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Friday, Feb 19, 1999

  

Zoid Interview

There's a Zoid Interview on linuxpower.org talking with the birthday boy about Linux and Quake III Arena. Thanks Magnet.

New TRIBES Volume Tool

Dominik 'BiTBUSTER' Volmer sent along a new version 0.20 of his TRIBES Volumer, (mirror courtesy of Walnut Creek CDROM) the volume extraction tool for Starsiege TRIBES. Here's word on the update from the author:

I just finished coding the PBMP -> BMP routine. Now you are able to extract all the graphics, textures and backgrounds from Tribes, modify these BMP's and add them to your new vol. You'll get new gfx in your mod's.

Next release will have Vol-File Creation Support so that you don't need the dos program that comes from Dynamix. It'll be easier to create your own Vol Files then.

Have Fun with this Tool.

Unreal Announcements

Epic's Unreal Page contain's an interesting announcement about a Knowledge Adventure title that will use the Unreal engine as well as word about the PIII optimizations that will be in Unreal Tourney. Here's the lowdown on both:

Knowledge Adventure has announced that they are using the Unreal Engine to create Dr. Brain™ Thinking Games: Action/Reaction, a new edutainment title designed for kids ages 10 and up. The title was demonstrated this week at Intel´s Pentium III Processor Preview Day. Knowledge Adventure is a leader in multimedia educational software having created the very popular Math Blaster® and JumpStart Learning System™ game series. Read the full Knowledge Adventure press release HERE.

At Intel´s Pentium® III Processor Preview Day, Epic participated by showing Unreal Tournament which has been optimized for the Pentium III processor. The Pentium III optimized version of Unreal Tournament was also shown at the S3 stand with high resolution S3TC textures. Both technologies will appear in the final release version of Unreal Tournament and will be incorporated into the Unreal Engine for the use of Epic's licensees.

Descent 3 Preview, Shots

The new Descent 3 Preview on GameSpot UK offers up some new screenshots of Interplay's upcoming Descent installment that they say "should win hearts among the Descent faithful" with its "Refined missions and return to core concept."

Mortyr First Look

Also up on GameSpot UK is a first look at Mortyr, the upcoming time-travelling World War II game.

TRIBES OpenGL Shots, Mod

PlanetStarSiege has posted three more new screenshots from the upcoming TRIBES OpenGL patch showing off the broadside map. There's also word there that the Renegades patch has changed its name from the SkyNet mod, has moved in to P.S.S., and is available for download as server-only mod.

Turok2 Patch

Acclaim.Net has posted a Turok 2 1.04 patch that "addresses most of the reported issues with the game." The patch updates the shipping version 1.03 of T2, but clients are inter-operable with the new release (you don't have to upgrade to play on 1.04 servers). The patch addresses some multiplayer bugs and tweaks down the damage dealt by the War Blade. Additionally the fix offers an updated version of GameSpy Lite that patches a bug that mis-reports ping times. Thanks The Turok Cave.

New GameHost Beta

The GameHost Page has a new beta 1.30 of the GameHost server control program that allows you to easily setup, run, and manage many popular network games, including Quake, QuakeWorld, Quake II, Hexen II, Half-Life and Sin. The beta has very few changes (a few bug fixes), and if no major bugs surface it will become GameHost 1.0. The new release will give you another 30 days to try GameHost since online ordering isn't up yet (if you want the extra days, don't uninstall the previous version).

Redline Server Program

There's a Redline Server Hosting Application on the Accolade site offering the first 45 registrants this deal: Host a Redline demo server at least eight hours a day for 30 days and receive three free games of your choice.

Heretic II EP Update

Raven's Pat Lipo updated his .plan with word that the Heretic II Enhancement Pack is but a single bug away from release, as well as word that he will be attending GamesCon in Toronto at the end of this month, along with Dynamix's Scott Youngblood, ION Storms Tom Hall, and Zoid (I have plans to attend myself). Here's the part about the Enhancement Pack:

The Heretic II EP is almost there. QA and we are both hammering on one tiny remaining bug. Thanks to all the beta testers for all their assistance, support and patience!

More Daikatana Chat

Mplayer's Daikatana DM site has word of another Daikatana Deathmatch chat, this time with Programmer Justin "Logic" Randall and Director of Web Operations William Haskins. The chat is today from 4:00 to 5:00 PM Pacific time in the Mplayer Onstage Chat Lobby.

Volumetric Fog Demo

Kick Engine website has an updated version of their Next-Generation 3D demo for RIVA TNT and ATI Rage 128 cards (only). Thanks Billy at Voodoo Extreme. The new version of the demo adds 2048*2048 textures, a FPS counter, and Volumetric Fog (making it true vaporware).

