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Thursday, Aug 26, 1999

  

System Shock 2 Interview

The Hive interviews Ken Levine in a perfectly rational conversation with the head honcho at Irrational Games about their action/RPG hit, System Shock 2.

Mac Rainbow Six Correction

Messages from both MacGamer's Ledge and Inside Mac Games clarify that the blurb posted earlier indicating that the Mac version of Rainbow Six is now available (story) was erroneous, and the Mac version is still in beta. Sorry for the confusion, and thanks to both sites for their effort at keeping our facts straight.

LithTech2 Interview

There's a new LithTech 2 Engine Interview on PC.IGN.COM talking with Monolith's Paul Butterfield and Mike "Pass" Dussault about LithTech 2, and how it stacks up against the Unreal and Quake family engines, also discussing "The Game Formerly Known as No One Lives Forever," and even a bit on LithTech 3.

Half-Life Files

Newly launched in time for the wave of downloads following the recent Half-Life patch is HALFLIFEFILES.COM, the latest entry in the popular gamenamefiles.com line.

Linux Kingpin Client Patch

Ryan "Ridah" Feltrin updated his .plan with word on the unofficial release of the version 1.2 Linux Kingpin client, as well as more on the "bonus" bagman maps in the 1.20 patch:

The linux Kingpin v1.20 port can be downloaded from the following location:

http://impact.frag.com/ridah/kptest/kingpin-1.20_glibc-i386-linux2.0.tar.gz

This is an unofficial full client build. I will be putting together a server only official build soon, which will hopefully find it's way onto the official Kingpin page.

Why server only? Because the full client needs a lot more work before it could be considered official. If there are any linux developement houses out there that would like to continue the work, they can contact me and I'll put you in touch with the appropriate Interplay representation.

Also worthy of note, is the v1.20 contains a bonus two maps made specifically for Bagman. I know the Bagman fans have been wanting more maps, now they have them. You can thank KungFu (Dave Ward) for his efforts putting together the new maps.

Epic Chat Log

Thanks to Devistator for sending along an log of tonight's chat with Epic Games with just join and rename messages removed (a slightly more complete log that arrived earlier than the log I posted originally), hosted by The Adrenaline Vault discussing progress on Unreal Tournament. The Burpfish Network has also posted an unedited log, Unreality sends word they've posted a selection of "the coolest questions" on their front page, and Cached.Net had posted their favorite moments as well. Finally, this UT chat log tries to improve the process by properly connecting all the questions and the answers, as does this log on PlanetUnreal.

Interplay Play Test

Interplay Productions sends along word they are looking for play testers for some upcoming focus groups. Here's the deal:

Interplay is looking for more playtesters to participate in some upcoming focus groups. Applicants must live in the LA/Orange County, CA area. If interested, please send a message to betatest@interplay.com with the words "focus group" as the message subject. Participants will receive a free Interplay game of their choice.

FreeSpace2 Preview & Shots

GamePen previews FreeSpace 2 looking ahead at Volition's upcoming space epic. Also, Billy at Voodoo Extreme sends word that Freespace2.com has a pair of new ships in the FreeSpace 2 Ship Gallery.

Werewolf Stuff

Our monthly friend, the Werewolf The Apocalypse - Heart of Gaia page has again been updated on the occasion of the full moon, having posted Part 10 of their 10-part Prequel Series, and all new Glossary section, and an all new Gameplay section, as well as a log of last month's chat. Cheers again Voodoo Extreme.

Go Ask Tokay: Alice Info

Gamecenter's Exclusive Alice Information is short Q&A with Electronic Arts Game Designer American "Tokay" McGee discussing the upcoming Quake III-engine wonderland extravaganza Alice, about which very few details are available. Here's the answer to the question about the storyline, incase you are intrigued by how the Alice thing might work:

You do play the role of Alice. Your ultimate goal is to destroy the Queen of Hearts and return Wonderland to normal.

Q3Test CVAR List

The list of client variable for Q3Test on The Flagship Engineering Room has now been updated through the current version 1.08.

Mac Rainbow Six Available

RainbowSix.Net has word that the Macintosh version of Rainbow Six is now available, bringing RSE's Tom Clancy-inspired game of tactical combat to the Mac. Update: This story seems to be erroneous: please see the follow-up.

