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Friday, Oct 08, 1999

  

Nocturne Movie

After a few false starts, the third Nocturne AVI has been released, and is available for download over at GameSpot. Thanks to MeccaWorld, who also have a mirror of the 24MB ZIP file up on their site.

Multiplayer Mechwarrior 3 Demo

GameSpot has posted a new, multiplayer enabled demo for Mechwarrior 3. This demo has three mechs, two new multiplayer levels, and a single player mission too (thanks Ant).

Descent 3 Patch

A version 1.2 patch for Descent 3 has been released, and is available for download via the game's auto-update feature (thanks Steel). The patch fixes a whole bunch of bugs, as well as adding the following new features:

- Reduced network traffic in multiplayer games by not sending position packets for dedicated servers, dead players, and observers.
- Additional Pentium III enhancements: motion blur on robots and powerup sparkles.
- Under Linux, service mode (invoked with -service) now works like a true service.
- Secondary weapon fire packets are now sent relialbly.
- Added support for EAX 2.0.
- Changed the controller (joystick) code to use by default the Windows API. Version 1.0.0 used the Windows API, but 1.1.0 used DirectInput. To use DirectInput under 1.2.0, use the "-directinput" command-line option (which does the same thing as the "-alternatejoy" option.) DirectInput should be used with joysticks that don't work with the Windows API, such as the Wingman Interceptor and other multiple-hat sticks.

New Matrox Drivers

As Morpheus said, unfortunately, no one can be told what the Matrix is... but fortunately, the Matrox Graphics Drivers Home can tell you exactly where to find the new version 5.3 drivers for Matrox accelerators. Here's the deal on the new release, which includes a TurboGL dealie that should be of interest to gamers:

In addition to providing excellent Direct3D performance, the 5.30 driver contains a full ICD for use with all Matrox Millennium G200 as well as all Matrox G400-based cards, across all platforms running on Microsoft Windows 95 or 98. The full ICD’s solid OpenGL performance will be further optimized on a continuing basis with performance enhancements and increased support for high-end OpenGL applications.
In an effort to offer Matrox Millennium G400-based game enthusiasts an immediate performance increase in four popular OpenGL game titles, the Matrox 5.30 driver also includes an additional ICD, named the Matrox TurboGL driver.
The Matrox TurboGL driver provides Intel Pentium III and AMD Athlon system users with impressive performance increases over the previous driver release. Gamers can expect a 19 percent increase in Quake II™ and 31 percent increase in Quake III Arena™ from Activision/id Software; a 31 percent increase in Half-Life™ from Sierra Studios/Valve Software; and an astounding 116 percent increase in Unreal™ from GT Interactive/Epic Games. To attain such high levels of performance, the Matrox TurboGL driver makes full use of Intel’s Streaming SIMD Extensions and AMD’s 3DNow! instructions.
Games, applications and systems that are not supported by the Matrox TurboGL driver will use the full ICD by default. The appropriate drivers will be used automatically, and do not require the user to manually configure any parameters.

Max Payne Interview

The official 3D Realms site has posted an interview with Petri Jarvilehto, project lead on the Remedy/3D Realms title Max Payne (thanks Frans). Max Payne is a third person action game that's being published by the Gathering of Developers.

C&C: Renegade Site

Westwood's official site for Command & Conquer: Renegade has gone live. There's several shots posted, two in-game (which were previously released) as well as two images of the vehicles and one of the power plant which appear to be new. The shots are accompanied by descriptions, as well as links to previews of the game.

More on Mac SoF & Elite Force

Raven Programmer Jake Simpson updated his .plan with more on the Apple/Raven saga, which seems to have taken a positive turn, as they have a G3 to use (but no compiler) making the possibility of Mac ports of Soldier of Fortune and Star Trek Voyager: Elite Force more likely. Here's the deal:

So, this Apple thing. I would urge all who've been following this to read Rick Johnson's .plan update
for the full scoop on that.

The practial upshot of all this wrangling is that Raven now has two G3's, that came to us from Apple via
Activision (one of them doesn't work though!).
We took a look at the Heretic II mac Port, and it looks pretty damn good actually, identical for the most
part to the PC version. Which is the point I guess. :) When it'll get released I can't say - its not my
call.

