Valve's Half-Life.
The new release contains only a few minor changes/fixes, and word is this may be the last
version of HLFE released.
3DGN Interview Thingy talks with
Dave Perry, an acolyte for Shiny's upcoming Messiah about a lot of
off-the-wall stuff, in true interview thingy fashion.
A new beta version of Roger Wilco, the program
that allows real-time voice communication in multiplayer games over the Internet, even for
modem users, has been released. The new beta extends the free demo period "to at
least May 5th, 1999." Thanks Look.
A few more previews of Fox Interactive's upcoming Aliens versus Predator,
word courtesy of The Aliens vs Predator Network: GameOver's AvP preview, PC Gamer Online's preview, and Games Domain's
preview.
3D Gaming.Net's Heavy Gear II Preview is up offering the opportunity to see Heavy Gear II through the eyes of their report after playing with a beta of the upcoming game of giant
Gear combat from Activision. The preview also offers several new screenshots.
In discussing the new Tread editor yesterday ( story), I commented that the Thred editor was
"long-abandoned," which turns out to be true, but only in a technical sense.
GerryK and Haremking both wrote in to help clarify that a descendant of the Thred
code is now a portion of the Genesis SDK, and was also used in development of some of the indoor areas in Starsiege TRIBES. Also, I had
a post up about some Daikatana screenshots for a short time yesterday, that it turns out
were quite old, so if you went looking at those, they didn't represent the game.
Mission Control
Command Center has word on their 256 player Quake II tournament in
Ontario Canada, May 21-24, 1999. According to the page, they are giving away 30 loaded
PIII computers to visitors on the Internet who correctly predict the tourney winners.
There are also Half-Life, Unreal, Heretic II,
Quake, and even South Park tournaments planned, and they
claim to be offering a total of over $100,000 in cash and prizes(!?!).
- EH Online on Extreme Hardware
is the relocated version of Hardware Therapy, the column that collects the collective
wisdom and ravings of the hardcore USENET hardware crowd and condenses them into one
concentrated periodical...
- QuakeFiles.Com is a new site that offers a
unique approach to offering game files and patches for download using a QuakeKey, "a
dynamically generated unique file identifier which is used by our proprietary search
engine to catalog and track Quake, Quake2, QuakeWorld,
and Q3:Arena Downloads all across the World Wide Web"...
- Developer's Corner- The Learning Forum,
a non-profit central learning forum created and run by game developers, has added a
"Team Profiles" section, for those lesser known, underdog and newer teams to get
some exposure and keep people informed of their progress...
We had a bit of downtime yesterday, it was a hardware difficulty, nothing wrong with the server, just a full disk drive (I believe this is the cause of the couple of recent munged .plan updates), I'm having it looked at today, since it seemed to be unnaturally full (it was pretty funny, a couple of readers wrote in saying "loony broke the server"). Speaking of the loonster, he cooked up the smiley icon that will show up in your URL bar and favorites list for this site under IE5, earning him another duty as "guy who figures out cool stuff."
Image of the Day: Here's a shot of a space station in X-Wing Alliance that may
just be inspired by some other game (it's on the tip of my tongue). Thanks Mister Beefy,
who sent that along a while ago.
Link of the Day: Company creates vending machine
pizza. LAN parties may never be the same (or the Blue Tower for that matter). Thanks
Steve. That's definitely the LoD, 'cause the The Furby Hooker Network that loony dug
up while looking for Barney porn is too frightening.
Outcast Central has posted a new (and large!) MPEG movie from the upcoming first and third person shooter Outcast (download the movie if you're confused). The 22.5 meg movie's from the German mag Gamestar, so be ready for some fun German commentary (no Kraftwerk music, I'm afraid).
Human Head's Mike "CHAOS"
Werckle sends along word that Jeff Dewitt (animator on Heretic 2 for Raven Software) has joined their ranks as an animator on Rune, their Unreal engine
RPG in development. Also, the Human Head
web site recently underwent some plastic surgery, and now sports frames,
as well as Java and some spiffy sound effects.
