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Archived News:
3DO's
Requiem Support page has a new D3D 1.1 patch for the just-released Requiem:
Avenging Angel. The update enables dithering in the Direct3D version of the game (so
textures will appear smoother), disables auto-mipmapping (the textures in Requiem were
designed to look best without them), and greatly improves visual quality on all
3D-accelerated cards running in D3D mode. Thanks HissyFit, who says the rebate "convergence"
on Requiem mentioned earlier (story) won't work, since each rebate requires a UPC symbol.
The AMD Optimized
Drivers for Quake II page has the long-awaited 3DNow! optimized drivers for Quake II
version 3.20. Also, the 3DNow! Software
Developers' Kit has been updated. Thanks Gimpy at the AMD Zone.
SubXero from Requiem-HQ sends along word of
a convergence of rebates that results in a nifty bargain on 3DO's just-released Requiem:
Avenging Angel. Here's the deal:
A recent audio interview with Epic's Cliff Bleszinski on Washington D.C.'s Tech Radio is online in the Tech
Radio Archives as well as on PlanetUnreal
in RealPlayer format.
ION Storm's Justin "Logic" Randall is interviewed on the ION Storm Daily Informant where Daikatanas
weapons/deathmatch/network/ client-entity programmer explains his work, which includes
efforts to make the weapons responsive, optimizing network traffic, coding Daikatana's
CTF, DeathTag, and co-op play, and stuff like that.
Ritual Programmer mark Dochtermann updated his .plan with the announcement that Jack "morbid" Mathews
has joined Ritual. Just to be a party pooper, in the name of accuracy, the part about
Michael Abrash and Bruce Naylor is an April Fools gag (though my understanding is that the
part about Jack is not). Here's the update:
The follow-up on User Friendly is that it was indeed all a joke.
PlanetBlood has the release of a version 2.1
patch for Blood 2. The patch makes a number of fixes and additions since the February
patch, but is not required if you've purchased and installed the Blood II: Nightmares
add-on.
There's an interview
with Rick Overman on Datumplane::Starsiege talking with the Dynamix programmer mostly
about the just released Starsiege, with a bit in there about plans for Starsiege 2.
Here's a Register article that seems to be on the User Friendly situation and a Slashdot article that is clearly about the UF dealie that suggest there is indeed a leg being pulled here. If this is indeed a joke, I'm sorry for getting fooled (and, um, haha).
A clarification about Dave's Classics. In my comments about the the site's closing (story), I mentioned the availability of ROMs there as a possible cause, but Mental4 and jelenator point out that the ROMs previously posted there were pulled a few weeks ago (also apparenly under the threat of legal action). With the ROMs gone, and
only emulators themselves (so far proven to be legal) posted there, the reasons behind the closing are not very clear at this point.
3DFiles has posted a playable Demo of X,
the upcoming space combat action sim. This is the German version of the demo, and an
English version is expected within a few days. "Forcefeedback Input devices and 3D
positional sound acceleration through Aureal3D and Direct Sound 3D supported."
Word on the User Friendly site is that the popular geek comic strip has been "Shut Down Pending Litigation." I do not believe this is an April Fool, if it is, they've been laying the groundwork for this for a
while, since there have been rumors for some time now that one of the targets of some of UF's humor has been in legal mode. As the page goes on to explain, more details should be forthcoming: "Further information regarding this litigation will be made available within the next 72 hours." I'll certainly keep an eye out for any possible ways concerned fans of the strip can help. Similarly, Dave's Classics has posted a notice that they too have been closed, at least temporarily, due
to litigation as well (though posting ROMs for emulators certainly makes this a less unexpected move, since the legalities involved have been the subject of considerable debate). According to the site: "Due to recent legal action from a video game hardware manufacturer, UGO must temporarily suspend the service of the Dave's Classics website and FTP server. Unfortunately, until we have resolved this situation we may not be able to comment or update you on the situation." I'll post more on both these situations as information becomes available.
There's an interview with Todd
Hollenshead on Ultimate Games talking to the id
Software CEO about Quake III Arena.
Billy at Voodoo Extreme has posted a short
Q&A with Tim Sweeney after he fired off a few questions to the Epic programmer about
video cards, special 3D instruction support, and of course, Monica Lewinski.
GameFan Online's First Look at MDK 2 for PC and Dreamcast offers 10 new screenshots of the upcoming sequel to
Shiny's Murder Death Kill (Mediocre points out it's actually "Max, Dr. Fluke Hawkins & Kurt"), and GameCenter's Game Grabs has those shots (on the Dreamcast) as well.
