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Wednesday, Feb 17, 1999

  

Half-Life DM Maps

Also new from Valve are two new deathmatch maps, one called DoubleCross by Dario Casali: and the other called RustMill by Valve's John Guthrie and Dave Riller. Again, the mirror of Blue's News FTP courtesy of Walnut Creek CDROM. Full descriptions accompany each map.

TF Classic Classes

Gabe from Valve sent along a shot of the classes in Valve's upcoming TeamFortress Classic, along with the names of each underneath to tell which is which. Here's your TFC enemy (and friend) recognition chart:

TF_All4.jpg (68765 bytes)

Blood2 Patch

The GT Web FTP Archives has the multiplayer patch for Blood2, AKA the Point Release. Here's a local copy on Blue's News FTP as well as our Walnut Creek CDROM mirror. There's also a list of mirrors on PlanetBlood.

Half-Life: Uplink Movie

I received some info and images giving word on the upcoming release of a life-action short film based on Half-Life Uplink by UK marketing agency Cruise Control. Here are the shots, followed by a bunch from the press release:

image003.jpg (23032 bytes) image005.jpg (23480 bytes) image006.jpg (21792 bytes)

"Half-Life : Uplink" : Live Action Film To Be Released On-Line!

Half-Life combines state of the art gameplay with all the suspense of a Hitchcock movie. The game sets you inside a secret government research facility where a horrific accident leaves you stranded deep underground and fighting for your life against marauding aliens and marines.

Half-Life : Uplink follows a journalist who hears about ‘the accident’and manages to break in to the Black Mesa base to see what’s going on….

The film was commissioned by Lisa Humphries, product manager for Half-Life at Cendant Software. “This long awaited title has met all our expectations and more. The film has been designed for two reasons, one to draw in new gamers and let them experience Half-Life, and two, to supply the gaming fraternity with a different angle on the game. Something to share and something to say thank you”.

Filming took place inside an underground military facility at a recently decommissioned USAF base in Bedfordshire, UK. “The location was perfect and must have been exactly how Valve imagined the Black Mesa base to look” said Chris Birch, producer of the film. “We tried to stay as true the game as possible. With a perfect location we had to get the right sound effects and thanks to Sierra we were able to draw on the entire sound library from Half-Life itself”.

“Half-Life has such a strong following. The aim was to support and build upon that as well as draw in new players whose interest will have been sparked by seeing the film” said Chris Birch. Fans will even be able to download two different endings with possibly a third to come. The second ending will be available two weeks after the release of the film.

The Half-Life film will be available in a variety of formats on-line at www.cruisecontrol.uk.com from Monday 22nd February. Please note that this website will not be active until Saturday 20th February.

BeQuake II Shots

Quake II Coming to BeOS is a story on BeNews that offers Voodoo2 screenshots of OpenGL Quake II on a Pentium III running BeOS R4.1 (currently undergoing beta testing and expected to be available by the end of Q1 1999). The article goes on to say: "No public date has been set for release of Quake II, however it is expected to be available as a free download for purchasers of the original Windows CD shortly after the release of BeOS R4.1."

OpenGL TRIBES Shots

PlanetStarSiege has posted some new screenshots from the TRIBES OpenGL beta.

Blood2 Add-on Shots

There are a bunch of Blood 2: The Nightmare Levels screenshots on The Adrenaline Vault showing off action from Monolith's upcoming official Blood2 add-on, as well as a page of shots of weapon and enemy models.

Kick Interview

Fresh 3d interviews Martin Barlow, lead programmer for the Kick Engine.

Wages of Sin Gold

2015's Tom Kudirka sends word that Wages of Sin, their official Sin Mission Pack, has gone gold, and is off to manufacture. Tom says the pack should be on store shelves next week sometime.

Kingpin Demo Update

Gangland.Org has a post from Xatrix' Greg Goodich that mentions plans for a full demo prior to the non-interactive demo release. Here's the lowdown:

It looks like we will most likely release the demo prior to the release of the non-interactive movie.

Let me explain why...

The demo is in its final stages now and will be ready for release very shortly. It will include the entire first episode and will most likely be quite large.