Monolith's Jeremy "Loki" Blackman updated his .plan
with a brief update on the status of the LithTech engine's Linux port...here's
the skinny:
I've done a lot more work on the Linux port, and hopefully I'll have
more good news soon. I've tried to keep the code relatively clean, but I haven't
tried compiling it under FreeBSD or SunOS lately, so I can't swear I still compile
perfectly under them. I'm still going to try to keep the UNIX port fairly clean
so it should compile on more than just Linux.
According to a report on GA-Source, John
Jack will be departing Monolith where he served as producer, to take a position at Infogrames Entertainment as their Senior Product Manager for Sports and Driving Games. According to the story, Monolith Marketing Manger Joel Reiff will be taking over John's
responsibilities. Thanks AGN3D.
The official Homeworld site is now open, offering all new screenshots, sign-ups for the official Homeworld newsletter, and updates and information on Homeworld, due this June from Sierra Studios. The site has the Homeworld Unit Viewer (an online tool for viewing ships): a new ship will be released in the viewer every week. The site also features an ICQ listing set up so Homeworld fans around the world can be connected through ICQ. There are also 15 Homeworld
Screenshots on GA-Source, and Billy at VE
sends word that Homeworld.Org has posted a bunch
of movies that they found on the CD that accompanies the latest issue of PCGamer.
An article on Witchboy's Cauldron
offers the ION Storm designer's views on the factors involved in creating a role playing
game that uses the first-person perspective. Thanks Zealot at StormTroopers.
Acclaim sent along some
brand-new screenshots from their upcoming third-person action/adventure game Shadow
Man. The game, based on the Voodoo-style comic book of the same name, is currently
expected to be available in August. More info on Shadow Man, as well as some previously
released shots and a QuickTime movie are available on Acclaim's Shadow Man page.
Afflicted.Net is a website that's just opened its virtual doors to devote itself to the upcoming first-person shooter from Cavedog, Amen: the Awakening. To celebrate the opening, they have posted a new exclusive screenshot, the
first to show a character in the game, also showing off what Cavedog's Greg MacMartin describes as "curved edges." They also have an exclusive first look the M800 Assault Rifle, part of Amen's weaponry, as well as specs on the Amengine
(Amen engine).
There's a new SpecOps2 Preview at Gamers Depot offering a look ahead based on some hands-on face time with a pre-alpha of the upcoming sequel to Spec Ops, showing it off with a whole bunch of new screenshots.
Xtreme Gaming Network has just released their newest map pack for TRIBES, the Bosshog map pack, containing four levels designed by that guy who used to mess with the Dukes of Hazard. As always, only server operators
need download and install the maps.
The GenSurf homepage has
not one, but two versions of this Quake 2/Half-Life surface generator that,
"produces a .map file consisting of triangular brushes arranged in a uniform
grid." There's version
1.3, and a beta of version
1.4.2. (Anyone planning on making Half-Life maps with it should download
version 1.4.2, as 1.3 only supports Quake 2.)
Quite the day for editor releases! Not to be outdone, The Official QuArK Homepage has posted beta
5.9 of the Quake Army Knife level editor. There is no note on the page about what's new,
other than it's a beta. Also, Armin's
Page has new Build Packs for Hexen II, Half-Life, and Sin, which are "required to
compile and play maps with all versions of QuArK." Thanks Pels Interactive.
A new beta 5 of Terror Quake2 is now
available. The latest release of this Quake II mod adds more weapons to the stockpile of
realistic armaments already in there, as well as tweaking some features, and fixing a few
bugs. There is also a new player model pack that weighs in at about 21 MB due to the
"hyper-super-duper-mega detailed" visible models.
The
Adrenaline Vault Preview Aliens vs. Predator preview is up, as is Gamers' Crypt's preview
of AvP, each offering looks at Fox's imminent first person shooter that offers the
chance to do combat as either the Alien, the Predator, or the Marine.
There is a new FAQ for the X demo on the EgoSoft site answering frequently asked questions about
this just-released demo. Saw that on Voodoo
Extreme.
HardwareCentral
interviews AMD talking about their upcoming K7 processors. Here is the answer they
received to their question about pricing:
Unfortunately, I can't get into specifics on pricing. The rumors of a $2K K7 are
just that, rumors. You should see high-end, enthusiast PCs featuring the K7 available this
summer, so you should be able to guesstimate what price points the systems will most
likely be at.