Kingpin 1.2 Patch

Frans (3D Action Gamers) is on fire, catching site of the version 1.2 patch for Kingpin on Interplay's site. Here's a local copy and some mirrors of the 2.12 MB patch. Here's What's new:

Kingpin v1.2 Fixes/Changes:
---------------------------

+ New "g_mapcycle_file" variable, to set the cycle list to something other than "maps.lst" or "teammaps.lst"
+ Added "kickban" command to server (works same as "kick <id>" but also adds the ip to the filter list)
+ Download skins option in Player Setup menu
+ added "time" command to consol
+ fixed server exploit
+ alterations to voting system
+ client model server crash with dm_locational_damage enabled
+ Invisible player models for unknown female skins
+ Chasecam observer mode
+ New "Push Download" tech for faster file transfers
+ Make download system backwards compatible with old servers AND old clients
+ Server's send "deposited" to GameSpy via "deaths" field
+ Disable CD check when enabling CD music in options
+ Add debug info to "FS_Read: 0 bytes read" error
+ Fix scoreboard for realmode (show kills and net score)
+ In Gangbang teamplay, frags go to the wrong team
= Dead bodies of client's that haven't respawned yet block doorways
+ Skins not found, try and keep model, change skins back to 001 001 001 (since this is a safe set for all models)
+ BAN voting system to boot trouble makers
+ Subtract a frag for dying in "real mode". Subtract 2 for suiciding.
+ Weapons reload after firing, if reload is pressed when clip is full
+ Fixed some crashes
+ Downloadable skins/models
+ misc tweaks
+ spectator mode exploit
+ Shooting Flamethrower, switch weapons, flame stays
+ LINUX: crashes during fighting with sewer guy with guns
+ unlimited ammo in single player (DF_INFINITE_AMMO)
+ last player killed when reaching fraglimit gets overflowed (made scoreboard message unreliable)
+ skin: "male thug/sku sup sup" causes Sewer skin in teamplay
+ Player ID always RED
= old chat style option
+ shotgun doesn't always change when out of ammo
+ real-mode option in start server menu

PGL Fall Season Cancelled

The AMD Professional Gamers' League page has word that due to the way the timing of game releases is working out, they're canceling thee Fall Season to avoid forcing players to try and stay current on older games. Thanks KRayZieDoGG.

Off Topic Demo

Okay it's sports, but it's free. Frans at 3D Action Gamers spotted a Madden NFL™ 2000 demo on EASPORTS.COM for your football (the American kind) enjoyment.

Slave Zero Screenshots

GameSpot UK has posted three new Slave Zero screenshots showing off action from this upcoming giant robot game. They actually promise five shots, but #13, is the title screen (also in the demo), and #14 is also the first shot from when they started their collection (maybe they can trade their doubles with another site). Frans at 3D Action Gamers for helping sort through all this properly.

Article Pulled

I keep meaning to mention somewhere along the way here that the link to the violence article that caused a stir yesterday (story) no longer works, searching the site turns up no trace of it, and no explanation for the disappearance of the article is evident. Thanks to the very many who've mailed in about this.

More Half-Life: Opposing Force

ValveWorld has posted the second of their two shots showing off another scene from Opposing Force, the add-on for Half-Life currently in the works over at Gearbox Software.

Quake III Arena Coding Mailing List

David "crt" Wright, famed Rocket Arena programmer and Q3Test champion among the "press" (I'm sure he pressed a shirt once), sends along word that he's started a pair of mailing lists about Quake III coding, one moderated, and one that isn't, with the thinking it's never too early to plan ahead. Here's the word:

Q3Coding is a moderated list for discussion of the actual code, including "how to" questions, the client DLL, porting Quake 2 mods, bugs and fixes, etc. This list probably won't get much traffic until the actual code is released, but you can subscribe now on this page.

A second unmoderated list has been set up for general Quake 3 Coding discussion (e.g. mod ideas, compiling help, general C/coding questions) and can be joined through this page.

Myself along with some other Quake 2 mod authors will serve as moderators for the q3coding list to help maintain focus and keep discussions on topic.

Anachronox Diary

Anachronox.com has an updated version of Tom "Cowboy" Hall's designer diary under "Game Information" (Shockwave required), giving the crezzy designer's latest ramblings about the progress on ION's Quake II-engine RPG in authentic cowboy drawl (as near as I kin reckon).

Deus Ex Writer

ION Storm's Daily Informant has news of the arrival of a Sheldon Pacotti, the new writer for Deus Ex. There is more on Sheldon's background and his role with the team creating an action/RPG using the unreal engine on the page.

Half-Life: Opposing Force Interview

Thresh's FiringSquad interviews former Rebel Boat Rocker Landon Montgomery of Gearbox Software about Gearbox' first project, Opposing Force, the official Half-Life add-on. The interview includes a bunch of screenshots (and pages).