Planet-Tribes - Tactics 101 Index
offers a bunch of different TRIBES tutorials that break the game down into different roles
for players to assume, with outlines on the best ways to put these roles to use in a team.
Sharky Extreme has posted an
email from NVIDIA's Derek Perez on TNT2 clock speeds:
Version 0.75 of the Dirty mod for Quake
II is now available, described as "Action Quake2 meets BraZen," trying to add realism "that doesn't compromise gameplay." The mod allows you to climb up onto ledges, and do lots of other useful things with your bare hands, like break necks.
The mod also adds teamplay enhancements, radio communication, and more. Work continues on a Linux port, and they are desperately seeking servers.
A new version 1.1.1 of the Fast Card TNT
& 3dfx Overclocking Utility from PMS is now available, offering three new Matrox
settings (AGP on/off, AGP 1x/2x toggle and hidden settings enable), and a couple of
bugfixes, as well as better support for the Diamond and Creative TNT driver sets. Thanks DemoNews.
The QuakeFinder/UnrealFinder page has a
new version 1.0.2 of the UnrealFinder Unreal server browser program for the Macintosh. The
new release adds Unreal 220 compatibility.
Remember, any port in a storm: The Coven
Disposable Heroes Downloads page has Solaris x86 and Sparc ports of all of the latest
version of the Quake II mods released from the Disposable Heroes Quake II add-on.
I received a warning from Geburah that the MechWarrior demo seems to suffer from the same
serious uninstaller glitch as a couple of other recent releases (the subsequently patched
first version of Half-Life and the subsequently recalled first version of Myth II). The
problem occurs when you install the demo to a directory other than the default, and then
uninstall it, it wipes the entire directory structure you installed to (e.g., c:\games).
Three sets of matched twins:
April Fools' day is a dangerous minefield when you run a news site. Like last year, I'll try to avoid fostering genuine confusion by not posting any gags among the news (though I guess I'll reserve the right, should something too tempting come along, and of course, if
I fall for the joke myself, all bets are off). However, in the name of fun, like last year, I'll keep a running tally of the jokes I do come across today below this post. 3DRealms' Chris Johnson sent a more accurate version of the Splash quote that looks pretty damn verbatim (this is an all time favorite bit of mine): Hanks: "Where are you going Mister Fat Jack?" Fat Jack: "Back to the pier. It's only a couple of miles, I can swim it. I'll be back with the little boat."
Hanks: "The LITTLE boat?!" Seen in Robert Love's .plan, yesterday was Christopher Walken's birthday: many
happy returns Chris, you da man (okay, I know he's not reading). After reading that .plan I sit here trying to picture how different the Star Wars series would have turned out if Walken had gotten to play Han Solo. I'm having trouble conjuring the image.
Updated throughout the day: Rick Johnson offers a mind-plook in his .plan on the morbid news (like the UF gag, the straight-out
humorless lies as gags mystify me). Surprise Next Gen PlayStation
Launch in Japan reports NGO (thanks ACiDTRiP). The EQVault
reports all the EverQuest servers are moving to Tunisia to save costs (thanks Korac). Firearms is now for Trespasser
announces the Firearms mod for Half-Life (thanks Pels Interactive). Tom Clancy's Nuclear Weasel, the
announced sequel to Rainbow Six. loonygames'
Thinking About Boxes by Saul Peed. Planet RIVA
has word of the 3dfx/NVIDIA merger (thanks Chris Slatt). Here's Sluggo's Cooking Central, formerly Mod
Central. BSP Headquarters announces BSP to replace
Q3Radiant as the bundled Q3A editor (thanks Zedek). John Carmack is quoted on FPS Spectator saying the frag in Q3A will be
replaced by the more newbie-friendly "tone-of-death." Frozen Yak Entertainment, the company formerly known
as CaveDog (thanks Chris Rhoton and AGN3D). The Adrenaline Vault previews the
force feedback mousepad (thanks JetLag). PlanetQuake
for sale (farfetched?), thanks Psycho. Sgt. Hulka changes his site to.... PlanetTubby!!! (thanks DeadMeat). Tidal Wave Communications presents: Think your
mail! (thanks B K Ridgway). CliffyB announces in his .plan that he and others are leaving Epic to develop "GIRLZ
N GUNZ" on the Colour Gameboy. Epic
releases the Unreal demo (yeah sure). Plans for BattleZone 8X8, or Planet Half-Life's First Look at
Half-Life 2 for that matter (Phat Rips Entertainment?). How about the Grey Panthers Quake and Quake II
Clan? That's not as wild as the PC Computing
Online Bombshell about IT eavesdropping on the mic in your computer (thanks armyant).
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