Archived News:
3DO's
Requiem Support page has a new D3D 1.1 patch for the just-released Requiem:
Avenging Angel. The update enables dithering in the Direct3D version of the game (so
textures will appear smoother), disables auto-mipmapping (the textures in Requiem were
designed to look best without them), and greatly improves visual quality on all
3D-accelerated cards running in D3D mode. Thanks HissyFit, who says the rebate "convergence"
on Requiem mentioned earlier ( story) won't work, since each rebate requires a UPC symbol.
The AMD Optimized
Drivers for Quake II page has the long-awaited 3DNow! optimized drivers for Quake II
version 3.20. Also, the 3DNow! Software
Developers' Kit has been updated. Thanks Gimpy at the AMD Zone.
SubXero from Requiem-HQ sends along word of
a convergence of rebates that results in a nifty bargain on 3DO's just-released Requiem:
Avenging Angel. Here's the deal:
You can get Requiem Avenging Angel for only 19 dollars. When you buy Requiem not
only do you get a free poster, but also a $20 rebate from 3DO. And if you buy it at
Electronic Boutique not only do you get the $20 dollar 3DO rebate, but also a $10 rebate
from eb.
A recent audio interview with Epic's Cliff Bleszinski on Washington D.C.'s Tech Radio is online in the Tech
Radio Archives as well as on PlanetUnreal
in RealPlayer format.
ION Storm's Justin "Logic" Randall is interviewed on the ION Storm Daily Informant where Daikatanas
weapons/deathmatch/network/ client-entity programmer explains his work, which includes
efforts to make the weapons responsive, optimizing network traffic, coding Daikatana's
CTF, DeathTag, and co-op play, and stuff like that.
Ritual Programmer mark Dochtermann updated his .plan with the announcement that Jack "morbid" Mathews
has joined Ritual. Just to be a party pooper, in the name of accuracy, the part about
Michael Abrash and Bruce Naylor is an April Fools gag (though my understanding is that the
part about Jack is not). Here's the update:
I would like to be the first person to "extend a wreath and hearty
handshake" to Jack "Morbid" Mathews for joining the Ritual Tribe. Jack
comes to us by way of 3DFX Interactive and is one of the creators of GameSpy.
Although he wasn't born until after Star Wars, he is a very talented 3D game programmer.
His knowledge of 3D accelerators and distributed network gaming will be put to good use at
Ritual, where he will be working alongside industry greats Michael "Optimize"
Abrash and Bruce "BSP" Naylor.
Say hello and drop him an email at jack@ritual.com.
The follow-up on User Friendly is that it was indeed all a joke.
PlanetBlood has the release of a version 2.1
patch for Blood 2. The patch makes a number of fixes and additions since the February
patch, but is not required if you've purchased and installed the Blood II: Nightmares
add-on.
There's an interview
with Rick Overman on Datumplane::Starsiege talking with the Dynamix programmer mostly
about the just released Starsiege, with a bit in there about plans for Starsiege 2.
Here's a Register article that seems to be on the User Friendly situation and a Slashdot article that is clearly about the UF dealie that suggest there is indeed a leg being pulled here. If this is indeed a joke, I'm sorry for getting fooled (and, um, haha).
A clarification about Dave's Classics. In my comments about the the site's closing ( story), I mentioned the availability of ROMs there as a possible cause, but Mental4 and jelenator point out that the ROMs previously posted there were pulled a few weeks ago (also apparenly under the threat of legal action). With the ROMs gone, and
only emulators themselves (so far proven to be legal) posted there, the reasons behind the closing are not very clear at this point.
3DFiles has posted a playable Demo of X,
the upcoming space combat action sim. This is the German version of the demo, and an
English version is expected within a few days. "Forcefeedback Input devices and 3D
positional sound acceleration through Aureal3D and Direct Sound 3D supported."
Word on the User Friendly site is that the popular geek comic strip has been "Shut Down Pending Litigation." I do not believe this is an April Fool, if it is, they've been laying the groundwork for this for a
while, since there have been rumors for some time now that one of the targets of some of UF's humor has been in legal mode. As the page goes on to explain, more details should be forthcoming: "Further information regarding this litigation will be made available within the next 72 hours." I'll certainly keep an eye out for any possible ways concerned fans of the strip can help. Similarly, Dave's Classics has posted a notice that they too have been closed, at least temporarily, due
to litigation as well (though posting ROMs for emulators certainly makes this a less unexpected move, since the legalities involved have been the subject of considerable debate). According to the site: "Due to recent legal action from a video game hardware manufacturer, UGO must temporarily suspend the service of the Dave's Classics website and FTP server. Unfortunately, until we have resolved this situation we may not be able to comment or update you on the situation." I'll post more on both these situations as information becomes available.
