Archived News:
It's London calling again, as EuroGamer News
has another batch of coverage from the 1999 European Computer Trade Show,
serving up a look at Unreal Tournament,
an X-Com Alliance
preview, and more, with plans on still more, with profiles of Vampire The
Masquerade, FAKK2, Soldier of Fortune, Dark Reign 2, and KISS : Psycho Circus
planned.
The British invasion of info coming out of ECTS in London to help you feel like
you've attended the event continues in BarrysWorld's
ECTS 99 page, which offers all sorts of coverage from the event, including
the Unreal Tournament party and loads more about the games and hardware being
shown off at the show. Also, their affiliate Quake Nation
is covering all the Quake tournaments at the show.
Bob's ECTS News has been
updated with even more TF2 info with photos of screens showing the
Character Models in TF2
(including "the cool neck movement"), and a
page of new TF2 info. He's
also added new Opposing Force
screenshot photos showing off the weaponry and more in Gearbox' upcoming
Half-Life add-on.
U-Game's Soldier of Fortune Preview
is up as part of their ongoing coverage of the well-covered European Computer
Trade Show. The piece offers impressions of face time with the game, as well as
the shots and stuff from the Activision press CD.
Saw on The Descent Chronicles that a
thread called UK Release delay
on the Volition, Inc. Bulletin Board
offers reassurance from Volition's Philip Holt that the UK version of their
upcoming FreeSpace2 will be released simultaneously with the North American
version, although the German version would indeed follow after: The North
American and UK versions will be a simultaneous release. You won't have to wait
to play in the UK. The German version will come out shortly after...
Saw on PlanetUnreal that a new build
55 of RealCTF, the capture the
flag mod for Unreal, is now available. The new version includes the first public
beta of RealCreeper.
Word is that build 55 is not backward compatible with previous builds, so if
you're an avid RealCTFer you'll probably want to keep the installer for the
prior version handy until all the servers make the switch-over.
Steve Goldberg and Frans at 3D
Action Gamers both point out that the Rogue Spear movie in the GamePower's first look at Rogue Spear
mentioned earlier ( story)
is indeed new (I was uncertain, being unable to view it). Frans passes along a
brief description, saying the movie "runs for 2:22, has lots of gameplay footage with a detailed overview of the various features, with a voice-over commentary."
The movie is in VIVO
format.
More ECTS happenings, as ActiveWindows ECTS News
has posted 30 screenshots from NovaLogic's upcoming space opera Tachyon - The
Fringe, which will feature the voice talents of perennial gamers' favorite Bruce
Campbell ( story).
Q3Test Shots
on a VideoLogic Neon 250 showing off the visual quality on a PVRSG-based
Neon 250. The shots are in 1024x768, 32-bit color, and while they don't provide
benchmarks, they describe it as "perfectly playable -- getting some good
frame rates" (obviously a subjective judgment that varies with the
individual). Word is to expect a preview with benchmarks and impressions soon.
Datumplane::Starsiege sent off a
question to Dynamix Programmer Tim Gift asking whether there were plans to
include the ability for mod authors to compile their scripts for Dynamix'
upcoming Starsiege TRIBES2, which might allow them to execute faster, and would
discourage, if not prevent, the theft of code from mods. The answer Tim provided
them talks of a way this could be handled, concluding, "As we get closer to
ship time, we'll see if code 'stealing' is still an issue."
Command & Conquer Renegade takes over ECTS
reports the hyperactive GameSpot UK - ECTS99
coverage with a look at Westwood's upcoming entry into the third-person action
genre, accompanied by four
screenshots.
Also on the US GameSpot is a new Preview of Diablo II
giving a seven page look ahead at the sequel to Blizzard's smash-hit written by
Elliott Chin. This actually is the first in a four-part series of previews,
broken down like this: The current article is "about the game in general,
including the interface, gameplay mechanics, the new map, as well as some
multiplayer features." Next week will be about "the three acts,
revealing quests, NPCs, and monsters." Followed the week after with details
on the five characters, capped off a week later with a "a comprehensive
beta report, because by that time, the beta will have been in full test."
1.6GHz Alpha to be fastest Quake chip on planet
is a headline of interest on THE REGISTER,
known for often being one step ahead of the techie news scene, but consequently
known for often being led astray by false conjecture as well. I saw that on The Shugashack
along with another story that says AMD to intro K8 at Microprocessor Forum,
saying AMD will announce details of the 64-bit successor to the Athlon next
month.
