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Saturday, Jan 08, 2000

  

New Zoid Q3A Map

The Sonic Mayhem website has the release of a new map for Quake III Arena deathmatch by Zoid and Sonic Mayhem called Anti-Logic that features a new music track by the Sonic Mayhem folk, who are of course, responsible for some of the music in Quake III Arena, among other games. Here's a local copy of Anti-Logic (12.4 MB) along with a list of mirrors. If you are wondering, the larger than expected size of the download is indeed increased by the new music.

Starlancer Screenshots

There are five new Starlancer screenshot on the StarLancer Vault showing off a little more of the final frontier in which this space sim will take place, as well as some of the ships and planets that populate it.

More Message Mania

Well, furn has been hard at work tweaking the messageboards, and things are rounding into shape quite nicely. One of the things we've done along the way, since the Q3A Road Tour is completed, rather than retire the Q3Tour messageboard, is to convert it to a Quake III Arena board to segue to discussions of the game. Likewise, to further cover the other current game inspiring the most coverage around here lately, is the corresponding brand-new Unreal Tournament messageboard, so feel free to head over there with discussion of Epic's latest -- I mentioned it to GreenMarine, and he broke in the board with a loopy message that mentions that he will be hanging out on the board on occasion to answer questions and shoot the breeze, so things are off and running in fine style there.

While I'm discussing the messageboards, let me address a subject that inspired so much behind-the-scenes discussion here that I may not have made enough of a point of it amid the launch of these boards. The reason that email verified registration is being used is to be able to ultimately remove users who manage to abuse the boards. We're not into censorship here, and deleting posts (which has happened all of about twice so far) is not something we want to do, much less ban users (which has never happened yet), but I think it's fair to say folks have come to expect a certain level of discussion here, and while I'm pleased to see that a fairly high standard of posts has been demonstrated so far, it is probably partly due to this accountability that this has been the case (in addition to our high-quality of reader, of course). Anyway, the point behind this lengthy explanation, besides to give a feel for the philosophy here, is to reassure everyone that their email address will not ever be redistributed, it is entirely for this sort of internal administrative function, rather than to sell to some spam list (which will just never happen). Further, those with a fear of cookies, whether out of concern for calories or security, can turn off the use of cookies in their preferences if they don't mind not having their other settings saved for them. There's the deal, just wanted to make sure I mentioned all that stuff. Hope you enjoy the boards.

id and PowerPlay

This post on the Shugashack gives a reply from Valve's Gabe Newell to a question a bunch of folks have been asking since the developers participating in the PowerPlay project (story) have been announced, why there's no mention of participation by id Software. Here's Gabe's answer to that question:

Yahn's been talking with John quite a bit about this. John told Yahn he wants to take a stab at rewriting the Linux IP stack and a soft modem driver to see how much latency he can remove, and use that to pressure Microsoft into cleaning up the Windows stack. That would be really useful data to have.

Our list of things and John's list of things are pretty much identical, but John passed this time around on being part of the public announcement. Yahn's take was that John was just tired of answering questions from the press...<snip>

Certainly with everything John has done already (e.g. OpenGL) he's paid his dues into the next century, so if thinks it's other peoples' turn to carry the flag for a bit, that's totally justified.

New Q3Offline

ShellShock's Crater has a new release of Q3Offline, the utility for Quake III Arena players to allow the easy setup of "offline" games against a wide selection of bots and over any number of maps. The new version of Q3Offline features an improved wizard-like user interface, map previewing, the ability to play against different bots on each map, and server configuration so you can quickly set up a server with bots.

New QStat

The QStat Downloads page has a new version 2.3e beta release of QStat for either Windows or Linux of this command-line program that displays the status of Internet Game servers "including Quake and many recent shooters." The new release adds options for Kingpin and Heretic II game servers, and fixes several bugs, including Quake III Arena master queries, Half-Life master queries, Q3A player name translation, raw mode output for Unreal, and much more.

New Q3Control

Build 1.0.28 beta of Quake 3 Control is now available, offering an update to this front-end program that will support Quake II as well as Quake III Arena (additionally, QuakeWorld support is promised soon). While not designed to assist in setting up a server, the program does allow you to change server settings, kick players, view status, and basically do anything you can do from a remote console.

