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Wednesday, Oct 13, 1999

  

Vampire Tech Update

Nihilistic's Rob Huebner updated his .plan with some pimpage for tomorrow night's IRC session (story) as well as a massive, detailed update on the state of their technology. If any of this makes sense to you, I'm sure you'll find it fascinating, although even if you don't you'll find their support for hardware accelerated Transform & Lighting interesting.

Tiberian Sun Guide

Gamecenter has posted their "fast track guide" for Westwood's Command & Conquer: Tiberian Sun (thanks Frans). The guide is essentially an excerpt from the full Prima Games book, but it's still a worthwhile read if you want some general strategies.

Tread Marks Test

Longbow Digital Arts have released a new version (2.1) of their Tread Marks test demo (thanks Billy). This version adds mouse control, team play, and Internet networking support in addition to other changes.

Nocturne Gold?

According to Gone Gold, an authority on this sort of thing, Terminal Reality's spooky adventure game Nocturne has gone gold (although there's still no official announcement from the game's publisher). Expect the title to be on store shelves on Halloween weekend.

Monolith Previews

Gamecenter has posted a preview of Monolith's Odium, offering a look at this strategy/RPG title. There's a number of screenshots posted as well (thanks Frans). In other Monolith related news, 3DActionPlanet has posted an interview with Kevin Lambert, a game designer on Sanity, a LithTech engine action game (that's played from an isometric perspective).

TRIBES Comic

Dynamix has announced that they will be releasing an on-line comic book which will detail the storyline behind their upcoming TRIBES Extreme. The comic will be available in three parts: the first to be released by IGN, the second by GameSpot, and the third installment will be available only on the TRIBES Extreme CD. The first installment is set to be released this friday, so keep an eye out (thanks Planet-Tribes).

Descent 3 Patch

Outrage has posted the version 1.2 patch for Descent 3 (it's also available via the auto-updater in the game's launcher). This patch has a slew of fixes, but also adds new enhancements for Pentium III owners, support for EAX 2.0, reduced network traffic, and more. There's also a new Linux server available for download, and a version 1.2.1 patch for European users, as some missing strings were left out of the original patch. Thanks to the always astute Frans for the tip who's also got the files mirrored over at 3DGamers.

Black & White Interviews

Black & White Wire has posted their first three interviews in Quicktime 4 format with members of Lionhead's Black & White team. The first three are Paul Nettleton, Scawen Roberts and Andy Bass, and more are promised soon, which should include exclusive game footage.

Daikatana Article

PlanetDaikatana has posted a writeup of the ION Storm press reception from a few weeks back, entitled, "Daikatana: Ready at Last". The article is very in-depth, with a full rundown of all the game's features, and is illustrated with what appear to be new screenshots as well.

Thief Gold AVI

Eidos Interactive has posted a 25MB AVI file that contains the mission briefing for one of the new levels in their special edition of Thief: The Dark Project, creatively titled Thief Gold. If this is half as good as the briefings in the original game, it gets a big ol' thumbs up from me. Update: Frans sends word that this movie isn't new, per se, but in fact a standalone version of the AVI that was included in the large version of the demo that was released a few weeks back.

AnachroShot

The newly-launched AnachronoxNews.com, devoted, as the AnachroName implies, to ION Storm's upcoming enhanced Quake II-engine RPG Anachronox, is celebrating its grand opening with a new screenshot showing off their namesake game.

Vampire Chat & More Talk

A few chats to chat about, pull up a chair. First, a pair of reminders about chats for a pair of games coincidentally related to movies: As mentioned yesterday (story), there's an IRC chat session today with the developers of the upcoming space sim, Klingon Academy, to be held today at 8:00 PM EDT (5:00 PM PDT) on the server pc065.ed.bmc.org in channel #starfleet. Also mentioned yesterday (story) is a Ritual show on today's GameDive with Tom "ParadoX" Mustaine and Robert Atkins talking about Ritual's upcoming Quake III-engine third-person action/fantasy game, Heavy Metal: F.A.K.K.2. The chat will be live tonight at 10:00 PM EDT (7:00 PM PDT), RealPlayer, or equivalent, is required. Also there's another new chat on the horizon, as TheMasquerade.org is hosting a developer IRC chat with Nihilistic Software tomorrow at 3:00 PM EDT/Noon PDT. Details on how to join are on this page.

