Archived News:
Woops, this one slipped right by me, Games.Net
has posted the playable demo of Slave Zero, a 51 MB download to give an idea of what's up
with Accolade's upcoming game that puts you in the role of a giant city stomping robot. Here's
the scoop on the demo:
Slave Zero isn't like any action game you've ever seen before. It plays out on a
scale most other games simply can't fathom. In control of a 60-foot bio-mech, you're able
to cross freeways in a single leap, climb skyscrapers like King Kong, stomp cars and buses
underfoot, swat helicopters from the sky, and unleash a torrent of weaponry against your
enemies. Everything in the vast metropolis is interactive--buildings can be toppled,
overpasses felled, buses picked up and thrown at enemy units.
This demo only represents a small portion of the final product.
The demo has a sample mission which contains a few weapons and a few enemies.
Voodoo Extreme already has a tip up on
running the demo at 1024x768.
Aliens
vs. Predator Ship Date Announced is a story on Games.Net
saying Fox Interactive's upcoming FPS will be on store shelves this April. Thanks Ant.
There is a new MiniGL 1.47 on the 3Dfx Interactive site. There's no word on what's new, but
it does mention that "These drivers support Intel (including Pentium III), Cyrix and
AMD 3DNow! based CPU's." Thanks Gautam V. The update seems to be for the Voodoo2 and
Voodoo Banshee only.
Ritualistic has posted some screenshots from
Ritual for their upcoming Sin CTF.
There's an Unreal
Tournament preview on GameSpot UK as part of their ongoing 3D Action Week as
well as their look ahead at Prey.
Gone Gold previews Mortyr
with a hands-on look at this upcoming shooter that offers combat in World War II as well
as the future. The preview features a bunch of new screenshots.
The QOOLE page has a new beta 27 of Qoole 99, the
Quake Object Oriented Level Editor that extends the beta expiration period. They also
mention again that Qoole Pursuit of Perfection
is actually the site to go for up-to-the minute information on Qoole. Thanks Dean Bedson.
PlanetStarSiege has posted some more
screenshots from the Starsiege TRIBES OpenGL beta, showing off the game running on a
TNT.
A post by Phoebus to the HereticII.com Forums
gives the status of the Heretic II Enhancement Pack, which is finished and in Quality
Assurance, hopefully to be made available soon. Here's the update:
We know the natives are getting restless, so we thought we'd give you a word of
assurance. Right now, the EP is done. Jake (The Gent) Simpson has finished with the coding
that I observed him working on first-hand yesterday. The EP has been turned over to QA for
one, hopefully final session of bug inspection. But this won't be a week-long QA thing -
although, obviously no one involved is about to release a buggy EP, which is why this
process has gone on as long as it has. But as you can tell, things are wrapping up, and
you should be playing the EP VERY soon now!
There are a bunch of new screenshots of Outcast on Outcast Central, all scanned from a recent
UK print publication.
A new version 0.12r002 of the Crystal Space 3D
Engine is now available. Though still called a beta, they are also referring to this
as the official release, citing the new code's stability. Crystal Space is a free (LGPL)
engine that supports most state-of-the-art features, and boasts cross platform operability
across Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, Rhapsody,
DOS, Amiga, and Macintosh.
There's an interview with
Andrew "Pook" Collins on Ritualistic
chatting with the Ritual artist about his work on FAKK2, texture creation, and his
favourite games (or "favorite games" according to my English to American
dictionary).
Epic's Cliff Bleszinski sent out some nifty looking screenshots from Unreal Tournament,
the original images are hi-resolution bitmaps, so I've JPGed them for the bandwidth
impaired, but if you want to check them out in their full glory, the BMP versions are the
way to go, I've posted a zip
of the BMP versions here (2.1 MB). Here are the thumbnails, descriptions provided by
Cliffy accompany each shot:
A new version of Delta Force has been released by NovaLogic. You can use the auto-updater
in the game, or this
page has links to the various language patches to manually update the game. Thanks
KiRiON|FL. This version enhances the multiplayer capabilities of Delta Force, and it now
includes matchmaking via NovaWorld.
A post to the Genesis3D
Forum announces they've just shipped Release
Candidate 1 of Genesis3D along with a lengthy post by Genesis' David Stafford
describing his decision on open-source and discussing the future of Genesis3D. Here's
what's included in the release candidate:
Enough source code for our 3D rendering engine is provided for you to program
your own 3D application for free. Included in the SDK is our sample game, Gtest, with a
level editor. You will also find 3DSMax plug-in tools for exporting actor files, as well as our
Actor Viewer tool, and much new documentation!
There are a bunch of new Heavy Gear II
screenshots on The Adrenaline Vault showing off this upcoming giant robot combat game
in 1024x768 Voodoo2 shots. Thanks Voodoo Extreme.
Billy has another quote from John Carmack on Voodoo
Extreme clarifying that when he was talking about the possibility of the Quake source
code being released, he did not mean the release of the Quake II code, just the source
of the original Quake.
Dynamix' Dave Moore updated his .plan with a follow-up on his previous update clarifying that he
was not blaming id Software for the situation they're currently facing, as well as a bit
an imminent decision on accelerator support:
A couple of clarifications to my earlier .plan update. I omitted mention of the
Permidia3 and the Rage 128. Both of these seem quite promising for TRIBES, and as soon as
I have boards, I'll make a status update on them.
Also, I've received a passel of eMails that have convinced me that I need to reiterate
that we are NOT blaming id for our current problems. As I noted in an earlier .plan, were
it not for them, we'd be doing all this in DirectX 3, and I would be contemplating how to
remove the Thermopane windows from my office for the quick trip to ground level. My
apologies to id for not making this clear enough before.
Late breaking developments re: OpenGL make it look like we'll have some sort of decision
on our final direction for TRIBES wide card support within the week, stay tuned.
A QuakeCon 99 FAQ has been added to the QuakeCon site answering all the frequently asked
questions about this summer's id-sponsored Quake III Arena competition/event.
Gamestream.Net previews
Giants, the upcoming action-adventure of livin' large from PlanetMoon software.
Gamer's Alliance
interviews Team Evolve about Red Odyssey, the upcoming authorized add-on for
BattleZone.
- Season one of the Baton Rouge Gamers League
gets underway in a week, registration is currently underway, the ten week season offers
competition in Quake II and StarCraft, and promises "thousands of dollars in cash and
prizes."
- FPS Spectator has posted an interview with Icespirit,
winner of the Euroquake one-on-one Quake II competition this past weekend in London.
Levelord is right, we need some sort of twin disclosure act, meeting
the Chandler bros in rapid succession can be a bit boggling (not lounge-singer boggling,
but you get the picture). I was being optimistic declaring my days of Dr. Drill over, but
I'm getting there... a visit there will keep me out for the afternoon, sorry about that
(I'll bring my doctor's note when I return).
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