New Servarena

A program that is designed to assist in setting up a Q3A server is the Servarena dedicated Quake III Arena server launcher, which is designed to smooth out setting up a server by insulating you from command-line arguments. A new version 1.11 is now available, offering an auto-bots feature that will automatically add/kick bots as real players join your server, a 'disable bot chat' check box, support for multiple master servers, and support for the NOP server statistics utility.

Evolva Shots

There are nine more Evolva Screenshots on GA-Source showing off gameplay from this upcoming action/adventure/tactics game from Computer Artworks.

Still More PowerPlay

Lots more info on PowerPlay, the just-announced venture between Valve Software and Cisco Systems...first of all, the official site has gone live, and while there isn't much there, you can get a glimpse of the companies working on PowerPlay-enabled games. Also, PlanetFortress has posted a Q&A with Valve's Gabe Newell, who discusses some of the features of the project.

MDK 2 Preview

PC.IGN has posted a preview of BioWare's MDK 2, featuring five new Quicktime movies, and a whole bunch of shots from this third person action title. MDK, as everyone knows, stands for Moles Dig KISS.

Anachronox Preview

Daily Radar has posted a preview of Anachronox, Tom Hall's epic role playing game that utilizes the Quake II engine, and features a billion or so mini-games, and even an original language. The preview sports some new screenshots, as well as quotes from the game's producer Jake Hughes.

Tech Bits

Mac Diablo II Preview

GameSpot News has posted seven screenshots from Blizzard's Diablo II running on a Macintosh. Actually, to be a little more specific they're photographs taken from the floor of MacWorld, so they aren't exactly detailed shots (thanks Ant).

Reviews

etc.

  • MapFinger, a repository of original maps for various games, now boasts over 600 original maps...
  • If you want a BeOS port of TRIBES 2, hop over to this petition on BeGroovy. Dynamix has said that they will consider it if there's enough demand (thanks Sascha Offe)...
  • The source code for MAPZ, a remote map compiling system, has been released and is available for download. The author no longer has time to work on it, so others are encouraged to download the source and build upon it...
  • Apparently those nutty scientists have been working overtime, as both Cliff Bleszinski and Alan Willard made .plan updates with recent discoveries about the nature of the brains at Epic...

Fruit of the loon

First off, happy birthday to our resident foreigner, and die-hard news guy Frans, who turns...well, something between myself and Blue (which, I suppose could just as well be any number under the sun). That said, how about that new comments system, huh? If you haven't noticed, there's these little "comments" links on each post now. Hit it, and yack away. And if you want to impress all of your friends, go to the regular message boards page, and then to the news of the day section. All those threads come from the latest news stories. Pretty spiffy...Furn outdid himself again.

Link of the Day: idgames.com. I wonder if those hackers thought they had gotten into id Software? (For the record, it's not even remotely associated with id, it's a completely different company in a completely different field).

Friday, Jan 07, 2000

More on PowerPlay

Gamecenter has posted a brief article on PowerPlay, the new venture started by Valve Software and Cisco Systems that aims to make multiplayer online gaming better by working directly with ISPs. The piece has quotes from Valve's Gabe Newell, but also Epic's Tim Sweeney, who says they will be incorporating PowerPlay features into the Unreal Tournament engine with future patches. Here's what Tim had to say:

"We'll be supporting the new game-side PowerPlay features in Unreal Tournament," Sweeney said, "released as patches since the game is already out. In addition, all the support we add will become standard features of the Unreal engine, and thus will make it into the products of our partners who are using the Unreal engine.

"PowerPlay will do lots of cool things," Sweeney continued. "Rather than being a spec for a very specific technology, PowerPlay is more of a broad, end-to-end set of solutions and recommendations, encompassing some new technologies, some tweaks, and a general awareness campaign to educate ISPs about gamers' needs."

MDK 2 Shots

GameFan has posted three new shots from BioWare's MDK 2, the sequel to the Shiny game of the same name (well, except for the number two, of course...oh, nevermind). MDK, as everyone knows, stands for Melons Don't Keep. Sound advice indeed.

