Eidos announces that May 8 is the planned release date for Infernal, Metropolis
Software's PhysX-powered third-person shooter. On a related note,
is now accepting preorders and offering preloads of the Steam edition of
Infernal, which carries a 10% discount up until the game's release. Here's the
Hell hath no fury like a gamer scorned – which is why the
firey Infernal demo will leave even the toughest critic begging for more! This
amazing demo gives you the chance to see what it is like to hold the survival of
the world as we know it in your hands. But it is just a taste of what Infernal
has to offer and if you think you can handle the heat – then be sure to check
out this amazing new PC game when it officially hits store shelves across North
America on May 8th, 2007.
This game asks the question that has plagued people of power throughout time –
with powers only the devil can offer at your disposal, can you save the world
and be the definitive hero. In this race for survival, be the one bridge
standing between heaven and hell as they fight for control and ultimately the
fate of all we know and love. With unparalleled powers and unfaltering strength
and the devil on your side– it is time to make the decision to be bad…or very
The DEFCON Website
now offers a new
patch for Introversion Software's strategy game of global conflict, while the
edition of the patch is now automatically available. This update adds amBX
support and ushers in an era of cross-platform play for the game, as Macs and
PCs can now play together online, and word is this support will also extend to
the upcoming Linux edition: "Indie-developer Introversion Software today
announced the release of version 1.4 of their hit-title DEFCON, an online
multiplayer strategy game, based around the theme of thermonuclear war.
Significantly, the new patch provides cross-platform interoperability, enabling
Windows users to wage nuclear Armageddon against fellow Mac players. Linux users
will also soon be able to join in the fun, with the release of the Linux version
due around the end of April."
follow-up from Valve about reports that the Steam
servers may have been
). Word from Doug Lombardi is that while
information may have been retrieved from a third-party site, Steam
safely contained in their steampipes:
Doug Lombardi, director of
marketing at Valve, says, "There has been no security breach of Steam." However,
he does confirm our expert's findings by adding, "The alleged hacker gained
access to a third-party site that Valve uses to manage the commercial partners
in its Cyber Café program. This Cyber Café billing system is not connected to
Steam. We are working with law enforcement agencies on this matter, and
encourage anyone with more information to e-mail us at
A cinematic trailer for Clive Barker's Jericho is now available, promoting the
upcoming horror game that carries the moniker of the famed author. The clip is
and mirrored on
. Also, a new Colin McRae: DIRT trailer shows off the upcoming
rally racing sequel, the clip is available on
, and Gamer's
- Empire Earth III
Empire Earth III Q&A on FiringSquad talks with Mathew Nordhaus about Mad
Doc's RTS sequel: "In many ways, it shows our focus on quality rather than
sheer quantity. Even though we have fewer epochs we have created three
completely different regions (unique buildings, units, techs, powers,
nothing is shared). This means each time the player levels he gets almost
all new units and art…unlike EE2 where many of the models were shared. It
also lets us, as designers, give the players different gameplay options as
you advance. In one you might get gunpowder, and ranged units become more
dominant. In the next you get air power. We’ve tried to make each advance a
- Trickster Online
Vault's Trickster Online Q&A - Part 2 talks with Eugene Kim about Ntreev
Soft's MMOG that's free to play in North America: "Trickster Online offers a
great variety of equipment and items. Equipment can be upgraded by refining
and compounding with items gathered from various places throughout the
island. There is a rare or unique item available in-game right now, but a
real server-specific unique item will be implemented late this summer.
Equipment has level requirements, and certain items are type-specific; for
instance, guns can only be used by Sense characters. There are many ways to
acquire equipment and items, through monster hunting, quests, drilling,
compounding, card battles and events. There are also GM-run events that
award special items. Additional items and equipment can be purchased through
My Shop. Most of these are only available there."
NEDC Announced For May 10th
. The Northern Exposure developer's conference.
Not Alaska, but rather the U.K.
Gas Powered Games sends word they've posted a bunch of new job openings on the
Gas Powered Games Jobs Page
the announcement carrying information about their coming projects, including a
new Supreme Commander game, a new PC game, and a console project:
Chris Taylor and the GPG team on cool, new console and PC adventures. Projects
include PC titles within the Supreme Commander franchise, PC titles with
original I.P. and something new – an original I.P. that is the company's first
next-generation console project, sure to surprise fans of GPG's "Game of the
Year" role-playing and real-time strategy games.
Flashpoint™, the game that invented the conflict simulation genre, to return in
reveals plans for a sequel for Bohemia Interactive Studios' military
shooter. The sequel is being developed internally by Codemasters, and is slated
for release in 2008:
Promising warfare on a scale never seen in a FPS,
the biggest name in modern military simulation gaming will return in 2008 as
Codemasters confirms that Operation Flashpoint™2 is in development for PC and
major console formats.
Operation Flashpoint™2 will mark the long-awaited return of the total conflict
simulator, which won international acclaim. Now in development, it is
Codemasters Studios' most extensive R&D project to date. With the studio's
largest development team ever assembled, Operation Flashpoint™2 has already
benefited from over two years of pre-production on a closed set basis and will
use a new FPS variant of Neon technology, the studio's proprietary middleware.
