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Archived News:
Part one of FiringSquad's preview of
Quake III Arena is online with the first of Thresh's hands-on impressions from beta
testing Quake III Arena, going into detail about each of the game's weapons ranging from
the chainsaw through the BFG ("or whatever the name ends up being"). The next
part promises to discuss character classes and inventory.
Ritual's Mark Dochtermann updated his .plan again with more on 3DNow! support in Sin:
Wicked3D Parallel Graphics
Configuration White Paper is online, giving more on Metabyte's upcoming technology to
allow the use of multiple accelerators in combination. Thanks Slade at Gangland.org.
I've received a good deal of reaction from readers terribly excited by the announcement of
the addition of Graeme Devine to id Software. Since this seems to be a bit of a change in
direction for id, I asked Graeme if he could clarify his role on the team, his designation
as Designer, and what this means to Quake III Arena. Here was his reply:
Mat's cunning .plan has been updated with an
apology to id Software, calling posting the interviews that have since been pulled (story) a "lapse in (his) personal judgement." Thanks Ron Solo.
Here's hoping that this helps ease some of the heat that Mat's been feeling from this
episode, which seems to be the result of his enthusiasm, something to which many of us can
probably relate. On this subject, more than one email I've received asked if Anna Kang's
response from id was intended for posting itself. This was indeed meant as a public
statement on the subject.
There's a Jay
Wilbur interview on GameSpot UK talking to
the ex-id Software biz-guy who now fills that role for Epic Games about Epic's upcoming
Unreal Tourney (which I got to catch a glimpse of at GamesCon, and was looking like a much
more action-packed DM experience than Unreal, which was about the only impression I was
able to get in a brief look). The piece offers an Unreal Tournament Gallery of
screenshots, and is all tied into their 3D Action Week, which
includes this huge week-long poll called their 3D Action
Election which seems to be some sort of tournament, today asking for votes between
Quake III, Starsiege: TRIBES, and Prey (not sure what they have in common, one is out, one
will be out very soon, and the other won't be out for some time, so I can't imagine what
we should base an opinion on between them). Each day new games will be pitted against
each other in a popularity poll, and the whole thing will end in "playoffs"
between the top choices.
Dynamix Programmer Dave Moore made a large update to his .plan "intended to be something of an open letter to Tribes
players that are asking about the ongoing OpenGL work, and anyone else who might be
interested." The extremely lengthy update details some of the difficulties they've
had with TRIBES OpenGL support based on the dominance of Quake-engine games that he says
influences OpenGL card and driver development away from the type of support required by
games like TRIBES. Here's an excerpt to try and capture the flavor of his post:
Business Wire reports id
Software Names New Designer with word that Graeme Devine, co-founder and CEO of
Trilobyte (The 7th Guest and The 11th Hour), has been hired as id's new designer. Here's
the report:
The Rainbow 6 Retreat has posted the third in their series
of interactive interviews with the R6 team, asking reader-submitted questions.
Ritual's Mark Dochtermann updated his .plan with a clarification on support for AMD's 3DNow! extensions,
as well as a mention of the imminence of a release of CTF for Sin. Here's the scoop:
FullOn3D/Hardware's
interview with Hercules' Joe Lau talks about Hercules' current position in the
graphics marketplace, and their new products, boards based on both the TNT and Savage3D
said to outperform other manufacturer's boards based on the same chipsets.
There are three new screenshots of Drakan: Order of the Flame up on Drakan.Net, including a couple more of the dragon in
flight.
A new unofficial Mechwarrior
3 FAQ is online, answering frequently asked questions about the upcoming installment
in this Mech combat series from Microprose.
New additions to the Lone Gunmen's site include
additions to their sniping guide
that brings it to 10 pages, and a demo of something I've seen myself, the rive through
capture on Rollercoaster (fly-by capping in a scout--Zoom!).
Version 5.0 of Loki's Minions Capture the Flag
is now available, said to be the last LMCTF release for Quake II, saying "look out
for LMCTF for Q3." The new release offers some game balance tweaks and ten maps in
total.
