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Archived News:
Human Head's Mike Werckle updated his
.plan with a giant update on RUNE, their Unreal 2 engine game of viking glory. There's a whole lot of info in here about
their new skeletal technology - here's an excerpt: I think you all will
be very happy with the complexity of enemies that we are adding to RUNE. In
the old days we used to make "enemies," or "monsters," and
everyone you encountered looked exactly the same. With RUNE'S new skeletal technology
we are able to have a huge varitey of meshes deformed by the same bones, and
which share the same set of animations. But with the added complexity we have
found a need to expand our definition of what an enemy is.
Registration is now open for The Frag 3,
this October's CPL event which has a $10,000 purse for the winner of the Q3Test
tournament. Even if you're not planning on entering the tournament, you must
enter, since there's a limited amount of space at the event.
AVault
has posted an interview with David Grenewetzki, president of Sierra On-Line.
The interview (which would appear to have been conducted just this afternoon),
talks mostly about their "restructuring" announcement, but there's
also this bit which appears to confirm that Half-Life 2 is in production (as
if there were really any doubts) and even that Homeworld 2 is being considered.
Here's an excerpt: Moving forward, we have Homeworld, which just shipped, and its sequel,
Homeworld 2, which we are currently evaluating at this time. Also coming
from Valve are Team Fortress 2 as well as Half-Life 2, and Mark’s got an
incredible design team in Impressions Games, probably the most successful
group within Sierra, which is shipping Pharaoh, an incredible title, this
year.
Dynamix' Nels Bruckner updated his
.plan with some thoughts on the "restructuring" going on at Sierra/Dynamix,
happy news about the recently released TRIBES demo, and word that there should
be a new TRIBES patch released for server operators next week. Here's what he
had to say: As many of you have read in the news there are big organizational
changes going on at Sierra and therefore here at Dynamix as well. I've been
through a lot of these and they are always difficult, even if
the reasoning behind it all makes good business sense. It's the kind of thing
you just have to figure out how to work through and move on from, for everyone
involved.
On a much happier note, our Tribes demo has (finally) seen the light of day.
I believe it went live on Thursday and the response so far has been tremendous.
Every demo server that we put up gets instantly swamped and there seems to be
a pretty
consistent 200-300 people on line all the time. It is very cool to see.
Server opperators can expect a new version of Tribes sometime next week. The
patch addresses two server-side crash bugs that have come to light. The patch
shouldn't effect anything on the client side.
Gamecenter's Sneak Peeks at Omikron The Nomad Soul
is a preview of Eidos Interactive and Quantic Dream's
unusual-sounding upcoming third person action game, or as they say: "Imagine
a game featuring martial arts fighting, gun combat, and David Bowie, and you've
got Omikron: The Nomad Soul, a compelling and unique action-adventure title."
Thanks Frans at 3D Action Gamers.
The innovative WONSwap service, that
allows easy up and downloading of user-created maps, models, and skins for a few
different games, has been updated to add Quake II support. Word is at this point
the service does not currently support Quake II models, but they will be added
soon, along with support for StarCraft maps.
The Adrenaline Vault
Patch Downloads has a new version 1.1 patch for Acclaim's RC racing
simulator Re-volt.
The Wheel of Time page has what's described as one of the few remaining updates from
Designer/Producer Glen Dahlgren, who is soon to be off to be married (congrats
Glen). Thanks BlackWind. Here's a good chunk of the update that describes how
the soon-to-be-completed Unreal-engine game is shaping up, as well as Legend's
plans to follow-up the release with a high-speed game server: The end
product breaks down into three sections: the single player game, the Arena Game,
and the Citadel Game. The SP game is very close. Craig, Grant, and I
have all been beating on it now for a while, and bugs are starting to flow in
from GT's testing department. This feedback is keeping James and Matt very
busy, but they're managing to stay on top of it all, and the SP levels have
never been more solid and complete. Warren is finishing up 'Gathering the
Seals', the climax level and the last level to be locked. I'll be beating
on it today, and we should have a locked level before I leave (we'd better!).
The Arena Game is also pretty solid. We've been playing some of the newer
maps when we get a chance (Scott's Hall of the Tower and Warren's huge SL map)
and we have one or two more planned if we get the chance. Feedback is
starting to trickle in from the press about Arena, and it's universally
positive. I'll get to that in a second.
The Citadel Game is where we're focusing the most technical attention right now.