Building on the original game's heritage, Operation Flashpoint™2 will see the
most realistic modelling of conflict scenarios in a new contemporary theatre of
war. By offering a multitude of military disciplines, gameplay will deliver
warfare more realistic and intense then ever before, while an extensive
multiplayer component will create battles on an incredible scale.
Set to redefine the genre it created, Operation Flashpoint™2 is coming in 2008.
Further details will be announced this summer; gamers can sign up for future
development briefings online at:
announces Rise of the Argonauts™, an epic action-RPG for 2008
has word that
Liquid Entertainment is at work on an action./RPG for release next
Codemasters added a further property to its 2008 portfolio today
with the announcement that Rise of the Argonauts™ , an epic scale action-RPG, is
now in development at Liquid Entertainment for leading console platforms and PC.
Rise of the Argonauts will immerse gamers in a gladiatorial adventure, set in
wondrously imagined vision of ancient Greece. With deep exploration and epic
quests, players will live a life of brutal combat as they lead a team of iconic
warriors – including Jason, Hercules and Atalanta – through a world ruled by
“Rise of the Argonauts is a further key property in our 2008 portfolio,” says
Barry Jafrato, Codemasters Senior VP of Brand. “Codemasters’ investment in
developing new I.P.s, which will sit alongside the new extensions of our
existing brands, reinforces our ongoing commitment to bring original and
thrilling new gaming experiences to market.”
gaming evolves as Codemasters announces Race Driver One
announces the next
installment in this motorsport series will race onto PCs and consoles in
Codemasters today announced Race Driver One™ , the third generation
in its acclaimed 8-million+ selling motorsport series. The title is now in
development at Codemasters Studios, creators of genre-leading motorsport video
games, and will arrive in 2008 for leading console platforms and PC.
Race Driver One™ will be a true evolution for the series, which first appeared
as the TOCA (DTM/V8) Touring Car games (1997–2000) and became the TOCA (DTM/V8)
Race Driver series (2002-2006). Taking the series from ultimate racing
simulation to ultimate racing stimulation, Race Driver One™ will be the next
technical showcase for Neon, the studio's proprietary middleware system that is
already driving Colin McRae: DIRT™ in incredible detail.
Challenging players to become the number one race driver in a new world of
exhilarating motorsport, Race Driver One™ will take players on a tour like never
before; to beautifully realised racing locations through Europe, the U.S., Japan
and beyond. The game will feature the most extensive range of events in the
series, combining official circuit-based championships with road races and urban
"As each generation of gaming formats shifts up a gear, so does this series and
Race Driver One is set to evolve the previously headlined TOCA (DTM/V8) titles
as much as DIRT has the Colin McRae series," says Gavin Raeburn, Executive
Producer at Codemasters Studios.
"Combining our racing heritage with the Neon engine, Race Driver One will create
a world that goes far beyond the traditional boundaries of motorsport gaming,
taking players from the most prestigious race circuits to road and street events
around the globe. A completely fresh career structure will engage players in an
unprecedented range of racing styles as they build a team capable of becoming
number one. The Neon engine will be expanded to deliver a new level of visual
detail, physics and an astonishing car damage system."
of WarCraft: The Burning Crusade 10-Day Trial Edition
is now available,
offering a free
first hit off the crack-pipe
Blizzard's MMORPG expansion (thanks Ant
). Access to the 10-day trial is
limited to World of Warcraft subscribers.
Steam Hacked, Credit Cards May Be Exposed on Gameworld Network
indications that the Steam
system may have suffered a security breach. Some
seemingly private information has been posted to a Steam
-haters forum, along
with a threat to expose further customer data. The breach has not been
Paradox Interactive announces release dates for Combat Mission: Shock Force,
saying the military combat sim will appear in North America and on
on June 11 and in Europe
on June 15:
New York, USA (April 19, 2007) – Recognized global publisher
Paradox Interactive announced today the shipping date for their next big
strategy release - Combat Mission: Shock Force. Developed by Battlefront, Combat
Mission: Shock Force is a modern style military simulation set to challenge the
standard of current wargames on the market.
Combat Mission: Shock Force is scheduled to ship to stores in North America on
June 11, 2007 with a simultaneous release on Gamer's Gate and will ship to
stores in Europe on June 15, 2007. The game will retail for $39.99/€39.99.
The computer games series Combat Mission has received much acclaim from the
gaming community for its simulations of tactical battles. Its fans span the
globe and Combat Mission: Shock Force is described as the pinnacle of the series
where the developers have poured years of experience into the game and its
entirely new engine.
This tactical military simulation depicts a hypothetical near future conflict
between NATO and Syrian forces in Syria. A highly story driven semi-dynamic
Campaign, from the US perspective, offers a completely new experience for Combat
Mission fans. Each battle include a detailed Mission Briefing outlining specific
Objectives, which can range from taking a particular spot on the map to
retaining force cohesion. The Objectives for each side can be different,
allowing each side to fight according to its own goals rather than a single set
common to both.
For more information about the worldwide release of Combat Mission: Shock Force,
please visit the website
or contact email@example.com.
We suffered a little downtime this morning. Everything seems to be under control
now, apologies for the inconvenience.