Grand Theft Auto 2 Gold

According to Gamer's Voice, Grand Theft Auto 2 has gone gold, and will be in stores on October 22. GTA 2 is of course, the sequel to the top-down game of thug violence, Grand Theft Auto.

Deep Space 9 Shots

More DS9 Screens on GameSpot offers ten new screenshots showing off this Unreal-engine Trek adventure, along with the following cryptic explanation: "Rather than just post a few new screens of Simon & Schuster's upcoming Deep Space Nine: The Fallen, we've decided to give you even more screenshots of this upcoming action-adventure game." Okeedokee then. Thanks Frans at 3D Action Gamers. The accompanying page, Showing Off DS9 reminds us: "The game is still scheduled for a spring 2000 release, with a demo coming to the Web sometime this November."

Mortyr Update

An update to Mortyr.Net reiterates a tip on how to select a separate Voodoo card over the primary graphics adapter when playing the demo of this first-person shooter that sends you back in time to fight in World War II. Among other things, the update also offers the following details on the European Mortyr release, and lack thereof about its release in the States: "Production on the European version is scheduled for October 18, 1999, with an expected street date of October 29, 1999. Unfortunately the US dates are not set..." Thanks Frans at 3D Action Gamers.

Wheel of Time Preview

UnrealEngine.com previews Wheel of Time giving a hands-on look at this upcoming action game that, as befits the site's name, uses the Unreal engine to create a virtual world based on the Wheel of Time book series. Here's a very short clip to outline the game's three modes:

Wheel of Time is comprised of three very strong game-types: Single Player, starring you as Elayna in her search to retrieve the missing seals as you journey through Shadar Logoth, the Ways, the Blight, and the Fortress of the Light amongst other locals; Arena Match, a more strategic (and more entertaining) form of Death Match; and Citadel Match where each player fortifies their own citadel with traps and troops to protect their collection of seals, then attempt to steal the seals from their opponents.

All three game types revolve around the use of Ter'Angreal, magical artifacts that provide both offensive and defensive abilities. The tactics vary depending on the type of game being played.

UT Mac Demo Update

In addition to status reports on the status of the upcoming Mac versions Madden NFL 2000, Civilization: Call To Power, and Tomb Raider III, a Westlake Interactive Unreal Tournament Demo status report gives the lowdown on the upcoming Mac version of the Unreal Tournament Demo (thanks 3DFiles.com). Here's the skinny:

Work continues on the Unreal Tournament Mac Demo, which are currently expecting to release in about two weeks. We originally hoped to have it out sooner, but we decided to go ahead and integrate the changes to the 338 demo on the PC (released a couple weeks after the 3Dfx demo, version 322). This requires some work on the Mac code and some further testing, but will mean Mac users will start with the latest demo and shouldn't have to download a 50MB demo based on 322, followed by a 10 to 50MB update to 338 later.

Current plans are still to release the 3Dfx and Software rendering version of the demo first, followed by the Rave and/or OpenGL versions a week or so later.

The report goes on to discuss their dilemma about whether to support Rave, OpenGL, or both.

Tech Bits

XaniA Quake II Proxy

A new version 0.2.8 of the XaniA Proxy for Quake II is now available. In addition to a bunch of features to refine teamplay, the proxy also offers some cheat preventions, since it performs checksums on the Quake II executable as well as models and sounds.

Competitions

There's a giveaway on Dukworld offering a Doom II box autographed by John Romero, Tom Hall, Jay Wilbur, American McGee, and Shawn Green.

Reviews

etc.