There's an interview with Todd
Hollenshead on Ultimate Games talking to the id
Software CEO about Quake III Arena.
Billy at Voodoo Extreme has posted a short
Q&A with Tim Sweeney after he fired off a few questions to the Epic programmer about
video cards, special 3D instruction support, and of course, Monica Lewinski.
GameFan Online's First Look at MDK 2 for PC and Dreamcast offers 10 new screenshots of the upcoming sequel to
Shiny's Murder Death Kill (Mediocre points out it's actually "Max, Dr. Fluke Hawkins & Kurt"), and GameCenter's Game Grabs has those shots (on the Dreamcast) as well.
Planet-Tribes - Tactics 101 Index
offers a bunch of different TRIBES tutorials that break the game down into different roles
for players to assume, with outlines on the best ways to put these roles to use in a team.
Sharky Extreme has posted an
email from NVIDIA's Derek Perez on TNT2 clock speeds:
"The ultimate frequency achieved in end user systems depends on the
chip cooling strategy, board design and the system environment that the board runs in.
Each board vendor will make design and cooling decisions, and environmental assumptions
and spec the part according to these choices.
The RIVA TNT2 chips were designed to operate at extremely high frequencies. The Diamond
V770 that you reviewed demonstrated that. With the right combination of advanced board
design, intelligent cooling strategies and high quality manufacturing, I fully expect to
see end users running TNT2 based cards at frequencies that meet or exceed the ones you saw
in your testing."
Version 0.75 of the Dirty mod for Quake
II is now available, described as "Action Quake2 meets BraZen," trying to add realism "that doesn't compromise gameplay." The mod allows you to climb up onto ledges, and do lots of other useful things with your bare hands, like break necks.
The mod also adds teamplay enhancements, radio communication, and more. Work continues on a Linux port, and they are desperately seeking servers.
A new version 1.1.1 of the Fast Card TNT
& 3dfx Overclocking Utility from PMS is now available, offering three new Matrox
settings (AGP on/off, AGP 1x/2x toggle and hidden settings enable), and a couple of
bugfixes, as well as better support for the Diamond and Creative TNT driver sets. Thanks DemoNews.
The QuakeFinder/UnrealFinder page has a
new version 1.0.2 of the UnrealFinder Unreal server browser program for the Macintosh. The
new release adds Unreal 220 compatibility.
Remember, any port in a storm: The Coven
Disposable Heroes Downloads page has Solaris x86 and Sparc ports of all of the latest
version of the Quake II mods released from the Disposable Heroes Quake II add-on.
I received a warning from Geburah that the MechWarrior demo seems to suffer from the same
serious uninstaller glitch as a couple of other recent releases (the subsequently patched
first version of Half-Life and the subsequently recalled first version of Myth II). The
problem occurs when you install the demo to a directory other than the default, and then
uninstall it, it wipes the entire directory structure you installed to (e.g., c:\games).
Three sets of matched twins:
April Fools' day is a dangerous minefield when you run a news site. Like last year, I'll try to avoid fostering genuine confusion by not posting any gags among the news (though I guess I'll reserve the right, should something too tempting come along, and of course, if
I fall for the joke myself, all bets are off). However, in the name of fun, like last year, I'll keep a running tally of the jokes I do come across today below this post. 3DRealms' Chris Johnson sent a more accurate version of the Splash quote that looks pretty damn verbatim (this is an all time favorite bit of mine): Hanks: "Where are you going Mister Fat Jack?" Fat Jack: "Back to the pier. It's only a couple of miles, I can swim it. I'll be back with the little boat."
Hanks: "The LITTLE boat?!" Seen in Robert Love's .plan, yesterday was Christopher Walken's birthday: many
happy returns Chris, you da man (okay, I know he's not reading). After reading that .plan I sit here trying to picture how different the Star Wars series would have turned out if Walken had gotten to play Han Solo. I'm having trouble conjuring the image.
