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Friday, Sep 17, 1999

  

The State of the UT Demo

Epic's Brandon Reinhart updated his .plan with a status update on the Unreal Tournament master server, as well as some other UT demo related issues. Here's the scoop:

I've fixed problems with the Epic master server and we're redirecting all UT clients to it now. (This remote updating stuff rocks!) The UT master server should allow for much faster server list and pinging than the GameSpy master server.

I believe there is a problem with UT creating a new WorldStats account for players each time it starts. I'll look into that and either prepare a solution or integration a solution into the next demo.

Jack has fixed some nasty issues with remote administration. Thanks to Smokey for giving us the heads up on that one. A new remote admin tool will probably be available soon.

Graeme Devine Interview

Gamasutra has posted an interview with the first guy at id ever to hold the title of "game designer", Graeme Devine (thanks SawzAll). The interview covers his long history in the industry, with specific questions about his days at Trilobyte (and its subsequent demise), as well as how he found himself at id.

Interstate '82 Movie

GameSpot has posted the intro movie from Interstate '82 (thanks Frans). This movie is different from the one released earlier this year, as it is the actual five minute intro to the first mission in the game. The download is available in your choice of a small, medium or large download.

Unreal Tournament Demo Tip

Epic's Brandon Reinhart updated his .plan this evening with a tip for the Unreal Tournament demo (and an Army of Darkness reference):

I live...again!

Just woke up. Getting caught up on demo release.

One thing to note: If you don't like using the orders menu with the 'v' key, you can bind individual orders to keys using the "Speech Binder" under Preferences.

System Shock 2 Patch

Looking Glass Studios' Home Page has posted the eagerly anticipated patch (direct link) for their hit RPG System Shock 2. Thanks ActiveWindows. Among the changes in the updated version of the game is support for cooperative multiplayer play.

Unreal Tournament Demo Problems

If you're having difficulty connecting to games with the just-released Unreal Tournament demo, there's a post to the Unreal Technology Page explaining why (thanks caudwell). Here's the scoop:

It's been reported to me that the ftp2.heat.net server, the PCGamer (futuregamer.com) and Next-Generation download sites do NOT have the correct version.

The correct version of the .exe file is called UTDemo3dfx.exe and is 51,305,472 bytes. I have updated the in-game news page to inform users of the incorrect version (Version 321) that they are not running the right version, and to let me know. The 321 version was the version we sent to 3dfx before Hurricane Floyd hit Raleigh, as a potential release candidate should the hurricane have knocked us out for a few days.

Linux Action Half-Life

hal[9k] has posted the Linux server distribution for Action Half-Life. This download will allow dedicated Linux servers to run AHL, and adds "spraypaint.wad" to your Valve directory, as it was mistakenly left out of the Linux server package from Valve and is required by some AHL maps (this is done with their blessing).

Unreal Tournament Demo Released

3dfx Gamers has released the much anticipated Unreal Tournament demo. The demo's a big one at 50 MB, but it can be downloaded from the mirror sites below. I'll keep updating these as more come in, and we'll try to get a local copy up soon. A reminder: this demo is for Glide enabled cards only, and will not run under OpenGL or Direct3D. A version that supports those is expected within the next few days.

Running UT Demo Servers

The Unreal Technology Page has been updated, and now features a section devoted to running servers with the soon to be released Unreal Tournament demo (thanks Unreal Universe). Topics covered include starting and running a server from within the game, launching a dedicated server, and the ever important remote administration.

Renegade MPEGs

PCZone's preview of the third person title Command & Conquer: Renegade has been updated with three new MPEGs from the game. They're available in both small and large file formats, and show off the NOD Base, the NOD Buggy, and the interior of a church.

Battlezone II Shots

Pandemic's Official Battlezone II Site has been updated with a new screenshot, as well as details on two new units: the ISDF and Scion Walkers (thanks croatboy).