  • CrotchBat sends word that the November print issue of PC Accelerator magazine has a preview of Quake III Arena with screenshots and info on the game, models, AI, and all...
  • Game Forces previews Kohan Immortal Sovereigns, an upcoming fantasy RTS TimeGate Studios. The piece features three exclusive screenshots and an interview with the game's Director of Development, Adel Chaveleh...
  • Beta Bites' Tales of Wonder and Woe in Asheron's Call has the fifth installment in their ongoing preview of the beta of MS' online RPG...
  • Gamecenter has an Age of Wonders movie for download showing off this upcoming fantasy-strategy game. The movie is 23 MB...
  • The third issue of The Smoking Gun gaming humor site is online...

Out of the Blue

Four links of the day is enough off-topic, and or bizzaro stuff for anyone's taste, so I'll avoid laying it on too thick by simply making way for the linkage:

Link of the Day: World Fence News. You'd think this was about sword fighting, but nooo, it is "information regarding Fences, Gates, and Access Control." Think it can't get any weirder? There's even a section for "fence humor!" Thanks Awea Kinkesch and ShadowStar.
Story of the Day: Man Arrested After Hiding In A Hole For 12 Years. Well of course they kept hunting for him... he was wanted for stealing $15. Thanks DarkStar17 and DNapalm.
Image of the Day: A series of Tower Jumping shots on Forward Artillery from the Asheron's Call beta. Sent by Myscha the sled dog. Banzaaaaii!
Bonus Image: iSmash... a movie capturing an iMac keyboard versus a Ford Contour. The scary thing is how well the keyboard stands up to the car, making me wonder which is safer to be in during an accident. Thanks Scandalon.

Tuesday, Oct 12, 1999

Deus Ex Preview

PC.IGN has posted their preview of ION Storm's upcoming Unreal-engine RPG Deus Ex. The preview is chock full of info from the design team, including this bit, which is the first I've heard of a possible multiplayer portion of the game:

While the answer to the multiplay question was "no way in hell" five months ago, the team at ION has reevaluated the situation and it looks like Deus Ex will indeed ship with a multiplayer component after all. "Even if all we can do is deathmatch, then you bet your ass we're gonna do it," Warren brashly told us. The team already has deathmatch up and running, and are considering even more options. However, the main focus for Deus Ex is still on the single player experience, so they've made no promises as of yet.

Nocturne Demo Voodoo Fix

Smitty over at TRI sends along a fix for Voodoo 2 & 3 users for the second Nocturne demo (53 KB). Here's the poop on this from Nocturne Lead Programmer and Co-Designer Mark Randel:

For Voodoo2 and Voodoo3 users
Only to be used for Nocturne Demo #2

"DirectX is a very complicated API. Nocturne uses a blit function in the DirectX API that 3Dfx does not implement yet in their D3D drivers. Other 3D games do not use real-time shadows, and do not exercise some of the DirectX functions that we use in Nocturne.

This TRIDX6.DLL contains code to emulate this blit function using the main CPU instead of the Voodoo card. Because of this software emulation, Nocturne will not run at an optimal frame rate, because normally Nocturne can do other work (like cloth simulation) while the hardware takes care of this blit.

Please remember that Voodoo cards can only render in 16-bit mode. Nocturne is optimized for 32-bit mode, so you'll have to decide whether you like 16-bit hardware, or 32-bit software mode best.

Due to the software memory blit function, please only run 640x480x16bpp with this video driver for the moment. Any other resolution will probably crash immediately. Usage of this video driver is governed by the software license agreement that you agreed to when installing the original product.

3Dfx is scheduled to release their next Voodoo3 update on October 15th. This update contains the blit function that Nocturne uses, and Nocturne will run at full speed with this new driver. When you download this driver, please delete this TRIDX6.DLL and use the original one that we ship with the game."

Mark Rein Q&A

There's a Quick Q&A With Mark Rein on GamesMania talking briefly with Epic's PR maven about Unreal Tourney, and his thoughts on comparisons to the "other guys." Thanks Voodoo Extreme.