Drakan Testing Update

Stuart Denman from Surreal Software sent along a follow-up to the beta-testing request posted earlier (story), saying that because it turns out they will be providing updates using "alternate methods," applicants are no longer required to be able to receive large email attachments, so I amended the post to reflect this.

More RTS

GameSpot's Final Hours of Tiberian Sun has an account of crunch time on the RTS sequel has finally been released. WomenGamers' Shadow Company Preview takes a look at this upcoming squad-based 3D real-time strategy game after a recent foray to Sinister Games to check it out. The preview includes a load of screenshots (thanks Novice). Finally, for the hardcore RTS fan, the German site GameGuides has posted some Exklusiv: Thandor - Die Invasion Screenshots, which has some screenshots of this upcoming RTS, which of course work with in any language, while the text can always be fed to BabelFish if you're curious.

Drakan Beta Testers Needed

Surreal Software's Stuart Denman sent along an e-mail with word that they're accepting applications for beta testers on the first Drakan patch. Here are the details:

Surreal is now accepting applications for beta testers for the Drakan Winsock Patch. The patch improves the multiplayer experience considerably by replacing DirectPlay with Winsock and reworks the network code to improve bandwidth and stability. The patch also allows the dedicated server to run under Windows NT.

You must have purchased a full retail CD of Drakan and previous beta-testing experience on other games is a bonus. The beta testing period will last no more than 1 week starting on Friday Aug 27. To apply, send the following information to beta@surreal.com:

* Full name
* Player Name (nick name) you will be using while beta-testing the patch
* E-mail address
* ICQ # (if available)
* Telephone number where you will be playing Drakan
* City, State, Country
* Machine specification, including CPU, memory, 3D video card,sound card
* Network connection (Modem speed or Cable/DSL/T1, etc.)
* Number of hours you are willing to spend per day testing.
* Previous games you have beta tested (or none)
* The last word on page 32 of the Drakan manual.
* Tell us about your previous experiences with Drakan multiplayer.

Applicants will be selected starting Saturday, Aug 28, so submissions must be received before Monday Aug 30. You will only receive a reply if you have been accepted for the beta.

Unusual Unreal Interview

GameFan interviews Vito Miliano, the developer of one of the more unusual upcoming Unreal-engine products, a 3D virtual real-estate walkthrough called Unrealty that will enable architects to present virtual renderings of physical structures using the Unreal engine.

Server Wonky

Sorry... server's being wonky again today... we're beating it (as well as anyone who wanders into range) with bats as we speak (one of the most advanced repair techniques of our time).

Half-Life Lambda Arena

The Lambda Arena page has a new version 1.09 beta of this deathmatch Half-Life modification that offers the last-man-standing teamplay of Rocket Arena for both one-on-one, and team matches. The new release offers heavily altered weapons ("more realistic...the 'beefed-up' stuff didn't really work)," a "unique weapons system" (you now choose one weapon from each of four categories--handguns, assault, experimental, explosive), along with fixes for what are described as "huge" bugs.

Half-Life Deathmatch Plus

Also new on the Half-Life DM mod scene, is version 2.5 of Deathmatch Plus for Half-Life is now available that in addition to it's original (as the name suggests) enhanced DM, now offers beta bot support.

TRIBES Extreme Mission Types

Dynamix' Dave Meddish updated his cunning .plan with a bunch of stuff on TRIBES Extreme mission types, and sticking his head on the chopping block as the new guru of knowledge on TRIBES Mission Building

Don't worry, m'lord, I have a cunning plan...
Or something like that (can you tell PBS is showing old Blackadder episodes again? Can you also tell I have nothing better to do on Friday nights? Oh, the pain, the shame...)
Where was I? Oh yeah, TRIBES Extreme. Everyone's favorite mission designer/builder has been working hard on cranking out muy missions. We have a new category called "Balanced Online." Meaning, you know those OGL games where you fight over which side of Snowblind your team gets to play? No more. This particular class is perfectly balanced in environmental and physical features. Both sides are dead even. So you can't whine about losing to skiing heavies on Raindance anymore...

But, fear not, we'll still have plenty of the good old "unbalanced" mission type for those who like'em.

Tinman has got me designing a mission or two for his addictively enjoyable "Hunters" deathmatch variant. Those howls of anguish you hear through the offices late at night are from those of us who got disked at the last second while carrying about a gajillion flags. Hopefully have that done in the next few days. And while I must say Tinman has done a very nice job converting existing missions to Hunters, his naming conventions lack that certain je ne se quois, that special "smacks of Meddish" sense of hyperbole. "TheOtherWhiteMeat"? Perhaps, under my tutelage, we can help Tinman make that a little more catchy. It might be that Canadian upbringing or something along those lines.