Anyway, since we have these machines, we are going to attempt to build a mac Star Trek : Voyager - Elite
Force version. However, we do want to make it clear that while a Mac version of this game is on the cards,
we don't want to make any promises that we end up not being able to keep. With what we've done to the Q3
codebase, putting in single player and all the modifications we made, it may make building a mac version of
Voyager a lot of trouble. I realise that Q3 is supposed to have cross platform compiliation built in, but
since non of us here have that much experience with the Mac OS, and the extensiveness of all the changing
and addition of code we've done, we are being cautious at this point.
Suffice to say, we have apple hardware - thank you Jim Black - and we are definitely exploring the Mac
port option for Voyager.
Now all we need is a mac compiler. Anyone? Anyone? Bueller? Bueller?

One thing I'd like to add on this subject before we bring it to a close is the emails I have received over
this issue from the Apple Mac community. To a one they have been courteous, helpful, and full of positive
comments. I knew that 99% of the apple community were good and decent people, but it's always nice to have
this re-inforced by unsolicited emails.

If your bored, take a trip around JAKEWORLD!

TRIBES 1.9

The TRIBES Players site has posted the version 1.9 patch for Starsiege TRIBES is now available as both an update for version 1.0 or for version 1.8. Thanks Frans at 3D Action Gamers. Here are local copies and lists of mirrors for the patch to update version 1.0 (767 KB), and the patch to update version 1.8 (385 KB). The patch is described as fixing, "some server side bugs".

System Shock 2 Guide

Gamers Extreme has posted their full guide to System Shock 2, which boasts a complete walkthrough, as well as rundowns of every item, weapon, cheat and monster in the game. Of course, this is loaded to the hilt with spoilers, so don't even think about reading it if you don't want to ruin your experience.

Wheel of Time Shots

GameSpot UK, already well known for their posting well over 100 screenshots from Tomb Raider: The Last Revelation, has decided to turn their function keys on Legend's Unreal engine title Wheel of Time. There's over 100 screenshots up, as well as word that they should have a hands-on preview of the game up sometime next week.

Spellbinder Movie

AVault has posted an in-game MPEG movie of Mythic Entertainment's Spellbinder, a combination RPG and first person shooter. The game uses the NDL NetImmerse engine, which was utilized in Prince of Persia 3D.

Evil Dead Game

While I'm fairly sure this was already announced, Well-Rounded Games is reporting that THQ has acquired a five-year license to make games based on the Evil Dead movies. The first one is called "Evil Dead: Ashes 2 Ashes" and will be a 3D single-player game with 2D pre-rendered backgrounds (think Resident Evil). One can only hope the game will feature stolen lines from Quake, Doom, Duke Nukem 3D, Blood, Unreal, and pretty much every game Monolith has ever made.

Wired on Sin Anime

A Sin-ful Movie is the name of an article over at Wired News that takes a look at the upcoming anime movie based on Ritual's Sin. It's an interesting article, and is the first place I know of that mentions that the DVD version of the film will have a complete copy of the game on it (thanks devilbunny).

Descent 3 Postmortem

Gamasutra has posted an article (which originally appeared in the October issue of Game Developer Magazine) which has Outrage's Jason Leighton and Craig Derrick looking back on their experience making Descent 3 (thanks Billy).

Surreal Interview

No, not "I am the eggman" kind of surreal, the Surreal Software kind, as The Adrenaline Vault Riot Control: A Surreal Software Q&A talks with Surreal's Stu Denman about the Riot engine that runs under the hood of Drakan: Order of the Flame. The Q&A discusses 3D engines in general, the Riot engine's strengths and weaknesses, and its extensibility. On the subject of extensibility, at one point Stu points out that "There will be at least four games in the next two years that will use Surreal's Riot Engine."

BattleZone II Diary

Computer Games Online's Battlezone II Designer Diary #3 is online with an update from George Collins, the director at Pandemic Studios, on progress on Pandemic's upcoming action/strategy sequel, BattleZone II. The update makes it clear that things are moving right along, apologizing for the delayed diary caused by the game's crunch time. George goes on to discuss the feedback they've gotten on the demo, outlining in detail what they're working on to finalize the game, and throwing in a little plug for their Battlezone2 Ecard promotion.