Diablo II Shot

It's another week, another shot as Act Two - No. 85 is the latest Diablo II screenshot of the week, showing off more gameplay from the upcoming sequel to Blizzard's action/RPG.

SWAT 3 FAQ

An update to the official SWAT 3 FAQ adds a single answer to the question about the game's availability. To spoil the suspense, here's the scoop: "SWAT 3 is scheduled for a November 1999 release in North America, the United Kingdom, and Australia. French, German, Spanish, and Italian language versions will follow later this winter. Please contact your local software retailer for availability." Thanks Frans at 3D Action Gamers.

Star Wars Phantom Menace Patch

The Star Wars Episode I The Phantom Menace game page has word of a new version 1.1 patch for this game that puts you in the roles of Obi-Wan Kenobi, Qui-Gon Jinn, Queen Amidala and Captain Panaka. Thanks The Adrenaline Vault.

Battlezone II Interview

3dfxGamers has posted an interview with Matt Candler, the producer of Battlezone II, talking about various gameplay issues with Activision and Pandemic Studios' first person strategy game (thanks Vangie).

On UT Mod Compatibility

NGNetwork has posted a two question Q&A with Epic's Tim Sweeney, talking about the next Unreal (1) patch (which he says will be released once UT hits the shelves) as well as this bit regarding mod compatibility between the demo and full versions of Unreal Tournament:

When the full Unreal Tournament ships, we expect UT demo mods will need a small amount of upgrading and modification, rather than having full binary compatibility. After UT ships and we start patching UT, we expect few mods to break. The game, AI, and server framework is really solid now. The kinds of things that are likely to break are mods that use the C++ headers (rather than pure UnrealScript), and mods which tie into implementation details that might change, like server browser minutiae.

Soldier of Fortune Interview

The Australian games site Play Now! has posted an interview with Raven Software's Kenn Hoekstra, talking to the project administrator about his duties on Soldier of Fortune, the game's realism, as well as a number of gameplay issues.

War in Europe Patch

A patch has been released for the Half-Life mod War in Europe. The patch updates the mod to version .51, and fixes a connection bug, as well as a number of smaller bugs (thanks Rocketsauce[SBD]).

Ultima IX Shot

GameFan has posted a new screenshot from Origin's 3D RPG, Ultima IX: Ascension. They promise "as early as next week" full interviews with the development team, as well as more screenshots.

Intel News

Big news from Intel today: first off, they've finally announced that the eagerly-awaited USB 2.0 will have a target speed of 480 Megabits per second, as well as the rest of the final specs. According to the new press release, the new speed will allow "consumers to back up a gigabyte of data from their PC hard drive in less than a minute on USB 2.0 versus about a half-hour on USB 1.1." In other Intel news, Forbes is reporting that they've finally gotten around those nasty Rambus problems that have been holding back their Camino 820 chipset (thanks Jacek Fedoryński).

Wheel of Time Update

It's a little late, but this week's Wheel of Time update has been posted at the official site (thanks Unreal Universe). The game is very close to completion, as reflected in the update...here's an excerpt, which hints that there may be a reward for players who complete the game:

We're not gold, but we're damn close. The reason that I didn't update when I returned from overseas is that we've all been working at least 16 hour days. Personally, I haven't had room to sleep, much less update the page. If Sabrina hadn't fed my cat, I'd have a very upset pet on my hands.

The single player game rocks. All of the final levels are in place, filling out the holes contained in the pre-alpha review sent out to all of the reviewers. By 4:00pm today, most if not all of the A and B bugs (as well as many C bugs) will have been exterminated.

During the last week, we've had a chance to do some informal focus testing. We brought in new eyes--both fans of the books and not--and had them play through the game. The response was universally positive. Both types of players appreciated the story, one for its own sake, and the other for how well it fits into the books. They also loved the graphics, the gameplay, the opponents, the puzzles, and the artifacts. Weak points were identified, addressed, and should all be fixed by now. In fact, thanks to Ryan and Mike, I've been working at tweaking all of the artifact-users (or, in come cases, channelers). Combat with them has never been more fun.