Updated throughout the day: Rick Johnson offers a mind-plook in his .plan on the morbid news (like the UF gag, the straight-out
humorless lies as gags mystify me). Surprise Next Gen PlayStation
Launch in Japan reports NGO (thanks ACiDTRiP). The EQVault
reports all the EverQuest servers are moving to Tunisia to save costs (thanks Korac). Firearms is now for Trespasser
announces the Firearms mod for Half-Life (thanks Pels Interactive). Tom Clancy's Nuclear Weasel, the
announced sequel to Rainbow Six. loonygames'
Thinking About Boxes by Saul Peed. Planet RIVA
has word of the 3dfx/NVIDIA merger (thanks Chris Slatt). Here's Sluggo's Cooking Central, formerly Mod
Central. BSP Headquarters announces BSP to replace
Q3Radiant as the bundled Q3A editor (thanks Zedek). John Carmack is quoted on FPS Spectator saying the frag in Q3A will be
replaced by the more newbie-friendly "tone-of-death." Frozen Yak Entertainment, the company formerly known
as CaveDog (thanks Chris Rhoton and AGN3D). The Adrenaline Vault previews the
force feedback mousepad (thanks JetLag). PlanetQuake
for sale (farfetched?), thanks Psycho. Sgt. Hulka changes his site to.... PlanetTubby!!! (thanks DeadMeat). Tidal Wave Communications presents: Think your
mail! (thanks B K Ridgway). CliffyB announces in his .plan that he and others are leaving Epic to develop "GIRLZ
N GUNZ" on the Colour Gameboy. Epic
releases the Unreal demo (yeah sure). Plans for BattleZone 8X8, or Planet Half-Life's First Look at
Half-Life 2 for that matter (Phat Rips Entertainment?). How about the Grey Panthers Quake and Quake II
Clan? That's not as wild as the PC Computing
Online Bombshell about IT eavesdropping on the mic in your computer (thanks armyant).
Fredrik 'Citizen' Skarstedt of www.kabuto.net sends
word that if you live in California and want to check out a beta of Planet Moon's upcoming Giants: Citizen Kabuto, Interplay is holding a focus group on April 8. You must live in Orange County / LA to be eligible, and you should email betatest@interplay.com if you are interested. Also, PC.IGN.COM's Giant's Preview has been updated with ten new screenshots from Giants.
PC.IGN.COM previews Seed, an upcoming first-person action game from Human Soft (thanks Billy at VE). Here's the article's description of Seed:
While these screen shots make Seed look like it's another first person shooter,
in fact gameplay more closely resembles a platformer than anything else, although there is
combat involved too. In fact, the best analogy is probably to Montezuma's Return, another
first-person point of view game done in a 3D engine and with a mix of jumping hazards,
environmental puzzles, and combat.
The Adrenaline Vault News has posted a preview of the upcoming sequel to Carmageddon and Carmageddon 2 titled Carmageddon: Death Race 2000.
ION's Harvey "Witchboy" Smith updated his Witchboy's Cauldron with a description of a search for the Unreal CD and a Deus Ex status report. Here's the Deus Ex portion, in original semi-e.e. cummings style:
in other news, Deus Ex is looking like a game. we're a few days away from
reaching Alpha. you can play missions 01 & 02, walk around, talk to numerous NPC's.
we're trying to create believable NPC's, not just game thugs. it's way fun to listen to
them talk and otherwise interact with them. pissing off the hulking, cybernetically
freakish Gunther Hermann is actually terrifying.
currently, you can also do things like collect inventory items and use the skills your
character has (chosen and advanced by the player from a selection of skills). picking
locks and jury-rigging mechanical devices is cool already, though obviously we will be
tuning the entire skillset as we go. also, the various in-game nanotech powers (also
carefully selected and upgraded by the player) are fun to play with. (no one can have all
of them, so the character building choices in some way determine how you play through the
missions.)
i think the version we have by E3 will be impressive. i look forward to showing it off.
warren, chris norden and i (and maybe others) will be attending the conference. i wish it
was back in atlanta...to hell with LA.