On the UT Demo System Requirements

Dave "Yellow 5" Lepore from PlanetUnreal passes along an exchange they had with Tim Sweeney about system requirements for the Unreal Tournament demo, obviously not just applicable to the imminent Glide version, since other accelarators are mentioned. Here's the deal:

The demo should be kickass on a Pentium III / K7 400 MHz or above with 128 megs of memory. It should be solid and acceptable on a Pentium III/K6 300 MHz with 64 megs of memory. It should be playable on any 200 MHz machine with at least 32 megs of memory, but the texture and skin detail settings need to be set to "medium" or "low" for acceptable performance (which is done by default now, so you shouldn't need to tweak).

UT now does a pretty thorough job of detecting your CPU speed, 3D card, and RAM, and setting the default detail settings when you first run it. On a wide range of systems we tested on, we tweaked this to achieve the best (in our opinion) speed/detail settings. So, users shouldn't have to do a lot of tweaking to get acceptable performance. Still, the demo is the first time a widespread audience will get to try the code, so we welcome any feedback on performance, to help us improve the default settings for different hardware.

3D cards:

The best performance by far now is on Voodoo3's with Glide.

Next up are Voodoo2's, TNT2's, Savage4, and the Matrox G400. The Direct3D cards will improve in performance nicely once we update the demo for DirectX7, which has improved performance.

The next tier is the Voodoo1, TNT1, Rage 128, and software renderer. They're all about equal in overall performance.

Fortunately, those crazy "advanced options" settings that Unreal 1 was so dependent on shouldn't be necessary for anyone except the ultra hard-core users. Now we expose nearly all the interesting options through the in-game menus, which are a more self-explanatory than Unreal 1's.

Neverwinter Nights Interview

Thresh's Firing Squad has posted an interview with BioWare's Trent Oster, talking about their online 3D RPG Neverwinter Nights, and discussing what makes the game different from other titles such as Ultima Online and EverQuest. They've also posted a handful of screenshots, although they appear to be the ones already released.

Deep Space Nine Interview

PlanetUnreal has posted an interview with the level design team from The Collective, the developers of Star Trek: Deep Space Nine - The Fallen, a third person Unreal engine title. There are some familiar names here, including Elliot "Myscha" Cannon, one of the level designers on the original Unreal. There's also a bunch of new screenshots from the game so you can see what all these guys have been slaving over.

On Unreal Tournament Pings

Epic's Brandon Reinhart updated his .plan yet again with more on the Unreal Tournament demo, including word that he's integrated the ngStats fix (so there's no need to download it manually), and an explanation of the new ping method. Here's an excerpt:

Sorry the demo wasn't out yesterday. 3dfx worked all night on getting their infrastructure ready to handle the demand. They are targeting demo release for Friday morning.

While they were working that out, Tim and I updated the demo archive. I put the ngStats fix in there so it is not necessary to download it. That's one good thing.

Based on feedback from testers, I've reevaluated my method of calculating ping in UT. After ECTS I decided to convince Tim we should subtract frametime from the ping calculation. This would result in the ping being a direct reflection of network performance (or close enough).

In retrospect this was a flawed decision for various reasons. I have changed the ping calculation to better reflect gameplay. This means that you might see a ping higher than you would expect when you join a server. I feel that this is better than seeing a lower ping than you would expect. I would rather you say "I'm getting a good game here, although my ping seems high" than "If my ping is this low, I should be getting better gameplay."

Unreal Tourney Demo Tips

If you want to be set to frag like a champion in the Unreal Tournament demo when it's released, you're in luck, as Epic's Cliff Bleszinski updated his .plan conveying some of his expertise with the various weapons and game types you will encounter, rundowns on general UT DM strategies, as well as tips for each map. It's a lengthy update, but looks like it will be very helpful (when that darned demo is released). In a virtually unrelated note, except for the Epic connection, Brandon "FusiaMarine" Reinhart's .plan has also been updated, Brandon taking the time to clarify that if you think we're joking about the animosity between us, you're wrong. Or is it the opposite, I get so confused (the one thing I do know is that Tim writes all of OrangeMarine's really confusing technical .plan updates).

Unreal Tournament Demo Preview

To whet your appetite for the Glide Unreal Tournament demo expected to be released today, Unreal Universe's Unreal Tournament 3dfx Demo preview is up with screenshots of the demo and a brief rundown on what to expect from it.

