![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
Archived News:
The Wheel of Time page
has been updated describing how the single player game is rounding into shape,
saying they "can see the light at the end of the Single-Player
tunnel," and about how there are builds of the game now being evaluated by
select publications. The piece is also accented by a few new screenshots. Saw
that on sCary's.
I-Play-Games' Kingpin Mapping Guide - Part 3
is now online with another installment in their ongoing guide to creating levels
for Xatrix' Kingpin: Life of Crime. Today's lesson is on how to make the most
complex sort of door, the swinging door, saying "If you can learn how to
make a swinging door you will find all other doors simple."
Saw on Datumplane::Starsiege that
Dynamix' Scott Rudi, TRIBES Extreme lead designer, has
broken in his .plan file with his debut update, offering some information about both himself and
progress on TRIBES Extreme:
GeForce 256 Experience Screenshots
on GA-Source give one more look at the upcoming DMZG GeForce 256 demo from
WXP than the pair we posted earlier (story).
CNET Gamecenters' Sneak Peeks
at Rainbow Six Rogue Spear offers a preview of Red Storm Entertainment's
upcoming tactical shooter that's a sequel to Rainbow Six, based on the Tom
Clancy book of the same name. The article examines both solo and multiplayer
play, and there are also screenshots showing off both modes as well. Thanks Frans at 3D Action Gamers.
WXP's Patrick Moynihan sent along a pair of
screenshots showing off the GeForce 256 Demo mentioned earlier that they are
working on for NVIDIA. Get a load of the eye candy on these:
Here's a bit on the project:
GamesMania
Sneak Peeks interviews Josh Resnick talking with president of Pandemic
Studios about their upcoming 3D RTS Dark Reign 2 (thanks Frans at 3D Action Gamers)
. The Thandor-Movies
page on Krawall offers gameplay from THANDOR - Die Invasion,
an upcoming German RTS.
You didn't think we were through yet, did you?
Nihilistic's Ray "MoonGod" Gresko updated
his .plan with word that they had found the "special individual needed
to fill this role" that they recently advertised (not the Cabana Boy
position, that is still open), welcoming one-time member of the
Jedi Knight level design team Jacob Stephens aboard as the 12th member of Nihilistic Software.
All is not lost for those in the hunt for an industry job, however (even for
those unqualified to be a Cabana Boy), as Rogue Entertainment's now-ancient Rich
Fleider (he just turned 30) updated
his .plan with word that they have extended the deadline in their hunt for a
2D artist, so if you got them paper and pen skillz, hurry up and check out
what's required for submission, because they'll be interviewing soon, and need
submissions by this Friday. Word is they are also still taking demo tapes and
submissions for the 3D animator/modeler position for about another week.
Tall as a tree Redwood sends word that he's posted some new screenshots on Stomped
showing off action from Soldier of Fortune, Raven Software's upcoming
first-person game of mercenary action. As red describes them: "Screenshot
1 depicts the main character about to fill some baddies full of lead next to
some cows and mountains in the background. MoOoO! Screenshot
2 shows the flamethower doing some damage and a nice looking palm
tree." He provided no palm tree sound effect, you'll have to work out your
own. MoOoO!
The Xyla Screenshots page has some
news screenshots showing off acxtion and scenery from their upcoming
Disfigured, which looks to be an action fighting game type-dealie. The shots are
from a demo that is currently in pre-alpha testing and is entitled
"Disfigured Arcade." The pics are all from a TNT2 Ultra at 800x600 16-
bit color.
Though their
update page hasn't mentioned them yet, there are new Delta Force rev. 5 (formerly rev. D for the US and rev. C for the others) patches
now available on NovaLogic's
FTP. Frans at 3D Action Gamers
sends word of this, and he has mirrored
the files here. No word on what's changed yet, when we get it, I'll add it
here.
Word on the ION Storm Daily Informant
is that this Friday will be the latest edition of the monthly chat with birthday
boy Tom Hall
and the rest of the developers of Anachronox, ION's upcoming Quake
II-engine console-style RPG. The event, descriptively dubbed the AnachroChat
(you know you do interesting work when words like that don't trip your spell
checker), and will be held at 8:00 PM Central Time (9:00 PM EDT) this Friday,
September 3. To join, just enter the ION Chat Lobby by clicking the Online on
their website, or connect via IRC to www.ionstorm.com, room #ion.
