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Monday, Oct 04, 1999

  

Alice Update

The official site for American McGee's Alice has been updated again, and now contains a new riddle, as well as the answer to last week's (which states the already public fact that the game is played from a third person perspective). Thanks beachbum.

Carmack on Voting

Stomped has posted a brief e-mail they received from John Carmack regarding what things you'll be able to use the new voting feature on in Quake III: Arena (see his worklog below). According to John, as of right now it's just the specific map, the ability to restart the map, and the ability to kick someone, although he says he can easily add other things if necessary.

Carmack's Work Log

John Carmack updated his .plan this evening with another installment of his worklog. Here's the scoop:

* allow cg_thirdPerson and cg_thirdPersonRange in games
* added execed .cfg files to journal file
* single pass plasma explosion effect to save overdraw
* rescaled and sized gib and mark blood to save a lot of overdraw
* fixed cg.time < snapshot time on vid_restart
* cl_showSend network debugging tool
* back to requiring a before commands on the console to distinguish them from chat messages. Tab completion automatically adds the slash.
* new tab command completion with complete to longest common, multiple match listing, complete first token, etc
* separate version check for game/cgame in addition to system
* show r_finish in gfxinfo
* never show self as attacker icon
* callvote vote
Caller automatically votes yes
vote has a 30 second timeout
each client can only call 3 votes a level
vote is displayed on screen with totals
* renamed cg_gun to cg_drawGun
* box cull triangle soup models

On UT Demo Player Limits

Epic's Brandon "GreenMarine" Reinhart updated his .plan with word on why server operators running the Unreal Tournament Demo should not set the player limit higher than 32, at least using the current release. Here's the poop:

I saw a CTF server running with a 50 playerlimit. Running servers with more than 32 players is a no-no because there are hardcoded assumptions about the max playerlimit. Maybe I'll talk with Steve about increasing it to 64. (I guess there isn't really any reason to choose programmer numbers like 32 and 64 for something like this.) I seem to recall at one point there being a very good reason for us keeping it at 32. Certainly server performance would be...ah...highly questionable at 64 players :) Anyway, running with more than 32 in the current demo will probably cause a lot of odd error messages to get logged when the 33rd person joins.

New ION Shots

ION Storm's Daily Informant has posted an update regarding this weekend's press reception at their offices. There's a couple of pictures from the event, as well as one new screenshot from each of ION's upcoming games (Deus Ex, Daikatana, and Anachronox).

SpecOps II Updates

Zombie's official SpecOps II site has two new additions...first up is a new shot of all the weapons, as well as a caption that reads, "SpecOps 2 is due to ship in Nov." on their news page. Up until now, Q4 1999 was the only public date mentioned. Also new are two new shots on their Mission Briefing page, showing off their North Korea and Thailand missions. Thanks to Frans at 3DGamers for the tip.

Munch Revealed

VideoGames.com has posted a preview with five images (the first to the best of my knowledge) from Oddworld Inhabitants' Oddworld: Munch's Oddysee. The game at one point was being developed using the Unreal engine, but they switched in favor of their own, in-house technology, and is being made for the PlayStation 2 and "PCs that don't exist yet."

Arcanum Announced

Sierra has announced a new RPG called Arcanum, that's in development by Troika Games. The title is an RPG in the pure sense, and Gamecenter has posted an interview with one of the game's developers, as well as the first batch of images from the game (early concept work for the most part) and even a bit of the backstory.

SWAT 3 Interview

E-tailer Checkout.com has posted an interview with Rod Fung, producer of Sierra's SWAT 3. The inevitable similarities to Rainbow Six are discussed, as is the oddball history of the SWAT series (from adventure to RTS to FPS).

Halo Preview

GameSpot UK has posted their preview of Bungie's Halo (which is so high on my list of anticipated games that it's got its own designated driver). The preview is fairly skimpy, but its loaded with images, including a bunch of concept art (that looks new to me), and a bunch of new, if somewhat odd (the gamma appears to be funky) screenshots. There are 19 images in all, and naturally they're highly recommended.

