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Tuesday, Oct 12, 1999

  

Deus Ex Preview

PC.IGN has posted their preview of ION Storm's upcoming Unreal-engine RPG Deus Ex. The preview is chock full of info from the design team, including this bit, which is the first I've heard of a possible multiplayer portion of the game:

While the answer to the multiplay question was "no way in hell" five months ago, the team at ION has reevaluated the situation and it looks like Deus Ex will indeed ship with a multiplayer component after all. "Even if all we can do is deathmatch, then you bet your ass we're gonna do it," Warren brashly told us. The team already has deathmatch up and running, and are considering even more options. However, the main focus for Deus Ex is still on the single player experience, so they've made no promises as of yet.

Nocturne Demo Voodoo Fix

Smitty over at TRI sends along a fix for Voodoo 2 & 3 users for the second Nocturne demo (53 KB). Here's the poop on this from Nocturne Lead Programmer and Co-Designer Mark Randel:

For Voodoo2 and Voodoo3 users
Only to be used for Nocturne Demo #2

"DirectX is a very complicated API. Nocturne uses a blit function in the DirectX API that 3Dfx does not implement yet in their D3D drivers. Other 3D games do not use real-time shadows, and do not exercise some of the DirectX functions that we use in Nocturne.

This TRIDX6.DLL contains code to emulate this blit function using the main CPU instead of the Voodoo card. Because of this software emulation, Nocturne will not run at an optimal frame rate, because normally Nocturne can do other work (like cloth simulation) while the hardware takes care of this blit.

Please remember that Voodoo cards can only render in 16-bit mode. Nocturne is optimized for 32-bit mode, so you'll have to decide whether you like 16-bit hardware, or 32-bit software mode best.

Due to the software memory blit function, please only run 640x480x16bpp with this video driver for the moment. Any other resolution will probably crash immediately. Usage of this video driver is governed by the software license agreement that you agreed to when installing the original product.

3Dfx is scheduled to release their next Voodoo3 update on October 15th. This update contains the blit function that Nocturne uses, and Nocturne will run at full speed with this new driver. When you download this driver, please delete this TRIDX6.DLL and use the original one that we ship with the game."

Mark Rein Q&A

There's a Quick Q&A With Mark Rein on GamesMania talking briefly with Epic's PR maven about Unreal Tourney, and his thoughts on comparisons to the "other guys." Thanks Voodoo Extreme.

Diablo II Shot

It's another week, another shot as Act Two - No. 85 is the latest Diablo II screenshot of the week, showing off more gameplay from the upcoming sequel to Blizzard's action/RPG.

SWAT 3 FAQ

An update to the official SWAT 3 FAQ adds a single answer to the question about the game's availability. To spoil the suspense, here's the scoop: "SWAT 3 is scheduled for a November 1999 release in North America, the United Kingdom, and Australia. French, German, Spanish, and Italian language versions will follow later this winter. Please contact your local software retailer for availability." Thanks Frans at 3D Action Gamers.

Star Wars Phantom Menace Patch

The Star Wars Episode I The Phantom Menace game page has word of a new version 1.1 patch for this game that puts you in the roles of Obi-Wan Kenobi, Qui-Gon Jinn, Queen Amidala and Captain Panaka. Thanks The Adrenaline Vault.

Battlezone II Interview

3dfxGamers has posted an interview with Matt Candler, the producer of Battlezone II, talking about various gameplay issues with Activision and Pandemic Studios' first person strategy game (thanks Vangie).

On UT Mod Compatibility

NGNetwork has posted a two question Q&A with Epic's Tim Sweeney, talking about the next Unreal (1) patch (which he says will be released once UT hits the shelves) as well as this bit regarding mod compatibility between the demo and full versions of Unreal Tournament:

When the full Unreal Tournament ships, we expect UT demo mods will need a small amount of upgrading and modification, rather than having full binary compatibility. After UT ships and we start patching UT, we expect few mods to break. The game, AI, and server framework is really solid now. The kinds of things that are likely to break are mods that use the C++ headers (rather than pure UnrealScript), and mods which tie into implementation details that might change, like server browser minutiae.