New ZDoom

A new version 1.17 of ZDoom, a Doom for Win32 project based on the id source code, is now available. Thanks Doomworld (where a mirror of the release can be found). The new offering has the simultaneous release of a DOS version (although it does not support MIDI/MUS music or a joystick like the Win version), bugfixes, a significant speed boost (near 2X) on "modern processors," a chasecam, a particle system (particle blood splats and bullet puffs), and more.

MapSpy

For those who edit: Version 0.7 of MapSpy, the freeware Quake II map editing diagnostic utility is out on Mad Dog's CFG Aliases-Configs-Map Editing page. The update adds new error checks, refined report output, and a "slick" search option to help find entities.

Reviews

Competitions

Battle for the border: It's Canada versus USA in LMCTF.

etc.

  • There's a new demo edition tutorial on the Zarathustra Studios site covering the menu-based special effects available from within Keygrip2...
  • Clan Database is looking to become a comprehensive listing groups participating in online competition, and they request that all clans who wish to be listed pop over and register...
  • Here's a poll on what you like in gameplay to help mod authors plan their projects...
  • More pollage: The single Game Survey Question on the Atlantis Enterprises page asks "If you could make your own game, what would it be like?"...
  • Here are some never revealed cheat codes for the Abyss Of Pandemonium Quake Mission pack...

Out of the Blue

Happy Birthday to id Software's Zoid, Raven's Chris Foster, Ritual's onethumb, and old-school 3D guru Nicolaus Copernicus...I know I recently mentioned getting some of the department pages updated, but getting the database online more quickly than I imagined threw that off schedule. Now with the Voodoo3 in the Blue Labs for testing, it may be a while longer before those are addressed, though I did get some missing Viper V550 benchmarks on the Benchmarks page in preparation for the new benchmarks that will be added there soon (actually that bad boy needs a redesign before I try and plop another column of numbers in there, doesn't it?).

Thursday, Feb 18, 1999

Amen Music

A new developer's journal posted to Cavedog's Amen: The Awakening page talks about the music in this upcoming shooter, going into the inspiration behind the music as well as the techniques used to create it, offering up a sample as either a high-quality .mp3 or in RealAudio format. Thanks Online Gaming News.

Daikatana Sound Interview

More sound thinking: There is an interview with Stan Nuevo, sound effects engineer for Ion Storm's Daikatana talking about his work, posted on redchurch.com (a sound site).

Outcast Preview

PC.IGN.COM previews Outcast after a viewing of the most recent build of this upcoming game from Infogrames. Here's a bit that describes an aspect of game balance (they don't say what happens if you shoot too many villagers):

One of the neatest features we learned about is how your actions will have widespread impact on the game environment. One of the best examples of this deals with simple Darwinian principles. Kill too many herbivores thereby depleting a major food source for the more ravenous animals in the area and the carnivores will start attacking villagers. On the other hand, if you shoot too many carnivores then the herbivores will start multiplying at an alarming rate and devour the villager's crops. Outcast is definitely going to be a game of balance and one where you'll have to think about your actions before doing something drastic.

More Messiah Shots

There are a half-dozen new Messiah screenshots on Messiah Press with word that they plan on releasing a new set each day for a few days.

Mortyr Preview

PlanetQuake previews Mortyr, the upcoming World War II shooter from Interactive Magic and Mirage.

Sacrifice Preview, Movie

This page offers a brief preview of Shiny's upcoming action title, Sacrifice, while this page has movie showing off the first-ever look at gameplay from the game in RealPlayer format. Thanks John Doe.

MechWarrior 3 Movie Sacrificed

The Zipper Interactive Home has word that they have ceased distribution of the MechWarrior 3 movie they posted earlier (story), saying simply, "Sorry, we've had to pull it off for a while..." Thanks WidowMaker.

Blood2 Add-on Shots

There are two exclusive new Official Blood 2 add-on screenshots on GA-Source showing off Blood2: The Nightmare Levels.

Starsiege Gold Candidate

A press release on Datumplane::Starsiege.announces that a Starsiege gold candidate that will "go through a 'stringent' 24 hour testing period before the gold master is pressed." Word is Starsiege should ship some time in early March.

Heavy Gear II, Starsiege Screenshots

MagixX has posted a half-dozen new screenshots from Activision's upcoming Heavy Gear II and five more screenshots from the Starsiege beta are on Datumplane::Starsiege. Here's the lowdown on which giant robots are in which games, courtesy of Derek Carroll at MechCommander.com:

'Mech is short for BattleMech (that's what the apostrophe is for) and is always capitalized. BattleMech and 'Mech are registered trademarks of FASA Corporation.

Herc isn't short for anything that I'm aware of, it's just supposed to look and sound like 'Mech.