- Guillemot has announced their first card based on the GeForce 256 chipset
from NVIDIA, which they're calling the 3D Prophet. Details are available on
3DGPU.com.
- LeadTek has announced their
GeForce 256 card as well, called the WinFast GeForce256.
- Fast3D reviews the Voodoo
3 3000 AGP card.
- SystemLogic
has posted an editorial titled, "Is the Floppy Drive Dead?" which
seeks to answer this question that keeps popping up ever since the iMac's
debut without a floppy.
- 3dfx has been promoting their T-Buffer technology at this weekend's ECTS
show, as GameSpot
UK is reporting.
- Tom's Hardware Guide has posted part two of their 32 Graphic Card Meltdown, which pits 32 cards against each other using Shogo, Q3Test, and Descent 3 as benchmarks.
The sharp-eye newsies at Captured.Com
noticed an update from a few days ago on the Playspoon
website with the first new version of the SpoonBot for TRIBES in over two
months (the next release is promised without so much of a delay). The new
release is still considered a beta, as there are still "issues"
remaining, but there have been so many bugs squashed since the last release, the
author felt it was time for a new release. While the bot is described as "by
no means a replacement for human opponents," word is they "become more
and more human-like, and for the first time they are able to make dead meat of
enemy turrets too ;-)" More details are on their
TRIBES page.
Saw on PlanetUnreal (by way of DNF World)
that Sgt Hulka's Bootcamp recently posted
some more IRC interview stuff that offered some insights from 3DRealms' George
Broussard on why Duke Nukem Forever, their upcoming Unreal-engine shooter, will
not offer support for cooperative multiplayer play, along with more on the
general reason this seems to be a common theme in current shooter development,
which may not make coop fans feel any better, but perhaps explains why it isn't
a conspiracy against them either. Here's the quote (thanks again Sgt Hulka's Bootcamp):
Ghostinmy: Georgb3dr--- yeah is duke foreva going to have co-op support
:-)
GeorgB3DR: DNF coop: Probably not due to the single player level structures.
Once you get beyond simple levels like Doom or Duke 3D and have cut off points
and scripted stuff you can't do co-op well anymore
This Adrenaline Vault Downloads Patch
page has "Bonus Pack #3" for Dungeon Keeper 2. The bonus consists
of a new two-player Skirmish and Multiplayer level, described as a "real
mano a mano test, you'll need to find the secrets and rescue the Mistress to tip
the balance in your favor." To touch on some other RTS-related news, there
are some new
WarTorn screenshots on Gamer's Alliance Strategy, and finally, Ellipse
Studios and NetGames have announced
that Ellipse will be implementing support for the Free
Standard Game Server (FSGS) in its upcoming real-time strategy title
Submarine Titans, including all the features of FSGS like team ladders and
tournaments. FSGS is described as "an
innovative multiplayer online gaming system that supports a number of popular PC
titles and is freely available to users worldwide."
S.A.S's Guide to Tribes
offers a strategy guide for Dynamix' online multiplayer shooter, Starsiege
TRIBES. Check down the sidebar for a fairly comprehensive list of tips, hints
and strategies that will have you and your teammates shouting "How'd that
feel?" until you're exhausted from celebrating.
Logitech Debuts Force Feedback Mouse News
reports GameSpot UK's ECTS coverage
announcing the Logitech force-feedback mouse, a breed of gaming peripheral that
I think many of us have puzzled over whether it will help or hurt players of
action games.
GameSpot UK - ECTS99
coverage offers four new Tomb Raider The Last Revelation screenshots showing
off the next in the ongoing adventures of cover girl Lara Croft. Also, GameSpot UK - ECTS99 Final Fantasy VIII
screens continues their relentless coverage with seven new screenshots from
the PC version of the popular RPG series. There are also new Star Trek Klingon Academy Screens.
EuroGamer News is offering heavy live
coverage of ECTS in London. Also, Speedy 3D's
ECTS report is online with all their sped-up three-dimensional thoughts on
the big show in London, including the following reports: Half-Life: Opposing
Force, Incoming: Forces (in-progress), TeamFortress2, Unreal Tournament
(in-progress), Quake III Arena (in-progress), C&C: Renegade, WarCraft III
,Starsiege: TRIBES2 (in-progress), Delta Force2 (in-progress), Dreamcast
(in-progress), Final ECTS Report (in-progress), GeForce256 sneak peak
(in-progress), and G400 on the stands (in-progress). Finally, Fragtasic's
ECTS screenshots offer looks ahead at Carmageddon III: TDR2000, Titanium
Angels, and more.
