Archived News:
As promised, the new Tread Marks demo is now available for download on the official site. Tread Marks is the tank racing game by Longbow Digital Arts, and the new demo features three maps to race (and shoot) on with three tank types in single- and multi-player. The demo weighs in at a reasonable 22 MB.
Bungie has
announced that they will be broadcasting thirty minutes of new footage from
every day of this week's MacWorld expo in San Francisco. A full schedule is
listed in the press
release, with each day featuring a preview from one of their upcoming games
(Oni or Halo) as well as a brief interview with a staff member and a behind
the scenes at Bungie piece. Look for the first broadcast on Wednesday at
their official site.
More FAQing updates today, as the unofficial Quake III Arena FAQ by SilverStream has been updated with new and augmented questions and their corresponding answers, and also moved to a new home. Additionally, the System Shock 2 FAQ on GameFAQs has been updated with "more stuff" too.
The semi-regular StarLancer Weekly Screenshots
on GameRush have been updated with a new image of a pilot character, a
change of pace from what had previously only been screenshots taken from
controls of various spacecraft in this upcoming space sim from Microsoft,
Digital Anvil, and Warthog.
There's another Digital Extremes
interview on GameFan talking with Everton Richards, a modeler and concept
artist on Unreal Tournament. The Q&A discusses his work on UT for Digital
Extremes, as well as touching on their next project, and offers up some concept
art of a spaceship.
Killer's Map Repository has a
new version 1.2 of MKLog, a Quake III Arena statistics generator. The new
release adds HTML templates to the output options offered by this log parser,
and fixes a load of bugs from the last version.
Skinning 101 has a new
release of the Skinlinker utility for Quake III Arena that creates the .skin
files needed to link the skin image files to the models in Quake III Arena. The
new version allows you to add new skins to existing pk3 files, add extra
descriptions to each skins readme file, and offers improved error correction.
The program still only works with about 10 Q3A models, with the promise of the
config files for more soon.
The Quake Info Pool has
posted some interesting news for those of you tooling around with the recently
released Quake 1 source code. They've posted an e-mail exchange they conducted
with id Software's Dave "Zoid" Kirsch, which confirms that the source
code does in fact contain the previously unreleased GL Quake version 1.0, complete
with a list of changes. Also, they send word that there's a
tutorial for compiling the source with LCC up on Jeff Ford's site.
A new version of DeeP97, a level editor
for Doom that's compatible with the ZDoom, Legacy, and DosDoom ports has been
released and is available for download on
its official site (thanks Jacek Fedoryñski). This new version has
improvements for ZDoom users amongst other changes.
Wired's Vaporware '99 The 'Winners'
is online, offering their annual commentary on software that did not appear
during the year as expected. This year's list, topped by the now aptly-named
Windows 2000, has a pair of gaming entries, as Diablo II is number four, and
Daikatana makes the list at number five, referred to in the article as "still
a gleam in John Romero's eye." On the optimistic side, Unreal has gone on
to be a successful franchise after being the last game to receive this dubious
distinction in Wired's
Vaporware 1997 list.
We've got just the cure for a slow Monday afternoon - a
new edition of our wacky Mail Bag. In this week's thrill-packed installment:
lots of talk about the Quake (1) source code, Q3A mlook, Rise of the Triad,
game music, and naturally much more. Swing
by and check it out.
Epic Programmer Brandon "GreenMarine" Reinhart updated
his .plan with word of a resource for C programming in Unreal Tournament,
suitable not only for mod authors, but full-blown licensees: If you are
interested in C++ programming with the UT open source, please join the
openut-development list at sourceforge. We are getting into some nitty gritty
details that will definitely help programmers get to know the Unreal engine.
In fact, licensees might be interested in joining as well.
You can find the list signup at openut.sourceforge.net
on the root project page.