3D Rage's Nocturne Preview
offers a hands-on look at this upcoming 3D Lovecraftian horror adventure based
on some face time with a recent beta build of the game.
Intrigued by the comments earlier on Datumplane::Starsiege
about Transform & Lighting support in TRIBES2 (story),
PlanetStarSiege fired off another
couple of questions to Dynamix Programmer Mark Frohnmayer about T&L support
in other cards, and whether such technology might find its way into the more
imminent TRIBES Extreme, which prompted the following response:
It's in the cards.. the video cards:
A patch for Microsoft Internet Explorer 5 that fixes the particularly nasty bug
that popped up a few days back (story)
has been released by Microsoft, and is available for download on
their FTP site (thanks Blood, who says it should be available on Windows
Update as of September 7th).
There are three Half-Life Op For Screenshots
on GA-Source, though only one, the middle shot with the muzzle flash, is
new, as both the crowbar pics previously appeared in PC Gamer Online
(thanks Dave Johnston). Opposing
Force is Gearbox Software's upcoming official add-on for Half-Life where your
role in the disaster in the Black Mesa facility is containment, rather than
cause, as you play an elite special forces soldier sent in to track down
scientists and write graffiti on the walls.
Descent4.net has posted
an interview with Scott Blinn, the lead level designer on Descent 4 (and previously
a level designer on Irrational Games and Looking Glass' System Shock 2). As
it's still fairly early on in Descent 4's production schedule he can't comment
on much, but he does drop some hints about the new engine's features.
Datumplane:: Starsiege has posted
a Q&A with Dynamix' Mark Frohnmayer, who confirms that the GeForce's transform
and lighting features (T&L) will be supported in TRIBES 2. Here's what he
had to say:
PC
Zone's Star Trek Voyager: Elite Force Preview is online, giving one of their
thorough looks ahead, this time focusing on Raven Software's upcoming Quake
III-engine shooter, Star Trek Voyager: Elite Force. In addition to a rundown on
what to expect from the game when available, they have also posted some Q&A
with the developers, and some exclusive new screenshots.
It would appear that the announcement hinted at for Seybold (story
on Yahoo) is in fact the new Apple
G4 line of computers (thanks Miguel Gonzalez). The new computers feature
a 22-inch (diagonal) flat screen monitor (available exclusively with the G4),
a silver look, Air Port compatibility (for wireless networking) and an ATI Rage
128 with 16 meg of RAM using AGP 2x, and even a DVD-RAM drive in some models, with processor speeds ranging from 400 to 500 MHz.
Microsoft sends along this
press release announcing their redesigned Microsoft
Gaming Zone, which they say makes it, "easier and more exciting for
visitors" via their new Quick Join and Quick Host features, which allows
gamers to hop into a multiplayer game in seconds.
And hey ! They're not even all NVIDIA related!
Psygnosis has released
a demo for their 3D update of Lemmings, titled Lemmings Revolution (thanks AVault).
In other demo news, Take2 has announced on their
browser-intense site that a demo version of Grand Theft Auto 2 will be available
on September 22nd, with the game available in stores one month later (thanks
Frans).
GamePen
has posted an interview with Hal Barwood, project leader on Indiana Jones and
the Infernal Machine, a new third person action/adventure title that's coming
soon. Hal discusses the design decisions in working with such a recognizable
movie character, as well as some of the game's features, including why they
decided on a third person camera, the NPCs in the game, and more.
Since most of you just want to know the features of the GeForce 256, here's
a list of its features:
Since NVIDIA's site is totally swamped, and it's not up on newswire sites yet,
here's a
local copy of the GeForce 256 OEM press release, announcing their OEM partners for the new chipset (thanks James Massa), and here's a local copy of the original GeForce announcement.