It came together the latest of all of the dynamics because of its complexity, so
we're bug fixing and play balancing now. There's so much potential there;
we're working hard to realize all of it.
An idea that had been brewing around here for a while has suddenly become
reality: after we release WoT, we will be hosting a high-speed game
server, and it's my intention to keep WoT.com as your one-stop-shop for
information about this server, competitions, special events, etc. In fact,
once we're done with the development (as long as I'm not sucked into something
else immediately), I'll have more bandwidth to spend on adding content to the
page. So look forward to playing WoT on the Legend server, and screaming
obscenities at the development team--as I know at least I'll be dropping in from
time to time.
The ION Storm Daily Informant has
a Deus Ex update (an actual update, not some weird X-Files website publicity
stunt) from about the entire team, getting feedback from Designer Warren
Spector, Lead Programmer Chris Norden, Design Team Leader Harvey
"Witchboy" Smith, Design Team Leader Bob White, Programmer Scott
Martin, Designer Steve Powers, Artist Russ Hughes, and Writer Sheldon Pacotti.
Here's Scott Martin's update on progress on the game's AI, including the coveted
sit in couch AI (now if only NPC's could operate the TV remote): I'm
still chugging along on the AI. I recently made some optimizations to decrease
the AI's load on the CPU. Combat is getting more interesting as the NPCs get
smarter. NPCs can now break glass, shoot through crates that enemies are hiding
behind, react to loud noises (including footsteps), defend areas, run to alarms
and trigger them to call reinforcements, sit in chairs or couches, and
inconspicuously tail the player. And there's even more cool stuff on the way...
Word from the gold-diggers at Gone Gold
is that Armored Fist 3, NovaLogic's game of tank combat, and Links LS 2000,
Microsoft's upcoming outdoor aggravation (golf) game, have both gone gold, and
off to manufacture. Also, they reiterate the expectation that Rainbow Six: Rogue Spear, the
sequel to RSE's tactical shooter Rainbow Six, should be appearing on store
shelves tomorrow.
The official Prince of Persia
3D site has posted a patch to upgrade the retail version of the game to
version 1.1, as well as a post saying that the previous patch (version 1.0)
had "some problems" so if you've got that patch, be sure to download
this new one. Thanks to Frans at 3DGamers
for the tip.
Aureal's driver download
page has posted new drivers for Vortex 2 based cards. The drivers are available
as a standalone download, or as a beefy version which contains the Vortex demos,
applications, and the Aureal GM MIDI set. Thanks Vortex
of Sound, who sends word that new A3D drivers should be released later this
afternoon.
AussieGamer has
posted 33 (!) new screenshots and production drawings from Fox Interactive's
Planet of the Apes game that's currently in development. No word if Charlton
Heston's in the game, but hey...a guy can hope, can't he? And if not? Well,
damn you Fox! Damn you all to hell!
A thread
on the offical Babylon 5 message board (started by members of the development
team) appears to confirm that Babylon 5, a game in development by Sierra Studios
has been cancelled (thanks BrainDamag3). AVault
is also reporting that in addition to B5, Sierra has cancelled Orcs: Revenge
of the Ancient, and two Dynamix titles: Desert Fighters and Pro Pilot Paradise. Update: Sierra has issued this press release which makes the news official.
The Rogue Spear Retreat has
posted plugins for Photoshop 5 that allow you to use Rogue Spear's RSB texture
format in the program. Rogue Spear is set to appear on store shelves tomorrow,
the 22nd.
EuroGamer
has posted a preview of Pandemic and Activision's Battlezone II, based on a
hands-on experience with the game. They've also posted a handful of screenshots,
which would seem to be the ones Activision released at ECTS...so if you haven't
seen them yet, they're new to you.
Longbow Digital Arts' Seumas McNally sends word of some
new screenshots of Tread Marks on the Tread Marks
website showing off the new Plasma Gun effects in this upcoming tank racing/combat
game. There is also word there that the follow-up Tread Marks test is taking
longer than expected, but when available, will offer "full Internet
multi-player support, with Master Servers to list the currently running game
servers, and a chat interface similar to IRC where you'll be able to get
together with other players before and after the games."
Epic's Mark Rein has conducted a brief Q&A with FGNOnline,
where he talks about the success of the Unreal Tournament demo. Here's what
he had to say: "Hundreds of people have been playing the demo constantly,"
explained the vice president of Epic Games. "The success of the demo is
surprising because some of the maps in my opinion aren't the best the game features
and there's also a limited amount of weapons in the demo."
