![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
Archived News:
A new beta 2 of version 1.2 of the BattleCom
client, and beta 4 of the server are now available, offering fixes for issues with Beta 1
and extends the beta expiration to March 23, 1999. BattleCom is a program that provides
in-game, real-time voice communication for up to 64 players, and is designed to work using a 28.8
modem.
Another news tidbit from the recent John Carmack interview has been pointed out by several
readers. Thanks Bagpuss and Denison for being the first to point out that at about 37:10
of the second interview, though he doesn't say it will happen for certain,
John states that he is considering releasing the full Quake source code
"probably around Christmas, or something...", but realize that it's not a
promise, as he clearly says, he "hasn't actually committed to it."
ION Storm's John Romero updated his .plan with word on the imminence of the Mplayer version of the
Daikatana Deathmatch Demo, to be followed by a LAN and general Internet ready version of
the demo. Here's the skinny:
The 4D Rulers News page has been
updated with several bits of news about the development of their upcoming first-person
shooter, Gore. The update explains the lack of screenshots recently, gives an updated
release date of Fall '99, and gives news of a public playable networking demo that will
have one or two levels, around four weapons to give a feel for Gore multiplayer, and allow
them to get bug reports and feedback. Word is they're not sure when it will be done, they
are shooting for April 15.
GA-Source interviews
id's Christian Antkow asking Disruptor about his history in gaming and real-life
stuff, rather than being focused on id or Quake III Arena as part of their Gamer Among Us
series.
Tweak3D's guide to Tweaking
Shogo is online with tips on how to enhance your gaming experience playing Monolith's
Shogo: Mobile Armor Division with ways to tweak your hardware for improved framerates. It
was written specifically for the TNT, but apparently offers benefits to users of other
video cards as well.
An email from PCGaming World's Mat Bettinson responds to some of the implications of the
questions asked in Chris Spencer's follow-up with Mr. Carmack about the recently posted
audio interview:
Action
Xtreme interviews has part two of their conversation with Wesley Davis, Digital
Platoon designer/project leader, about their upcoming Unreal-engine game, Project V1,
posting another three screenshots along the way.
The Qizmo page has a new Qizmo fix available, version
2.62 fixes problems in the recently released 2.60 and 2.61. Qizmo is a full-featured
QuakeWorld proxy program. Thanks X-M4N.
A follow-up on the quote from John Carmack yesterday about 32-bit support from 3Dfx: As
several readers pointed out that the Tiwirly the quote refers to is actually Gary Tarolli.
Finally, Christopher L. Spencer sent along an exchange he had
with John about the revelations in the interview.
The unofficial Half-Life FAQ has
been updated to version 2.27. Thanks Voodoo
Extreme.
Sharky Extreme's first
glimpse at Mortyr looks at the upcoming WWII FPS from Interactive Magic. Also 3D-Unlimited has posted the last of
their half-dozen Mortyr shots.
Half-Life Editing Resource Center has posted
a guide for newbies to get started editing levels with Worldcraft 2.0.
Next-Generation Online
Descent 4 Details talks with Volition's President, Mike Kulas, with exclusive
development news on Descent 4. Thanks Voodoo
Extreme.
Had a great first day at GamesCon, I got to see a
few of the games being shown off here, talk to a bunch of folks, and see the worst lounge
singer in the universe. All-in-all a fun, if not always typical event. I'm suffering from
some manner of food poisoning, or traveler's stomach or something. Zoid has been hanging
out with me while I prepared this update, and since he had to listen to me throwing up, I
thought I'd share that with all of you too. =]
|
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness & Blue's News.
All rights reserved.