Goodbye Merced, Hello Itanium

According to this bit of news on AVault, Intel has officially announced the name of their upcoming high-end processor that was previously code-named Merced. The new processor is officially called the Itanium, and is on schedule for a mid-2000 release.

Diablo Goes Analog

TSR (which was recently acquired by Hasbro) has posted the first bit of details about their two upcoming pen and paper RPGs based on the world of Diablo II, including descriptions, monster artwork, and more. Thanks DiabloII.net.

Evolva Update

GA-Source has posted a brief Q&A with Vince Farquharson of Computer Artworks, the developers of the title Evolva, which is one of the first games to fully support NVIDIA's GeForce 256 chipset. The Q&A is the first place I've seen word that a special version of the game (titled Evolva: Scout) has been developed for OEMs, and will be bundled with the Creative Labs 3D Blaster Annihiliator.

Hardware Announcements

Two big hardware announcements took place this morning. First up, is Creative Labs, who announced two boards based on NVIDIA's GeForce 256 chipset, the 3D Blaster Annihilator and Annihilator Pro (press release at 3DGPU). The Annihilator Pro is the same as the standard board, only with 32MB of double data rate RAM on board. Also announced this morning is Diamond's new MX400 sound card, which suprisingly enough is not powered by an Aureal chip like its predecessors, but instead the ESS Technology Canyon3D chip. A press release is up on GA-Source, and a full preview of the hardware is up on Thresh's Firing Squad.

Amen Update

CaveNews has posted a Q&A with Cavedog's Greg MacMartin, talking about their recent decision to let go a large portion of their design team (thanks VE). Here's an excerpt which sheds some light on this decision:

...what it came down to was this: The company decided that finishing the engine as soon as possible was VITAL....and because of this, they wanted to do whatever it took to achieve that. It was an extremely difficult decision for management to make, but it was decided that without an entire design team on board it could allow the programmers to finish the technology in the most efficient way possible.

To Sierra With Love

A new Adrenaline Vault Editorial written by Jane Jensen is titled A Love Letter, To: Sierra, From: The last dinosaur on the block. The article, by this designer on Gabriel Knight 3, attempts to answer "the question of the moment" on the heels of the recent cuts and reorganization at Sierra: Are adventure games dead? Here's a bit:

Does that mean there’s no room for good, in-depth story-telling in this business? No. Though I do think the gaming industry faces a serious, serious challenge: to reach out to the kinds of players who would prefer exploration and story over twitch and violence. Let’s face it -- we (and now I presume to speak for adventure devotees everywhere) are not going to get some joystick jockey’s heart and soul. Let him go. Send him positive thoughts. But our very own audience does exist.

Giants Movie

There's a new Giants movie on PC.IGN.COM with new gameplay footage from Giants: Citizen Kabuto, Interplay and PlanetMoon Studios' upcoming third-person action game. The new movie is 14 MB, and Fredrik from Kabuto.net, who was kind enough to send along this news, also sends along his description of the movie, that offers: "some very cool scenes of the Reaper Sea Dragon attacking a bridge, lots of new shots of new monsters and the suave effects in Giants and much more."

Unofficial BZ2 Demo Patch

PlanetBattlezone has posted what's described as an "unofficial" patch for Pandemic studio's recently released demo for BattleZone 2. The unofficial Battlezone II demo patch collects many of the established work-arounds for problems with the demo, and provides changes to pilot handling, joystick support, and the demos included editor.

Nocturne Screenshots

There are a few new Nocturne Screenshots on GameSpy.com showing off the later episodes of TRI's upcoming action/horror game.

AM Tech Bits

Kingpin Maps

Optimizers has posted a collection of no less than 80 new maps for Kingpin: Life of Crime, Xatrix' gangsta-extravaganza. The maps are meant to be a resource to other authors, as many represent experiments and works in progress, and the whole shebang also includes a 9 MB texture file.

TRIBES Skins

Synchroplay has posted a new skin pack for Starsiege TRIBES that offers more than a gross of skins (146 to be exact) for Dynamix' mutiplayer teamplay first-person shooter.