AMD takes on Pentium with faster chip is the name of a brief News.com piece that claims AMD's newest K6-2 processor (which runs at 475 MHz) is more powerful than Intel's fastest Pentium II.
Woops...looks like this one missed our crack news hounds...the Quake
Done Quick team released their latest movie, Fiend
Run Lite back on April 1st disguised as an April Fools gag. The old-school
Quake movie is a 10 minute run through as a Fiend, accomplished via the "morph"
mod. It's a five meg download, and like all the QDQ movies, highly entertaining
stuff. Thanks Mickey.
The History and Continuing Legacy of id
is the name of an article published by The
Game of the Moment. The piece features lots of quotes from past and current
id employees, including this one from John Carmack regarding the Clan scene:
"It was so odd the way it happened -- internally, we had talked
of clans of warriors before the game was released, but I don't think we ever
publicly talked about it, and to have the same terminology apparently spontaneously
evolve in the user community was pretty weird. I love it."
The Prospect Vector page has the initial
release of the Tread Quake-engine level editor (not to be confused with the
long-abandoned, but once formidable Thred). Tread features full Quake, Quake II, and Hexen
II support, with Half-Life support on the way. There was a glitch with the very first
upload, so if you happened to be a really early adopter, you should head back over and get
the proper version.
Sure it's a little odd, but I'm posting my own p1mpage. Here's the rundown
on this week's edition of loonygames, posted according to my own dubious schedule:
- Under His Skin: Almost a year in the making, loonygames is proud to present
the definitive interview with Kenneth Scott, id Software's skin artiste. Featuring
lots of rare artwork, and answers to just about every question you could ever
have for the man! [Monday]
- Penny Arcade: PA takes on...User Friendly? [Tuesday]
- From the Mouth of Madness: Photoshop for webmasters! [Monday]
- User Friendly: Continuing this week, the ever popular Star Wars parody!
[DAILY!]
- PLUS: Another Penny Arcade [Friday], a new Beaker's Bent [Wednesday], a
look at the game that could be called Unreal for kids [Tuesday], a look at
the weird-o Microsoft Sidewinder Freestyle gamepad in Geek Toys [Thursday]
and lots more! And then some more, because we can't help it...we're drawn
that way.
A new beta 30 of QOOLE '99, the latest release of
the Quake Object Oriented Level Editor is now available on the Qoole 99 Beta 30 Mirrors page. Thanks qoole.gamedesign.net, who point out the new beta
contains a working (not perfect) texture manager and a plethora of bug fixes, and will be
the last public until the final version.
BW Wire (Black & White news) has posted a
Peter Molyneux audio interview in .mp3 format talking to the Lionhead designer about his
upcoming game, Black & White.
Ross "Jokey" Wigdor has cooked up another remake of DM3 for the old school Quake
crowd to follow up on his first popular remake based on the original source code. The new
version is available here
(I've currently got problems posting local copies that I hope to have cleared up soon),
and Jokey says it is "based on an idea I found on sCary's q3 messageboard for id to
take the old favorite maps and change em and add battle damage."
One more time for this one: the
beauty of madness Level Retrospective is back online (the site has gone down shortly
after this has previously been posted). Here's the blurb from the page: "Take a trip
down memory lane with Matt Sefton and Bill 'crash' McClendon, two of the guys at the heart
of the community during the 'good old days' of Quake level editing. This is a very long
interview with over 100k of text and 2.5mb of graphics."
nG! Online's GGF "Show Me the
Money" LAN is a big quake II competition next weekend in Brisbane Australia
offering cash prizes.
Thanks to all who've written in with congratulations on the addition of loony, I'm glad
that so many of you view it as a positive move as well. To kick off the new setup here I'm
going to try and get into the habit of posting the first posts of the day much closer to
right after midnight, so as to not hinder loony if he has something to post, which is
certainly a positive development.
Image of the Day: Mrs. Blue made my Easter by finding me some
heretofore unprecedented Blue Peeps, which also supply today's Image of the Day.
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