PCZone
has posted a preview of MDK 2, Bioware's sequel to Shiny's surreal third person
action game, complete with screenshots galore. MDK, as everyone knows, stands
for More Donkey Kong.
This GameSpot Nocturne Download
page has the second part of the four part movie showing off Nocturne, the
upcoming horror thriller from Gathering of Developers and Terminal Reality.
Thanks Frans at 3D Action Gamers.
Word on the two parts of the movie now available is they "mix black &
white and color character portrayals and news-like footage with shots of actual
gameplay cut in between. Fairly scary stuff, makes it look like the perfect
release for Halloween." I'm going to go put on my Count Floyd costume.
The Unreal Tournament website has
an update from Epic's Mark Rein giving the lowdown on plans for the next version
of the Unreal Tournament demo (thanks Unreal Universe).
The update goes on to describe the method for getting
the software renderer to run ( story) and gives the lowdown on plans for Mac
and Linux releases coming down the road, with a Mac release around a month away,
and plans for a server only Linux demo followed by a client release. Here's the
portion on what to expect from the next PC demo release:
We're working hard on getting the next version of the demo finished. It
will feature support for D3D, OpenGL, Metal, Glide and software rendering. It
will include another map but we haven't decided conclusively which map it will
be. To use our D3D code will require DirectX Version 7 which Microsoft expects
to release on their web site on Wednesday. We'll keep you posted on their
progress. We definitely will not ship the demo before Microsoft releases Dx7 for
downloading so don't expect the new demo any sooner than Wednesday or more
likely Thursday or later. If you see Microsoft release Dx7 and you intend to run
UT under D3D please go download and install Dx7. Please also make sure you have
the absolute latest drivers for your video card. You may find your video
card vendor issues new drivers around the same time as Dx7 ships. If you use a
3DFX card you want to use the Glide API and if you use a Savage4 card you want
to use Metal. We believe Direct3D is the right API for those running Windows 95
or Windows 98 with the following cards: Nvidia Riva TNT, Nvidia Riva TNT2,
Nvidia GeForce256, ATI Rage 128, Matrox G200, Matrox G400, Permedia Create3,
and PowerVR 250. Apologies to any vendor we forgot here! If you're running
Windows NT4 and you don't have a Glide-compatible card OpenGL may work for you.
We have not had time to work on our OpenGL drivers beyond what shipped in Unreal
version 225 but we do expect to improve them before the final version of UT
ships.
CitizenKabuto.com
interviews Shawn Nelson in a short Q&A about his career singing with his
brother Gunnar, and his more recent work with PlanetMoon Studios as the lead
animator on Giants: Citizen Kabuto, PMS' upcoming third-person action game.
There are some photos of a prototype Quake III Action Figure on GA-Source.
There is also a post on the ReSaurus -
Quake page saying they are gauging interest in creating a Quake II (not III)
marine medic, but want to see how many pre-orders it generates (pre-ordering
apparently does not obligate you to buy it).
Red Orb Presents Prince of Persia 3D
downloads page now says the patch for the game is "coming soon,"
even though I can say almost positively that it was there when the story of its
release was posted yesterday ( story),
so it looks like the page has been edited (it still says "Simply click on
the link below to download the patch"). Thanks Mark Allman. No word on why
the patch was pulled.
Planet Kingpin's
Deathmatch Guide is underway, offering DM tips for Xatrix' life of crime
shooter, with plans on expanding the guide to offer user submitted tips as they
arrive.
3DO's Erik Robson dropped a line to mention the release of the first shots from
their upcoming third-person action RPG game set in the Might and Magic universe.
Shot one, shot
two, and shot three are
all 1280x1024 D3D shots taken on a TNT2, and the corresponding thumbnail
one, thumbnail two,
and thumbnail three will
let you check them out first.
The Blast Chamber website has
the first public beta of the Blast Chamber modification for Quake II. The mod's
twist is that players are attempting to activate a nuclear device, and then race
to safety before being caught in the explosion, which history has proven, can
turn you into The Incredible Hulk, create Godzilla, or possibly even worse.
Blast Chamber offers DM and teamplay, and there are plans to add CTF support to
a future version.