Mecha is a generic term for any mechanized-robot-tank-thingy, usually large, always armed to the teeth.

Soldier of Fortune Interview

The newly opened Soldier-of-Fortune website has posted an interview with Eric (Turmanator) Turman, senior animator on Raven's upcoming Quake II engine game, Soldier of Fortune.

3Dfx Interview

FullOn3D/Hardware interviews Brian Bruning asking 3Dfx's Interactive Developer Relations Manager about memory configurations in the upcoming Voodoo3 lines, offering analysis of the answers.

BeQuake II Follow-up

BeNews has posted a follow-up about the BeOS Quake II screenshots they posted yesterday (story). To satisfy questions about the legitimacy of the shots, they offer explanations for why the uptime figure in the background doesn't change from shot to shot, and why the output was in a window in the first place.

Carmack & NVIDIA

This Silicon Investor message board post sent along by RIVA3D yesterday mentions John Carmack being a member of NVIDIA's Board. I fired off an email in the wee hours to clarify this, but I see that Billy at Voodoo Extreme managed to catch him at some point yesterday and got an answer already. Here's what Mr. Carmack had to say:

I am on their technical advisory board (NOT board of directors), but I am also on
3dfx's technical advisory board. I give honest opinions to any chip company that
seeks my advice (lately I have been working very closely with ati), but 3dfx and nvidia
have formalized the arrangement.

MechWarrior 3 Movie

The Downloads page on the Zipper Interactive Home is a new movie trailer from the upcoming MechWarrior 3 in AVI format. The download is about 8 MB. Thanks Gone Gold.

Battlezone Mission Pack Gold

Word from Sgt. Hulka is that Odyssey for Battlezone, TeamEvolve's upcoming mission pack for Battlezone, has gone gold, and should be on store shelves sometime in March.

New Crystal Space Engine Beta

A new version 0.11 revision 056 Crystal Space Beta is now available, offering an update to this free 3D engine. Thanks BetaNews.

Quake III Arena Impressions

Redwood has posted a brief but informative update on his recent foray to id Software to check out Quake III Arena. The update goes into detail about the workings of all of the weapons, including the new BFG, which he says "think instant hit rockets and actually requires aiming now." I missed this in my travels when it was first posted, if you did as well, you can find it over there under February 16 news.

QuakeCon '99 Announcement

id Software Rocks the Nation from the Heart of Texas with QuakeCon 99 is a press release announcing the return of QuakeCon, this year as an official id event, offering the "first official tournament for Quake III Arena." Thanks CalBear at FiringSquad. Break out your cricket shoes, the event is slated for August 6-8, 1999 in Mesquite, Texas. Here's part of the release:

MESQUITE, Texas, Feb. 17 /PRNewswire/ -- Id Software(TM), a leading independent developer of entertainment software, today announced details surrounding the official QUAKECON 99 event scheduled to invade Mesquite, Texas on August 6-8, 1999. QUAKECON 99 offers QUAKE® fans from around the world the ultimate opportunity to quench their quest for survival with the first official tournament featuring id Software's groundbreaking 3-D title, QUAKE III Arena(TM).

QUAKECON 99 will be co-sponsored by Activision, Inc. (Nasdaq: ATVI - news), Advanced Micro Devices, Inc. (NYSE: AMD - news), Apple Computer (Nasdaq: APPL - news), and ATI Technologies (Toronto: ATY - news; Nasdaq: ATYTF - news).

"QUAKECON 99 is a tribute to both new and lifelong fans of a phenomenon generated by id games," said CEO of id Software, Todd Hollenshead. "QUAKECON 99 is the perfect opportunity to showcase this remarkable fervor by inviting fans from all over the world to meet the QUAKE III Arena challenge."

QUAKECON 99 is the event QUAKE players have been waiting for -- the ultimate opportunity to frag in the intense multiplayer world of id's newest prodigy, QUAKE III Arena. Attendance is free and limited to 1000 enthusiasts. Like-minded souls will gather for intense deathmatch competitions throughout the event. In addition to the main tournament, QUAKECON 99 will offer journalists attending the event a chance to test their skills against each other during the exclusive QUAKECON 99 tournament held for media.

"The QUAKE phenomenon has swept the world and the frenzy will continue with QUAKE III Arena at QUAKECON 99," states Eric Johnson, senior vice president of marketing for Activision, Inc. "QUAKE III Arena will let gamers take their QUAKE experience to new heights of interactivity and mayhem with amazing single and multiplayer-action gameplay."

Along with the competitions, QUAKECON 99 will also host a variety of gaming workshops conducted by the team behind the success and cultural phenomenon that is id Software. Topics will range from discussions on level design and programming to the insightful detail of art sketching and mod creations.