Non-interactive movie trailers in gaming serve a few purposes. The first is to generate excitement about the product (in the fan base) before an interactive demo is ready and the second is for retailers to play on the video monitors in selected outlets. Unfortunately for us, the movie trailer we want to show you folks is much different (content wise) then what would be allowed to show in retail outlets. Also, Sony/Columbia will not allow us to "give away" an entire song for free.

The result of all of this is that we have decided to get the demo out first in its "raw" and "un-censored" way and then follow it up with the movie which has been edited for viewing in the retail outlets.

Mike Wilson Interview

Pel Interactive has posted an interview with g.o.d.'s Mike Wilson. Talking about qtest, Quake, people, shareware, and many more things.

OpenGL Release

Silicon Graphics Releases OpenGL Windowing Code to Open Source Community Via World Wide Web is the announcement that's said to "Release Further Extends Proliferation of OpenGL Across All Operating Systems." Thanks ShieldWolf.

Skynet TRIBES Mod

Version 1.0 of the Starseige Tribes: Skynet Mod is out offering new weapons, turrets, deployables, and kits. All original items and weapons are intact with a few exceptions described later. Thanks PlanetStarSiege.

TRIBES Sniping Update

The Lone Gunman's TRIBES sniping guide has been updated with more tips as well as word from Dynamix's tim gift on custom reticle problems.

Drakan Screenshot

The newly opened Drakan.Net has an exclusive new screenshot showing off their namesake game, Surreal's upcoming Drakan: Order of the Flame.

Daikatana Interview

The monthly Eye on Storm Newsletter is online, among its new features offering an interview with Daikatana Producer Kelly Hoerner. Thanks CiDcO at StormTroopers.

Half-Life Uplink Into Add-on & Uplink Lite

This page has instructions on how users of the registered Half-Life can combine the files from the Uplink demo with the normal Half-Life installation to save space and make the Uplink demo act like a Half-Life add-on. Also, Morpheus has cooked up a way for owners of the registered Half-Life to install a variant on the demo after a small four-something MB download. I wanted to make sure this second shortcut was okay with Valve before passing it along, and they just wanted it known there are a few bugs with it (titles don't work, there's some overlapping dialog, that will cause problems that aren't in the demo proper).

TRIBES Volume Extractor

Dominik "BiTBUSTER" Volmer, one time unofficial German translator for Blue's News, sends along a beta version 0.12 of his Volumer TRIBES Volume extraction program, here's a link to a local copy (189 KB), as well as a mirror thanks to the fine nuts over at Walnut Creek CDROM. This program can help those interested in editing TRIBES to extract all the resources within the game's volume files.

Linux Quake II M.A.D.

As promised, The Coven Disposable Heroes Downloads page now has the Linux port of version 3.0 of their M.A.D. mod for Quake II, which makes for a full set of Linux and Solaris ports for all three Quake II mods featured in the Disposable Heroes pack for Quake and Quake II.

Competitions

QPL.ORG is holding a PaintBall QW league to play Thursday nights with a cash prize of $20.

Reviews

Corrections

After originally posting the id Site Cracked story yesterday, I made a couple of corrections based on responses: one to change the word hacked to cracked (something I've messed up on before, but I think I'll get it right in the future), and another to correct the mention of Kevin Mitnick being jailed for computer crimes. Mr. Mitnick has been detained for just shy of four years now, but has never been convicted of anything. Also, {EvEm]_Xtro admits it's a bit pedantic to point out, but in this Starsiege Screenshot story yesterday, I used the word "mech," a MechWarrior term, where it should be "herc."

etc.

Out of the Blue

Off in the wee wee hours in the BlueJet to the wilds of Dallas to check out the Voodoo3. I head out at about 5:00 AM and hope to grab a chance to update around midday when I arrive, and perhaps again in the afternoon, but there's a worst case scenario that I won't be back online until pretty late this evening (I think the midday update should work out). More on discussions of holidays and occasions, I've been chided (hey, get a calendar!) for failing to note both the start of Mardi Gras, and the Vietnamese holiday of Tet. Today is Ash Wednesday, as well. That's a mouthful, but I'm sure I've still forgotten something =]

Link of the day: Crow's Rutherford B. Hayes speech (thanks Schwab), in honor of President's day.



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