John Carmack's Worklog

John Carmack updated his .plan with another edition of his worklog detailing his progress on Quake III Arena. Here's the latest:

* r_primitives 3 path for non-vertex array testing
* specify sex in model animation.cfg file
* proper dropping of failed bot inits
* removed identical pain sounds
* serverTime strictly increasing across levels
* added GL_DECAL multitexture collapse
* windowed mouse on mac
* fixed byte order issue with curve clipping on mac
* made com_defaultextension buffer safe
* fixed levelshot and added antialiasing to image
* don't clear bot names before kick message
* made servercommand sequences strictly increasing across
level changes
* unpause on vid_restart

Drakan Editor Close

An update to the Surreal TECH Page adds some possible help for those having problems playing Drakan: Order of the Flame because the game keeps asking for the CD even though it's already in the drive. Saw that on Drakan.Net. The bigger news is that the release of the editor so folks can cook up their own levels for the dragon-riding action game is "close." Here's the skinny:

The Drakan Editor is Close

Just finishing up the setup program and README for the Drakan Level Editor before I take off to Tuscany on Vacation! Woohoo! The Level Editor will be available for download on this site, and also mirrored on various Drakan Fan Sites. I am expecting to see some very cool stuff produced from the editor, especially in the way of multiplayer levels (I see a lot of potential variations here, including some bigger arenas). Stay tuned...

Anachronox Screenshot

There's an Anachronox screenshot on Penny Arcade with a new scene from ION Storm's upcoming Quake II-engine RPG, apparently part of the payoff for having tortured ION Artist Lee Perry during their recent interview (story).

Septerra Core Gold

We mentioned this the other day (story), but here's the official word, as Septerra Core Goes Gold is the press release from Monolith announcing that Septerra Core, the futuristic RPG from Valkyrie Studios has gone gold (off to manufacture). Septerra Core looks to bring "the anime-inspired art and distinctive gameplay of Japanese-style RPG gaming to the PC." The game is expected to ship on October 26.

Playable Demos

There's an Exclusive Alien Crossfire Demo on Gamecenter that offers a playable demo for this add-on for Sid Meier's Alpha Centauri. The archive is about 24 MB. Also, there's a Nightlong Demo on PC.IGN.com with a 36.5 MB playable demo of this puzzle game they say will "remind you of nothing so much as Blade Runner" in the only post I have ever seen to use the phrase "the Mexican click dance" to refer to a hyperlink. Thanks Ant.

Competition

The -AA- Sniper Tournament has got over 100 contestants signed-up for this TeamFortress Classic Sniper tournament. This will be a double-elimination tourney, with separate brackets for high and low ping players, as well as a special bracket for "those pesky -AA- guys."

Reviews

etc.

  • The modestly named Godlike Q3Test guide has been updated on the newly-relocated GODLIKE Quake III Arena Page...
  • Stuck in Homeworld? There are some cheat codes on Gamecenter...
  • James Bas sends word the Oct. 15, 1999 issue of Entertainment Weekly (Brad Pitt and Edward Norton on the cover) has a three page article on John Romero and Daikatana...

Out of the Blue

A whole bunch of readers wrote in asking why on earth Next-Generation would call this site Blue's Clues in a story yesterday. The answer is I don't know (attempted humor perhaps?). Of course the idea on the Internet is the name doesn't matter as long as you get the link right, but they didn't provide a link either. =]

Hey, look at that... speaking of the site's name, we have an anniversary in the offing! I'll point this out today, since Saturday is loony's weekly episode of Out of the Loon, but I don't want to let tomorrow pass by without noting that it will be the third anniversary of this site moving to the bluesnews.com domain, shedding the old name blue's Quake Rag along the way (though I know some who still occasionally refer to the site as that to this day). So there. Cake's on me.

Link of the Day: Work Well With Others. Truly freaky. Nicely illustrated, to boot. Thanks John Guajardo.
Story of the Day: Artificial and real nerve cells linked. One step closer to realizing the dream of the bionic lobster. Thanks Ansai.

Thursday, Oct 07, 1999

More 3dfx Interview

The Adrenaline Vault interviews Brian Burke with another Q&A on the same subject as the the previously mentioned (story), the departure of CEO Greg Ballard that was announced earlier today (story).

Werewolf Lives

Don't put away those silver bullets just yet, as an update to the Werewolf The Apocalypse - Heart of Gaia site declares "Werewolf Still Alive and Clawing." To prove their point, there are new screenshots and character art on the site. All this is to point out that this upcoming Unreal-engine horror game is not cancelled, or postponed (apparently there have been rumors), but simply, as so often happens, delayed. Here's word that ASC Games passes along on that subject:

Hello Werewolf friends and fans. We wanted to take this opportunity to clear up any misconceptions about the future of Werewolf The Apocalypse: Heart of Gaia:

YES, the game has been delayed. This first person shooter not only has a huge story, it also has enormous depth. These things take time.