Unreal Tourney & Daikatana vs Q3A

True Gamers' Can UT take on Q3 talks to players who checked out the UT showing at the Playing Fields at ECTS asking how it stacks up to what they've seen of Q3Test. Also taking task with Q3Test is speKtrum views, which offers speKtrum's views on why the Mplayer Daikatana demo is superior to the Q3Test.

PoP3D Quick Take

Computer Games Online's Prince of Persia 3D Quick Take "Return(s) to a land of baggy pants and silly hats," with a short look at Mindscape's imminent 3D sequel to the side-scrolling Prince of Persia series.

Contest

The Wargamer's Rainbow Six Rogue Spear Contest offers a free copy of Rainbow Six: Rogue Spear "and other cool stuff to the most deserving budding terrorism-squashers among you."

Reviews

etc.

Out of the Blue

Jeremy from AGN3D is ill, and is currently still in the hospital, and his condition sounds serious. Josh from over there tells me he will pass along any well wishes that are sent along, so I'd like to urge any who are so inclined to please take a moment to send along "a get well soon" to lift his spirits. I like to believe these things can help.

Things are (thankfully) settled down on the build an NT machine project that's disrupted my days lately. Well, not exactly, since Tropical Storm Floyd prevented the delivery of my CPUs, but at least today's chapter in that saga didn't once again involve me abandoning loony to wander plaintively from store to store asking for unstocked merchandise (though it certainly is another blow to immediate gratification). BTW, speaking of Floyd, I misidentified the then-Hurricane as Hugo at one point yesterday, thanks to all who wrote in with the correction.

Link of the Day: THE REGISTER Lav me tender, lav me true. Thanks Dennis Anderson and Ant. The applications for geeks are countless.

Thursday, Sep 16, 1999

On Dreamcast Half-Life

There are no confirmations from Valve or Sierra, but a blurb on Next-Generation Online quotes "insiders at Sega" as saying an "Internet capable version of Sierra’s Half Life will appear on Dreamcast in the near future." Word is Sierra could not be reached for comment on the rumor at the time the story went up. DREAMCAST.IGN.COM is even more confident, calling the word from Sega a confirmation:

At Sega's pre-TGS meeting in Japan, it was announced that Half Life would be seeing release for the Dreamcast in late 2000. That's a long time from now, but the waiting period is apparently due to Sega's desire to equip the title with full online multiplayer capability.

Rogue Spear Toolkit

The RS Toolkit Homepage has the release of version 1.0 of the RS Toolkit, which is a new version of the former R6 (Rainbow Six) Toolkit that also supports the Rogue Spear demo (and RS conveniently stands for both games). The toolkit is in effect a front-end, offering automation of several useful functions within the demo. Word is a version with support for the full game will be released when the full game is.

Team Fortress2 Release Date Clarification

The story on The Adrenaline Vault News about Billy Zelsnack joining Valve as a contract employee that originally referred to Team Fortress 2 as being "at least a year off" (story), has been amended to reflect updated information they've received from Sierra on this, saying:

[Note: Although we were originally told Team Fortress 2 was ''a year off'' from release, Sierra has amended this statement to say the game is ''due out next year.'']

New BattleZone II Shots

Pandemic Studios' Official Battlezone II Site has posted a pair of new shots of more units from BattleZone II, the upcoming combo action/strategy sequel. Thanks Battlezone Nav Beacon. This week's units are the ISDF Walker and the Scion Walker, and there's a new screenshot of an ISDF Mortar Bike in trouble.

Diablo II Box Art

Excited about Diablo II, Blizzard's upcoming sequel to their smash-hit RPG Diablo, but afraid you won't know what to look for in the stores when it's released? Never fear this Diablo II Box Art Shot, and this shot of the Diablo II box itself just posted on GameSpot can serve as mug shots to track it down. Thanks Ant.

More on the DF2 Demo

Oops, actually there is an explanation for the missing DF2 demo (next story) on The Adrenaline Vault News, where they say it turned out to be "an internal demo not intended for public consumption -- even though it was posted on their public ftp site." Word is the demo should be out September 20.