ECTS99 - Hitman Puts A Contract Out On Eidos
announces a new game from Eidos Interactive, "a brand new third person
action blast in which gamers get a chance to enter the murky world of staging
hits, carrying out contract killings and 'whacking' unsuspecting marks.*"
Another of those ever-so-dangerous gold reports, GameSpot UK - ECTS99
coverage reports that Prince of Persia 3D, for which we've already had one
false gold report ( story)
that was corrected ( story).
This report looks like the real deal however, as it is on-the-spot at ECTS.
John
Carmack's .plan has word that he's decided to implement a skeletal modeling
system in the Quake III engine (albeit not a hierarchical one), along with his latest work log. Here's the poop:
It looks like we are going to go to a skeletal model system. Jim Dose of
Ritual had already started on an exporter from character studio, so we decided
to just meet in the middle.
I implemented the loading and rendering support this weekend and tested it with
a couple hand-inserted bones, so now we just need to write the glue between
character studio and the new .md4 format.
The new format is bone based, but it is NOT hierarchial. Each vertex just has an
arbitrary weighted list of the bones that influence it. Bones are just 4x3
matricies of floats.
A hierarchial skeleton has some advantages (angles instead of matricies, ability
to do IK, etc), but this is a direct and simple replacement for our existing
infrastructure that doesn't require any cached state per model instance.
A single .md4 file holds multiple level of detail surface sets, which all share
the same bone frames.
In use, it is exactly like the existing models (interpolate between two frame
numbers), it just saves a huge amount of space.
I used perl to generate my test data, and it was definately faster than having a
separate msdev open and doing it in C.
I am trying to use parenthesis on all perl functions, but when I type
"print", my fingers seem to have a flashback to applesoft basic
fifteen years ago, and I wind up with bare quotes on prints and parens on
everything else...
Does anyone know if there is an existing msdev syntax coloring file for perl?
(no, I don't want to switch to a different editor!)
* md4 model loading and displaying
* removed clip models from cgame, use renderer models instead
* fixed mover pushing again
* fixed bug with culling of mirrors made of multiple faces
* fixed quad on spinning machinegun
* surfaceparm alphashadow This causes q3map -light to check individual texture
pixels on transparant surfaces for light shadowing instead of making the entire
surface either cast or not cast shadows
GameSpot UK's
ECTS99 Black & White preview is a preview based on a private showing of
Lionhead's upcoming 3D god-game at ECTS. The piece offers several quotes from
Peter Molyneux, Lionhead's founder and director, and the designer of Black &
White.
Bob's ECTS News has some
face to face impressions of several games at ECTS including Valve's upcoming
TeamFortress2 and Gearbox' upcoming Half-Life: Opposing Force. There are
screenshots of each game, though not very high fidelity, as they are photos of
the screen, but they do show off the games and give a sense of what was being
seen at the show.
BarrysWorld THQ ECTS Screenshots
shows off more of the shots that were released at ECTS this weekend with shots
from THQ International showing off Summoner,
X: Beyond the Frontier, and Sinistar: Unleashed. Thanks A Talent For War.
GamePower's first
look at Rainbow Six Rogue Spear offers a hands-on preview of the upcoming
sequel to the Tom Clancy-inspired tactical shooter. The article includes a video
in VIVO format, as
well as some screenshots. I'm not sure if the movie is new (my browser seems to
dislike some ActiveX on the page), but the only other Rogue Spear movie I can
recall is that 35 MB intro released couple of weeks ago ( story), so at worst this is a
more bandwidth friendly version of that. Thanks Vapor at Outcast
Central. Among the things they discuss are the sequel's improved graphics.
Here's a bit: Just booting the CD lent credence to Red Storm's claim of
an entirely new graphics engine. The original game wasn't shabby, but neither
was it an Unreal. Much of Rainbow Six's graphical acclaim could be attributed to
press by hexagonally rooted war-game reviewers who weren't used to the graphical
splendor of Unreal or Quake 2.
But Rogue Spear is a polygon of an entirely different color. The game supports
-- or should I say revels -- in resolutions as high as 1600x1200. The graphics
engine draws entire villages and blazing opera house chandeliers, team members
crunching across fresh snow leaving bootprints in their wake, MP4 submachine
guns...