WAD 99 is now accepting
registrations for this big ole LAN party upcoming in Louisiana. Also, this Quake 3 Survey from Jevity Entertainment Inc.
is gauging interest in a Quake III-oriented LAN even on the west coast in the
beginning of 2000.
GameSpot UK's Tiberian Sun Competition
offers the chance to win all manner of C&C swag.
Oops, made a boo-boo yesterday in talking about GameSlice,
turns out there's a list of editorials down the right side of this
page listing the stories that have indeed been going up there on a weekly
basis, there has not actually been the lengthy gap between them like I said
(though Geoff admits most of the places listing the stories do indicate such a
lapse had occurred). Sorry to have implied Geoff was slacking, as he takes pride
in keeping up with his updates.
Okay, I surrender. Though I think it's only fair to download a free demo to judge it,
starting tomorrow, we'll start posting demo reviews too. Thanks Frans
for a bunch of these:
Yesterday was the third anniversary of the QuakeWorld launch event in NYC (which
didn't actually mark the debut of QW) will always remain my most memorable such
event. Wow, I just realized that was the first time I met Fargo, as well. I
can't figure out if three years seems like a long or short time ago. Seems a bit
of both. Speaking of which, today is the third anniversary of the first beta
release of the Worldcraft level editor. Another blast from the past,
apparently in the credits of the new NiN album, released today, id Software is
among those thanked (thanks Stephen Payne and [FUN]Merlin). NiN's Trent Reznor,
if you don't recall, did music and sounds for the original Quake.
I drifted off on the couch watching TV last evening and awoke a short time
ago to find an infomercial for that nutty juiceman playing. I'm a little
worried about the effect of this kind of thing on the subconscious, I noticed
him shouting something about needing to eat living things to sustain life (being
quite carnivorous, this is an eerie thought). I guess it could be worse, it
could have been that Tae-Bo dude (not to mention how I used to hit the snooze
bar in the mornings while Howard Stern's subliminal influence worked its subtle
magic). Now you see the need for the anti-sleep policy here... it's a jungle out there.
Link of the Day: The Alibi
Agency. Thanks Lori. For amusement purposes only, Blue's News does not
condone infidelity.
PC.IGN has posted a bunch
of new screenshots and a giant (56 meg!) MPEG movie from Interstate '82, the
sequel to Interstate '76.The movie appears to be the same thing as the ones
previously released, but of a higher quality. Thanks Billy " pass
the dutchie" Wilson for the tip.
Red Orb's Prince of Persia 3D
page has the release of the promised patch for their just-released 3D sequel
to the side-scrolling Prince of Persia series. Thanks Billy
"Iran" Wilson. Here's word on what the patch fixes: Among
the items that are improved with this patch: load/save, collision and force
issues (swimming in currents or being pushed by objects), combat and AI, and a
faster look cam. Also, this patch will auto-save your game at the start of every
level. You may load the auto-saved game as you would any other game - press ESC,
then select load game. You will see the auto-saved game among the list of games
you have saved.
If you are experiencing problems running the game with an SLI configuration (two
linked Voodoo cards), please check the ReadMe.txt file, after you have installed
Patch 1.0, for the fix. The ReadMe.txt file is updated by the Patch and can be
found in the directory that you previously installed Prince of Persia 3D
to.
The DiabloII.Net Network passes along
word they've received from Blizzard Entertainment clarifying the current state
of Diablo II development, and the status of a beta test: "We are
working very diligently to get the game out this year, and by shifting the beta
date until the end of October, we hope to be able to finish the game before
year's end. I can assure you that there will be a beta, and by finishing Act II,
Act III and the finale sooner rather than later, we will be better positioned to
implement user suggestions."
Tom Clancy On Games, Rogue Spear And
Terrorism on CheckOut Games discussing Red Storm Entertainment, and their
tactical shooters Rainbow Six, and the upcoming Rainbow Six: Rogue Spear.
GodLike: The Q3A Strategy Guide for Quad Gods
offers you the chance to achieve deity status in a few easy lessons, breaking
down their Q3Test tips into beginner, intermediate, and advanced tips, so you
can learn at your own pace (student loans available for those who qualify).