Soldier of Fortune Interview

The Australian games site Play Now! has posted an interview with Raven Software's Kenn Hoekstra, talking to the project administrator about his duties on Soldier of Fortune, the game's realism, as well as a number of gameplay issues.

War in Europe Patch

A patch has been released for the Half-Life mod War in Europe. The patch updates the mod to version .51, and fixes a connection bug, as well as a number of smaller bugs (thanks Rocketsauce[SBD]).

Ultima IX Shot

GameFan has posted a new screenshot from Origin's 3D RPG, Ultima IX: Ascension. They promise "as early as next week" full interviews with the development team, as well as more screenshots.

Intel News

Big news from Intel today: first off, they've finally announced that the eagerly-awaited USB 2.0 will have a target speed of 480 Megabits per second, as well as the rest of the final specs. According to the new press release, the new speed will allow "consumers to back up a gigabyte of data from their PC hard drive in less than a minute on USB 2.0 versus about a half-hour on USB 1.1." In other Intel news, Forbes is reporting that they've finally gotten around those nasty Rambus problems that have been holding back their Camino 820 chipset (thanks Jacek Fedoryñski).

Wheel of Time Update

It's a little late, but this week's Wheel of Time update has been posted at the official site (thanks Unreal Universe). The game is very close to completion, as reflected in the update...here's an excerpt, which hints that there may be a reward for players who complete the game:

We're not gold, but we're damn close. The reason that I didn't update when I returned from overseas is that we've all been working at least 16 hour days. Personally, I haven't had room to sleep, much less update the page. If Sabrina hadn't fed my cat, I'd have a very upset pet on my hands.

The single player game rocks. All of the final levels are in place, filling out the holes contained in the pre-alpha review sent out to all of the reviewers. By 4:00pm today, most if not all of the A and B bugs (as well as many C bugs) will have been exterminated.

During the last week, we've had a chance to do some informal focus testing. We brought in new eyes--both fans of the books and not--and had them play through the game. The response was universally positive. Both types of players appreciated the story, one for its own sake, and the other for how well it fits into the books. They also loved the graphics, the gameplay, the opponents, the puzzles, and the artifacts. Weak points were identified, addressed, and should all be fixed by now. In fact, thanks to Ryan and Mike, I've been working at tweaking all of the artifact-users (or, in come cases, channelers). Combat with them has never been more fun.

And for those who play through the whole thing, we may have a little surprise for you. Let's just say we have a way of knowing if you finished the game.

Wheel of Time Preview

As promised last week, GameSpot UK has posted their hands-on preview of Legend's Unreal engine title Wheel of Time. It's very in-depth, looking at both the single and multiplayer games, and there's 14 new screenshots up in their WoT gallery (thanks Frans).

Daikatana Shots

Stomped has posted two new screenshots from Daikatana: one shows Mikiko (the female sidekick) attacking skeleton monsters, and the other shows off the weapon radius damage effect. Daikatana, ION Storm's Quake II engine game, is close to completion, and is expected on store shelves this holiday season (they mean it this time). In other ION related news, Voodoo Extreme has posted a new screenshot of the main character from Anachronox, who as Billy points out, looks remarkably like Kyle MacLachlan.

F.A.K.K.2 GameDive

Tomorrow's edition of the GameDive will feature a couple of Ritual killers, Level Designer Tom "ParadoX" Mustaine and Lead Artist Robert Atkins, to talk about progress on Ritual's upcoming Quake III-engine extravaganza, Heavy Metal: F.A.K.K.2, based on the movie/comic book characters created by famed Ninja Turtle creator Kevin Eastman. The chat will be live tomorrow at 10:00 PM EDT (7:00 PM PDT), and RealPlayer, or equivalent, is required.

New StrangeUtil

The Strange Company site has a new version 2.05 of the StangeUtil freeware utility for those who create Quake-family mods to distribute sound for their work as mp3s within a .pak file, reducing the size of the pre-installation sounds by up to 90%. The new release, produced with the assistance of the Quake done Quick team (for their upcoming "Rabbit Run"), fixes the "40 ms delay" problem, adds a script file creator (to automate setup of the installation process), and fixes several other bugs.