You got questions? We've got answers in the form of updated FAQs and walkthroughs: There's a new GameFAQs Nocturne
walkthrough on how to successfully navigate TRI's
horror game. Also the GameFAQs Unreal Tournament
FAQ is now online. Also the semi-official
Half-Life Opposing Force Frequently Asked Questions has been updated to
version 2.0. Finally, Part
II of the Wheel of Time strategy guide is up on ShadarLogoth.com.
Talkin' Nasty
With Nihilistic's Rob Huebner on Voodoo Extreme is one of those saucy
Q&A's this time talking with the Nihilistic programmer about work on
Vampire: The Masquerade--Redemption, Nihilistic's upcoming third-person vampire
RPG.
A few updates to classic Quake based on the recently released source code: The Quake Standards Group
has released a small collection of graphical modifications to GLQuake to
"demonstrate some of the nifty new stuff that's being done with Quake. The
showcase feature of this quickly assembled package is SaRcaZm's coloured
lighting." Also, the Quake Info Pool
has released a new version of the Quake source that fixes some bugs as well as
an "enhanced QuakeC with an EndFrame function without breaking
compatibility with older PROGS.DAT." Finally, Wally's Home
has a bug fix from Neal White to allow GLQuake to properly display fullbright
textures like the software renderer does. Word is that Neal's bugfix will be integrated
in the next code release from the Quake Info Pool.
We received a follow-up from John V. Matthews, the author of the script for
Linux Unreal Tournament operators posted yesterday ( story)
to clarify the script's true purpose, which was not accurate as first written
(though it turns out it can be used for that purpose as well). Here's the dope:
As the author of the bash script (for UT Linux + Unreal) you mentioned on
your page, I think I should clarify what the script does. I was curious if, as
had been mentioned before the release of UT, Unreal maps could indeed be played
with UT. Yes, you can play the DM maps that came with Unreal and my script
allows Linux users to set up symbolic links from their UnrealTournament/Maps
directory to a mounted Unreal CD-ROM, thus allowing them to play the original
Unreal maps without actually installing them on their hard drive. The links are
named such that the new maps will show up in UT's in-game map browser.
While this trick could be modified to work with all of UT maps themselves (so
that the UT maps need not be stored on the hard drive but remain on the UT CD),
that's not what my script is for and I thought I should point it out.
Another $100,000 Event for the CPL
is the announcement that in addition to their upcoming tournament in Los Angeles
that will offer 100 grand in cash prizes, the FRAG4 is going to offer $100,000 in cash prizes as well. FRAG 4 is scheduled to take
place at Hyatt Regency Dallas Hotel on October 27-29, 2000 and the online
registration site will be located at www.frag4.com.
The website will go live in April 2000.
- The Millennium
Fashion Awards on 3D Palette offer recognition for user made skins and
models for various games including Half-Life, Quake II, Quake III Arena,
and Unreal...
- DSLReports.com has a whole
bunch of resources for the pursuit, care, and feeding of your high-speed
Internet connection. Thanks Ryan Stotts...
- Toutes les commandes Quake3
is a rundown on Quake III Arena console commands in French...
- Housemarque.com
has posted a new patch for SupremeSnowboarding that updates the game from
version 1.033 to 1.035. Thanks 3DColony.
Well the startlingly slow New Year's weekend has crawled to a close, I hope all
of you who partied had a safe, happy, and healthy celebration. Things are
looking up in my battle against Xaero on Hardcore... I got two frags in one
match! I thought his ability to rail me from the air when I used a jump-pad was
funny until I saw the way he can rail me while he is in the air after
bouncing. Ouch.
Link of the Day: 104 Things To Do With A Banana.
And not one of them the obvious! Thanks Alex.
Story of the Day: Man Raided Homes for Pricey Lingerie, Cops Say.
Thanks Shambler.
A new version 0.3 of UTMap
is up on Unreality. UTMap is a utility that will rename and save maps to
your map folder that you download in-game, can build maplists for DM, CTF,
Domination, Assault and LMS training sessions and servers, gives the ability to
play DM or LMS on any CTF, Assault, or Domination map, play CTF on any DM map (no
flags, no captures), and more.