Well, it's 7:00 AM Pacific, and here come the GeForce 256 stories. A roundup:
Black & White Wire has posted two
new screenshots from Black & White, Lionhead's oddball 3D god-game currently in development. One shot is particularly impressive, showing off a clash
between two characters, complete with spattering blood.
Ritual's Robert Atkins sends along these two new screenshots from their Quake
III: Engine game Heavy Metal: FAKK 2. Enjoy!
![]()
Creative to Launch Exciting Fall Product Line Using the New GeForce 256 Graphics Processing Unit (GPU) From NVIDIA
is a press release from Creative Labs announced it plans to support NVIDIA's
GeForce 256 technology in products this fall. Thanks MajestY at the Shugashack.
The press release says "Creative will be the leading supplier for boards
based on the GeForce 256 chipset," and also refers to Creative's
"patent-pending real-time volumetric shadows" (first time I saw
anything about a patent there). Here's a bit more on the GeForce 256
technology: The GeForce 256 is actually a yet-unannounced product, but it's a pretty safe bet that this will only be for another half-hour. The release is stamped 7:00 AM EDT, and the NDA is up today at 10:00 AM EDT (7:00 AM PDT), so it's possible there was some confusion about that. We already experienced this here earlier, having gotten a story about the NVIDIA announcement that said it was to be posted at 7:00 AM EDT, which it turns out was not the case. Anyway, there's much more on this to come, so hold on to your pocket-protector...
Ingava's System
Shock 2 Psionic Abilities Guide is now online offering a complete how-to on
using your mental powers in Irrational Games' new science fiction first-person
RPG. Of course if they were really masters of psionic powers they wouldn't write
this up, they'd just mentally beam it out to you, but maybe it's just that you aren't
receptive enough (and then there are those psychic phone lines)... um, where was
I? Oh yeah, you can check out Ingava's
System Shock 2 Psi Guide here.
The Official Hunters Website has a
new version 1.2 of Dynamix' Tinman's server-only modification for Starsiege TRIBES,
based on the classic HeadHunters Quake. The new release offers a significant
bug-fix (prior to the fix each time the mission was changed by vote, hunters
would stop working), and several new modes, including GREED mode and HORDE mode.
A Rogue Spear Preview
on Well Rounded Entertainment is online, offering a lengthy look ahead at
the sequel to Red Storm Entertainment's tactical shooter based on the Tom Clancy
book. The piece includes 16 exclusive screenshots, and will conclude tomorrow
with a second installment.
The OnTheWay Quake 2 server utility
page has posted a beta version of this server control utility to allow the
same easy setup of a Q3Test server as the original version allows for Quake II.
The first release is not feature complete, but already should be useful in helping simplify server
setup. Thanks Redwood.
There's an Unreal Multiplayer Tweak Guide
on Unreal Universe.
Sharky Extreme
has posted a follow-up on the recent stories of Hercules shutting down with some
commentary from the former CEO of Hercules Graphics, Peggy Fong, who resigned
from the company on August 16.
Billy has posted some screenshots Voodoo Extreme
showing off gameplay in 10six, the upcoming
massive persistant online action/strategy game that ambitiously looks to support a million players.
There's also word there that the 10six registration page
is starting to "really" accept applications to beta test the game, the
catch being you must be a HEAT.net Perimeter (free)
member to join (I'm guessing they won't really be able to test the
million player part that way).
3DApp Home has a new release of a
utility called Q3A Setup that offers control over loads of obscure console
commands to allow easy tweaking and customization of Q3Test. Thanks Billy.
The official Iron Strategy website
has launched, the homepage for a newly announced game that offers combat in
giant mechanized robots. Here's word on the game from the site (there's also
word there that a "Playable demo is available by special request," but
I bet that's for ECTS, and not a general invitation):
Speaking of official sites, UBI
Soft's Shadow Company Site is online offering an official home-base for info
about this game of real-time squad-based tactical operations. Thanks to the
tactfully tactical folks over at TacticalPlanet.
Computer Games Online's
Battlezone II: Combat Commander Designer Diary #2 is up, gives an update on
progress on the upcoming sequel to the action/RTS hybrid game. The diary is written by George Collins, director of Pandemic
Studios.