New Future Technologies Quake II

The Future Technologies site has a new version 0.9 of the Future Technologies mod. The new release of this deathmatch mod for Quake II adds new graphics, and improves the locational damage added in the last release, and adds a new weapon (nailgun).

FS2 Music, Klingon Chat

Freespace2.com has another new .mp3 with music from FreeSpace2 on their FreeSpace 2 downloads page with more of the music from this now-available space sim from Volition. Thanks The Descent Chronicles. Also on the space sim front, IPlayGames (devoted to everything Interplay), has word of an upcoming chat with the developers of another upcoming space sim, Klingon Academy, obviously enough, set in the Star Trek universe (the game is a prequel to Star Trek VI: The Undiscovered Country, featuring Christopher Plummer and David Warner reprising their roles from the movie). The chat will be held today at 8:00 PM EDT (5:00 PM PDT) using any IRC client to connect to this server: pc065.ed.bmc.org in the channel #starfleet.

More on the Nocturne Demo

Gathering of Developers' Mike "CatDaddy" Wilson updated his .plan with his insistence that we all check out the just-released second Nocturne Demo (story) along with more about the Voodoo3/Voodoo Banshee problems mentioned earlier (story) and word that a new-and-improved version of the demo is due soon. Here's the deal:

So, everyone MUST check out The Windy City Massacre demo of Nocturne that is posted on Nocturne's official fansite, The Spookhouse. http://www.3dactionplanet.com/spookhouse/ It's also on the Nov cd's for PC Gamer and PCXL, if you want to save yourself the download time. This demo is much better than the original Redeye, TX demo, IMO, and gives the player a real taste of Nocturne's amazing technology, environments, and gameplay.

Having said that, you should also realize that this demo is a few months old, due to those wonderful long lead times on magazine CD ROMs. Terminal Reality is in the process of going gold with Nocturne this week, and after that, they'll be updating the online demos with all the fixes and improvements that have made their way into the actual game. Look for the new and improved versions late next week.

BTW, for those reading the Voodoo-related posts, Nocturne runs just dandy in software mode on a reasonably fast computer. 3DFX will hopefully release the new drivers soon that will make all the Banshee and Voodoo 3 owners happy.

Again, this game is something truly original and well worth putting down Unreal Tournament for a little while to get some unbelievable single-player goodness in a dark room. (and i know you guys like to play with yourselves in a dark room as much as i do).

Indy Shots

GameSpot has posted eight new screenshots from LucasArts' Indiana Jones and the Infernal Machine, their third person adventure game starring everyone's favorite archeologist (thanks Frans).

Summoner Preview

GameSpot has posted their hands-off preview of Volition's Summoner, a RPG from the creators of Freespace and Descent. There's nine images up, as well as some brief details about the gameplay and storyline (thanks Frans).

Second Nocturne Demo Follow-up

A follow-up post on Spookhouse adds a missing setup.dll file to the second Nocturne demo, which was posted yesterday after its recent release on the cover CD with the November issue of PC Gamer Magazine (story). The file has been added to the archive, and is also available as a separate download for those who've already downloaded the whole 80 MB beast. Thanks J Bozarth. Speaking of warnings that should be provided before the download, Ant points out the second demo, like the one that preceded it, will not work on Voodoo Banshee, Voodoo2 or Voodoo3 systems using the current drivers. Word is a future driver release (expected soon), will fix the problem with Voodoo3 (and Voodoo Banshee) cards (according to TRI, the problem is not actually in the game), though there is no word yet on a fix for the Voodoo2 problem, which presumably also affects Voodoo (1) Graphics cards.

Dave Perry Interview

Total Video Games interviews Dave Perry talking to the happy shiny person from Shiny Games in a Q&A that centers mostly on the console side of things. Thanks skrewup. Included are tidbits like his take on the PlayStation 2 and other systems, with no holds barred. For instance, Dave offers the following on Sega's latest: "The Dreamcast is screwed. But I love it at the moment. :)"

Asheron's Call Preview & Interview

The Adrenaline Vault previews Asheron's Call with a look ahead at Turbine and Microsoft's upcoming massive online multiplayer RPG. In addition to a rundown on gameplay and all, the piece includes a Q&A with Turbine's Toby Raigani about the game.

