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Tuesday, Mar 02, 1999

  

Slave Zero Demo

Woops, this one slipped right by me, Games.Net has posted the playable demo of Slave Zero, a 51 MB download to give an idea of what's up with Accolade's upcoming game that puts you in the role of a giant city stomping robot. Here's the scoop on the demo:

Slave Zero isn't like any action game you've ever seen before. It plays out on a scale most other games simply can't fathom. In control of a 60-foot bio-mech, you're able to cross freeways in a single leap, climb skyscrapers like King Kong, stomp cars and buses underfoot, swat helicopters from the sky, and unleash a torrent of weaponry against your enemies. Everything in the vast metropolis is interactive--buildings can be toppled, overpasses felled, buses picked up and thrown at enemy units.

This demo only represents a small portion of the final product.

The demo has a sample mission which contains a few weapons and a few enemies.

Voodoo Extreme already has a tip up on running the demo at 1024x768.

AvP Ship Date

Aliens vs. Predator Ship Date Announced is a story on Games.Net saying Fox Interactive's upcoming FPS will be on store shelves this April. Thanks Ant.

New 3Dfx MiniGL Driver

There is a new MiniGL 1.47 on the 3Dfx Interactive site. There's no word on what's new, but it does mention that "These drivers support Intel (including Pentium III), Cyrix and AMD 3DNow! based CPU's." Thanks Gautam V. The update seems to be for the Voodoo2 and Voodoo Banshee only.

Sin CTF Shots

Ritualistic has posted some screenshots from Ritual for their upcoming Sin CTF.

Unreal Tourney, Prey Previews

There's an Unreal Tournament preview on GameSpot UK as part of their ongoing 3D Action Week as well as their look ahead at Prey.

Mortyr Preview, Shots

Gone Gold previews Mortyr with a hands-on look at this upcoming shooter that offers combat in World War II as well as the future. The preview features a bunch of new screenshots.

Werewolf Screenshots

New QOOLE

The QOOLE page has a new beta 27 of Qoole 99, the Quake Object Oriented Level Editor that extends the beta expiration period. They also mention again that Qoole Pursuit of Perfection is actually the site to go for up-to-the minute information on Qoole. Thanks Dean Bedson.

Banshee Drivers

TRIBES OpenGL Shots

PlanetStarSiege has posted some more screenshots from the Starsiege TRIBES OpenGL beta, showing off the game running on a TNT.

Heretic II EP in QA

A post by Phoebus to the HereticII.com Forums gives the status of the Heretic II Enhancement Pack, which is finished and in Quality Assurance, hopefully to be made available soon. Here's the update:

We know the natives are getting restless, so we thought we'd give you a word of assurance. Right now, the EP is done. Jake (The Gent) Simpson has finished with the coding that I observed him working on first-hand yesterday. The EP has been turned over to QA for one, hopefully final session of bug inspection. But this won't be a week-long QA thing - although, obviously no one involved is about to release a buggy EP, which is why this process has gone on as long as it has. But as you can tell, things are wrapping up, and you should be playing the EP VERY soon now!

Outcast Screenshots

There are a bunch of new screenshots of Outcast on Outcast Central, all scanned from a recent UK print publication.

New Crystal Space Engine

A new version 0.12r002 of the Crystal Space 3D Engine is now available. Though still called a beta, they are also referring to this as the official release, citing the new code's stability. Crystal Space is a free (LGPL) engine that supports most state-of-the-art features, and boasts cross platform operability across Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, Rhapsody, DOS, Amiga, and Macintosh.

Andrew Collins Interview

There's an interview with Andrew "Pook" Collins on Ritualistic chatting with the Ritual artist about his work on FAKK2, texture creation, and his favourite games (or "favorite games" according to my English to American dictionary).

Unreal Tournament Screenshots

Epic's Cliff Bleszinski sent out some nifty looking screenshots from Unreal Tournament, the original images are hi-resolution bitmaps, so I've JPGed them for the bandwidth impaired, but if you want to check them out in their full glory, the BMP versions are the way to go, I've posted a zip of the BMP versions here (2.1 MB). Here are the thumbnails, descriptions provided by Cliffy accompany each shot:

rat-tat-tat-tat! Bang! Zap!

Delta Force Patch

A new version of Delta Force has been released by NovaLogic. You can use the auto-updater in the game, or this page has links to the various language patches to manually update the game. Thanks KiRiON|FL. This version enhances the multiplayer capabilities of Delta Force, and it now includes matchmaking via NovaWorld.

Genesis 3D Engine Release Candidate, News

A post to the Genesis3D Forum announces they've just shipped Release Candidate 1 of Genesis3D along with a lengthy post by Genesis' David Stafford describing his decision on open-source and discussing the future of Genesis3D. Here's what's included in the release candidate:

Enough source code for our 3D rendering engine is provided for you to program your own 3D application for free. Included in the SDK is our sample game, Gtest, with a level editor. You will also find 3DSMax plug-in tools for exporting actor files, as well as our Actor Viewer tool, and much new documentation!

Heavy Gear II Shots

There are a bunch of new Heavy Gear II screenshots on The Adrenaline Vault showing off this upcoming giant robot combat game in 1024x768 Voodoo2 shots. Thanks Voodoo Extreme.

Quake Source Clarification

Billy has another quote from John Carmack on Voodoo Extreme clarifying that when he was talking about the possibility of the Quake source code being released, he did not mean the release of the Quake II code, just the source of the original Quake.

TRIBES OpenGL Clarification

Dynamix' Dave Moore updated his .plan with a follow-up on his previous update clarifying that he was not blaming id Software for the situation they're currently facing, as well as a bit an imminent decision on accelerator support:

A couple of clarifications to my earlier .plan update. I omitted mention of the Permidia3 and the Rage 128. Both of these seem quite promising for TRIBES, and as soon as I have boards, I'll make a status update on them.

Also, I've received a passel of eMails that have convinced me that I need to reiterate that we are NOT blaming id for our current problems. As I noted in an earlier .plan, were it not for them, we'd be doing all this in DirectX 3, and I would be contemplating how to remove the Thermopane windows from my office for the quick trip to ground level. My apologies to id for not making this clear enough before.

Late breaking developments re: OpenGL make it look like we'll have some sort of decision on our final direction for TRIBES wide card support within the week, stay tuned.

QuakeCon '99 FAQ

A QuakeCon 99 FAQ has been added to the QuakeCon site answering all the frequently asked questions about this summer's id-sponsored Quake III Arena competition/event.

Giants Preview

Gamestream.Net previews Giants, the upcoming action-adventure of livin' large from PlanetMoon software.

BattleZone Add-on Interview

Gamer's Alliance interviews Team Evolve about Red Odyssey, the upcoming authorized add-on for BattleZone.

Reviews

Competitions

  • Season one of the Baton Rouge Gamers League gets underway in a week, registration is currently underway, the ten week season offers competition in Quake II and StarCraft, and promises "thousands of dollars in cash and prizes."
  • FPS Spectator has posted an interview with Icespirit, winner of the Euroquake one-on-one Quake II competition this past weekend in London.

etc.

Out of the Blue

Levelord is right, we need some sort of twin disclosure act, meeting the Chandler bros in rapid succession can be a bit boggling (not lounge-singer boggling, but you get the picture). I was being optimistic declaring my days of Dr. Drill over, but I'm getting there... a visit there will keep me out for the afternoon, sorry about that (I'll bring my doctor's note when I return).



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