YES, the game is now scheduled for a Spring 2000 release.

YES, the game will feature incredible graphics, real-time morphing, and three forms with which to massacre the forces of evil - human, wolf, and werewolf.

NO, the game has not been cancelled, put on hold, delayed indefinitely - IT IS ALIVE AND CLAWING.

Visit our Werewolf web site, located at http://www.ascgames.com - for more of the latest information. We have screenshots of NEW enemy models, sketches, and new character art which you can find at http://www.ascgames.com/100-GAMES/werewolf/index.html

New Voodoo3 3500TV Drivers

There are new Voodoo3 3500TV Windows 9x Retail Drivers - AGP version 1.02.18 on 3dfx Gamers. Thanks Voodoo Extreme. The new drivers offer improved stereo support, and a fix for a recording bug.

Nocturne AVI Follow-up

There turns out to be some confusion with the Nocturne AVI mentioned earlier (story), which is not actually the third AVI in the series of new gameplay movies being released by TRI. Smitty from TRI points out the 50 MB movie from earlier is actually the same movie released at E3, which he describes as one of the oldest movies from the game. Never fear, however, as the third AVI is probably going to be released tomorrow. Word is to look for that to pop up on GameSpot.

SWAT 3 Site

A redesign to Sierra's official SWAT 3 website adds a bunch of new content (including an intro .wav that sounds like Alvin & the Chipmunks) from this upcoming shooter that features tactical police operations. Among the new goodies added is a three-dimensional screenshot that uses QuickTime VR to show off an environment from the game in a full 360 panorama.

Brian Burke Interview

There's a mini-interview with Brian Burke on Thresh's FiringSquad talking with the PR dude at 3dfx about the just-announced resignation of now former 3dfx CEO Greg Ballard. According to the conversation, the move has the company's best interests in mind, saying "He is doing what he thinks is best for him and 3dfx."

Todd Hollenshead Interview

There's an interview with Todd Hollenshead on the ViolentFemmes Q3 page chatting up the id Software CEO on a variety of topics, including his Texas roots, how he got hooked up with id, and of course, a bunch of questions and answers about Quake III Arena.

GeForce Q3Test Screenshots

There are some new GeForce 256 Q3Test screenshots on 3DGPU.com showing off scenes from Q3Test on NVIDIA's upcoming chipset in side-by-side comparisons against the same shots running with the lower level of curve detail on some non-GeForce accelerator or another.

3dfx CEO Resigns

3dfx Announces Resignation of L. Gregory Ballard is the press release announcing the departure of 3dfx' CEO. Thanks Tweak3D. Here's the sort announcement in its entirety:

SAN JOSE, Calif., Oct. 7 /PRNewswire/ -- 3dfx Interactive® Inc. (Nasdaq: TDFX - news) today announced that L. Gregory Ballard, its president and chief executive officer, has resigned effective October 31, 1999. The Board of Directors announced that an immediate search would begin for his successor.

"I have had an extraordinary three years at 3dfx, in which sales have grown from almost nothing to an annualized revenue rate of over $400 million," said L. Gregory Ballard. "During this time we have created a dominant worldwide brand and have been the consistent leader at retail. We have put in place a strategy and management team that will solidify our leadership position.

"I truly believe that the challenges in this next phase of the Company's growth will be more technical than marketing and strategic and that 3dfx can benefit from the fresh perspective that a new CEO can bring," he added. "3dfx has a great future, and I look forward to watching its progress as an investor."

"Greg has contributed greatly to the success of the Company, and we are sad to see him leave," said Gordon Campbell, founder and chairman of 3dfx Interactive, Inc., on behalf of the Board of Directors. "The Board will take this opportunity to bring in an executive to continue the exceptional growth that 3dfx has enjoyed. I have pledged my time and efforts to seeing that the transition is smooth and causes no disruption to the conduct of our growing business."

Ballard, with Gordon Campbell, who is also managing director of TechFarm, will organize and direct a search committee from the 3dfx Board of Directors to find his replacement.

TRIBES Patch Soon

Dynamix' Nels Bruckner updated his .plan with word that the next patch for Starsiege: TRIBES (version 1.9) is currently in QA and should be released soon. Here's the whole (brief) update:

A quick update - the Tribes 1.9 patch that I mentioned a while back (which primarily addresses a server-side crash) took a little bit longer to put together than I had originally anticipated. It is in product certification now and should be available very soon. My apologies for the delay.