And for those who play through the whole thing, we may have a little surprise for you. Let's just say we have a way of knowing if you finished the game.

Wheel of Time Preview

As promised last week, GameSpot UK has posted their hands-on preview of Legend's Unreal engine title Wheel of Time. It's very in-depth, looking at both the single and multiplayer games, and there's 14 new screenshots up in their WoT gallery (thanks Frans).

Daikatana Shots

Stomped has posted two new screenshots from Daikatana: one shows Mikiko (the female sidekick) attacking skeleton monsters, and the other shows off the weapon radius damage effect. Daikatana, ION Storm's Quake II engine game, is close to completion, and is expected on store shelves this holiday season (they mean it this time). In other ION related news, Voodoo Extreme has posted a new screenshot of the main character from Anachronox, who as Billy points out, looks remarkably like Kyle MacLachlan.

F.A.K.K.2 GameDive

Tomorrow's edition of the GameDive will feature a couple of Ritual killers, Level Designer Tom "ParadoX" Mustaine and Lead Artist Robert Atkins, to talk about progress on Ritual's upcoming Quake III-engine extravaganza, Heavy Metal: F.A.K.K.2, based on the movie/comic book characters created by famed Ninja Turtle creator Kevin Eastman. The chat will be live tomorrow at 10:00 PM EDT (7:00 PM PDT), and RealPlayer, or equivalent, is required.

New StrangeUtil

The Strange Company site has a new version 2.05 of the StangeUtil freeware utility for those who create Quake-family mods to distribute sound for their work as mp3s within a .pak file, reducing the size of the pre-installation sounds by up to 90%. The new release, produced with the assistance of the Quake done Quick team (for their upcoming "Rabbit Run"), fixes the "40 ms delay" problem, adds a script file creator (to automate setup of the installation process), and fixes several other bugs.

New Future Technologies Quake II

The Future Technologies site has a new version 0.9 of the Future Technologies mod. The new release of this deathmatch mod for Quake II adds new graphics, and improves the locational damage added in the last release, and adds a new weapon (nailgun).

FS2 Music, Klingon Chat

Freespace2.com has another new .mp3 with music from FreeSpace2 on their FreeSpace 2 downloads page with more of the music from this now-available space sim from Volition. Thanks The Descent Chronicles. Also on the space sim front, IPlayGames (devoted to everything Interplay), has word of an upcoming chat with the developers of another upcoming space sim, Klingon Academy, obviously enough, set in the Star Trek universe (the game is a prequel to Star Trek VI: The Undiscovered Country, featuring Christopher Plummer and David Warner reprising their roles from the movie). The chat will be held today at 8:00 PM EDT (5:00 PM PDT) using any IRC client to connect to this server: pc065.ed.bmc.org in the channel #starfleet.

More on the Nocturne Demo

Gathering of Developers' Mike "CatDaddy" Wilson updated his .plan with his insistence that we all check out the just-released second Nocturne Demo (story) along with more about the Voodoo3/Voodoo Banshee problems mentioned earlier (story) and word that a new-and-improved version of the demo is due soon. Here's the deal:

So, everyone MUST check out The Windy City Massacre demo of Nocturne that is posted on Nocturne's official fansite, The Spookhouse. http://www.3dactionplanet.com/spookhouse/ It's also on the Nov cd's for PC Gamer and PCXL, if you want to save yourself the download time. This demo is much better than the original Redeye, TX demo, IMO, and gives the player a real taste of Nocturne's amazing technology, environments, and gameplay.

Having said that, you should also realize that this demo is a few months old, due to those wonderful long lead times on magazine CD ROMs. Terminal Reality is in the process of going gold with Nocturne this week, and after that, they'll be updating the online demos with all the fixes and improvements that have made their way into the actual game. Look for the new and improved versions late next week.