AnandTech's September 99 Desktop
CPU Comparison is online, offering a round-up of nearly all the many processor
options now available, along with insights into some of the factors in trying to
create apples to apples comparisons (figuratively, of course, this is a PC
roundup with no Apple Computer products), with things like 3DNow! and SSE
factoring into the equation. The article compares Intel's Celeron, Pentium II,
and Pentium III as well as AMD's K6-2, K6-III, and Athlon.
IPlayGames First Look at Giants Citizen Kabuto
is online with a short preview of PlanetMoon Studios' upcoming third-person
action adventure where you play your choice of a topless sea maiden, a hungry
giant, or four hyper-caffeinated little space men.
A Talent for War
is holding a chat with several developers of Space Sims. Here's the poop: The
latest of ATFW's developer chats is now set. It's scheduled for this Saturday,
September 11th at 1 PM EST/10 AM PST/6 PM GMT. If you need a translation to your
time zone, hit CNN's time zone
converter (Javascript required). Guests at the third dev chat include
representatives from Jumpgate, Klingon Academy, Parsec, Starfleet Command,
Starlancer, and Tachyon. As always, the chat will be held in the #space-sim
channel on Gameslink's IRC network. For
your nearest server, check out their
Servers page). The chat will also be mostly moderated; for more info, check
out the Chat FAQ.
The Skull Hunters page has the
first release of the Skull Hunters mod for Heretic II, bringing the teamplay mod
first introduced as HeadHunters Quake, and then revived with TRIBES Hunters, to
Raven's Quake II-engine third-person action slash-fest.
PlanetStarSiege has narrowed down
their demo competition to five finalists. You can grab the demos of the
finalists on
this page, and you can use them as research material if you wish, since
they plan on holding a poll in the next few days to collect votes for a tie
breaker for the grand prize, which is a coveted spot on the TRIBES2 beta team.
Also, as I often do, let me stick in a reminder that our New Trivia
contest is underway, so if you're feeling lucky (well do ya punk?), head on
over and see if you have the mad trivia skillz. Boo-yeah!
Okay, loony and I are both stuck with a similar problem, so I was hoping maybe
it was worth a shot that someone out there has experienced it as well and could
offer some advice. We each have a startling amount of email in various mailboxes
in our Eudora Pro email clients. Each of us has been unable to even see if we
want to switch to Outlook 2000 because we each end up crashing Windows with a GPF upon
trying to convert our old mail (we each presume due to the unavoidably large mailboxes involved). So the question is, does anyone have any
specific experiences that may help here? Not to be a begging chooser, but we've
run the gamut of logic, so educated guesses (and alternative suggestions) will probably not be as useful as
help from someone who has actually experienced this and has found a solution
(provided there is one).
Thanks!
Link of the Day: Desktop Yoga.
A combo legit RSI prevention, and crack up (go ahead try #12 and #13 in your
office while people are around). Thanks sneaker.
Image of the Day: Astronomy
Picture of the Day-August 30, 1999 - Looking Back on an Eclipsed Earth. Or
is that Los Angeles? Thanks Ant.
* "Have a cookie..."
The first four screenshots from Command & Conquer: Renegade, the first
3D action title in the C&C universe, have been posted at GamesZone
News, a German games site. The text is all in German, of course, but you
can always stick a babel fish in your
ear if you need a translation. Thanks Ant by way of BattlegroundTS.
The final version of KeyGrip
2, the graphical Quake II demo editing program has been released. This version
adds support for non-GL video modes, the ability to change the block number
for a camera, and auto-splitting of multi-level demos among other things.
Sharky
Extreme has posted their comprehensive preview of Apple's recently announced
G4s. The preview features a rundown of the two different motherboards in the
new line, as well as the various processors (including a detailed explanation
of their unique features).
A new version of Æstats,
a log parser that outputs to HTML has been released and is available for download
on its homepage. This new version
features Action Quake II support and incident filtering, as well as enhancements
to games already supported.
I.AM/TFC has posted 70 new demos from
Team Fortress Classic, replacing the ones they had before the new patch (as
of 1.0.1.3 old demos no longer work). The new demos range from freaky fast speed
runs, to combat action to special techniques for each class.