A new version 2.09 patch for BattleCruiser 3000 is available from the Galcom News Network.
The new patch is believed to be the "last update to a
legendary product," and offers "a couple of minor fixes and a few more
enhancements to certain areas in flight dynamics, power allocation, threat
systems etc." as well as two new Tour Of Duty mission scenarios, consisting
of six brand new advanced missions. The update about the patch goes into a bit
about the future plans for the series, which currently center around the
upcoming BattleCruiser Millennium.
This bash script on
LinuxGames (direct link) can be used by Linux UT server operators to
properly link Unreal Tournament's map files from the CD to the UT map directory
in the way the game expects. By using this script, Linux UT server
administrators need not copy the map files to the server's hard drive. Thanks
Jacek Fedoryński.
There's a new installment of the Vampire The Masquerade--Redemption Design Log
on RPGVault, this time authored by Maarten Kraaijvanger of Nihilistic's art
department talking about designing elements for their upcoming third-person
game that celebrates the joys of parasitism. Thanks Voodoo
Extreme.
Better than yesterday, but undeniably a two-bit update:
- A new version 2.6 of the PowerStrip
video card/monitor control utility is now available. Thanks 3D
Files and Manuel Franz. The new version offers unified Win95-Win2K
support.
- The Creative Labs 3D Annihilator Pro is reviewed on RIVA
3D.
The version 1.04 source code for the CronosBots for Hexen
II is now available, apparently significantly changed, "so don't expect
simple comparability, etc." Also available as a separate download is "a
new version of the Hexen2 HexenC compiler hcc, which will exceed the 65536
statements."
- ATFW
interviews Peter Lazarus of Exile Entertainment, currently at work on
Genesis Gate, a single-player and multi-player space sim...
- The Counter-Strike website
has tips on editing your cfg for this Half-Life mod if you are have the
problems some are reporting with increased lag. Thanks Concrete. Speaking of
CS, 3D Palette
interviews Gooseman about the mod, and what's up with beta 5...
- Synchroplay has made their
monthly update to their extensive skin libraries, which now include nine
Unreal Tournament Skins, 197 TRIBES skins, 344 Kingpin skins, as well as
over 1500 Roller Coaster Tycoon Rides, and 25 NASCAR Racing 3 Paint
Schemes...
- The TeamTNT Homepage has the release
of hub one of Doom2000, their "megawad" for ZDoom
(only), consisting of seven levels in a hub format. Thanks Jacek Fedoryński...
- Speaking of TeamTNT, 3D Alpha
interviews Mark Klem, talking with this musician whose work can be found
in the famed Memento Mori and Memento Mori II Doom TCs...
Wow, the combination of the turning of the New Year and the weekend has made for
what would so far seem to be a record slow news weekend. Hopefully one of the
things this indicates is what a good time celebrating everyone is having. I
finally got to the final level on Quake III Arena, and while I'm not going to
give up hope without giving it some more effort, I have a feeling I am never
going to beat that Xaero character on the Hardcore skill level, which makes me
boggle at those of you who can take him out on nightmare... I feel like a duck
in a shooting gallery ![=]](/miscimages/smiley4.gif) .
Link of the Day: DSigns.com.
Compare their disclaimers about Y2K compliance with their Y2K countdown
calculator. Thanks Bradley "Producer" Ouimette.
Bonus Link: Cassini Now.
Thanks Ron. Disclaimers or not, I suppose it's funnier when the date glitch
occurs at NASA. After all, they are rocket scientists...
Story of the Day: Chernobyl virus author lands at Taiwan tech firm
(CNET). Thanks Phil "Cain" Hall. "Our chairman felt he was a rare
computer professional and we decided to accept him with an open heart,'' said
Wahoo spokeswoman Vivi Wang.
Bonus Story: Prison guards sacked over birthday spanking of inmate.
Thanks Nick.
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