Speaking of naming conventions, we've been getting a nice steady flow of user-created missions for the Extreme Open Call. By and large, good stuff. Picking winners isn't going to be easy. Just remember, the deadline is rapidly approaching, so if you've been waiting to send it in, 'twould be advised that you not wait much longer.

Being the Mission Building Guru of TRIBES (well, at least since Scott Youngblood left--his office, curiously enough, has not yet been thoroughly looted of its treasures--it's like a holy shrine or something), I would normally say that anyone who has any questions regarding mission building can give me an e-holler at dave.meddish@dynamix.com, however, being as we're approaching the crunch for TX, I can't promise anyone when I can get back to them. But feel free to say hi anyway...it gets very lonely over in this part of the building :-(

We now return you to your regularly scheduled broadcast of "The Adventures of Analog Kid and Ban-Me Boy," same Ban-Me time, same Ban-Me station... 6.24.99 Since everybody else is going on vacation, I figgered I might as well take a few days off as well. Celebrate my last pre-millenial birthday (31? How in the name of all that is holy can I be 31? Criminy, I'm gettin' old...check me into the home...). The days drag on but the years fly by...

Spiffcat/Hexabolic/Whatever He's Calling Himself These Days and I will be pumping out tons of new TRIBES material for all you would-be writers. Question: who out there would be interested in seeing a TRIBES RPG made? Starsiege had Rebellion, maybe we can do a roleplayer version of TRIBES. If enough people make noise, maybe we can make it happen.

Okay, that's the news, and I am outta here. See you on the flip side.

3dfx Interview

TigerInvestor interviews Greg Ballard and Jim Hopkins talking with 3dfx' CEO and their senior vice president of finance and strategic planning about the business side of their business.

Shooters & Shrinks

id's Todd Hollenshead updated his .plan with a link to this Salon article that analyzes retired Army psychologist Dave Grossman's information that caused all kinds of chaos in yesterday's Ottawa Sun article. Here's the scoop:

In the aftermath of the Ottawa Sun article, I was forwarded the link below by Bernd Kreimeier:

http://www.salon.com/tech/feature/1999/05/06/game_violence/index.html

This is an excellent article that addresses how Grossman misrepresents the scientific data. It's not a new article, but it's worth a read if the subject interests you.

Omikron "Street Date"

A blurb on Next-Generation Online give what they call a "Good for Street Date" of November 17 for Quantic Dreams' upcoming action/adventure "genre-buster," Omikron, confirming that the game is on schedule to be available by then. According to the story, "the recent shelving of the game's PlayStation version appears to have been a temporary measure to ensure Eidos is able to release the PC outing at its full potential before the madness of the holiday season."

Have You Ever Been Experienced?

GA-RPG interviews Jeff Connelly talking with the co-owner of WXP, as well as the modeler and animator on WXP's upcoming first-person shooter/RPG, Experience, which uses their own proprietary 3D engine.

TRIBES 2 Interview

AGN3D interviews Barry Drew from Dynamix, who is the lead 3D artist on the TRIBES2 project, asking about his role on the team, his history in the business, and more. Thanks Frans at 3D Action Gamers.

More TRIBES Extreme Shots

Wewp! Entertainment has posted their remaining pair of TRIBES Extreme screenshots showing off gameplay from Dynamix' upcoming single-player-enhanced version of the multiplayer teamplay shooter Starsiege TRIBES.

Interview with a Vampire & Screenshots

TheMasquerade.org has posted an interview with Ray Gresko, tossing reader-submitted questions at Nihilistic about Vampire The Masquerade - Redemption, their upcoming third-person vampire RPG. They've also posted a pair of new Vampire screenshots on their main page.

Unreal Tournament Chat Reminder

A reminder that the once-cancelled, and now rescheduled AVault Unreal Tournament Development Team Chat is slated for this evening at 7:30 PM EDT. Users can connect via their new web-based IRC interface, located at irc.avault.com (Java-enabled browser required), and other users can use an IRC client to connect to irc.avault.com, port: 6667, and join the channel #chatroom. The first portion of the chat will be moderated.

John Carmack on the Next Q3Test

id Software Lead Programmer John Carmack updated his .plan with word on .plans for another Q3Test targeted for mid-September, and plenty more. The lengthy portion not quoted here discusses confusing memory usage with network problems, a change in how .pk3 file management works, as well as an updated worklog. Without further ado:

8/26/99
-------
The current plan is that we will have another test release around the middle of next month. This version will be running game/cgame/ui with the virtual machine, and will include single player play against bots. No new maps.

