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Archived News:
The Disposable Heroes downloads page
offers Linux and Solaris ports of the ArmourBack and flame entity mods for Quake II from The Coven's Disposable Heroes deathmatch pack. A Linux
port of MAD is also in the works.
There are five exclusive Shugotenshi
Screenshots on GA-Source showing off this upcoming mission pack for Monolith's Mobile:
Armor Division in development for Instant Access
by the Nevolution Group.
The Ultimate Uplink
Walk-Thru offers tips on how to get through the new Half-Life Uplink demo.
The official Quake III Arena site has been
updated with a brand-new Quake III Arena misc.
publication screenshots section that offers five screenshots that have appeared in
various recent print publications. Some of them have been scanned and posted on the 'net
already as well, but these are the originals. Thanks Simon Speichert.
Rust has posted a short interview
with Dan Koppel, Xatrix Entertainment level designer and technical coordinator, about
his work on Kingpin, Xatrix' upcoming Quake II-engine game. The conversation covers the
game, as well as editing-related stuff, making mention that they plan on shipping the game
bundled with the level editor.
A run-through of the Interloper
level has been added to Gamers.Com's
Half-Life run-through giving step-by-step instructions on how to complete the
penultimate mission in single-player play. Thanks Apache at Planet Half-Life.
There's an interview with
yours truly on pels interactive, in
what I invariably describe as their amusing finish the sentence format (though I think I
managed to provide them with the least amusing set of answers I've ever seen on one of
these Q&As).
A new beta 0.11r055 of the free Crystal Space
3D engine is now available. Crystal Space offers state-of-the-art features and
cross-platform (Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, DOS,
Amiga, and Macintosh) support. Thanks BetaNews. The
new release fixes the Linux/OpenGL port so that it works correctly with Mesa, fixes the
SVGALIB port, and adds assorted fixes to other versions.
3DsoundSurge interviews Toni
Schneider from Aureal Semiconductor about Vortex2 and wavetracing technology,
including a preamble that makes the case for wavetracing as the "correct" way of
creating acoustic effects. Thanks WarDog.
Sharky Extreme's 1998
first-person shooter shootout looks at ten FPS titles released last year, ranking them
"start(ing) off with the cold and migrat(ing) to the hot."
So,
you wanna make games for a living? is a Gibbed.com
article by John Williamson giving advice on how to break into the biz by this employee
of Zombie Interactive (currently working on SpecOps 2).
Game-Interviews.com talks
with David Wu, Programmer and President of Pseudo
Interactive (not to be confused with Pseudo Online)
about their upcoming auto combat game, Inertia.
The first public beta of the Rainbow 6
Toolkit is available through the Rainbow 6
Retreat. Among the tools provided is an R6 multiplayer launcher, an R6 server creator,
a function to disable the Windows key (which crashes R6), an address book for favorite
servers, a mouse sensitivity adjuster, and more features to come.
Version 1.03 of the Ultimate
Regular Quake Patch has been released on the Quake
Info Pool (they were even prepared for me this time, including this note in the
announcement: "for Blue: everything 'ultimate' can be made better,"
which we'll just leave as the philosophical theory for the day). As always, the new
version includes more QuakeC bug fixes for classic Quake, but this time many new features
have been added as well, like QW's popular "Drop Quad/Ring" function, deathmatch
modes 3-5, an easy expandable map rotation, and more.
I should have mentioned this the other day, Citizen talks Giants with Alan
Pavlish is an interview on IPlayGames talking
to the head of the Tantrum division at Interplay and co-producer of Giants: Citizen
Kabuto, about this upcoming game of living large from PlanetMoon Studios.
This week's new interview on 10 Questions With
SamHell talks with Angel Munoz, mostly about the CPL (actually, this Q&A belies
the site's name, offering an unprecedented eleventh bonus question).
Also in the Q&A queue: There's a MindRover Interview
on Beta Bites talking with CogniToy's Quirk Family
who are all participating in the development of the upcoming action/adventure/strategy
game, MindRover. Also, The
Beauty of Madness interviews FlameThrower. HardOCP
interviews ABit's Jeremy Smith. Finally, Action Xtreme
interviews John Graham talking to the webmaster of MPOG
in part one of a two-parter.
According to Curtains at nVidia Pages,
there actually is one new shot in the once Portuguese TF2 preview from yesterday (story), the shot showing the sniper, infantry dude, and a medic coming
out of an APC which provides an insight as to what the HUD is going to look like.
PlanetHardware reviews the
Pentium III 500, in another review that claims to examine actual shipping units.
Hope your Valentine's Day was a happy one. Take a President out to lunch: Today is
President's Day here in the US, celebrating the combined birthdays of George Washington
and Abraham Lincoln, but I like to take a moment out to remember other past leaders as
well, like Warren G. Harding and Franklin Pierce. Things seem to be working out well so
far in the beta of the news database, no serious glitches have surfaced, and most every
known bug has been squashed. There's no real connection at all to the archive of the older (HTML) news when you go back, but one of the
things we should have a handle on soon is what's involved in getting older news into the
database, and how far back it will be practical to go in a conversion project based on
that.
Image of the day: A 22 player TRIBES stack. The jetpacks help =] |
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