Huckleberry Finn sends word of a post by Epic's Mark Rein to the Epic GT
NVIDIA Forum
that gives a feel for NVIDIA's announcement later today (as well as the fact
that Mark probably hasn't signed an NDA). Here's a portion:
You can read the whole update here. Thanks Huck!
There's a new version 2.0.1014 of Webdog,
on the heels of the new version 2.0 released Sunday. The new version of this
website monitoring utility can be downloaded from the site, or updated through
the program's automated updater.
Word on Drakan.Net is that beta testing has
begun on a new patch for Surreal Software's new dragon-riding action game
Drakan: Order of the Flame. They also have word that Surreal's Tech Page
has a list of what's going to be addressed by the upcoming patch when it is
available, including the following multiplayer changes:
GameFan has
posted some new Imperium Galatica II screenshots showing off this upcoming space
opera from GT Interactive.
PC.IGN. Com previews Tomb Raider
4 looking at the upcoming next installment in Eidos' franchise, talking
about what's new, what's the same, and of course, the obligatory academic
analysis of Lara's breast size.
Thanks Frans at 3D Action Gamers
for these:
Yesterday marks the third anniversary of the appearance in stores of the Quake CD
with the full version of the game on it in encrypted form that you could call
and unlock after paying the registration fee. Recalling this reminded me that
the first release of the registered Quake was actually via mail order! That
old-school distribution method makes that seem longer ago than three years,
though I guess the changes to this site since then reinforces that impression.
In fact it was the flurry of activity at this point at that time that lead to
older news being archived in weekly chunks instead of monthly ones to avoid
being too large a download (down to two days now). Okay, enough of that, if I
wax any more nostalgic, I'll turn into a candle.
Link of the Day: Gobler Toys reminiscing about the fun "we can't remember," taking a look at toys that never were from a bygone era. Thanks MrCoffee.
Sharp-eyed Chris over at VE spotted
that the 3dfx Interactive Voodoo3 2000-3000 Windows 9x Retail Drivers
page has an updated set of drivers for Voodoo3 2000 & 3000 accelerators
marked version 1.02.13. This is, in fact a new archive, in spite of the July 22
date, as the drivers released on that date were marked version 1.02.11 (story).
Chris says they're not new drivers but a new combination of previously available
display drivers and OpenGL drivers.
Next-Generation
Online has posted a new preview of Gabriel Knight: Blood of the Sacred,
Blood of the Damned, complete with ten new screenshots from the title. The preview
is a hands on one, and it's quite glowing - they praise the game as being the
best adventure game since Grim Fandango.
Xtreme Design has
posted two tutorials for editing using Kingpin: one on using the editor, since
setting it up can be intimidating for the first-time user, and one on basic
lighting techniques.
It looks like AVault has gone ahead and released Digitalo
Studios' Virtual
Reality Notre Dame demo today instead of its intended date of tomorrow (story).
You can download the demo from AVault's
mirror now, and look for it to appear on the official site soon.
TacticalPlanet has posted a short
interview with Sierra's Rod Fung about SWAT 3 - Close Quarters Battle, Sierra's
upcoming game of tactical police operations. Among other things, the Q&A
catches up on the progress on multiplayer play, asks about the demo, and learns
that the sliding feet animation seen in a gameplay movie is a problem that's
been fixed in more recent builds of the game.
NVIDIA Introduces Industry's First GPU at Intel Developers Forum
is a Business Wire story outlining the schedule for the conference tomorrow at
the Intel Developers Forum (IDF) in Palm Springs where it looks like they will
be making their announcement they say will cause "the world will
change" (story).
Thanks Redwood. Here's what they've
revealed so far:
Turns out the reason the download link on the Virtual Reality Notre Dame Cathedral Project
mentioned earlier (story) isn't happening is that it seems the intended release date is tomorrow, as the link actually says
"demo to be available on aug 31." Apparently the currently-broken demo link has been placed their in advance to avoid that mad
rush of last minute HTMLing upon tomorrow's release. Sorry for any confusion we
caused. Thanks Flood.