More Mac Mayhem

Roll up your sleeves, here comes the Mac news...Sharky Extreme has posted day two of their MacWorld San Franciso report, featuring details on those Mac Voodoo 4 and 5 cards that were announced yesterday. Also up is IMG Magazine's coverage, which features a full list of news from the show floor. In still more Mac madness, Bungie's bTV archive now has Thursday's edition of their Macworld video available for download as either a 50 or 177 (!) meg download. Due to technical difficulties the others haven't been posted yet, but keep an eye out for them, and look for another live broadcast tomorrow at 10:30 PST. Lastly, Halo.Bungie.Org has a bunch of pictures from Bungie's booth, as well as screengrabs from the Halo footage shown in today's bTV broadcast.

id Back in Service

id Software's Christian "Disruptor" Antkow made the briefest of .plan updates to point out that the denial of service attack they faced during the day (story) has ended, and Quake III Arena connectivity problems should now be over:

Things appear to be back to normal.

CPL Back in Texas

The Cyberathlete Professional League has announced that their upcoming Razer/CPL $100,000 Tournament and LAN Party Event, which was originally set for this March in Los Angeles, has been moved back to Dallas, Texas because they were unable to find the space necessary. Instead, it will be held at a new 25,000 feet conference room at the Hyatt Regency Dallas on Thursday, April 13 through Sunday, April 14, 2000. Full details are available on the CPL's site.

Soldier of Fortune Sound Interview

The Soldier of Fortune Nexus has posted an interview with Chia Chin Lee, the sound designer and musician on Raven's upcoming Quake II engine title Soldier of Fortune. Amongst the topics discussed are the authenticity of the weapon sounds in SoF, which were critiqued by John Mullins, their military expert.

Q3A Beta Point Release

With id still being hosed by a denial of service attack, Graeme Devine sent along a beta of the Point Release patch for Quake III Arena so that people could get a chance to check it out over the weekend. Here's a local copy of the patch (1.1 MB) and a list of mirrors, and here's the word Graeme passed along:

We've decided to make the point release beta, but public, because there's nothing like a few million beta testers! When running servers using this release we highly suggest running them as non-pure servers so that older clients can connect to them without problems. Please read the enclosed FAQ for a detailed list of which bugs and UI features we've addressed with this point release. If all goes well we'll go with a final version of the point release very soon. The Macintosh and Linux builds of the point release BETA will be out hopefully today as well.

Q3ServerKit Released

Legowhore has released Q3ServerKit, a Java-based server administration program for Quake III Arena. As it's Java based, it's fully cross-platform, assuming you have the right JDK installed. The program is available as a pre-compiled package, or as a complete version with the source code included.

Unreal Tournament PSX2 Clarification

GameFan received a clarification from Epic's Mark Rein regarding the current port of the Unreal Tournament code to the Playstation 2. Here's what he had to say:

"While we do plan to do a product for Playstation 2, we have not made any decisions if we will do Unreal Tournament for Playstation 2 or not." Explains Rein, "For now, we are simply porting Unreal Tournament because it's the most current Unreal engine code we have, and doing the port will provide us with a very clear picture of what we and our key licensees need to do to work with the Unreal engine on Playstation 2." As Mark told GameFan Online: "We haven't made any decisions about releasing Unreal Tournament on any platforms except, obviously, PC, Macintosh and Linux..."

Speak Your Piece

It's time to roll out our updated messageboards, which now include the oft-requested ability to comment on each news story, which as I mentioned some time ago was being held back waiting for various server kinks we've encountered to be ironed out. As our new server here is now humming along quite smoothly, we've worked up the nerve to start the next phase of the testing, and launch these comments. James "furn" Furness, our programming stud, has worked out a few nice options for message thread viewing, so if you experiment, I'm pretty sure you can find one of the many configurations to your liking. Hope you enjoy, I guess the comments link for this story is as good a place as any to pass along feedback on the new feature.

Gabe Newell Interview

GameSpy has posted an interview with Gabe Newell (the big cheese at Valve), regarding their just announced joint venture with Cisco Systems, PowerPlay (story). Here's an excerpt where Gabe explains their reasons for getting involved:

Although developers have certainly made a lot of progress in addressing things on their end to optimize for the current internet state-of-the-art, we ( and the people we've talked to PowerPlay about) strongly believe that the state of internet gaming is far from optimal. When we get together with other developers, we end up with a wish-list of things that have traditionally been out of our control that we would like to see addressed so that we can realistically deliver not just a solid experience, but a truly compelling experience to gamers. Our fear is that the growth of realtime interactive entertainment will hit a wall because the actual internet infrastructure isn't really capable of providing for much more growth in complexity than where things stand today.