AM Tech Bits

More GeForce 256

Thunder Name Editor

The Thunder site has version 0.5 of this program that can created animated and colored player names for games that support extended ASCII characters. The program currently offers support for Quake, QuakeWorld, Q3Test, Hexen II, and H2World.

Half-Life Mission

Clan BSP's RES is a new single-player mission for Valve's Half-Life that has Gordon returning, believe it or not, to another facility that's infiltrated by baddies brought over by the resonance cascade dealie at the Black Mesa. The new mission is a 3 MB download.

Contest

GameSpot UK's Savage4 Mega Giveaway is up. First prize is a "super-fast AMD K7 550Mhz PC" (no word if there are actually super-slow versions to be had anywhere), and they are also giving away some Creative Labs Savage4 graphics cards and copies of Criterion Studios' TrickStyle.

Reviews

etc.

Out of the Blue

Today is the day that time forgot in the dusty Blue's News archive, since the news entry for October 12, 1996, along with most of the entry for the following day, were lost somewhere in the bit bucket back at the time, to my knowledge, the only such glitch ever here that resulted in the loss of news. I guess its time to give up hope that someone still has that page stored in their cache?

Silent B0B broke is silence long enough to suggest a fourth day of follow-up about Blue the Dog, to make sure that it was not confused with the Blue Dog, the creation of Cajun artist George Rodrigue. Thanks B0B, you sadist.

Link of the Day: How is Spam made? A question worthy of Cecil Adams. Thanks MInG.
Story of the Day: Woman To Build A UFO Watch Tower. Thanks Ryan Russell. Of course it will be easier to see the UFOs from a full ten feet closer. I mean, like...duh!

Monday, Oct 11, 1999 Happy Thanksgiving (Canada)

George B. on Duke 4

PC.IGN has posted some comments by 3D Realms' George Broussard, which they spotted over at 3D Realms' message board. There's two quotes where George directly addresses the fan concerns about the game...here's one of them, which explains why the game is taking so dang long:

Today’s games are MUCH more complex. In Duke 3D all the characters were sprites. Today they are polygonal models, have to be skinned, and then animated or motion captured. A VERY long, tedious and complex process. Also games today are "deeper" and require more than key/door stuff. That means more time to develop. Note all the so-so fps games that didn't sell well in the last 2 years and you will see that they were simple compared to more complex efforts like Half-Life. A game like DNF is probably 5-10 times more complex that Duke 3D was.

Codename: Eagle Demo Patch

The Refraction page has a new version 1.2 patch for the Codename: Eagle Demo released last week (story). According to their page, "The patch provides Voodoo1/2/3 support (using Glide), Load/Save function, an all new scoring system, as well as several in game tweaks and fixes." Thanks to the tireless Frans at 3D Action Gamers for that.

Deus Ex Update

ION Storm’s official Deus Ex site has some new character art and a new weapon from Warren Spector’s upcoming Unreal-engine sci-fi action/RPG. "The character art depicts Anne Navarre, an augmented anti-terrorist mercenary and former colonel in the Israeli military who spent 6 years in the Massad. The newly added weapon is the Aerosol Pepper Gun, which 'sprays a high-speed, rapidly-spreading stream of a powdery, pepper-like substance' that disables enemies by blinding them."

TrickStyle Demo

The TrickStyle website has the playable demo of the PC version of TrickStyle, Acclaim's arcadey hover board racing game. The download is available as a smaller archive, which is a hair under 30 MB, and a larger one, which is 52 MB. Word is "The bigger one has a sweet non-interactive demo loop but they both have the same gorgeous, ass-kickin' gameplay." Thanks The Adrenaline Vault.

Starlancer Screenshot

A bunch of screenshot stories, beginning with this: A few days late, but not a dollar short is the new StarLancer Weekly Screenshot on GameRush showing off more gameplay from Starlancer, one of a pair of upcoming games (Freelancer is the other) from Digital Anvil carrying on the space simulator tradition from the Wing Commander/Privateer series'.