I will be releasing the source for all the VM modules with it, and setting the executable up so that it will allow modified modules to be used.

The modified LCC and q3asm will be available both in source form and precompiled, so a professional development environment will not be requried. Using MSDEV to debug binary dll's does make exploration a lot easier than adding prints to interpreted code...

Some minor porting work on the tools will be necessary to do development under linux. The effort would be greater for mac development, because the tools are inherently command line based.

The map editor and tools will not be released until after the game hits store shelves. To be completely clear: you are not legally licensed to create or use addon maps with the test.

I am hoping that this public review will turn up bugs before we complete the game. 50k lines of code is quite a bit to go over, but people familiar with previous games will have a good head start in the game module.

The best possible situation would be if exploration of the code evolves into a tier system, with either moderated or limited access lists that I can follow without being swamped. I can't afford to be too involved in helping everyone figure out the basics. I have plenty of confidence in the mod communities ability to work that out. :-)

New Crystal Space

The Crystal Space page has the official release of version 0.14 of this free 3D engine, now out of beta. Here's the rundown on C.S. from the page: "Crystal Space is a free (LGPL) and portable 3D engine written in C++. It supports true 6DOF, colored lights, mipmapping, portals, mirrors, alpha transparency, reflecting surfaces, 3D sprites, scripting, 8-bit, 16-bit, and 32-bit display support, Direct3D hardware acceleration on Windows, Glide and OpenGL hardware acceleration on Windows, Linux, OS/2, Macintosh, BeOS, ... See the extensive list of features for more details. Crystal Space currently compiles and runs on Linux, general Unix, Windows, Windows NT, OS/2, BeOS, NextStep, OpenStep, Rhapsody, DOS, Amiga, and Macintosh. It can optionally use Direct3D (Windows), GGI (Linux), Allegro (DOS), X11 (Unix/Linux) and SVGALIB (Linux). It can also optionally use assembler routines (GCC/DJGPP, Visual C++ and Intel only currently) and MMX if the processor supports it." Whew! Thanks Buzzy.

Newer Action Half-Life

The Action Half-Life site has a version 2.1 update that contains two new .dlls for Action Half-Life. In addition to the patch, they have a tip for server operators having trouble getting teamplay to work ("You need to run your server config file BEFORE the map loads"), as well as a request that players stop using non-Action Half-Life player models when playing AH-L, since they do not have the right animations, which causes 'funky' stuff like dead bodies that remain standing up.

New Demise

The DEMISE page has a new version of the full install of this online RPG, currently in public beta testing. This was literally just posted this minute, so mind the timestamp on this story and this request from the page: "PLEASE only download the test full install if you have a T1 speed or faster line since I need feedback within the next 12-18 hours." Never fear the rest of you, though: "If all goes well, this file will become 'public' tomorrow." Thanks dragor.

Die Hard Trilogy 2

Computer Games Online's Die Hard Trilogy 2 preview looks at this game, licensed, as you can imagine from the three Bruce Willis as John McClane movies. According to the article, "Die Hard Trilogy 2 represents a monumental leap of faith by providing a new and original story… that is split into a third-person action/adventure, a first-person rail shooter, and a driving game. All right, perhaps the game represents more of a stumble of faith than a leap, but at least they are trying." Apparently the game will support every form of digital and analog game controller, light gun, and steering wheel made. Yipeekaya, motherf...

Interstate '82 Screenshots

The grabby gamers over at Gamecenter have snagged some Game Grabs of Interstate '82 (also known as screenshots). The shots show off action from Activision's formerly-funky game of driving and shooting.

RTS Screenshots

While they were grabbing, GC also got a hold of some Game Grabs of Dark Reign 2, the upcoming prequel to Activision's futuristic real-time strategy game. Also, Thresh's FiringSquad Weekly Metal Fatigue Screenshots is underway with 17 shots to kick off this weekly deal (the game better come out soon or this could be some flood).

Heretic/Hexen Interview

NGNetwork interviews Michael Raymond-Judy getting nostalgic with the Raven Software designer over the Heretic and Hexen series, looking at what went into those games. Along the way, Michael doesn't rule out the possibility of a Heretic III, or even a Hexen III.

Rogue Spear Imminent

A post on TacticalPlanet inspired by a conversation with Red Storm Entertainment's Jeff "MadSamoan" Wand indicates that RSE's Rogue Spear is probably within days of going gold, and it will not be long after that that a demo will be available.