Daikatana Party Report

PlanetDaikatana has posted a report from the Daikatana launch party and deathmatch tournament that was held recently, featuring a rundown of all the winners, candid photos of various ION Storm goons and various other party related stuff.

Battlezone II Strategies

GameSpy has posted a strategy guide for Battlezone II, featuring tips from Pandemic Studios designer Wil Stahl. It covers stuff like the team interface, giving units, and some easily overlooked features as well.

FF8 Shots

GameSpot UK has posted another one of their incredibly large screenshot galleries, this time covering SquareSoft's PC version of Final Fantasy VIII. There are 44 screenshots to be found, which cover the pre-rendered CGI, the battle sequences, some general location stuff, and even the ever-so-exciting menu system.

Amen Q&A

GASource has posted a Q&A with Cavedog's PR man Brandon Smith, asking him a few questions about their just-cancelled title Amen: The Awakening. Brandon confirms that the game was, "quite a ways from completion" and that they "will hold onto the existing technology."

Amiga Heretic II Update

Hyperion Software has posted an update on the status of their Amiga port of Raven's Heretic II (thanks Wipeout). The rather large update also contains the first screenshots of the game up and running on an Amiga using OpenGL.

PSX2 Unreal Tournament

The Adrenaline Vault News quotes Epic's Mark Rein on the subject of UT development for Sony's upcoming PlayStation 2 console system, reporting: "Although the developer has not announced a PlayStation 2 title, Rein told us significant progress has been made on porting the engine to the platform, and that the goal is to have Unreal Tournament running on the console near the middle or end of February." The article quotes Mark as saying: "It is our number one priority right now." The article discusses that February date a bit further:

This is no hardcoded deadline, Rein stated, reminding us of the other high-tech mantra with which gamers are all too familiar: "When it's done." Still, Epic is so intent on meeting this goal, Rein said it would devote all its resources to this project. Programmer Brandon Reinhart, who ported Unreal Tournament to Linux, will lead the charge.

Rein said Reinhart was so proficient in porting to Linux that Epic is now able to compile both Windows and Linux versions of Unreal Tournament from the same source code--this is no easy feat and a bonus for engine licensees wanting to have their Unreal Engine titles also run on Linux or other platforms. Epic is optimistic that the PlayStation 2 version will also compile from the same source code base.

Gunlok Screenshots

GameSpot UK has posted the first screenshots of Gunlok, a 3D action RPG set in a robotic future that is being developed by Rebellion, creators of Aliens Vs Predator. There are some initial details about the title, and PC Gamer UK has a brief article on the premise of the game too.

id Denial of Service

id Software's Christian "Disruptor" Antkow sends word that problems you may be having connecting to id at the moment are probably due to a denial of service attack, or the measures being taken to combat it. Here's the email he sent along, since even .plan updates are not working for them at the moment:

Connectivity Problems with Q3A

To be blunt, we are currently the target of a major denial of service attack which was started at 3pm CST this afternoon.

The perpetrators of this denial of service are saturating two full DS3's coming into Dallas, and are affecting all Savvis, UUNet, and Sprint connections locally.

To combat this attack, Savvis, UUNet, and Sprint have implemented access filters blocking certain traffic to our entire class C, and are blocking our DNS server entirely.

Savvis will be monitoring the situation throughout the evening, and I'm expecting a wakeup call at 8am from the morning tech crew at Savvis for an update. I will be calling the FBI in the morning to proceed legally on this attack.

I sincerely apologize for any inconvenience this is causing you. Believe me, we are as frustrated as you are.

New Qtracker

The Qtracker Homepage has a new public Version 2.3 Beta 15 of this server browsing utility. The new release puts the finishing touches on the program's new skin format and is described as very close to a non-beta release. Here's a list of what's new in the Beta, which includes Re-Volt support, tons of new server listings, a skin browser, an Opposing Force filter, a Skin/Filter auto-installer, bug fixes, and a bunch of enhancements.

CliffyB Interview

Gamer's Playground has posted a video interview with Epic's Cliff Bleszinski, talking with the lead designer on Unreal Tournament about the game in a phone interview, while showing off some in-game footage. The interview runs just over five and a half minutes, and is in RealPlayer format. Topics include Epic, Cliff himself, and UT versus Q3A.