Interplay has been e-mailing Freespace fans with word that Freespace 2 has
gone gold and will be shipping "soon" (thanks Justin Kehoe). There
have been a number of "Freespace 2 gold" stories flying around for
several days now, but this is the first to come directly from Interplay, so
I'd assume it's true. Here's an excerpt from the letter: Freespace 2
has now gone gold!! That's right, the game that took the space-combat market
by storm last year is back and better than ever. Freespace 2, developed by Volition
and published by Tantrum, is the sequel to the Descent: Freespace series. It
has gone gold and will be shipping soon... so order your copy now! Many people
may be waiting for other high-profile games to come out, and we all know that
those games will probably be delayed... but Freespace 2 is definitely shipping
soon!
- AMDZone is reporting that AMD is going to be cutting prices on their current Athlon chips when they introduce their new 700 Mhz version early next month.
- In other AMD news, the company has
announced their new mobile processors, which boast a 100 Mhz bus speed,
and processor speeds of up to 475 Mhz (thanks again to AMDZone).
- CombatSim.com
has posted an interview with 3dfx' Scott Sellers, talking about upcoming technologies,
what he thinks of the competition, and of course, fill rate, fill rate and
more fill rate (thanks *Extreme).
- Creative Labs has posted new drivers for their 3D Blaster TNT2 card (thanks 3DFiles.com).
PlanetUnreal has a post up from
Epic's Mark Rein giving the "final" word on the idea of adding a
grappling hook to Unreal CTF, which sounds like it just isn't going to happen.
Here's part of the post that further outlines their reasoning: First of
all we're NOT doing a grappling hook. Period. We've discussed it to death and
decided it's not our thing. We like the translocator and we think you'll learn
to like it too. We've got lots of heavy-duty CTF players at Epic and DE and
we've played and played and played and played UT's CTF to ensure it's right. You
guys are going to love some of the other CTF maps. But remember we're trying to
do things our way not copy someone else's game. If you really love games you'll
learn to appreciate the variety available to you not chastise it.
As for a grappling hook for UT - we'll leave that to the mod-makers if they feel
it's necessary. I personally think you guys will get more than used the
Translocator and it's particular uses and quirks. You love it or hate it the
same way you love or hate the grappling hook in other games. You'll learn it's
ins and outs the same way you learned the other tools in the other games.
PC Gamer Online has posted the
official Delta Force 2 demo for download. There are no details on the
download page about the demo, except that it's 31 MB, and requires DirectX 6.1.
DF2 is NovaLogic's upcoming sequel to Delta Force their Voxel-powered, tactical
first-person shooter.
Captured.Com's Quick & Dirty Guide to UTDemo CTF
offers tips to help you get up to speed with the version of CTF included in the
Unreal Tournament demo, describing how to properly set yourself up, and giving
general gameplay strategies for commanding bot teammates, and a short guide to the use of that tricky Translocator.
The much-lauded Dteam 3d Design Guild
has released a new deathmatch map for the Zaero
Quake II mission pack said to be optimal for 2-4 player play.
Saw on Gone Gold that a new patch is now
available for Talonsoft's Jagged Alliance 2
on their JA2 Downloads
page. The patch brings this action/strategy RPG up to version 1.05r, and
seems to be all bug fixes.
Apache sends word he's posted some new Omikron screenshots on GameFan showing off action from a preview build of this upcoming action/RPG from Eidos that will feature David Bowie. Word is to expect a full
hands-on preview this week.
The newly-opened PlanetBattlezone
(indeed brought to you by the PlanetPlanet
gang) sends word that their grand opening extravaganza includes a new Battlezone FAQ
and a new Battlezone 2 FAQ,
as well as some
new screenshots from BattleZone2, Pandemic Studios' upcoming sequel to the
cult-favorite action/strategy hybrid. In addition, they are also holding a BattleZone
Gold Contest giving away five copies of the just-released enhanced version
of the original BattleZone for the PC (not to be confused with the original
arcade game).
This teaser page on the Cyberathlete
site is where you can go tomorrow evening at 6:00 PM CDT (7:00 PM EDT) and
register for the event. Registration does not have a cut-off date, but, if you
plan on bringing your own computer, or enter the $10,000 Q3Test tournament, you
will probably want to get there early on, because those both will be accepting
only a limited number of registrants. The FRAG3, will be held in Dallas, TX
October 29-31, 1999.