Delta Force 2 Demo Yoinked

There aren't any details to explain why, but The Adrenaline Vault Downloads page that previously had the Delta Force 2 demo for download (story) has been updated simply saying the demo was pulled at the request of the publisher. Thanks Jack Allen Beck Jr.

Warcraft III Chat Log

A chat log from Blizzard's first chat session for WarCraft III, held earlier this evening on Battle.net has been posted on The Unofficial Diablo II Site. The half hour chat provided new information on "hardware support, units for land, water and air, the ECTS Cinematic, ladder system and much more."

ngStats Fix for UT Demo

Okay, so the demo isn't out yet, but that doesn't mean you can't patch it when it does get released, right? Well, that's the reasoning behind Brandon Reinhart's .plan update that features this link to a fix for the ngStats bug posted earlier. When the demo is released, just copy this .exe over the one that's installed by default.

TRIBES Interview

Digital Theatre has posted an interview with John Folliard, a programmer for Dynamix on Starsiege: TRIBES and TRIBES 2. The interview covers his background, the wild and wacky world of programming, and even his thoughts on Quake.

Legacy of Kain Demo

GameSpot's Legacy of Kain Soul Reaver Demo page has a new playable demo of this third-person vampire game from Eidos. The demo is 16.3 MB, and there's word on the page about issues with RIVA 128 and ATI Rage Pro accelerators. Thanks Frans at 3D Action Gamers. Here's a bit on what the game is all about:

In Legacy of Kain: Soul Reaver you play Raziel, stalking the world of Nosgoth feeding upon the souls of your enemies. As you seek to destroy your creator, Kain, you must battle vampire clans while exploring an expansive 3D world tainted by a vampire dynasty's rule.

More on the UT Demo

Epic's Brandon Reinhart updated his .plan once again with more on the imminent Glide version of the Unreal Tournament demo, describing a problem, and its equally-imminent solution with the included release of ngStats, as well as a bit about the proper use of the demo's skill levels:

Okay, the version of ngStats in the 3dfx demo has a problem with it. It causes the player's name to show up wrong when you view your stats. The NetGames guys are putting together a fix and will have a new ngStats for UT distribution on their website soon. Probably before the demo hits the net. I'll update my plan and our various webpages with the URL when its available. Only people downloading the 3dfx UT demo and playing with [local] ngStats will need to get this fix. I suggest you get it when its available because ngStats is cool and fun to play with.

What else?

When you first play UT make sure you pick a skill level that suits your abilities. UT's first four skill levels are easier, so that if Joe Average buys the game he can have fun without getting spanked by the bots. If you play online, chances are you'll want to pick one of the top 4 skill levels. In the full version of UT, the skill level will ramp up as you play. In the demo it does this a little, but because there are only 5 maps its hard to feel the ramping.

I'll mirror this update on the techpage.

The in-game News Page will report information on the status of the NetGames fix once it becomes available.

S3 Interview

Beyond 3D interviews Nick Caddick of S3 in a conversation that took place towards the end of the recently-completed ECTS in London. The interview discusses sales of the Savage4, the upcoming Savage 2000, and their marriage to Diamond., among other things.

Septerra Core Preview

Happy Puppy's Septerra Core: Legacy of the Creator preview is online, offering a look ahead at Monolith's upcoming role-playing game, based on some hands-on experience with a beta version. Thanks Frans at 3D Action Gamers.

Glide UT Demo Status

Brandon "BlueMarine" Reinhart updated his .plan with word on the status of the 3dfx Glide Unreal Tournament demo, as well as word on some stuff for server admins once it's available:

The demo is in 3dfx's hands. They'll release it once they and their partners are ready to handle the demand.

Server operators should check out the remote admin tool in the demo. You can turn it on under "Networking->Web Based Server Administration" in the advanced options dialog.

When its on and you've set your username and password, surf to http://YourServersIP/ServerAdmin to log in.

Server Admins should probably run servers with a playerlimit of around 8 to 10. The deathmatch maps in the demo aren't really large enough to handle big free for alls.

Also, if it wasn't obvious that the initially Glide-only aspect of this demo was a sponsorship dealie, GA-Source has a confirmation from Mark Rein that it is related to the "lucrative bundling deal" with UT and Voodoo3s from a while back.