U-Games' Incoming Forces Preview
is another preview from the U-Gamers running abut at ECTS in London offering a
few pages of their impressions of the game to go along with the 14 screenshots
they posted earlier ( story).
I.Am-TFC's Team Fortress
Classic Strategy page has been updated with new strategies for playing TFC.
According to Halflife.net, where I saw
this, "It seems a lot of them are related to sniping on certain levels, and
there's some new strategies for the HWGuy."
They may be running out of steam, but they aren't through yet, GameSpot UK - ECTS99 Messiah Screens
serves up no less than 27 new screenshots released at
ECTS from Shiny's upcoming Messiah.
The Entron Deathmatch and Single Player Gaming Resource
has the release of "the complete collection of Entron goodies," which
includes a deathmatch pak, single player maps, Topaz's scripting tools with full
source, a huge texture pak, and a sound pak. This is the Open Source release of
what was originally slated to be a commercial product called Entron: Freedom's
Edge. To celebrate the whole shebang, they are having an IRC shindig, even as I
write these words, so if you read this before about 8:00 PM EDT today, you can
still catch the festivities (details about where to join are on the
page).
Delta-Force2.Com has posted a whole
bunch of stuff from their ECTS experience, including a pair of new Delta Force 2
screenshots (here's one
and the other),
as well as "BoneHead's"
ECTS report, photos
from day one, and an update on DF2
release dates, including an updated German release date of November 1999
(the US date is October 1999, and the rest of Europe is scheduled for February
2000).
In addition to the shots of Ragnar,
the hero from Human Head's upcoming Rune we posted earlier (next story),
The Adrenaline Vault News has posted three shots of their own, one of which is different than one of ours
(I guess that means we each have an exclusive, whoop!).
HumanHead sent along three
new screenshots from Rune, their game of Viking glory, which was recently
revealed will be running on the Unreal 2 engine. These are the first screenshots
from the game that feature Ragnar, their main character. They're pretty cool
looking, and one character even looks like a Wumpus to me - check
'em out.
U-Games' Half-Life Opposing Force Preview
is up with their impressions upon checking out Gearbox Software's upcoming
Half-Life add-on at ECTS.
Here's two stories I forgot to post the other day (don't blame Blue - he assumed
they were already posted). AVault
has posted a patch for Interplay's Starfleet Command. This patch contains a
number of gameplay tweaks, so I'd recommend downloading it if you're planning
on playing the game. Westwood revealed the story behind their action RPG Nox
the other day, and Gamer's
Central posted the press release along with four screenshots (although only
two of them appear to be new).
Epic's Brandon "YelloMarine" Reinhart updated
his .plan with word on the festivities at London's The Playing Fields
gaming center (rather, centre), where they have been, and will continue to be,
playing Unreal Tournament with attendees of ECTS, including some described as
"hard core Quake and Quake2 players." Here's what's happening:
I'm updating from a machine here at the Playing Fields in London. This
place rocks. Its a pub/gaming pit with a bar and a bunch of old wine cellar
style booths around it. You can check out their website at
http://www.theplayingfields.co.uk/
Last night we set up a bunch of machines with UT to test everything out for
tonights party/tournament. It was a lot of fun. A bunch of people from Qamex are
situated around here and played with UT. They were quite pleased! I was sitting
back in the second cubby watching people play, at one point. There were people
just saying how amazing they thought UT was and they didn't even know who I was.
Its a hell of a lot of fun to watch people play your game and really get into
it.
http://www.qamex.com/
A bunch of the guys were hard core Quake and Quake2 players. They were skeptical
at first, but as soon as they had played some DM, CTF, and Assault they were converts. :)
Tonight is the big party and tournament. We are going to run 5 elimination
rounds followed by a series of finals matches. The winner gets a huge steel
trophy of the UT trophy symbol from the ads. Its sweet. I want one!
The machines here are Athlon 600s with dual Voodoo2s.
Matrox G400 3D Gaming Enhanced
"Game" of the week is Egerter Software's
PowerRender3, described as "a general purpose 3D API which supports all of
the features the Matrox G400 can deliver, including Environment Mapped Bump
Mapping, DualHead displays, stencil buffer shadows, multi-texturing, and 32-bit
color. The API comes with utilities for importing and editing materials, so
developers can create and display fully bump mapped objects with no programming
involved." Among the shots that show off the API's power, is one showing off
a level in Quake II using environmental bump-mapping. Word is Power Render 3 will
be available to developers for licensing in mid-September.