More System Shock 2 Tips

The Stratos Group's System Shock 2 guide is online, now over 100 pages long. The guide contains character info, statistics, skill/upgrade/psi power info, items, weapons, bestiary, a complete walkthrough, cheats, easter eggs, hints, "and even a spiffy little comic." Available in a printer-friendly PDF version and an online HTML version. Hey, did they say bestiality?

More Off Topic Downloads

The GlobalSCAPE page has the full version 3.0 release of CuteFTP, formerly my favorite FTP client (until they went with those clunky banners...I know ironic for a webmaster to complain about them: now I use LeapFTP from LeapWare, which is fast like a little sports car). Also, AOL sends a new message with AIM 3.0 announces the latest release of AOL's other messaging program (besides ICQ). Thanks Eric Rose.

etc.

Out of the Blue

First: The server seemed to suddenly start generating a lot of SQL errors late yesterday, I'm not sure what's up with that (being a monkey, and all), but am hopeful someone less simian than me can shed some light on this later today. Sorry for problems this may be causing in the meantime with messageboards, .plan files, etc. (I feel your pain, it makes it hard to update the site as well, it took me well over an hour of trying on this first update of the day today).

Second, as Charlie Wiederhold's .plan says: "I encourage and look forward to articles that discuss the violence issue with solid information and a good understanding of both sides of the issue. However..." So anyway, Book Reviews - On Killing, looks at a previous work by Lt. Col. David Grossman (thanks GameTraveler), who was quoted in the Ottawa Sun article yesterday (story). While Lt. Col. Grossman currently seems to be laying ground for his upcoming book, Teaching Kids to Kill : A Call to Action Against TV, Movie and Video Game Violence, this is not new territory for him. Here's an excerpt from the review of On Killing: "Sure, soldiers are trained and ordered to shoot and kill, but only on orders, and punishments for firing without orders are harsh and immediate. Which brings us to Grossman's punch line: When kids play video games like Doom or Mortal Kombat, they are learning the same hair-trigger behaviors and us/them attitudes with none of the context of obedience to command and none of the special circumstances that war creates." I think I'll have to side with the reviewer Caitlin Burke, who says in her conclusion: "But while Grossman has made a fascinating contribution to military psychology and an interesting suggestion about society in general, his comments about America's children are not nearly as pointed or careful as his theses about soldiers..." But of course that's just my (and her) opinion... I could be wrong.

Link of the Day: Crime Awareness Activist Gets Mugged. Thanks DNapalm. It's okay, it's not like a man bit a dog, no one was hurt...

Wednesday, Aug 25, 1999

Classic Gaming Expo

Next-Generation Online Classic Gaming Expo 1999 Report looks back at the show that looked back at all those games of yore from the early days of computer gaming. If reading reports that use phrases like "the newest Atari 2600 cartridges," and "complete Intellivision I and II systems on display," and wax nostalgic when hearing of games like Tron, Space Invaders, BattleZone, and Missile Command, then this article is for you (as was the show).

Semi-New Q3Tweak

Q3Center's Q3Tweak has what's described as a "newish" version of this Q3Test front-end tweaking program. This release is made with an updated installer so it won't expire, and will now properly add Start Menu items. A version with actual new features is promised "soon."

3D Realms Chat

KodiaK was nice enough to send along an edited log from the chat session earlier with Scott Miller of 3D Realms (our second of these in two nights!). Subjects discussed include Max Payne, DNF, and Prey.

Todd H on Article

Todd Hollenshead updated his .plan with his reaction to the Ottawa Sun article mentioned earlier (story) that's the subject of much hot conversation on sCary's messageboard, as well as our own (ours a little tamer of course, not allowing anonymous posts). Here's the scoop, which includes an email address for more feedback:

Well we've all seen the brilliant journalism of the Ottowa Sun (or whatever it is). If you'd like to email them your thoughts on fairness and accuracy in reporting, the address (from their page) is oped@sunpub.com. After taking a look at the pounding they were getting from many of you over on sCary's messageboard, I sent the editor the following:

Mr. Oliver:

I'm sure you're getting a mountain of email from people angry about the number of factual inaccuracies in the story, so I'll just trust that you'll fix that tomorrow. I wanted to let you know that you can email me directly if you would like to fact check articles that discuss our games in the future.

And if this hasn't been made painfully clear to you already, Grossman's contention that Quake III Arena has been pulled from the market is no more accurate than any of his other assertions about id Software or our games. We're looking forward to an enormously successful launch of Quake III Arena later this year. You can see what we're working on for yourself at http://www.quake3arena.com.