3dfx Interview

AnandTech interviews Scott Sellers talking to the 3dfx CTO about the current sate of the graphics accelerator market, reflecting on what's known about the newly announced cards from S3 and NVIDIA. Here's a bit on the quest for the title of fastest accelerator, and a seemingly newfound emphasis from 3dfx on running "color depths that gamers demand":

Once again, 3dfx has always been the speed king, but this sounds pretty tough to beat and John (Carmack) certainly knows his stuff. Do you think you'll be able to do it again? How and why?

Well, John C. has not yet tested our next generation product yet so the fact that GeForce beats anything that’s currently on the market is really no big surprise. The GeForce has an advantage with its onboard geometry capability for lower resolutions and color depths, however we believe that our next generation product will substantially outperform the GeForce when running at resolutions and color depths that gamers demand. We have always placed a big emphasis on being the premiere hardware platform for the Quake games, and expect our next generation of products to continue to live up to that high standard.

Duke Commercial

3DRealms' Joe Siegler updated his .plan with word that he's posted the commercial for Duke Nukem: Zero Hour on the 3D Realms site in both MPEG and Real Video formats. The commercial features a live action Duke (woo!) in addition to plenty of in-game footage from this Nintendo 64 title.

Warcraft III FAQ

A Warcraft III - Scroll of Knowledge (Frequently Asked Questions) is now online to help those having problems understanding the concept of this upcoming cross-genre game.

Mac Descent 3 Chat Log

IMG's Chat Transcript with Descent 3's Duane Johnson is up, the "official" log from the event's organizers. The log is of a recent chat with this rocket scientist (his day job is with NASA), who moonlights as a programmer on the upcoming Mac port of the latest in the Descent series of flying shooters.

Soldier of Fortune FAQ

The Official Soldier of Fortune FAQ at Soldier-of-Fortune.com has been updated with some new Qs and As about Raven's upcoming Quake II engine shooter. Thanks Frans at 3D Action Gamers, who says there are various changes, including an update to reflect the game's expected November 1999 street date.

Unreal Tournament Demo Update

Saw on PlanetUnreal that the official Unreal Tournament site has word from Mark Reign that the 28.8 modem is again working in the Epic offices and that the Unreal Tournament Demo may yet be released today as planned:

The office internet connection seems to be back. I'm continuing to upload a new build for 3DFX and GT to test from my house just in case but Steve and Tim are heading back to the office. Barring any further minor bugs we're confident the demo release will go ahead as scheduled late today.

MDK2 Preview

Gamers Central's MDK2 preview is up, offering a look at BioWare's upcoming sequel to Shiny's quirky first and third-person action game. The article discusses some of the distinguishing aspects of the original game, and looks ahead at what might do the same for the follow-up. MDK, of course, stands for Meshuganah Damn Kids(!).

Batten Down the Hatches

We're not exactly in the hurricane belt here in New York, but it is the eastern seaboard, and this is the season, so with Floyd making his run up the coast things are getting a bit rough even up here. I just got word from loony that while his ISDN is holding out, his voice line just went down, so I wanted to mention the off chance that this situation would deteriorate and knock us both off line. It doesn't seem like that's going to be the case, but hey, you never know (now where did I leave that bilge pump?).

AM Tech Bits

A bunch o' bits, including a bunch of ways to keep those hot components cool:

Unreal Tournament Demo Status

Epic's Alan Willard wrote in with a status update on Epic and the Unreal Tournament demo in general (looks like the wrath of Floyd passed them by):

We're not dead, and we do have power. Floyd didn't hit anywhere near as hard as it could have, and we only got knocked out for the night. We're going to continue testing the demo to make sure we have a good release for today.

Thresh on Unreal Tournament

Thresh's Firing Squad has posted a hands on preview of Unreal Tournament, which is based on a beta build of the game. The piece is by Dennis "Thresh" Fong, and in typical Thresh fashion it's very detailed, and loaded with lots of in-depth analysis from someone who eats, breathes, and sleeps in deathmatch.