U-Games' Team Fortress 2 Preview
is online after some face time with Valve's upcoming multiplayer teamplay
shooter at ECTS. There are no new screenshots, but the believe they
are getting some to post soon. I originally called this a SoF preview, sorry
for the confusion (as luck would have it my system went haywire after making the
error, delaying its correction).
The relentless GSUK ECTS coverage continues, as ECTS99 Max Payne
Screenshots on GameSpot UK
with a half-dozen shots (that I believe are new) from Remedy and 3DRealms'
upcoming third-person game inspired by the John Woo school of action.
Well looks like ECTS is going to make this a busy day, whether the world has
changed, or not. GameSpot UK - ECTS99 Black and White Exclusive Screens
show off a rather mind-boggling 63 screenshots from Lionhead's upcoming 3D god
game. As sCary once pointed out, you get that many shots, you're tempted to
break out the old .gif animator and see if you can make a movie.
Exclusive Soul Reaver Screenshots
on GA-Source shows off a dozen new screenshots from the PC version of Eidos
Interactive's just-gold 3D vampire action-adventure, Legacy of Kain: Soul
Reaver.
Still raging with the machine, ECTS99
Hostile Waters Screens on GameSpot UK offers (brace yourself) 47 new images
from Rage's upcoming action title. They've also posted the 14
Incoming forces screenshots mentioned in the following story as posted on U-Games.
GameSpot UK ECTS99 coverage gives word on a new game announcement out of
ECTS from Rage, who have unveiled Incoming Forces, which, as the name suggests,
is a sequel to Incoming, set 20 years after the original. On that subject, there
are a bunch (14) of new Incoming Forces
Screenshots on U-Games showing off the first look at action from the action
game. Also raging about Rage's upcoming titles at the show is PC
Arena's Expendable Preview which has posted a 17 MB movie preview of Rage's
upcoming Expendable in QuickTime format, and their Hostile Waters
Preview offers a 16 MB QuickTime preview as well.
New V3800 beta drivers, a new PowerStrip, and more on DX7's release date in this
morning's bits:
- There are new version 2.25 beta 2 ASUS V3800 drivers for Win 9x and for
WinNT on their Beta Testing Enthusiast Graphics Card Driver
page (I love that title). Thanks Billy at Voodoo
Extreme.
- The PowerStrip site has a
new version 2.51.08 of PowerStrip, the shareware monitor/video card control utility
for Win 95/98/NT/2000. Thanks BetaNews.
- A follow up on the rumor reported yesterday that DX7 might be debuting
later this week comes in GameSpot UK's
ECTS99 coverage, which says "Microsoft sources promise that the
latest version of its popular application protocol (sic) interface (API) should be
ready by late September," but the main gist of the story is to point
out that the new version of the API was not being shown off (apparently as
expected) at this years ECTS trade show in London.
- Nintendo's Dolphin to Use Pioneering SRAM
is a NGO report saying "So-called
one-transistor SRAM technology will be used by Nintendo in its Dolphin game
console, due to debut in fall 2000."
U-Games' WarCraft 3 Preview
is up with a complete transcript of the announcement of WarCraft III by the
game's producer.
This press release has
the world changing announcement of the day, which gives all the details WarCraft
III, the sequel to the successful RTS' along with details on how
different from previous RTS' it is, hence the world changing part (convinced
yet?). If you aren't, Gamecenter's
WarCraft III The First Details tries to shed even more first light on the
situation. The part they're all excited about is the addition of role-playing
elements to the RTS genre, and they're calling gameplay in WCIII Role-Playing Strategy.
Computer Games Online
previews Interstate '82 describing the sequel to the funky driving game
Interstate '72 like this: "Mad Max meets Miami Vice to uncover a web of
conspiracy." I loved I '76, but even the words Miami Vice still make me
shudder... I guess we'll see. The preview is illustrated with several new
screenshots. There are also some Heavy
Metal F.A.K.K.2 screenshots there, but they're the same four that were
posted here last week.
Unreal Universe has posted three
more Wheel of Time screenshots showing off Legend's upcoming Unreal-engine
action/adventure based on the book series by Robert Jordan. UU is promising a
full preview of the game this week.