SWAT 3 Shots

GameFan has posted three new shots from SWAT 3, showing off Sierra's new tactical shooter of anti-terrorist combat.

Civ II: Test of Time Patch

The Civilization II - Test of Time site has a 3.4 MB patch to update this updated version of the sequel to Sid Meier's classic strategy game. Thanks Gamer's Voice.

New Nocturne AVI

Terminal Reality has released the third AVI from their spooky adventure game Nocturne. You can find it at Spookhouse's media room, and presumably at the official site soon. Like its predecessors, this movie's a big one, at 30MB.

Tomb Raider 4 Preview

In case yesterday's 100 new shots weren't enough for you, GameSpot UK has posted another preview of Tomb Raider: The Last Revelation, offering a look at the "Lost Library" level of the game, complete with, of course, new screenshots.

Forbes on id

Don't Shoot While I'm Talking is the name of an article on id Software and Quake III: Arena that's up on Forbes' web site (thanks Chris Van Doren). The article is a typical mainstream look at the id phenomenon, with a particular emphasis on the money making aspect of the title (hey this is Forbes, what did you expect). Also of note is the mention of this here web site, as well as our friends at GameSpy.

RAGE Fury MAXX Announced

ATI has announced their new product, the RAGE Fury MAXX, a dual processor, 64MB card (thanks Redwood). The card is expected to ship, "in the fourth quarter" and retail for about $299. Here's an excerpt from the press release:

Superior to single chip solutions, ATI's MAXX technique achieves maximum efficiency by having each graphics chip render alternate frames, cutting the rendering load in half. With the two chip setup, one chip renders even frames only while the other renders odd frames only. Each chip performs triangle setup for its own frame without having to wait for the other chip. Since the complexity of a scene tends to vary only slightly from frame to frame (unlike the complexity of different parts of each frame, which can vary widely), the load between the graphics chips tends to stay well balanced. Also, because each chip has its own dedicated frame buffer space in local graphics memory, the final image is buffered to prevent any tearing, discontinuity, or other artifacts.

Nocturne Shots

GASource has posted six new high resolution screenshots from Nocturne, Terminal Reality's game of spooky horror, as well as word that the new AVI movie as well as the second demo will both be released "in a matter of days." Nocturne isn't gold just yet, but is expected to be gold on the 15th of this month, with the game in store shelves on Halloween weekend.

Darkstone Patch

Darkstone News has posted the official 1.0.3 patch for Darkstone. This patch has similar features to the one that was released last month and promptly recalled (although I would assume that this one is ready for primetime) including a new difficulty level, new monsters and weapons, a larger chat box, fixed disconnect problems, and more (thanks Frans by way of VE).

On Soldier of Fortune Hardware

Raven's John Scott updated his .plan last night (we seem to have missed this one too) with details on the video card support in their Quake II engine title, Soldier of Fortune. There's a full list of cards that work great (the expected ones, naturally), as well as a rundown of other cards on a case-by-case basis.

Slave Zero Preview

Well-Rounded Games has posted a preview of Infogrames' third person game of giant robot carnage, Slave Zero. There are 20 screenshots up, and they promise a full hands-on preview in "the next week or so."

On Mac FAKK

Ritual's Jack Mathews updated his .plan with some thoughts on Rick Johnson's .plan update from yesterday (story), as well as some info on the possibility (or lack thereof) of a Mac version of their title Heavy Metal: FAKK2 (thanks to Vangie for the reminder):

Wow, haven't updated in a good six months. Anyway, I just wanted to follow up on Rick Johnson's .plan update about Voyager and SoF not having Macintosh support. Well, it'll be hard to give Heavy Metal: FAKK2 Mac support as well without any Macs here as well. So unless that situation changes we're not going to be able to have mac support either.

Which is actually pretty sad considering we're using an engine that has Mac cross-compiling built right in and no boxes to do serious testing and development on. While developers and the dominance of Windows are being blamed for the disparity in number of Macintosh games versus PC games, it's showing that Apple really doesn't seem to care. We here have been begging for Mac equipment, but apparently it has been into deaf ears. If Apple is going to pick and choose among five or so companies to support and force everyone else to farm games to dedicated porting houses, I don't see how they're going to even make a dent in the gaming market at home.