New CounterStrike

A 3.1 beta patch for CounterStrike, the popular anti-terrorist mod for Half-Life has been released, and is available for download at the official CounterStrike page. This patch is purely a bug fix update, and you must have beta 3 already installed before running it (thanks Stretch-E).

New ZDoom

A new version of ZDoom, an enhanced version of Doom based on the source code release from a while back has been released (thanks Frans). This version is labeled 1.18b.

New Jumbot

A new version 0.7 of the Jumbot for Half-Life has been released. This version has a great deal of new features, including the ability for bots to run away if they feel they're at a disadvantage in combat, and a whole bunch of other AI improvements and tweaks.

Hidden Evil Shots

The Adrenaline Vault News has posted seven new screenshots from Activision and Presto Studios' upcoming Star Trek: Hidden Evil, an action/adventure game set following the Star Trek: Insurrection movie.

Delta Force 2 Demo

The Adrenaline Vault Downloads Demo has a 31 MB playable demo from NovaLogic's upcoming Delta Force 2, the sequel to their voxelated first-person shooter that emphasizes tactics. Here's the word on what this release can, and can't handle, as far as video:

The pre-release version of Delta Force 2, supports a limited number of 3D cards. Delta Force 2 will support cards that are truly 32 bit color polygon renderers, including TNT, TNT2 and ATI Rage Fury. 3D card support is provided through Direct 3D. DirectX 6 or greater is required. Note that only polygon-based objects in the game will be accelerated.

Billy Z at Valve - TeamFortess2 in a Year?

The Adrenaline Vault News is reporting that programmer Billy Zelsnack has been contracted by Valve Software to work on TeamFortress 2. Here's a bit of the update which describes that, and also describes TeamFortress2 as being a year away, which, if it is the case, is the first indication that the title is that far off:

Now the Adrenaline Vault has confirmed with Sierra and Valve that Zelsnack has been contracted to assist the Team Fortress 2: Brotherhood of Arms development team, and is doing engine enhancements for the next-generation Half-Life technology being used for the title. Since the online-oriented 3D action game is at least a year off, as a Sierra public relations representative mentioned Tuesday when contacted about Zelsnack’s responsibilities on the project, both companies turned down our request for an interview. But having him elbow-deep in the code could mean very good things for the product.

Homeworld Gold

Relic News sends word that they've received a confirmation from Relic's Alex Garden that Homeworld is gold, and this strategy/space sim should be available in stores in about two weeks.

BattleZone2 Interview

Kickass Gaming Network Interviews George Collins, director of BattleZone2 team about this upcoming sequel to Activision's BattleZone, the 3D action/strategy homage to the arcade classic. The article takes a very general approach to the game.

Wheel of Time Preview

PC.IGN.COM previews Wheel of Time looking ahead at Legend's Unreal-engine game saying, "It looks great, but how does it play? We do some deathmatch, and give you the complete spell list."

Thief Gold Screenshots

The Thief Gold website has some new screenshots of this upcoming follow-up to Thief, the sneaky, stealthy shooter. Thanks GA-Source, where they also have the shots posted.

Reviews

etc.

Out of the Blue

Well, I got my CPU returned, a matched pair on mail order to replace it. I got what sounded like good advice to buy SMP CPUs simultaneously to avoid potential problems, though I got advice on what looked like the best prices from mail order after I ordered, so I'll save that for next time. I also finally found a copy of NT (eight billion miniature Statues of Liberty in New York, and one copy of Windows NT). It's finally getting through my thick skull that it's historically always a soap opera when I go out hardware shopping, inevitably requiring at least one return trip to the store, so I think I'm going to stick to mail order from now on, which I've generally found much more reliable. Thankfully, at least, for the first time in the history of this site, such a saga (and this is easily at least the third time this has happened) didn't result in a few days of spotty updates, as loony has been doing a great job of keeping up as I've been gallivanting about buying components.

Link of the Day: Mitchell, South Dakota Corn Palace. The world's only. No... really! Thanks toast.
News Story of the Day: ABCNEWS.com Fred Moody The Big Bang, Part 2 is another look at Brookhaven's Relativistic Heavy Ion Collider, already discussed here previously, with an updated look at the potential problem. Thanks LaRcEn.



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