There's an
interview with Blake Hutchins on Bad
Karma talking to the writer of the story behind the Starsiege series about where the
story on this series of games that began with Earthsiege has been, and where it is
heading.
Billy at Voodoo Extreme passes along a reply
he received from John Carmack to a question about his mention of possibly releasing the
Quake source code. His reply puts a time frame on when the source will be made available, which
is after the first original Quake engine licensee has released their game:
A test version of Quake III Arena created for compatibility testing with hardware vendors
has been leaked. I contacted id about this, asking Director of Business Development Anna
Kang what exactly it is that some have gotten their hands on, and she explained, saying
"it is not a game, nor is it the test that will be out in about a month. Trying to
play the IHV test will only lead to frustration." Here is the full quote about the
leaked test:
I will not be posting links to "reviews" or links to sites that choose to post screenshots.
Here's the lowdown on issue 27 of loonygames, to
be posted all through the week.
In my exchange with Anna at id about the leak (above), I also learned that the audio
transcripts posted earlier were not authorized for release. Here is what she said about
that:
As a result, I have pulled the copies of the interview that I had mirrored.
There is a Soldier of Fortune
Interview on GameWire talking with
Kenn Hoekstra of Raven Software about their upcoming Quake II-engine game.
10 Questions With SamHell talks with Illiad
of User Friendly fame.
Sharky Extreme's on-site
visit to Metabyte gives first hand impressions of Metabyte's recently announced
multiple accelerator setup (that they're insisting on calling SLI for the time being) as
well as a setup running Quake II on three Wicked3D Voodoo2 boards running three monitors,
all in stereo with the eyeSCREAM glasses. They describe the multiple accelerator setup as
two Voodoo Banshees running together for about a 40% performance improvement with no loss
in visual quality, and there is a rundown of other cards they plan on using with this
technology. Here's a bit:
Version 1 of QTS is now available, a
classic Quake mod that features faster running, higher jumping, new sounds and new
deathmatch levels, though it can also be used with single player play.
Version 1.1 of the modestly titled Another CTF for Quake II has
been released. This capture the flag modification allows you to pick up and carry your own
team's flag. The new version includes the ability to use the flag as a weapon (yeah baby!)
and a server option to only allowing capping near the flag spawn.
Version 1.0f of the Gloom mod for
Quake II has been released as a server-only update. For the moment only the Win32 version
is available. Thanks Gloom News.
The Official QuArK Homepage has version
5.7 of the level editor known as the Quake Army Knife. Thanks [ARCH]WhoopAss.
The Wavelength Half-Life Editing site
has posted a guide on setting up QOOLE 99 for use with
Half-Life. Thanks Apache.
Turok2 Clan League is looking to start
clan competitions playing turok2: Seeds of Evil as soon as tomorrow.
I had a lot of fun at GamesCon, aside from driving
the porcelain bus Saturday night (Zoid and Brett from Microsoft each had the same chicken
as me, and both felt ill as well, I wish I could remember the name of the restaurant to
make a warning). GamesCon was a well-run event, and I was very impressed with the
participation by game industry folks, as well as hardware and software vendors. There's no
way the attendance was anywhere near the 5,000-10,000 that their site said they were
expecting, but the folks that were there all seemed to have a good time. In addition to
the Tournaments and the general LAN party gamers got to see all sorts of new goodies in
operation, including:
As well as free copies of TRIBES for all, many other giveaways, Cuban cigars and the world's worst (or at least the corniest) lounge singer. This singer (from the hotel lounge) was like Bill Murray's Saturday Night Live routine. If you saw the Sopranos last night (and you should watch if it is available to you, it is the best show on TV), he was the equivalent of the stand-up comic in the old-age home. I actually have a couple of mpeg movies of this, if they came out okay, maybe I'll post them somewhere. Link of the day: The Jesus Dance (no offense intended towards anyone's beliefs), a site doubtless inspired by the all time favorite Blue's News Link of the Day, The Hamster Dance. Thanks RAZ and GreenMarine. |
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