Gone Gold previews SWAT 3: Close Quarters Battle
taking a hands-on look at the upcoming installment in the tactical police
operations series that began with the PoliceQuest games. An interesting twist to this preview is that Gone Gold's Rich, who wrote it, is
actually a police officer himself, which certainly adds an interesting
perspective, though clearly the game is being discussed on its merits as a game,
rather than just its accuracy as a simulation. The game ends up getting high
marks for both, however, as this quote demonstrates: The Artificial
Intelligence of your team members is outstanding even in this early build of the
game. I ordered my Element to clear a room (It was a bar in the hotel our
mission took place.) and the men moved in cautiously. They moved in quite
professionally and used excellent tactics to clear the room. As I stood there
and watched them do their job, they actually leaned around corners protecting
themselves from exposing a full body shot. Once they were sure the room was
cleared, they message you with an "All Clear" communication.
The way it was handled really brought a smile to my face because these on screen
Police Officers were doing the job correctly. Outstanding.
The Adrenaline Vault
X Downloads Page has posted a bunch of 1.9 patches to update the retail
German version of X: Beyond the Frontier. The have no information to offer on
what the patch does.
GameSlice's
"The Gist List", A.K.A. The Big Eight: Hot Fall Games, is online
after a considerable gap between updates (once weekly. the last editorial prior
to this is from January). The update, as the title suggests, takes a look at
eight titles author Geoff Keighley views as hot items for the fall season,
covering Soldier of Fortune, Indiana Jones and the Infernal Machine, Gabriel
Knight III, Unreal Tournament, Homeworld, Quake III Arena, Half-Life: Opposing
Force, and Age of Empires II: Age of Kings. The blurb on each game includes some
screenshots, and I believe the three shots with the Soldier of Fortune piece are
brand-new.
Pa-Hom.Com interviews Mike Harrington
in an English translation of their
Spanish language interview, actually Mike's an English-speaking type, so the
Spanish version is probably the translation. In any event, the conversation with
the Valve co-founder discusses Team Fortress 2, specifically discussing
modifications to the engine, the voice communication system, and even mentioning
the possibility of a Half-Life movie.
EuroGamer has posted their
coverage of the UKPCGC, a massive competition that took place last weekend,
where gamers competed in eight (!!) games spread across four categories: action,
strategy, driving and sports. Some of the games played were Unreal Tournament
(a beta version, of course), Q3Test, Age of Empires II (beta), and Total Annihiliation:
Kingdoms.
UnrealTournament.co.uk
has posted a really wacky article that doesn't provide strategy for the weapons
in the UT demo, but rather explains the principles behind how they work (thanks
UnrealNation). If you've ever wondered
how the Bio Rifle works, or considered making your own (not a good idea, you'd
probably be killed the second it started up) you should probably read this article.
For the record, Blue's News doesn't condone making your own weapons...unless of course
they're uber-powered
potato guns.
"Sony goes on a Rampage" is the name of a
story on Variety's web site (and in today's edition of the paper), which
goes into detail about the Redneck Rampage movie (yes, you read that correctly).
According to the story, Tall Trees Productions plans to make the movie, with
Betty Thomas (Private Parts) directing. The film is to be a comedy, but will,
"not be any more violent than Men in Black". No script has been written
as of yet, so the film may never happen...but it's still a strange turn of events. Redneck Rampage, of course, is a build-engine series of games by Xatrix (the people behind Kingpin).
A post to the GT Forum
by Epic's Brandon "GreenMarine" Reinhart (spotted by Unreal Universe,
thanks Billy) goes into detail on
why there is no grappling hook in Unreal Tournament CTF, here's a portion of the
post: There will not be a grapple in UT. There are a few reasons why.
The first is that while grappling hooks give a player a lot of manouverability,
they detract from gameplay. When you give the flag runner a grapple, he becomes
a one man army. You might as well throw team tactics out the window. Instead of
requiring the aid of your teammates to blow through a hallway blockade, you can
just swing past. In Q2CTF or LMCTF, its easy for a single individual to grapple
into even a heavily defended enemy base, hit the flag, and grapple out. I know
because I've done it.
We feel that removes a lot of the teamplay element from CTF. Heroism is a nice
thing, but should never be the focus of a team oriented game.
The translocator allows players to move into good sniping positions and to
quickly get to areas they couldn't on foot. At the same time, it restricts
players from quickly escaping the enemy base with the flag.
There's a new Nocturne Preview
on Well Rounded Entertainment with a hands-on look at a preview version of
this upcoming third-person action horror thriller set in the Lovecraftian '30s
(or, as they put it, "when pulp fiction was still read by flashlight and
there was a menace around every corner"). The preview includes a bunch of in-game
screenshots.