Contest

Beta Bites has had a redesign, and to celebrate they are giving away a bunch of goodies all week long. The prizes will be changing all through the week.

Reviews

Follow-up

Turns out a comment yesterday (story) about Tom Clancy's Rainbow Six that I've made many times in the past is incorrect, it turns out the book is actually based on the game, not the reverse. Thanks Rogue Spear Retreat for the clarification.

etc.

Out of the Blue

Wow, there were an awful lot of folks on the ball with the font sizing issue I raised yesterday (I should have asked sooner, it's been driving me crazy). Thanks to the many who wrote in pointing out that using the Eudora (yes Eudora is the culprit again) with the "Use Microsoft's Viewer" option checked will cause the font size setting in Eudora to override MSIE, so to avoid having Eudora change your default browser font size, you either have to switch off the MS viewer, or ensure you are using the same font size setting in MSIE and under the Eudora's Font menu.

Get well soon wishes to my pal MrCoffee who is recuperating after being hit by a car this weekend. Sounds like everything will eventually be fine ("luckily" he got away with just some nastily broken bones), but he's offline for a while, so I guess those used to seeing the two of us pop into servers together will just have me to contend with me alone for a while now (though my brother, WalterEgo, has been playing some UT, so maybe I'll manage to team up with him some).

Link of the Day: Official FoxTrot Web Site, which finally has the Quake-related strip that recently ran in papers (the Sept. 20 strip if it's moved when you read this). Thanks Andy.
Story of the Day: Coke Employee Fired For Taking Pepsi Challenge Thanks DNapalm.

Sunday, Oct 03, 1999 Happy German Unity Day.

Wheel of Time Preview

Unreal Universe has posted a hands-on preview of Legend's Wheel of Time, complete with a detailed writeup and twenty four screenshots from what the author calls, "the most graphically advanced game I've ever seen."

More Omikron Movies

This Quantic Dreams download page has some new movies from Quantic's upcoming third-person action game Omikron: The Nomad Soul on the heels of the older one mentioned earlier (story). The newer ones, like the earlier one were spotted by our eagle-eyed friend Frans from 3D Action Gamers. One movie is a new collection of some FMV clips previously released, and the other a new movie showing off more gameplay, and each is available as both a heftier mpeg and in more svelte RealPlayer format.

Kingpin and AQ2 Bots

The maXtron main site has RiEvEr's port of his bot code to work in Kingpin: Life of Crime, Xatrix' Quake II-engine game. This first release of the port from the author of the ReDeMpTiOn Bot and the Licensed To Kill bot for Action Quake2 is intended as a base for mod authors to include in their own Kingpin mods. Thanks Poisonville. Speaking of which, there's a new Licensed To Kill bot for Action Quake2 version 0.14 beta on maXtron as well. The new release has "the first version of the shiny new pathing system so the bots get around a lot better..."

On GameSpy UT Demo Stat Problems

Epic's Brandon "GreenMarine" Reinhart updated his .plan with word on why GameSpy users are having problems with their ngWorldStats, a problem he says will be addressed in some way:

GameSpy users won't be able to properly create ngWorldStats account with the demo. My method of ensuring correct account creation requires that the connect URL be created by the game. I overlooked the fact that 3rd party programs use their own connect URLs to open a game. This will be addressed.

Omikron Movie

Frans at 3D Action Gamers sends word of the semi-recent release of another Omikron movie on Eidos' FTP site to promote Omikron: The Nomad Soul, Eidos Interactive's upcoming third-person action game. I call the release semi-recent because though it is dated September 24, it doesn't seem to have been mentioned yet, certainly not here. The AVI format movie is a hefty 47 MB, is 320x240 with a 2:48 minute running time, and features a voice-over by David Bowie along with appearances by his in-game character, among other cut-scene and in-game footage.