The Adrenaline Vault News
has posted a story that sums up some recent rumor-mongering on the subject of a
possible sequel to Wolfenstein 3D to be done by a licensee outside of id
Software.
Thanks Frans. The article
mentions attempts to follow-up with the two other companies most commonly
associated with the rumor, Raven and Xatrix, reporting that Raven's Brian Raffel
out-and-out denied Raven's involvement in the project, while requests for
comment to Xatrix went unanswered. Incidentally, this is the exact same pair of
responses we received from each of those companies when we contacted them about
these rumors ourselves. The AVault did dig up some thing tangible on this, a
quote from id CEO Todd Hollenshead that mentions that id has been putting out
feelers for such a project:
Word on the Insomniax TRIBES Mod page
is that a new version 0.9 of InsomniaX TRIBES is now available. InsomniaX adds
countless changes to TRIBES gameplay, that change the nature of gameplay significantly
(the fill list of features is on the page). The new release is updated through
the latest releases, so that TRIBES 1.7 or later is required for an InsomniaX
server, and other new features include "re-deployable" deployables,
Vengeance Missile System Pre-Sets, Station Ejection, and more. There is also now
an Insomniax TRIBES Mod Message Board
for discussion of the project.
ZDNN Analysis IE5 flaw makes PCs vulnerable
describes an ActiveX exploit (ActiveXploit?) called a "treacherous design
flaw in Internet Explorer 5.0 -- is perhaps the most serious ever. It allows
anyone with a Web page to take over your computer system via a few simple lines
of text within the HTML code that comprises the page. If you so much as visit
the page, your system may be subject to the exploit." There is word there
on how to plug the potential holes until a better fix is available. Sorry on the
lateness in posting news of this potentially dangerous exploit, this was posted
a few days ago, and I meant to post this when I saw mention of it the other day
on Sharky Extreme, and obviously
failed to do so. Sorry about that. Thanks Paul Baucom for the reminder.
Greg Stelmack's
worklog on the Rogue Spear page has been updated with the Rogue Spear core
engineer's rundown on the weapons and armament in the upcoming sequel to Tom Clancy's Rainbow Six.
Thanks again Frans at 3D Action Gamers.
The lowdown discusses weapons from the 9mm Beretta to the SPAS-12 auto-shotgun,
and ammo choices ranging from the hit man's favorite, Jacketed Hollow Point
ammo, to private Gomer Pyle's loadout of choice, the 7.65mm Full... Metal...
Jacket....
The demo for the Virtual Reality Notre
Dame Cathedral Project, has been released. This odd, but very cool project,
is an accurate representation of the Notre Dame Cathedral rendered entirely
using the Unreal engine - and yes, it's multiplayer. Here's a features list
for those of you not familiar with the project, which does not require
Unreal: I can't seem to get the download link to work on my end, but it might be my problem or a temporary glitch.
This update to the Mortyr Site follows up on the report from earlier about
the state of this back-to-the-future World War II first-person shooter (story).
Thanks Frans at 3D Action Gamers.
Here's the update, which talks of the game being available in Poland, talk
of pirated versions, and, like the other update, talks of finding an
International publisher, albeit with a bit less certainty than the earlier
report. There's also word that a second demo is indeed available for magazine
CDs:
3DFiles Tirtanium page
has a new version of the Tirtanium OpenGL/Direct3D benchmark that one suspects got
its name because the author forgot to use his spell checker on his first press
release.
Epic's Brandon "Greenmarine" Reinhart updated his
.plan with a question for all those Linux gurus out there, as well as the
current status on the Linux Unreal port (and even a goofy link in the spirit
of my
own from this morning). Here's the scoop on the Linux port:
Looks like you've still got time to send in your maps and skins for possible
inclusion in the upcoming Starsiege: TRIBES Extreme. The following was just
posted to TRIBESPlayers:
If you're interested in entering, swing by the contest page for full details.
PlanetDaikatana's ports page
has posted an in-game movie showing off the Nintendo 64 port of the still in
development Quake II-engine game Daikatana, as well as some screenshots.