BTW, for those reading the Voodoo-related posts, Nocturne runs just dandy in software mode on a reasonably fast computer. 3DFX will hopefully release the new drivers soon that will make all the Banshee and Voodoo 3 owners happy.

Again, this game is something truly original and well worth putting down Unreal Tournament for a little while to get some unbelievable single-player goodness in a dark room. (and i know you guys like to play with yourselves in a dark room as much as i do).

Indy Shots

GameSpot has posted eight new screenshots from LucasArts' Indiana Jones and the Infernal Machine, their third person adventure game starring everyone's favorite archeologist (thanks Frans).

Summoner Preview

GameSpot has posted their hands-off preview of Volition's Summoner, a RPG from the creators of Freespace and Descent. There's nine images up, as well as some brief details about the gameplay and storyline (thanks Frans).

Second Nocturne Demo Follow-up

A follow-up post on Spookhouse adds a missing setup.dll file to the second Nocturne demo, which was posted yesterday after its recent release on the cover CD with the November issue of PC Gamer Magazine (story). The file has been added to the archive, and is also available as a separate download for those who've already downloaded the whole 80 MB beast. Thanks J Bozarth. Speaking of warnings that should be provided before the download, Ant points out the second demo, like the one that preceded it, will not work on Voodoo Banshee, Voodoo2 or Voodoo3 systems using the current drivers. Word is a future driver release (expected soon), will fix the problem with Voodoo3 (and Voodoo Banshee) cards (according to TRI, the problem is not actually in the game), though there is no word yet on a fix for the Voodoo2 problem, which presumably also affects Voodoo (1) Graphics cards.

Dave Perry Interview

Total Video Games interviews Dave Perry talking to the happy shiny person from Shiny Games in a Q&A that centers mostly on the console side of things. Thanks skrewup. Included are tidbits like his take on the PlayStation 2 and other systems, with no holds barred. For instance, Dave offers the following on Sega's latest: "The Dreamcast is screwed. But I love it at the moment. :)"

Asheron's Call Preview & Interview

The Adrenaline Vault previews Asheron's Call with a look ahead at Turbine and Microsoft's upcoming massive online multiplayer RPG. In addition to a rundown on gameplay and all, the piece includes a Q&A with Turbine's Toby Raigani about the game.

AM Tech Bits

More GeForce 256

Thunder Name Editor

The Thunder site has version 0.5 of this program that can created animated and colored player names for games that support extended ASCII characters. The program currently offers support for Quake, QuakeWorld, Q3Test, Hexen II, and H2World.

Half-Life Mission

Clan BSP's RES is a new single-player mission for Valve's Half-Life that has Gordon returning, believe it or not, to another facility that's infiltrated by baddies brought over by the resonance cascade dealie at the Black Mesa. The new mission is a 3 MB download.

Contest

GameSpot UK's Savage4 Mega Giveaway is up. First prize is a "super-fast AMD K7 550Mhz PC" (no word if there are actually super-slow versions to be had anywhere), and they are also giving away some Creative Labs Savage4 graphics cards and copies of Criterion Studios' TrickStyle.

Reviews

etc.

Out of the Blue

Today is the day that time forgot in the dusty Blue's News archive, since the news entry for October 12, 1996, along with most of the entry for the following day, were lost somewhere in the bit bucket back at the time, to my knowledge, the only such glitch ever here that resulted in the loss of news. I guess its time to give up hope that someone still has that page stored in their cache?

Silent B0B broke is silence long enough to suggest a fourth day of follow-up about Blue the Dog, to make sure that it was not confused with the Blue Dog, the creation of Cajun artist George Rodrigue. Thanks B0B, you sadist.

Link of the Day: How is Spam made? A question worthy of Cecil Adams. Thanks MInG.
Story of the Day: Woman To Build A UFO Watch Tower. Thanks Ryan Russell. Of course it will be easier to see the UFOs from a full ten feet closer. I mean, like...duh!



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