Omikron Shots

There are five new screenshots on Eidos Interactive's Omikron page showing off more of the gameplay from Eidos and Quantic Dreams' upcoming action game that will feature a character based on David Bowie. Thanks Frans at 3D Action Gamers.

Tomb Raider Last Revelation Shots

The Tomb Raider The Last Revelation site has five new screenshots showing off gameplay from the provocatively-titled next installment in Eidos' third-person cover-girl adventure game. Thanks again Frans at 3D Action Gamers.

Titanium Angels Shots & Q&A

The Titanium Angels site has posted a bunch of new screenshots of this upcoming 3D strategy game. The shots are also posted here on GA-Source along with a little Q&A with the game's developers. Thanks yet again Frans at 3D Action Gamers.

Experience Preview

3DGaming.net's Experience preview offers a look ahead at this upcoming first-person shooter from WXP accompanied by three new screenshots. Thanks, yup, you guessed it... Frans at 3D Action Gamers.

Irrational Hiring

This page on the Irrational Games Inc. website has details on their job hunt, as the developer of System Shock 2 is looking to add members to a team composed of Thief and System Shock 2 veterans. They are looking for level designers, programmers, and a 3D artist. "All applicants should be willing to work in a highly collaborative team environment and be ready to relocate to the Cambridge, MA area."

New Æstats

The Æstats Page has a new version 4.26 of this log parser for 3D shooters. The new version adds support for Heretic II, Sin, Unreal Tournament (3.38 Update), and updated Hexen II support to the wide range of programs already supported by Æstats, which include Action Quake II, CounterStrike for Half-Life, Half-Life, Kingpin, Lithium II for Quake II, Quake II, TeamFortress Quake, Rocket Arena II, TeamFortress Classic, Q3Test 1.08 and more.

Carmack's Work Log

id's John Carmack updated his .plan with the latest version of his work log on Quake III: Arena:

* handle window close events properly
* enable r_displayRefresh selection and feedback on mac
* avoid AGEN_IDENTITY when CGEN_DIFFUSE_LIGHTING
* colorized railgun muzzle flash, impact flash, and mark
* exactly synced animating textures with waveforms and collapsed all explosion sequences into single shaders
* removed unneeded black pass on hell skies
* fixed grenades sticking to steep slopes
* scan for next highest fullscreen resolution when exact mode fails (fixes SGI flat panel failing to init)
* all cgame cvars now have a cg_ prefix (crosshair, fov, etc)
* clear clientinfo before parsing configstring
* make all feedback voiceovers share the same channel
* fixed nodraw curves
* fixed obits from shooter entities
* fixed chat char issue
* separate gentity_t fields into sharedEntity_t
* reintegrated q_mathsys with q_math
* cg_forcemodel also forces player sounds
* unknown cmd commands don't chat
* fixed strip order on text quads

New Nocturne Demo

The Spookhouse has posted the second Nocturne demo, the one that appears on this month's PC Gamer CD. The demo, like its predecessor, is a big one (80+ MB) but it features a completely new episode of the game (which is expected on store shelves Halloween weekend).

Star Trek: Voyager Interview

3D Nexus has posted an interview with Raven's Mike Gummelt, talking to the programmer about his duties on Star Trek: Voyager - Elite Force, their Quake III: Arena engine title currently in development. Also of note is Play Now's Star Trek Smorgasbord, which features a look at ST:V.

Ask Carmack

The ever popular Slashdot.org is going to be conducting an interview with none other than John Carmack, and they've asked for reader-submitted questions. Questions should be posted in their discussion group, one question per post. There's only room for 10 - 15 questions, so don't be offended if yours isn't picked (thanks to everyone who sent this one in).

Giants Humor

PlanetMoonCentral, newly arisen from the ashes of Kabuto.net, has posted two new comics by Planet Moon artist Shawn Nelson, offering a little Giants-related humor.

