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Friday, Apr 02, 1999

  

Spec Ops 2 Shots

There are seven new Spec Ops 2: Green Berets screenshots on Gibbed.com showing off a pre-alpha build of the sequel currently in the works over at Zombie.

John Carmack Interview

Doomworld interviews John Carmack talking to id's lead programmer about the days way back when Doom was being created. Good stuff, including the first revelation I've ever seen of where Doom got its name:

Carmack: There is a scene in "The Color of Money" where Tom Cruse shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" asks someone. "Doom." replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.

Rainbow Six: Rogue Spear

After yesterday's April Fools joke about the Rainbow Six sequel, today comes the real deal, as Tom Clancy's Rogue Spear has been announced by Red Storm Entertainment. Thanks Billy at Voodoo Extreme. Here's the dope on the sequel:

Feedback from players showed an interest in a more realistic, real world story-with that in mind, we're considering the idea of two vastly different, well-known international terrorist groups forming an alliance. This alliance would join forces in an effort to achieve even greater, more sinister goals worldwide than those they could accomplish separately. As in the original, the missions will progress in a linear storyline, with the first few crisis situations appearing to be unrelated, and leading up to a challenging and explosive ending.

The sequel is currently scheduled for sixteen separate levels, and eighteen unique missions (some levels will be used in different time periods during the game). Again, as in the original, there will be a mix of hostage rescue, surveillance, and demolitions missions.

SOME (not all) New Features:

  • REPLAY: Players will be able to record missions and watch them later. Viewers will be able to watch from the perspective of any operative on the team.
  • Improved AI and Team Behavior: No more team members crowding, or getting stuck behind you!
  • Improved graphics: including revised special effects and lighting
  • Weather Effects: including snow and rain.
  • New Weapons and items: will include a grenade launcher
  • Observer mode: (originally in the Mission Pack, but it will carry over into the sequel)
  • New Multiplayer game types
  • Multiplayer Feature: A special Multiplayer "arm patch" option, so that teams/squads can customize their uniforms and distinguish team members during multiplayer firefights.

Mac 3dfx Descent

Version 1.17 of the Mac Descent/Descent II 3Dfx patch is available. Thanks Billy at Voodoo Extreme.

TFC Delayed Again

Jenni from Valve just sent along word that the TeamFortress Classic release, originally planned for last Friday then rescheduled for today, has been delayed again. The bad news has some corresponding good news, a new map will be included when the release does occur. Here's the update:

The Bad News:
- TFC isn't going to release today. We have to do simultaneous releases in all languages, and we haven't finished QA on the international versions. Once that finishes up, we're going to do final acceptance testing on all the different language versions for 24 hours, and then release. I'll let you know as soon as that 24 hour clock starts.

The Good News:
- There will be a new map in the release, called Push. We were going to keep this a secret until the release went out the door, but in a desperate attempt to reduce hate mail, I'm going to try to buy you off with this information.
- The Team Fortress Classic review in today's issue of 'USA Today' gives Team Fortress Classic 4 out of 4 stars, calling it "incredible" and "spectacular", and saying it "rocks"!
- Remember, Team Fortress Classic will be the BEST FREE GAME you've ever played.

Slave Zero Interview & Shots

There is a Slave Zero Q&A on GA-Source talking with Slave Zero Producer Matt Powers about Accolade's upcoming third-person giant robot game, offering four new screenshots.

Linux LMCTF

The Linux release of version 5.2 of Loki's Minions Capture the Flag for Quake II is now available.

Mozilla Head Quits

Jamie Zawinski has resigned as head of Mozilla.Org, citing the reasons behind the decision in this post, which offers some interesting commentary on the world of big software development. Thanks Beta Bites.

Requiem FAQ

3DO's Official Requiem: Avenging Angel FAQ is online offering frequently asked questions and their answers about this just-released first-person shooter (here's a link to the Unofficial Requiem FAQ). The FAQ mostly covers screen darkness, and similar video issues at the moment. Thanks Requiem HQ.

Tim Sweeney Interview

WarZone interviews Tim Sweeney talking to the Epic programmer in a brief Q&A about progress on the 223 (or perhaps now 224) Unreal patch and Unreal Tournament.

Messiah Interview, Preview

WarZone interviews Scott Herrington of Shiny about their upcoming Messiah, and Avault's Messiah preview is online, as well.

Mortyr Preview

PC Gamer Online's Mortyr preview is up with a hands-on look at Interactive Magic's upcoming World War II shooter (at least I think the undated article is new, the PC Gamer gang busted out the HTML manual and executed a re-design, so that may be throwing me off here).

AMD Interview

PCVelocity's AMD Interview is up asking a few questions of Drew Prairie and Byran Longmire of AMD about their upcoming K7 CPUs.

Team Fortress Classic Previews

There's a Team Fortress Classic preview on 3DGamers and another Team Fortress Classic Preview on Beta Bites, offering looks ahead at this free add-on, scheduled for release sometime today.

Shogo TOW Arena

TOW Arena for Shogo: Mobile Armor Division is now available. As may be evident from the name, this is the Shogo variant on Rocket Arena, pitting two fully armed Shogo-go-gophers in an arena for a little of the old two men enter, one man leaves style combat.

On Linux Gaming

Can Linux score big with IP gaming is a CNN editorial looking at the alternative OS' chances of making it in the gaming world. Thanks Calico. The article briefly advocates the formation of a committee of developers to create an open source-based API specifically for Linux IP gaming. Here's a bit more on the challenges that the author says must be overcome for Linux to succeed in gaming:

The problems for Linux are numerous, however, and need immediate attention. In the first place, Linux needs a standard 3D API with broad support for hardware acceleration. OpenGL is already available for Linux -- perhaps this would be the way to go.

More important, Linux needs to support the vast majority of sound cards and their special features.

Last but not least, Linux needs to support USB as quickly as possible. This is a subtle performance issue that applies most of all to 3D gaming...

TRIBES Server Admin

The Lord-X Home Page has a new release of EZConsole for TRIBES, which allows simple point-and-click administration of a TRIBES server.

Competitions

Reviews

etc.

Out of the Blue

Thanks to Anyware for the Blue's Clues masthead graphic that adorned the site yesterday in honor of April Fools, he didn't intend it for that purpose when he sent it along a couple of months back, but I think it served well (I got a positively frightening number of suggestions to keep it). Doing the news on April 1 is getting pretty darned treacherous, I think if I had to decide now, I'd plan on taking the entire day off next year and just sort through the aftermath. If you didn't keep up with it yesterday, I have a fairly lengthy list of April Fools stories from yesterday if you want a recap. Oh yeah, according to the MDK manual, the initials stand for "Mission Deliver Kindness." Finally, [A3D]HannoverFest sends along the following, inspired by the Christopher Walken as Han Solo stuff yesterday. How about Walken as Obi Wan? "It's your father's lightsaber. I've been keeping this uncomfortable hunk of metal up my ass for a number of years now. Living out here all alone, waiting for the time when I could bestow it upon you..."



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