The Adrenaline Vault Previews The Wheel of Time
looking ahead at Legend's upcoming Unreal-engine action/strategy/adventure game.
The detailed preview is capped off by a
page of 3dfx screenshots.
CTNews interviews Joel Huenick
of 4DRulers about their upcoming first-person shooter, Gore. Here's a little
clip asking the musical question, why Gore? Q. Why the title
"Gore"? Kinda a stupid question, but will there be lots of err..
"Gore" in the game?
A. We named the game Gore because we wanted something catchy and easy to
remember that we could fit into our existing story, which was a "Galactic
blood bath battle over a new energy source known as ore", thus the war was
dubbed Gore. It all made sense, and will be explained more in detail when we
release the official story of the game. The game will also be pretty gory, but
in more subtle ways, like pain face expressions on characters, twitching,
convulsions and painful shouts of dying monsters, etc.
The Adrenaline Vault Editorials
asks "What's in the Water?," discussing a possibly alarming trend in
gaming websites, expressing concern that a growing number of sites are owned
behind the scenes by ecommerce-based businesses, which can be viewed as a
potential conflict of interest. The article raises what I would call some valid
concerns, some that I can certainly say I share myself, and suggests that sites
make a declaration of their ties to commerce: For the record, there
are no "silent partners" here at Blue's News, which is 100% owned by
me. There's an advertisement for an ecommerce site, here, but it's just that --
an ad.
More GeForce 256 screenshots in the bits this morning.
CliffyB made a post to the GT
Unreal Forum for those failing to grasp the impact of the Impact Hammer,
which is clearly more useful than most melee weapons in these types of games (I
got three frags in a row with it the first time I figured it out). Thanks
Firehawke at Unreal Universe.
Here's the post, which should help if you're having problems with this beast:
Okay, I go onto a lot of servers and I see people not knowing how to use
this gun. It is covered in the tutorial that ships with UT, which we did not
include in the demo, so you get to hear it straight from me on how to use it.
1. Press fire.
2. Hold fire. (KEEP IT HELD! NEVER LET GO!)
3. Walk up to and touch someone.
4. POP!
There.
Now, the alt fire can deflect projectiles, but it is extremely hard to do. If
you're starting off I'd suggest using the regular fire for offense.
You can charge the regular fire of the hammer and look down, release, and jump
to get a nice impact jump. This is how you get the Damage Amp in Turbine.
5thD team homepage has the first
release of their new Quake II mod that unashamedly tries to recreate the
class-based gameplay of Team Fortress Quake (and QuakeWorld).
The just-announced Legacy Explorer
is a new program that offers an interesting concept, allowing the management and
manipulation of saved game files to allow for the use of more saves than save
slots in the game, as well as other stuff like downloading and exchanging save
game files. The initial version of the program supports about 20 games.
The results of the TotalMayhem Q3test tournament
are online, offering results of one of the first online Q3Test tourneys. The
Stickmen defeated Kiss My Ass in the finals.
Including some cool cases (literally and figuratively):
- A short
post on Unrealtournament.co.uk gives the UT Demo equivalents of a few
useful QuakeWorld console commands, as sort of a quick guide to help Quake
players adjust...
- Undulation has word of
a variation on a chain-mapping project, where artists each add a texture to
a texture file...
- There's a big ole rant on the Glide Underground
complaining about Microsoft's (semi-)secret upcoming console project. Thanks
SailorScout...
- I'm sad to report that Wadasia, home to game servers with that attracted
some high quality players, seems to have shut down. Thanks Wicked Lester.
It's possible there's some confusion here, but as of now their
website just says "Play Nintendo" before forwarding to the
Nintendo homepage. Too bad, this was a favorite place to play the Quake
series, as well as TRIBES, and others (I even saw they had been running a UT
demo server)...
Looking forward to getting back in the swing of things this week after
disrupting myself pretty badly all last week playing around with hardware. The
good news is, everything is running great here again, the bad (or at least odd)
news, after all this trouble, is I still don't have NT installed(!). Oh well, I
think I'll leave well enough alone at the moment and not break anything else for
now (sometimes the technical difficulties just beat you into submission).
Link of the Day: Lip Balm Anonymous Home Page.
Thanks Dan and Miller.
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