TRIBES Bots Mod

Datumplane::Starsiege has posted a "bots" mod that serves as an illustration of how simple drones may be set up in multi-player missions in Starsiege TRIBES. For this to work, the 1.2 (or greater) version of Tribes is required for the server, and any version of the client.

Kingpin Shots

There are about a gazillion screenshots (or should I say a gangload) from Kingpin: Life of Crime on screenshots.net, and they say 37(!) of them are new.

Drakan Interviews

3DsoundSurge has posted an interview with Stuart Denman and Tim Ebling of Surreal Software focusing on the sound in Surreal's upcoming Drakan: Order of the Flame. Also, Drakan.Net has posted a brief Q&A with Surreal Software's John McWilliams. Here's word from that on what DM will be like in Drakan:

DM in Drakan will be quite different from anything seen as of yet in multiplayer gaming. Gameplay can take place in one of many modes which include, air only, and ground only, as PCXL stated, but we expect the more popular modes to be Air & Ground, or our fourth play style, which is still in development; Queen of the Dragon. QOTD bases its gameplay on the idea of few dragons, and many guiders. This creates a scene where everyone is racing for control of the dragons, and afterwards, the Frag Count. The very different part comes with the combat style; in the air, you have all the traditional dragon breath weapons, available as Quake style pickup weapons, and physical Dragon attacks, which can be quite deadly.

Tom Hall Interview

Anachronox The Crux Of The Matter is a Next-Generation Online article that looks ahead at ION Storm's upcoming Quake II-engine RPG by interviewing the game's designer, Tom Hall. Thanks CiDcO at StormTroopers.

Descent 3 Chat Today

There's a chat with the Descent 3 team members going on today at 6:00 PM PST at the Interplay Chat Channel. Thanks Deep Space.

Pentium III 550 When?

When will the 550 MHz Pentium III debut? Second quarter this year, as reported by CBS MarketWatch or will it be February 26 as reported by Sharky Extreme?

Video Revisited

PC Magazine Graphics Cards Retest describes how vendors submitted what turned out to be over-clocked video boards to PC Mag's recent accelerator round-up. The culprits they name are two TNT-based cards, the Diamond Viper V550 and the ELSA Erazor II and the Voodoo Banshee-based Diamond Monster Fusion. The article also specifically says that retail samples tested the same for the Creative Labs Graphics Blaster RIVA TNT AGP, the Real3D StarFighter, and the STB Velocity 4400 AGP. Thanks RIVA3D.

NT Vortex2 Drivers

Aureal Download page has new Windows NT 4.0 drivers for Vortex 2 (AU8830) based sound cards only. Thanks Gregory.

Reviews

FiringSquad's Turtle Beach Montego II OEM review has been revised based on some new information, including the availability of several daughterboards.

Competitions

Eidos is holding a Build your own Tomb for Lara to explore Contest for the best "3DML website." Also, The BC3K Page has word of the first Special Defense Fleet competition offering a 12MB Voodoo2 for the best commander to complete "a highly complex and in-depth Tour Of Duty deep in Gammulan territory."

Corrections

I made several errors in several reports yesterday, one due to my inexperience using the new system here, but the rest due simply to sloppiness, for which I apologize. Here's what I managed to screw up: In the story about the Half-Life Uplink Demo Lite I failed to include the URL (which would be this page right here). For some time the article on the TF Classic Classes image contained the mixed message that the image was both from TeamFortress2 and TeamFortress Classic (it is from the latter), I thought I edited the story properly in the database after catching the error upon posting it, but, well, I failed, but it's fixed now. In the report about the Kick Interview I referred to the Kick 3D engine as free, but as the license page clearly illustrates, it is not. Thanks Alan Eisinger. Patrick McNeill points out "You might want to clarify that the OpenGL source release is only the GLX libraries, not OpenGL itself. GLX is used to integrate OpenGL with X Windows, and does not handle the actual rendering." Oh yeah, I also got the sizes on the Half-Life maps wrong when I first posted them. Now for today's news: Black is white, and up is down. Expect any appropriate corrections tomorrow.

etc.

Out of the Blue

I'm back in the Blue Tower, after a hit and run trip to Dallas (short enough that there were no trips to Denny's). I thought I caught up by my last post of yesterday, but I found a lot more between the cracks on second pass (like that QuakeCon '99 announcement), hopefully I've got most of everything up to date now. As I mentioned, I was down there at STB with folks from a bunch of other websites checking out the Voodoo3, but there's an embargo on releasing any information learned yesterday or from evaluation boards until Monday, so the lack of info between now and then will be made up for by a small flood of reviews at that time. I'd say more, but I see the 3Dfx snipers out the window getting edgy. Hiya to Jay and Epp, a couple of guys I ran into on the plane that turned out to be readers (how wild is that?).



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