Archived News:

Wednesday, Nov 04, 1998

Requiem Trailer

A new trailer showing off in-game action from Cyclone Studios' upcoming shooter Requiem: Avenging Angel is up on Hell on Earth in larger (AVI) and smaller (MPG) formats.

AMEN Shots

There are three new full size screenshots (the thumbnails were previously released) from AMEN: The Awakening, the upcoming shoot-em-up from CaveDog up on CaveNews.

John Jack Interview

Monolith's John Jack is interviewed on Gamer's Alliance in an in-depth conversation talking mostly about Shogo: Mobile Armor Division, and being a game publisher.

Shogo Cat Attack

Monolith's Craig Hubbard updated his .plan with word on a deathmatch Easter egg in Shogo involving the dreaded squeaky toy:

Okay, time to let the cat out of the bag, so to speak. In case you haven't noticed yet, the squeaky toy does a special kind of emotional damage in multiplayer games. Peg somebody enough times and you'll hurt their feelings and make them cry. When somebody's crying, they're vulnerable. Cheer them up with a nice toasty TOW missile. :)

Unreal Log Parser

Aeon's Unreal Page, a German Unreal server page, has the first release of AUus, a Windows 95 Unreal deathmatch log parser that can generate an HTML stats page.

Delta Force Review

OGR reviews Delta Force calling this first-person shooter commando game one of the best action games of the year, even though, as they put it, it "isn't 3D accelerated, takes place almost entirely outdoors and doesn't offer a single power-up." Thanks CiDcO at StormTroopers.

Slave Zero Preview

PC.IGN.COM previews Slave-Zero, Accolades upcoming game of giant robot combat.

New L-Fire CTF

Version 1.0 of the cool L-Fire CTF for Quake II has been released. In addition to bug-fixes, the new edition includes Rocket Arena Overtime, Sudden Death Overtime, Level start countdown, ZBot detection, Full support for Quake2´s built-in VWep, Server-side rate limiting, Reduced hyperblaster lag, and Match admin elections. Thanks Worlock.

STB VELOCITY 4400 Drivers, BIOS

There are new WHQL certified Windows 95/98 drivers for the TNT-based STB VELOCITY 4400 on the VELOCITY 4400 Drivers page. Thanks Billy at Voodoo Extreme. There are also four new version 1.1 BIOS Flashers, with separate files for AGP NTSC, PCI NTSC, AGP PAL, and PCI NTSC.

3D Round-up

3D's Explosive New Screamers is an article up on Games.Net looking at the current crop of 3D accelerators. Thanks again Billy at Voodoo Extreme

Unreal Arena?

An announcement on Next-Generation Online offers details on Epic's upcoming project, a game called Unreal Tournament, which sounds like it's focused on multiplayer. Thanks loony. Here are the sketchy details from NGO:

In a statement regarding earnings GT revealed two choice news tidbits that had not yet been announced.

The first, and certainly biggest, is Unreal Tournament, a title that, according to the release, is scheduled for an early 1999 release. While there were no details on this heretofore unannounced product, we're fairly certain from the name that it's going to be a multiplayer only title like Quake III.

Last week we reported that Epic would be making an announcement in 4-6 weeks of a project it had been developing since Unreal's release in May. While it seems likely that this project is Unreal Tournament, Epic VP Mark Rein refused to comment for the story.

According to GT, a release will come out shortly (within the next couple of weeks) for the project. A GT spokerperson told us that the title is in development at Epic and that "people will be pretty excited about it."

Carmack at PGL

John Carmack will be answering questions about Quake III Arena at the AMD PGL Championships in San Francisco on November 14 at 2:45 Pacific time. They are now accepting suggestions for questions to pose. Here's the lowdown from TEN's Garth Chouteau:

John Carmack, co-founder, owner, and lead programmer of id Software, will appear in person on Nov. 14th, for the third and final day of the AMD PGL Championships being held at Club-i in San Francisco. He's not just there to witness the deciding matches in both the 1-on-1 (Quake II) and Teamplay (4-on-4 Quake clans) categories featuring id games.

From 2:45 to 3:30 (Pacific Time), he'll also be fielding questions and suggestions regarding the development of the much-anticipated Quake III Arena. *But here's the best part: you don't have to attend the PGL Season 3 Championships to ask Carmack a question! Simply send your question(s) or suggestion(s) to : "CarmackQA@pgl.net" by Monday, Nov. 9th -- the best ones will be answered by JC at the PGL event. Since the event will be covered via live Webcast, you can see Carmack respond to your email even if you're sitting at your PC 3,000 miles away!

Be sure the Subject of your email reads "Carmack Question/Suggestion" and include your full real name and preferred screen name, so we can credit you 'on the air' !

Whole Experience Interview

Sharky Extreme interviews the Whole Experience team about their upcoming 3D first-person shooter.

Pimpage

PC Accelerator is running a poll on the main page asking what sites you frequent (other than theirs), and since this site is listed as one of the options it seems like a good idea to try and shake out the vote to make sure I don't get crushed too badly in there (thanks Marvin Daniels). It's all good either way, all the choices offered are worth a vote. Also, do I have to come right out and ask for votes in the WorldCharts Foundation poll? I guess I just did, huh? Thanks for your support (PQ is breathing down my neck for crying out loud!).

Quake III Arena First Look

A few of us got to stop by id to check out the progress on Quake III Arena this weekend, and I managed to summarize my impressions in this Blue's News First Look at Quake III Arena. Redwood's impressions of Q3A are up as well (not surprisingly we cover many, but not all, of the same bases).

CliffyB Interview Part II

Part two of Action Xtreme's interview with Epic designer Cliff Bleszinski, talks about level design, Unreal, and cat scanning, with part three promised tomorrow.

Zor and Peace

There's an interview with Berenger "Zor" Fish up on Ritualistic talking to the level designer about his new job at Ritual, as well as his old one at Rogue.

Tribes Interview Today

Schnoz's Starsiege Universe sends word of an online interview with Dave Moore, a programmer on Dynamix's upcoming Starsiege Tribes today:

In a continuing series entitled "Meet the Dev Team", Dave Moore, a programmer for Tribes, will subject himself to a series of questions fired at him by us, the players (or rather, soon to be). Look for Dave today (Wednesday) on the #tribes channel on Undernet on IRC. It starts at 5pm PST/8pm EST.

FRAG2 Reports

Stepto.Com visits the Frag2 offers StepTo's pictures and accounts of the event. Also, loonyboi's Frag 2 Diary (part 2) is up (here's part one).

Quake II Max Plug-in

The first version of QTiP, The Quake II Transport Plugin for 3D Studio Max, is now available, promising an easier way to make models for Quake II.

Barrage Review

The Adrenaline Vault Reviews Barrage looking at Mango Grits' flying shooter, comparing it more to games like Terminal Velocity than to Incoming.

NT Vortex Drivers

Aureal A3D Interactive Drivers has new version 1.16 Vortex Windows NT 4.0 drivers. Thanks Gary7.

Out of the Blue

Sneaked a Lou Reed quote in here yesterday (kudos to David Parke for getting it).
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