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Archived News:
An email from the observant (and lemony-fresh) Toilet Duck, points out an interesting
quote in the John Carmack interview posted earlier, a reference to 3Dfx's plans to
announce a part that supports 32-bit color. Here's how T.D. put it:
Action Xtreme interviews Wesley Davis,
Project Leader and Designer for Digital Platoon, eliciting some details about their
upcoming Unreal-engine Project V1. Included in the interview are three exclusive
screenshots with three more to be posted tomorrow with part two of the interview.
The Enternet Global Network site
has a new alpha 593 version of the EGN2 server-browser/chat software. Thanks BetaNews.
PCGamer's Interactive Interview
with Marc Laidlaw is online offering the answers to reader-submitted questions for the
man who wrote the story for Half-Life. Thanks Voodoo
Extreme.
Rust, the game editing design site, offers an interview with Ward Six's Dawn
of Darkness team talking about this upcoming Dawn of Darkness Quake II add-on, and
tossing in a half-dozen screenshots along the way.
The Qizmo page has a new version of the Qizmo
QuakeWorld proxy that fixes a bug in 2.60 that was causing random exits under Windows '95.
Thanks X-M4N. Qizmo is a full-featured proxy program for QuakeWorld.
The Rendition software download page
has posted version: 3.0 beta3a reference drivers for their v2x00 series of accelerators
(they're dated February 16). Thanks ]kaMpFsaU[. These drivers are Windows 98 native and
support DirectX 6, but are still Windows 95 compatible, and offer built in OpenGL ICD
support. A note on the page specifically mentions that "these drivers are NOT
supported by Rendition. Use at your own risk."
A follow-up on the id interview stuff posted yesterday in Mat 'The Lurker' Bettinson's cunning .plan comes
today in the form of a two part audio interview with John Carmack in .mp3 format. Here's part one of the John Carmack
Interview (5.6 MB) and part
two of the John Carmack Interview (10.3 MB), local copies, as always, thanks to Walnut Creek CDROM. Part one is a half-hour conversation
about Quake III Arena in general, and part two is about an hour, and is more technical in
nature, talking about graphics cards and networking, etc. Thanks Midiguy. Word is
that transcribed versions will appear in a Gamespot UK
article next week.
Version 1.01 of the Official
Duke Nukem Forever FAQ is online at Dukeworld
with new Q&A on the chances of a parental lock, the likelihood of a simultaneous Mac
release, supported sound and video APIs, and more. Also, while digging on Dukiness, Duke Nukem's Ascent to World
Domination is a new article at D.W. that, in the vein of the recent posting of all the
games in the Duke series on the 3D Realms website, looks at the series from Duke 1 to Duke
3D, and ahead to Duke Nukem Forever and the rest of the upcoming Duke line, as well as the
products spawned by series.
Threshold, Behavior pact
for vidgame pix is an article on Variety
that describes a pact between Threshold Entertainment and Behaviour Worldwide to finance and
distribute eight movies based on computer games including Duke Nukem, and Zork. Thanks
Spacklebeast. The article describes the Duke project as being on the fast track, and the
Zork movie "a darker and more romantic pic..."
Layoffs Continue at
Sierra is a GameCenter article that describes
a layoff of 30 employees at Dynamix, something to
which Tim Gift's .plan alluded. Thanks Lorien at GA-Source. Earlier this week Dynamix' parent Sierra
announced that it was closing four development studios (here's another GameCenter article on
that), including Yosemite Entertainment.
According to the article on the new round of cuts, the 30 employees represent about 15 percent of Dynamix's staff.
FiringSquad's
"Stepsister" SLI Preview gives a hands-on look at this new hardware setup
from Metabyte that allows parallel use of any
graphics chipset. The article even delves into the origination of the products icky name
(no offense to any stepsisters out there).
The Zero Division page has posted a bunch of screenshots from Tank
Fury, currently in beta. As the name implies this is a tank combat game, and they
describe it as a blend of Quake-style deathmatch in Animé-style assault tanks with
realistic racing physics and some pretty powerful weapons.
Making it in the game
industry is a CNN article that talks with
Interactive Digital Software Assn. President Douglas Lowenstein about the
"unprecedented growth in the video game industry" and how it presents difficult
challenges for developers and hardware manufacturers. Thanks dethkultur.
Word on Sniper.Net is Saturday March 13 they will be
holding a Teamplay Boot Camp in Vancouver for Starsiege TRIBES and (if available) TeamFortress Classic.
Off to GamesCon in Toronto mid-morning, just spending these last few hours alternating between filling
the BlueJet and myself with anti-freeze (just kidding, you shouldn't drink and fly). I
should be able to check in and update in the early afternoon. I was channel flipping
yesterday and saw the portion of E.R. where they play Doom against another hospital
("shoot him with the BFG-9000!") pretty wild stuff.
Sad news, Culture News from Wired News reports the end of MST3K. Thanks Randy Perry. "If you're wondering how he eats and breathes and other science facts (la-la-la), Just repeat to yourself, 'It's just a show, I should really just relax...' for Mystery Science Theater 3000!" |
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