Doom Source GPL Release

Doomworld has a re-released version of id Software's source code for Doom, which was previously released, now available as a GNU General Public License release, which alters the terms of the code's availability. It is now theoretically legal to sell programs based on the code, provided the new code remains freely-available under the GPL. Here's the accompanying quote from John Carmack:

Any DOOM based EXE would have to have the source available upon request. It doesn't necessarily have to be included, but you have to be able to get at it if you wish. This would prevent a gldoom episode.

The GLDoom episode to which he refers is the loss of the source code to one high-profile Doom source port to a hard drive crash.

Descent 3 Add-on Announcement & Contest

The Official DESCENT 3 Web Site has the announcement of Descent 3: Mercenary, an official add-on for Descent 3, their recent sequel to the flying and shooting Descent series. Thanks Descent3D. The add-on will include some user-created levels, and there are details up on the contest that for third-party map authors to get their work included in the add-on if it's good enough. Not much more in the way of details about the new add-on are currently available.

New GameSpy Shareware

A new GameSpy 3D version 2.16 shareware is now available. The new shareware release adds the same Unreal Tournament Demo and Deer Hunter 3 support included in the just-released registered version of this server browser.

Tread Marks Shots

The Tread Marks Screenshots page has been updated with a couple of new shots from this upcoming game that allows you to accelerate around in 3D accelerated tanks, racing (and shooting) at similarly equipped opponents.

New GLDirect

A new beta of SciTech GLDirect is available updating this program that allows you to run OpenGL-based applications using Microsoft DirectX 6.x or later drivers on "any graphics card that supports DirectX 6.x." Thanks Demo News.

UT Jumbo Pickups Mutator

Mod Central Unreal has posted a new Unreal Tournament Demo mutator for download. The new mutator changes all the weapons and other pickup items so they are triple their normal size. The weapons also remain absurdly sized after you are holding them if you check out third-person view for some real anime-style action (though they remain normally-sized in first-person view so you can see where you're going).

Quake CronosBot

A new version 1.06 of the CronosBot for Quake is now available. Thanks Jacek Fedoryński. The new release offers a new pathing system that allows the bots to play any level ("but on a pre-programmed level they move around more optimally"). The new gameplay offered by the updated bots is described as "really very good for some nice one on one action."

Revenant Gold Soon

On the heels of the announcement that Thief Gold is gold (story) The Adrenaline Vault has word that another of Eidos' upcoming games is nearing completion, saying that the action./RPG Revenant should be announcing that it is gold (code complete and off to manufacturing) any day now.

Q3Test Console Commands

There's another listing of Q3Test Console Commands on PlanetQuake 3 with a rundown on variables they say should be complete, along with a command listing they are not as positive is comprehensive (they are therefore eager of any new info on these anyone can send along).

JailBreak Status Report

There's a JailBreak report on PlanetQuake offering an explanation of what the current situation is with this popular Quake II modification, clarifying that there will be the promised version 2.5b of the Quake II version of the mod, in spite of some recent events that left JailBreak fans fearing that this had been cancelled. The article also puts rumors to rest about the future of the mod, saying there will be a Quake III Arena version of JailBreak when the time comes.

Reviews

etc.

Out of the Blue

I have a new theory (ahem) that I wonder might not be true: it seems the last few weekends have been quieter news-wise than the bunch that preceded it, and I'm wondering if part of the cycle of this stuff is that the heavier news we were just getting used to on the weekends is related to the summer somehow, though I'm not really sure why this would be (just trying to read the patterns here). Anyway the quiet time allowed me to find the glitch in the rollover code in the menu bar that was causing the text size to jump for readers who have selected a different than normal text size in their browser's preferences. Now if I could only figure out why that font size seems to change for so many without having selected a different text size. It happens to me all the time in MSIE 5.0, where I'll notice this setting has changed itself to "smaller." Could there be something in the HTML of one or more of the sites I visit (possibly this one included) that causes this? Theories and solutions are more than welcome.

Link of the Day: THE REGISTER Games developer to eat insects if bugs infest software (replacement for a dupe LoD posted earlier, sorry). Thanks Nick Morrow.



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