Regards,

Todd Hollenshead
CEO
id Software, Inc.

Now if only someone could get Grossman's email address!

New Ęstats

The Ęstats Page has a new version 4.13 of the Ęstats log parser that offers statistical output for a variety of shooters. The new release is a quick bug fix for version 4.12. Thanks Jacek Fedoryński. Binaries are available for Win32 & Linux x86 (glibc5 & glibc6).

Atkins Q&A Out, Eastman In

FAKK YOU!'s Interview with Kevin Eastman has been posted to compensate for the news that the interview they had posted earlier with Ritual's Robert Atkins (story) had been pulled due to some FAKK up or another. Kevin is co-creator the Teenage Mutant Ninja Turtles, publisher of and editor-in-chief of Heavy Metal magazine, and co-creator of Heavy Metal F.A.K.K.2, upon which Ritual's upcoming game is based.

Deep Space 9 Shots

Continuing the space show theme, GameSpot's First Look at Deep Space 9 shows off 10 shots from Deep Space 9: The Fallen, an upcoming game from The Collective which will use the Unreal engine to recreate the Star Trek universe of Worf, Kira, and Sisko. The game is planned for a simultaneous PC and Mac release in spring, 2000.

Babylon 5 Shots

The Docking Bay of the official Babylon 5 site has a pair of new gunships from Sierra's upcoming Babylon 5 space sim dealie. Thanks A Talent For War. On the subject, that Talkspot Game Dive on Babylon 5 (story) starts in about an hour.

PM Reviews: System Shock 2 & Shadow Man

Tinman Interview

Datumplane::Starsiege has posted a short interview with Dynamix programmer Zed Tinman (you mean his name really is Tinman?), learning a bit about his job as a programmer on Tribes: Extreme developing AI code (among other things), as well as TribesCon, and progress on his Tribes Hunters mission type (based on the classic HeadHunters Quake).

New Jumbot

Busily updating his pet monster since the release of the new bot-friendly version of Half-Life, TheFatal sends word he has now updated The Jumbot to version 0.4. This is described as "a fairly major release," which adds a waypoint option for bots to jump at certain locations, fixes a delay which made execbots.cfg not work properly, adds "item-getting troubleshooting methods," fixes a waypoint bug, bots now try to strategically place tripmines, bots no longer shoot their own tripmines or tripmines that belong to teammates in teamplay mode, bots will now gauss-jump to get to items they cannot normally reach(!), and more.

Speechless

There have been many articles lately about youth violence and possible connections to video games and other media, but this article, Kid killers linked to video games, sent along by our old pal ColdSun has had me scratching my head all day. I don't know what else to do but post it, and point out that I'm speechless that an article so filled with obvious inaccuracies could be published anywhere, irrespective of beliefs about the impact of media on violence.

MDK2 Preview

Saw on IPlayGames that videogames.com's MDK2 Preview is up, looking ahead at the sequel to MDK, which of course stands for Mulder Digs Kolchak.

BC3K 2.08 Again

The BattleCruiser Online site has the BattleCruiser3000AD v2.08 release candidate 2 rev. B patch that fixes some Voodoo1 problems with yesterday's rev. A patch (story).

FAKK2 Interview

There's a Robert Atkins Interview talking with the Ritual artist on the newly opened FAKK YOU! (same to you fella), dedicated, as you would hope, to Heavy Metal F.A.K.K.2, the upcoming Quake III-engine game from Ritual.

D3D TRIBES2?

Datumplane::Starsiege asked a couple of questions of TRIBES/TRIBES2 lead programmer Mark Frohnmayer and learned that TRIBES2 will make use of the GLSetup utility for OpenGL configuration. They also asked whether Dynamix is considering adding Direct3D support to TRIBES2 (the original TRIBES was Glide-only, and though OpenGL support has been added since, it has mixed results depending on what accelerator is used). Here was Mark's reply:

Only if we can't get the performance we need out of OpenGL. If we did support D3D it would be as an D3D->OpenGL wrapper.

System Shock 2 Guide

Gameguides' System Shock 2 guide is online for those stuck making their way through Looking Glass' new sci-fi RPG. Thanks Billy at Voodoo Extreme.

Return of the Half-Life OpFor Shots

After a glitch yesterday where they had exclusive shots from Half-Life: Opposing Force that turned out to have been printed already in a magazine, ValveWorld is ready to give it another go, having posted another shot from Gearbox' upcoming add-on that we are assured is really, really, new this time, with another shot in cold storage to post soon.

