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Archived News:
The GameSpy 3D page has version 2.08 of the
shareware GameSpy shareware which offers support for Starsiege TRIBES and Accolade's Redline.
PlanetBlood has posted a Q&A with Monolith's
Jay "Shade" Wilson on the upcoming Blood II add-on, talking about the story line,
weapons, monsters, and more, as well as word the Blood II patch (AKA the "point
release"), would be out this week sometime (we have a guarantee backed by Shade's
Mazda).
Saw on Voodoo Extreme that GameSpot's Tomb Raider III Demo
download page has an updated version of the Tomb Raider III demo that offers part of
the South Pacific level for your vacationing enjoyment, be there, aloha.
There are six new exclusive screenshots of Shiny's upcoming Messiah on Messiah Press. They are high resolution shots,
each weighing in at over 100 KB.
There's an Anachronox
development update on The Adrenaline Vault that give a status report on the game from
ION's Tom Hall. Thanks Voodoo Extreme.
New beta version 1.02 Diamond
Monster Sound MX300 drivers have been posted, they're dated the 11th, but they're new.
Thanks David T. Dao.
Frag Fortune interviews' Chia Chin Lee,
sound designer for Raven software about Raven's upcoming Quake II-engine game of mercenary
action, Soldier of Fortune, talking about gameplay as well as sound issues.
ZDNNews News
Bursts and Rootshell each have
stories up about the cracking of the id Software Website
this morning. Thanks Conan Ford. For some time the site contained a message in support
of Kevin Mitnick, currently serving jail time awaiting trial for computer crimes.
Another screenshot from
the Starsiege beta has surfaced, this one on PlanetStarSiege
showing a mech's eye view of a convoy trotting along.
A Turok 2: Seeds of
Evil Multiplayer Server has been posted on Turok
Dot Com for ISP's and others who would like to run a Turok2 dedicated Rtime
multi-player server. The server archive is a 13 MB download containing four flavors of
dedicated server for WIN32 (Win 95/98/NT), Linux, Sun, and SGI.
There's a new Starsiege screenshot on Bad Karma showing off a mecha from
this upcoming prequel to TRIBES walking on the Moon (one small step for mecha, one giant
leap for mecha-kind). Thanks Datumplane::Starsiege.
Interplay's Kingpin Website
has posted some sample music
performed by Cypress Hill from the soundtrack
of the upcoming Quake II-engine gangsta extravaganza, Kingpin: Life of Crime.
Virgin and Interplay sign agreement is
the announcement that these two companies will be working together to combine efforts on
future distribution deals capitalizing on Virgin's establishment in the European market
and Interplay's in the US.
Version 0.6a of the Insomniax Mod for TRIBES is
now available, offering a new item, the cloaking pack, as well as several options that
affect administration of the server. Thanks PlanetStarSiege.
tAng at PlanetStarSiege sends word of an
updated version of TRIBES Axis commander (I've already made a Rommel reference on this
one, haven't I?). Here's the word:
The GameGirlz Course In Level Design is now
accepting sign-ups for these IRC classes that will be conducted by Dolomite of the D-Team. Here's the
skinny:
Billy has posted six new screenshots (five of them are similar-like frames in a sequence),
showing off Activision's upcoming Heavy Gear II on Voodoo
Extreme.
There's a new Intel CPU
Roadmap for 1999 on Sharky Extreme giving
the latest intelligence on what the Big I has planned for the coming year gleaned from
"several conversations and meetings with key sources close to Intel."
A new walkthrough of chapter one of Blood2 is now up on PlanetBlood, covering the first 11 levels of the
game.
PlanetBlood has posted two new screenshots as
well as a sample of some of the music from Revelations, the upcoming
official Blood2 add-on from Tequila software.
The current issue of loonygames (great cover this
week, BTW) is off and running. Here are your crib notes on what will be posted all through
the week, there will be a test:
The Faith CTF page has a new mod for Quake II
called Psyclass which allows the server-op total control over classes included in the game
with up to ten classes and over 50 variables for each class, hundreds of variations are
possible making each server unique.
There's a problem with the current release of BattleCruiser
3000AD with corrupted screens when going into the configure screen in the Glide
version, so there is an interim patch on the BC downloads page that addresses this until
version 2.05 is released.
GamesMania
reviews Turok 2 Seeds of Evil. Thanks Billy at Voodoo
Extreme. Also, Gamers Central
reviews Deathkarz. Also, here's FullOn3D/Hardware's
ATi Rage Magnum review. Finally, The
Sanctum reviews the AOpen AX6BC Revision 2.20/Slot 1 motherboard.
The GameSpy Black Market is
holding a PantherXL
giveaway.
Happy Chinese New Year. Day three of the beta test of the news database here, and it's
tough to continue to consider it a beta, since I can't seem to find any bugs in the
system. It is still uncertain how much of the old news can be added to the database how
quickly, but there are hopeful signs, so I've got my fingers crossed.
I received a correction on my explanation of President's Day here in the US saying it's really just for George Washington, and a contradictory explanation that the holiday is meant to honor all US Presidents not just Lincoln and Washington. I believe the latter is the correct explanation, and it appeals to me, since it made my Warren G. Harding tribute more appropriate (an anonymous writer queried: "How could you forget to honor Millard Filmore? Traitor!"). Link of the day: This SANYO USA Bread-Slicer. In spite of the designation BS-1, this is apparently not BS, but check out the selling point in the logo in the lower right. Thanks esses.