Power Play

PowerPlay announcement on Voodoo Extreme gives word of work on a new "set of standards and protocols for improving games and entertainment on the Internet" to be developed by Valve and other developers in conjunction with Cisco systems. The plan is for a two-part testing phase and then "PowerPlay will initially be deployed in the US as dial-up service for PCs. It is expected that there will be announcements of PowerPlay delivery for markets outside of the US, for higher-speed connections (DSL and cable modems), and for non-PC clients."

Tech Bits

Ask the Devs

Exxtreme3D.Com's Ask the Devs section offers the opportunity to submit questions directly to game developers. The newest wrinkle over there is the addition of Raven's Kenn Hoekstra, currently at work on Soldier of Fortune and Star Trek Voyager--Elite Force. Can you figure out a question for Kenn that he hasn't already been asked in his numerous online interviews? Take the challenge if you dare. Other developers available for interrogation are Eric Boeing of ABIT, Dan Hewitt of EA, Stuart Roch of Shiny Entertainment, and Martin Walfisz of Massive Entertainment, with more on the way.

Strategy Guides

There's a new strategy guide for Unreal Tournament on the Stratos Group. Also, there's a new Quake III Arena combat guide on Planet GeForce. Finally, getting into detail, D2D Moo's Q3DM5 Tourney Guide is a one-map guide.

AnachroChat Log

The site is down at the moment, but I assume when this link to the AnachroChat log on PlanetAnachronox comes back online, it will actually contain the promised log of last night's chat session with the Anachronox team at ION Storm, rather than some pr0n, or something.

Quake Done Even Quicker

Quake Done 100% Quicker is the newest release by the speed freaks over at Quake done Quick. The new release is another speed run through the original Quake, picking up every kill and secret in the game, described as with "less short-cuts, but a lot more blood and gore." Keeping with their goals of doing thing everything better and faster, the latest run is completed in a remarkable 59:31.

Competitions

The newly-opened Skillfactor is a new free web-based service that will provide clan rankings with national and international tables. If things go according to plan, they will be able to create a worldwide clan-table based on all matches ever played to create a rank that realistically reflects skill levels. They ambitiously plan on covering quite a wide variety of present and future games, including Ages of Empires, Ages of Empires 2, Action Quake 2, Alien versus Predator, Brood War, Command & Conquer 2, Command & Conquer 3, Counterstrike, Diablo, Diablo 2, Dune 2000, Delta Force, Delta Force 2, Drakan, EverQuest, Half-Life, Jedi Knight, Kingpin, Quake, Quake 1 CTF, Quake II, Quake II CTF, Quake II Rocket Arena, Quake III Arena, Quake III CTF, QuakeWorld, Rainbow 6, Rainbow Six II, QW Rocket Arena, Rocket Arena 2, StarCraft, Sin, Starsiege TRIBES, TeamFortress, TeamFortress2, TeamFortress Classic, Unreal, Unreal Tournament, Warcraft, and Warcraft 2.

Reviews

Including the first review of the multiplayer OEM version of SoF that comes with the 3Com gaming modem:

etc.

Out of the Blue

Eureka! Finally got the Windows login problem solved. Several of the tips folks passed along referred to changing the value of a registry key called "autologon," and the solution turned out to be related, as it was actually deleting that entry that solved the problem. It was an email from Jason that got me onto the fix, though Bagpuss points out that this troubleshooting page he sent along also has that tip. Thanks to all who offered assistance, I hope this helps some of the many of you that wrote in saying you had the same glitch, which, of course, is the payoff for going through all this in this space.

Link of the Day: cr0bar's parody of the matrix, brought to you by efnet #nerds. Keep meaning to post that one. Thanks chiQ for the reminder that finally took hold.
Bonus Link: This Penny Arcade Cartoon. Hey, it gets like that sometimes (especially around the holidays). Thanks LoneGunman.
Story(s) of the Day(s): New Data Show No Sign U.S. Economy Slowed (Reuters-January 5) and Economy Shows Signs of Slowing (Reuters-January 6). What a difference a day makes. Thanks Mark Krynsky.
Image of the Day: The Pimp from Reebok. Thanks CausticPuppy.



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