In my GDC ramblings I mentioned that with hardware support for environmental bump-mapping (much cooler than embossed bump-mapping) in upcoming accelerators like the Permedia 3 and the Matrox G400 (a feature Matrox is emphasizing in its marketing), the question remained: how many game developers were going to jump in with the game assets to support the feature to make it a factor in the buying process? Matrox has sent along a list of developers who
have promised such support so far, along with the titles being supported:
Slave Zero from Accolade
Speed Busters from Ubi Soft
Descent 3 from Interplay/Outrage
Drakan from Psygnosis/Surreal
Rally Masters from Gremlin/Digital Illusions
Full Auto from Microsoft/Pseudo Interactive
Expendable from Rage Software
Black & White from EA/Lionhead
Populous sequel from EA/Bullfrog
AirRage from Infogrames/DID
Typhoon from Infogrames/DID
Vampire: The Masquerade from Activision/Nihilistic |
Team Aligator from Kuju/Simis
Messiah from Interplay/Shiny
Battlezone 2 from Activision/Pandemic
Dark Reign 2 from Activision/Pandemic
Incoming Forces from Rage Software
Hostile Waters from Rage Software
Shadow Man from Acclaim/Iguana
Carmageddon 3 from SCi
Kick Engine from Kick
Final Countdown from Diversal/Sylynium
PowerRender from Egerter Software |
There's a new Slave
Zero Preview on GameSpot UK offering a look
ahead at this game of giant robot rampages from Accolade. Here is a bit from the preview
on the game on what differentiates it from games like MechWarrior, Heavy Gear, and Shogo:
There's an intriguing twist to the giant robot theme here Slaves are grown,
not made. No one pilots a Slave, rather they become one. Through an elaborate process, men
are bonded to their Slaves, abandoning their humanity and evolving into something not
quite human, not quite machine. It's a twist that actually affects gameplay. Bonded to
your Slave, you're not just fighting oppression you're fighting for your life: there's
no eject button, no salvaging spare parts, no repair bays, and no commandeering another
Slave to save your life. By eliminating the sim-like aspects of MechWarrior-type giant
robot games and emphasising this 'kill or be killed' mindset, Slave Zero focuses its
gameplay squarely on action.
The third-person perspective moves the game even further away from the usual robot-sim
model the designers felt that an exterior camera, not a first-person perspective, would
best serve the game. We were sceptical at first, but quickly came around to their way of
thinking after playing an early build.
The Wyrm 2 page has a new beta release of the Wyrm 2 mod for Quake II. Wyrm 2 offers new gameplay (CTF, Custom Classes, a new "Hell" skill level, etc.), new weapons (from the Pistol to the Energy Vortex, with stops along the way for things like BFG grenades), as well as new monsters, AI improvements, and a couple of new variables for building levels.
Kokak's Heretic Page has
a new version 0.06 of GLHeretic, an OpenGL compatible version of Heretic based on the
recently released source code to Raven's Doom-engine game. Thanks Raven-Games.com and Gamer's Revolt.
The folks at ASC Games have been marking recent full moons with releases of info and other events promoting their upcoming Werewolf: The Apocalypse - The Heart of Gaia. For tonight's Blue Moon (the extra-cool second full moon of the month), they have planned a live chat session about the game in their brand-new chat area with Travis Williams, Executive Producer of Werewolf: The yada yada (that's the longest game name I can ever recall seeing). The festivities kick off at 11:00 PM EST, and to participate, you need a chat room username and password (even if you already have a username and password for the ASC BBS), available at www.ascgames.com.
Only the first 200 people will be allowed in.
Drakan.Net is reporting that this upcoming
third-person game has entered beta testing, and looks to be on-track for a spring/summer
release. Additionally,
word there is that a demo version of the game has been delivered to an unspecified
magazine for inclusion in an upcoming drop CD, possibly to appear on newsstands in May.
3D Spotlight
interviews Derek Perez, talking to the Manager of PR for NVIDIA about the upcoming
RIVA TNT2. Here are a couple of the Q's with the corresponding A's from this Q&A that
tell what's up with the TNT2 and beyond:
Q: How much more time is it going to take to see TNT2 based
cards in store shelves?
A: You should see boards on the shelves by May 1st.
Q: What about future products? S3 just released a bit of info
on another chip that will be released by end of this year... is NVIDIA planning to release
a made in 0.18 micron chip or maybe a chip with embedded memory by the end of the
year?
A: We will announce a new architecture that will revolutionize
the 3D graphics industry
for the fall of 1999. Unfortunatly, if I gave you any more information about the part
I would have to kill ya!!!!! :)
PC GameFan's Descent 3
preview is up with a look ahead at the game, and several screenshots.
Sharky Extreme's first glimpse at
Full Auto offers screenshots of this auto combat game in development by Pseudo Interactive (not to be confused with Pseudo Online).
I'll pass along what I learned to lick my sound card woes from last night in case it may
help someone else: If you have Norton Antivirus and a Diamond Monster Sound MX300, make sure
the line in your autoexec.bat that loads the Norton DOS NAV dealie is before the
line that loads the MX300's DOS support program. Thanks Matthew Petrie from Falcon
Northwest for the best tech support call I've ever had.
I don't want to seem like an HBO shill after my repeated recommendations for the Sopranos (which just keeps getting better), but Richard Jeni's HBO special is a scream. I had no idea he was so funny.
Yesterday's pop culture quote was from Splash, which also was good for this one, passed along by Floyd Turbo: "No, nobody's around, just me and the moron twins." ... "We're not twins."
Link of the Day: The web's only (known) Duct Tape Art Gallery. Thanks
Loping.
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