So to let Mac Gamers know, this is Apple's misstep, plain and simple. If Apple would support us in entering the Macintosh market, we would. If they're gonna ignore our requests, I'm sorry, but we're not going to fight an uphill battle. If you want games written for your Macintosh, give them a hollar. Tell them to support developers, and developers will support them. That's the way it works with every other hardware company we support.

Play Mac Unreal Tournament

At this weekend's Mac Games Event, a Mac LAN party of sorts, you'll be able to check out the Mac version of Unreal Tournament, as well as Heretic II, Rainbow Six, Descent III, Civilization: Call to Power, Tomb Raider III, and more.

New Heretic Fortress

Version 3.0 of The Heretic Fortress, a class-based mod for Heretic II has been released, and is available for download at its homepage. There's a few new screenshots of the new spells for you to look at while you're downloading as well (thanks Frans).

MDK2 Movie

There's a movie from BioWare's upcoming MDK2 on Gamers Central showing off gameplay from this upcoming sequel to Shiny's first and third-person action game featuring the hang-gliding and sniping biathlon. MDK, of course, stands for Miles Davis' Karma.

Messiah Interview

RIVA 3D Interviews Torgeir Hagland talking to this programmer for Shiny Entertainment in a short Q&A about his work on Shiny's upcoming third-person cherubic action game Messiah.

Independence War Site

Particle systems' official Independence War website is online, the definitive repository of all things related to this series of space sims. In the works over there is the Independence War Universe, described as "an indispensable guide to the Independence War story, characters, and technology; including never-seen-before concept artwork and in-depth articles." Look for that to be posted soon.

AM Tech Bits

New Rocket Arena 2 Server

The Rocket Arena website has a new version 2.25 of the Rocket Arena 2 server for Quake II. The new release offers an improved Competition Mode (you can only track your team), a new Damage Scoring option (individual points come from damage, not kills), and selectable arena.cfg files. Word is the improved competition mode should help reduce the accusations of cheating in clan matches by using RW or BFC. New versions are available for Win32, Linux i386, Linux AXP. The SGI and Solaris Sparc ports are still at version 2.22.

BattleCruiser Millennium

This BattleCruiser Millennium announcement details plans for a new release of the BattleCruiser space sim with all sorts of improvements over BC3K version 2.0. To make it easy to tell what will be different, the release includes a link to this list of changes for the new version.

Asheron's Call Preview

Thresh's FiringSquad's Asheron's Call Preview is up with a look ahead at Microsoft's upcoming online RPG. Included in the hands-on preview are a bunch of new screenshots from a beta build of the game.

Competition

3 on 3 Invitational @ The Frag 3 will be held at the Frag3 October 29-31 open to any team that will be attending. Word is there will be prizes, and the German clan Schröt Kommando and possibly other European teams will participate.

Reviews

etc.

Out of the Blue

I'm still pretty out of it, so I'd best not ramble at this point. I was going to promise to be extra incoherent next go 'round to help make up for the "loss," but I realize I've probably posted enough extra incoherent stuff in this space to last a lifetime, so there's no sense in trying to balance the books. Ooops I'm rambling already. See how naturally it comes? On to the Ls of the D:

Link of the Day: Stupid Salt & Pepper Shaker Collection. Thanks bryan. some of these are really freaky. Check out "Spice of Life" and "I'm full of..." and remind yourself these are supposed to sit on your dinner table (midi warning, but at least it's the blues).
Story of the Day: Hackers Ascend Upper 'Echelon' (Wired News). Thanks DNapalm and Incubus439. Oh what the heck. Let's see if we can get them to listen in here: FBI CIA NSA IRS ATF BATF DOD WACO RUBY RIDGE OKC OKLAHOMA CITY MILITIA GUN HANDGUN MILGOV ASSAULT RIFLE TERRORISM BOMB DRUG HORIUCHI KORESH DAVIDIAN KAHL POSSE COMITATUS RANDY WEAVER VICKIE WEAVER SPECIAL FORCES LINDA THOMPSON SPECIAL OPERATIONS GROUP SOG SOF DELTA FORCE CONSTITUTION BILL OF RIGHTS WHITEWATER POM PARK ON METER ARKANSIDE IRAN CONTRAS OLIVER NORTH VINCE FOSTER PROMIS MOSSAD NASA MI5 ONI CID AK47 M16 C4 MALCOLM X REVOLUTION CHEROKEE HILLARY BILL CLINTON GORE GEORGE BUSH WACKENHUT TERRORIST TASK FORCE 160 SPECIAL OPS 12TH GROUP 5TH GROUP SF



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