BC3K Strike Shots

Derek Smart has posted 16 new shots from the Battlecruiser 3020 AD Strike Pak (a first person add-on for the space sim) on the official BC3K page.

Nocturne Update

We've just posted an update on Terminal Reality's upcoming spooky 3D adventure game Nocturne. The game is set to go gold, and this update (more are promised soon) features a rundown of the technical aspects of the game's formidable engine. Hop over and check it out.

GeForce Reviews

There was an embargo on these until 9:00 AM, so there's just been an instant flood of GeForce 256 DDR reviews. Here are a bunch of them (and one standard review as well):
  • GASouce has posted a very good in-depth review of Guillemot's 3D Prophet, a 32 MB (standard RAM) GeForce 256 card.
  • 3DGPU has posted a review of NVIDIA's GeForce 256 with DDR RAM reference board, complete with screenshots and benchmarks.
  • Thresh's Firing Squad has posted their look at a DDR reference board, with their usual level of detail and insane benchmarking.
  • RIVA3D has also posted their review of the DDR reference card, featuring screenshots from some GeForce enhanced games.

BattleZone Security Fix

PlanetBattlezone has the initial release of a program called BZ Secure that attempts to address what's referred to as rampant BattleZone hacking that affects multiplayer play. Each player is required to run the program for it to work.

Ask Valve

Half-Life Express is planning on hitting Valve's Erik Johnson with a bunch of questions about Valve's upcoming shooter TeamFortress2, and are soliciting questions from readers. If you've got a burning TF2 query that topical ointments can't relieve, fire it off to them, and maybe they can get it answered.

AM Tech Bits

Today is another one of those days as an NDA on GeForce 256 DDR reviews expires this morning... just preparing you for the flood that will come shortly:

UT Demo Mutator Mania

Mod Central Mutators is a listing of all the mutators available for the Unreal Tournament Demo. Detailed info on each of these modifications to gameplay in the demo include links to read mes, FAQs, etc. Saw that on PlanetUnreal.

Quake II Armageddon Device

There first release of the Armageddon Device for Quake II is available on The Roseville website featuring eight new maps, new monsters, and new weapons. the plot features a race against time to find the deactivation code for a power shield on an asteroid heading for Earth. Where's Bruce Willis when you need him?

Gunslinger Quake II

The Gunslinger Quake 2 page has a new version 1.0 of this mod for Quake II that allows you to enjoy the action of the American wild west without the necessity of a Will Smith soundtrack (oh don't worry, I love that nutty French Prince, or whatever country he's the prince of). The new release adds two new play modes, bullet holes, bot detection, and much more.

Reviews

etc.

  • The PlanetQuake Mod Expo 99 is up celebrating PQ's Quake II mod lineup...
  • There's an interview with Roberta Williams on GamersDepot talking with the legendary adventure game producer about what she's been up to since parting ways with Sierra...
  • Sgt. Hulka's Bootcamp has a 3 MB Unreal Tournament screensaver for download...
  • The folks at Unreal Nation send word that rumors of their demise are greatly exaggerated, as a couple of sites have posted news that this old school Unreal site is going away. While they are reorganizing over there, they are not shutting down at this time by any stretch...

Out of the Blue

I knew that yesterday's date of October 10 rang a bell, but didn't make the connection until Ant pointed out a post on Doomworld recalling it as the anniversary of the release of Doom II, marking no less than the game's fifth(!) birthday. In celebration, if a you share your home, school, or workplace with a Revenant, please take them to lunch today. Oh yeah, I'll point out I misspelled Teletubby yesterday, it was Mynx that pointed out the gaffe, which she doesn't need to be ashamed of, since I know she's a mom. Just didn't want to let a day pass by with out a reference to toddler television. What will it be tomorrow? Barney? Tickle me Elmo? Ack! Shoot me now!

Link of the Day: Arrak Anagrams. This is a web-based version of those old desktop anagram generator. Blue's News makes a lot of bad anagrams, including the dopey news blues, but also can translate to "web lens us." Thanks MAVERICK.
Image of the Day: Quake3 bus only here for one day? Ha, we'll see about that! Thanks DarkNova.



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