The ReDeMpTiOn Main Page
has a new version 1.16c of the ReDeMpTiOn bot for Sin. The new version uses new
route file format, so your old one will need to be discarded and re-started with
the new version. Thanks Redwood. Also word
there is that The Quake2 Crew Home Page
has posted a ReDeMpTiOn bot front-end program. Also, I see on the bot loving Bot Epidemic
that numb has
"re-released" version 1.2 of the Holywars + Frogbot for Quake with "new
stuff" here (I don't know why that's a "re-release" rather than a new
version). Finally, there's a new version 0.11 of the Jumbot Launcher
front-end for the Jumbot for Half-Life.
gBi0Tch's Home Page has a new version 0.08
of his log analyzer, which parses logs for Q3Test and Half-Life Counterstrike
servers. The new release adds Q3Test support, the preliminary "CLAN
MANAGER," and more new features, as well as some bug fixes.
nV News' Tweaking Quake 3 Test Graphics
offers a guide to mucking around with the graphics in Q3Test,
describing various settings, showing the impact of their use on your framerate with benchmarks,
and illustrating their impact on the game's appearance with screenshots.
In a previous update, RSE predicted a demo for their upcoming Rainbow Six: Rogue
Spear sometime before the full game's release on September 15 ( story).
Now, word on RainbowSix.Net has news
(via mplayer.com) that true to that
promise, the demo is expected this Tuesday: Forget the latest offerings
from the Backstreet Boys or Marilyn Manson, the mere mention of the Rogue Spear
demo is music to ears of every Rainbow Six fan out there. The full retail
version of Rogue Spear doesn't ship until later this month, but if all goes well
Mplayer.com will have the multiplayer demo available this Tuesday, September 7.
Spread the word--this is not to be missed!
Wolfs Unreal has posted a basic tutorial
on editing and getting started using UnrealED. Also, Wastelands,
"A Kingpin Mappers Resource," has opened for business, to start with
they've posted tutorials on skies, pawn-o-matics and lighting, with a promise of
guides to making cameras for cut scenes and safes for bagman to come. Saw both
of those on Rust, where they never
sleep, trying to bring you all the latest in game editing news.
Descent4.net's Texture contest
will include the best original submission of a 512x512 texture in the upcoming
Descent 4 (if this works out well enough, someone's going to make a whole game
that way). Don't forget, all three of you mailbombed loony into submission, so our
new trivia contest is up, as well.
The usual thanks to Frans at 3D Action Gamers:
- Proving that if you make a game, someone will modify it, 3D
Portal has word that the Lights Out website has posted Tonight Never Ends, a brand new TC for Shadow Warrior 17 months in
development. As the name suggests, there's some sort of James Bond twist...
- A pair of second reports from Asheron's Call beta testers: BetaBites'
Staff AC Beta Journal Part II is up, and the slightly less reverent Chet's Asheron's Call Beta Log,
the second journal on Old Man Murray Game Reviews.
Also, SystemLogic's
Asheron's Call Screenshots gives 10 looks at the beta of MS' massive
online RPG...
- Breaking their promise that the last version was the final one (that's
okay, we're in a forgiving mood), 3DFiles has posted a
newer version of their sound pack for Starsiege TRIBES that's a still big
9.6 MB, but still smaller than their 14.9 MB whopper, which is also still
available. Both pack include a tutorial on how to make your own TRIBES sound
pack...
Hey, yesterday was a pretty snappy news day, for a Saturday, especially on a
holiday weekend here in the US (Labor Day-I'm told it's also a holiday in Canada, thanks Creeker). Today might have some activity as
well, as Blizzard is threatening to change the world again today (I was so
excited at the prospect I briefly had the post up about it a second time today).
For those keeping score, this is the second time this week the world will have
been changed. In case this one turns out to be a dud, I will reveal I have plans
of my own. I won't be changing the world, but I do plan on changing my
toothbrush on Monday, or maybe it was my briefs.
Oh yeah, Pac-Man chomps its way toward 20
(thanks to all the many who sent that in), don't you think it's time he put on
some pants? BTW, congrats to skinner Rorshach, who just announced his
engagement.
Link of the Day: Money.com Wise Guy
on Microsoft vs. Spain. Thanks Belgarion.
Story of the Day: Melissa brings a blush to the cheeks of Lara Croft.
That's right... Lara's been mailing virii. Thanks TonyT.
Image of the Day: Planet RIVA
where their B.O.S.S. feature offers an artist's depiction of a mixed media
battle between Quake III Arena's Visor and the dreaded Predator.
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