NVIDIA has updated their site with the
following text: "In 18 hours, the world will change..." Take this
as you will. Presumably it's the NV10 announcement The Register claimed would
be coming tomorrow (story),
but hey...you never know. They could have nuclear capabilities. Remember to stockpile lots of canned food just in case.
Mortyr.net has posted seven new screenshots
from the soon-to-be-released second Mortyr demo (said to be coming soon to a
magazine CD near you). They've also gotten a tip (from an unnamed source) that
Mortyr does indeed have an American publisher (who will be announced soon) and
it should be on store shelves in about a month (thanks Frans).
GASource
has posted a handful of new screenshots from Russian developer New Media Generation's
Hired Team, showing off their proprietary Shine 3D engine. In addition, they've
also posted a
trailer that shows off the engine's features.
HumanHead has released details about the game's plot and central character
Ragnar, as laid out in this
press release. Screenshots are available on HumanHead's site if you're curious as to what the game actually looks like. Here's
an excerpt with some background info on Ragnar:
GASource has
posted an interview with Scott McCabe, a 3D Realms alumnus who's currently working
at Alternate State Entertainment on Second Genesis, a new role playing game
that's powered by the LithTech 1.5 engine.
Gearbox Software's Randy Pitchford updated his
.plan with word that they're looking to hire a level designer intern to
help finish up their official Half-Life mission pack Opposing Force. Here's
an excerpt from the large update:
Here's an interesting tidbit for you on this slow morning that I found over at Comics
2 Film about a movie based on Acclaim's comic/game character Shadowman:
Legend's Scott Dalton updated his
.plan the other day with a new image from the Wheel of Time editor, which
he released after seeing a really old one in CNet's preview from last week (thanks
devilbunny). The shot is definitely big, but impressive (and hey...he's got
great taste in web sites, don't you think?).
The DoomBot Homepage has a new
version 3.0 of the DoomBot, a CTF playing AI deathmatch opponent (and teammate) for Doom.
The new release offers a new node system, and teamplay with three deathmatch
modes: deathmatch 1,2 and 3. Thanks Bot Epidemic.
3DsoundSurge's
Slave Zero Interview takes their usual sound approach to a conversation,
asking questions of W. Scott Snyder, Sound Designer for Accolade about his work
on Accolade's giant robot game, Slave Zero.
Thresh's FiringSquad's
Savage2000 (GX4) Preview offers more about S3's newly announced Savage2000,
passing along word that they've got a comparison up "to the Voodoo 3, TNT2,
and Bitboy's Glaze3D," though they do not provide any
head-to-head benchmarks of the Savage2000 press release versus the Glaze3D press
release.
Jago's Map Portfolio has posted
a tutorial for creating curved surfaces using UnrealED (thanks Billy
by way of Rust). It should, of course,
be pointed out that they aren't curved surfaces in the same way that Quake 3
does them, but rather a clever manipulation of architecture. Still, it's pretty
cool stuff.
BXBoards has interviewed
David Cook, lead programmer on the WickedGL driver team at Metabyte. The interview
focuses on the drivers, which have been known to improve performance in high
resolutions on Voodoo 2 cards in Quake 3.
GASource
has posted two new screenshots from Take Two Interactive's third person action
title Codename: Eagle, showing off the newly redesigned interface.
I tell ya, some mornings are so slow that even crickets
aren't enough. So, in the interest of pleasing our readers (and well, since
I have nothing remotely interesting to say at the moment), I've decided to devote
this edition of "Fruit of the loon" exclusively to the link(s) of
the day. Because of this special edition, I've chosen five sites which truly
prove that people have way too much time on their hands. Choose from one of
the following options, but be warned...these are pretty scary:
Link of the Day (a): SimShatner: The William Shatner Acting Simulator. Because it's just too funny. Link of the Day (b): Stare Down Sally. Because it's just plain weird. Link of the Day (c): Duct Tape on the Web. Because from time to time I think my hobbies are silly. Link of the Day (d): Just Toast. Oh my. Link of the Day (e): The North Carolina Poop Counter. Because it's just plain sick. |
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness & Blue's News.
All rights reserved.