The Disposable Heroes downloads page
offers Linux and Solaris ports of the ArmourBack and flame entity mods for Quake II from The Coven's Disposable Heroes deathmatch pack. A Linux
port of MAD is also in the works.
There are five exclusive Shugotenshi
Screenshots on GA-Source showing off this upcoming mission pack for Monolith's Mobile:
Armor Division in development for Instant Access
by the Nevolution Group.
The Ultimate Uplink
Walk-Thru offers tips on how to get through the new Half-Life Uplink demo.
The official Quake III Arena site has been
updated with a brand-new Quake III Arena misc.
publication screenshots section that offers five screenshots that have appeared in
various recent print publications. Some of them have been scanned and posted on the 'net
already as well, but these are the originals. Thanks Simon Speichert.
Rust has posted a short interview
with Dan Koppel, Xatrix Entertainment level designer and technical coordinator, about
his work on Kingpin, Xatrix' upcoming Quake II-engine game. The conversation covers the
game, as well as editing-related stuff, making mention that they plan on shipping the game
bundled with the level editor.
A run-through of the Interloper
level has been added to Gamers.Com's
Half-Life run-through giving step-by-step instructions on how to complete the
penultimate mission in single-player play. Thanks Apache at Planet Half-Life.
There's an interview with
yours truly on pels interactive, in
what I invariably describe as their amusing finish the sentence format (though I think I
managed to provide them with the least amusing set of answers I've ever seen on one of
these Q&As).
A new beta 0.11r055 of the free Crystal Space
3D engine is now available. Crystal Space offers state-of-the-art features and
cross-platform (Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, DOS,
Amiga, and Macintosh) support. Thanks BetaNews. The
new release fixes the Linux/OpenGL port so that it works correctly with Mesa, fixes the
SVGALIB port, and adds assorted fixes to other versions.
3DsoundSurge interviews Toni
Schneider from Aureal Semiconductor about Vortex2 and wavetracing technology,
including a preamble that makes the case for wavetracing as the "correct" way of
creating acoustic effects. Thanks WarDog.
Sharky Extreme's 1998
first-person shooter shootout looks at ten FPS titles released last year, ranking them
"start(ing) off with the cold and migrat(ing) to the hot."
So,
you wanna make games for a living? is a Gibbed.com
article by John Williamson giving advice on how to break into the biz by this employee
of Zombie Interactive (currently working on SpecOps 2).
Game-Interviews.com talks
with David Wu, Programmer and President of Pseudo
Interactive (not to be confused with Pseudo Online)
about their upcoming auto combat game, Inertia.
The first public beta of the Rainbow 6
Toolkit is available through the Rainbow 6
Retreat. Among the tools provided is an R6 multiplayer launcher, an R6 server creator,
a function to disable the Windows key (which crashes R6), an address book for favorite
servers, a mouse sensitivity adjuster, and more features to come.
Version 1.03 of the Ultimate
Regular Quake Patch has been released on the Quake
Info Pool (they were even prepared for me this time, including this note in the
announcement: "for Blue: everything 'ultimate' can be made better,"
which we'll just leave as the philosophical theory for the day). As always, the new
version includes more QuakeC bug fixes for classic Quake, but this time many new features
have been added as well, like QW's popular "Drop Quad/Ring" function, deathmatch
modes 3-5, an easy expandable map rotation, and more.
I should have mentioned this the other day, Citizen talks Giants with Alan
Pavlish is an interview on IPlayGames talking
to the head of the Tantrum division at Interplay and co-producer of Giants: Citizen
Kabuto, about this upcoming game of living large from PlanetMoon Studios.
This week's new interview on 10 Questions With
SamHell talks with Angel Munoz, mostly about the CPL (actually, this Q&A belies
the site's name, offering an unprecedented eleventh bonus question).
Also in the Q&A queue: There's a MindRover Interview
on Beta Bites talking with CogniToy's Quirk Family
who are all participating in the development of the upcoming action/adventure/strategy
game, MindRover. Also, The
Beauty of Madness interviews FlameThrower. HardOCP
interviews ABit's Jeremy Smith. Finally, Action Xtreme
interviews John Graham talking to the webmaster of MPOG
in part one of a two-parter.
According to Curtains at nVidia Pages,
there actually is one new shot in the once Portuguese TF2 preview from yesterday (story), the shot showing the sniper, infantry dude, and a medic coming
out of an APC which provides an insight as to what the HUD is going to look like.
PlanetHardware reviews the
Pentium III 500, in another review that claims to examine actual shipping units.
Hope your Valentine's Day was a happy one. Take a President out to lunch: Today is
President's Day here in the US, celebrating the combined birthdays of George Washington
and Abraham Lincoln, but I like to take a moment out to remember other past leaders as
well, like Warren G. Harding and Franklin Pierce. Things seem to be working out well so
far in the beta of the news database, no serious glitches have surfaced, and most every
known bug has been squashed. There's no real connection at all to the archive of the older (HTML) news when you go back, but one of the
things we should have a handle on soon is what's involved in getting older news into the
database, and how far back it will be practical to go in a conversion project based on
that.
Image of the day: A 22 player TRIBES stack. The jetpacks help =] |
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