Sanity Interview

Since when does a game-industry interview have anything to do with Sanity? When it is about Sanity, Monolith's upcoming action/RPG, as is NGNetwork's interview with Monolith's Kevin Lambert.

Off Topic: New Winamp

Though it isn't yet noted on the Winamp home, the new version of 2.5 of Winamp is now available on their FTP site. Thanks Frans and BetaNews. Bagpuss points out that one big change with the new version is that Winamp is now once again freeware.

More on the Voodoo5 Rumor

Todd 'Tungsten' Northcutt from Captured.Com sent along a streaming link to the interview referenced earlier (story), and Greg Ballard was indeed talking about the product after the next (Voodoo4/Napalm) product, saying it is due in "first half of 2000."

Descent 3 Read Me & SDK

In addition to the Descent 3 version 1.1 patch (story) and the Linux patch (story), it turns out that Outrage also released the new version 1.1 of the the Descent 3 SDK on the Outrage Technology page, where word is: "Note: Mods compiled with the earlier release of the SDK will not work with Descent 3 1.1, and Mods compiled with the D3-SDK 1.0 will not work with Descent 3 1.0." For more on D3 editing, visit the D3sdk Support Site. Thanks The Descent Chronicles. Finally, Frans at 3D Action Gamers also points out the read me for the patch is now available (he's mirrored it if it's being slammed).

Son of PM Tech Bits

  • Rumor of the day is This article on The Shugashack, which takes some paraphrased comments on CNBC attributed to Greg Ballard, the CEO of 3dfx to speculate that a Voodoo5 product might be available first quarter 2000. At E3, someone from 3dfx specifically pointed out that the time spans demonstrated in the changes from Voodoo to Voodoo2 to Voodoo3 represented their roadmap of upgrades, so expecting the V5 generation product ("Rampage" or whatever it eventually becomes) within six months, when the V4 generation product ("Napalm" or whatever it eventually becomes), has not even been officially announced yet, seems unlikely (I wouldn't be surprised if the product Greg was talking about turns out to be the Napalm/Voodoo4). That's just my opinion... I could be wrong (see follow-up).
  • Richard Turnbull sends word that he's repackaged the source code for version 1.2 of his Blitz 3D engine, and posted it on ACID REIGN. Here's the poop on the re-release:

I have re-released the source code to an earlier version of the Blitz Engine (V1.2) due to demand for the entire project files and assembly object code. This release therefore contains the entire project and is ready to compile along with a sample scene to test. This source code distribution is not an example of my programming skills. In fact it contains some quite poor code and unoptimised routines. The aim of this release is to provide people with some help and a starting block to build their own kick-ass engines. It contains code on BSP Tree's, S-Buffering, Portal rendering, Z-Buffering, Translucency, Particles, Direct Draw programming, Direct Input Programming, Surface Cacheing, Collision Detection and most importantly, my completely hand crafted 32-bit MMX optimised realtime span level RGB interpolative rasterizer (Surface cacheing at run time) with span level mip-mapping.

TRIBES Extreme Screenshots

Wewp! Entertainment has posted a pair of new screenshots from TRIBES Extreme, Dynamix' upcoming follow-up to Starsiege TRIBES that will offer enhanced single-player play. They have a couple of other shots they plan on posting tomorrow.

RealPlayer TF2 Movies

The TeamFortress2 movies released yesterday (story) were not especially big by current standards, ranging between 3.7 and 6.7 MB each, but if bandwidth is a consideration, AGN3D has popped up a copy of each movie squeezed down into streaming RealPlayer format.

New Doom Legacy

OpenGL DooM Legacy News has the release of beta 7 of this OpenGL port of id software's Doom. The new beta is described as "probably the latest public release before the final version. All the necessary files to run Legacy are available." The new version fixes a lot of remaining bugs and improves the OpenGL renderer, and word is "Like the beta 6 version, it includes the new network code from boris (including "joiningame") and two mouse support" (referring to portions of the "original" Doom Legacy code, though the update from the 21st with beta 6 never actually appeared on the site before today--I'm not sure they are aware of that). Thanks again Frans at 3D Action Gamers.

Descent 3 Linux Server & Maps

Frans at 3D Action Gamers points out that in addition to the quiet release of the version 1.1 client patch for Descent 3 earlier (story), Outrage has also released the version 1.1 Descent 3 Linux servers and the patch on this page. In addition, there are also two new multiplayer map packs (each with three maps) there for download. The patch is now also available on 3DGamers. It is noted that: "This is only the patch for the US version. Patches for other versions will be out soon."

Dungeon Keeper 2 Editing

Mark Kinkead sent along the latest version of his Dungeon Keeper 2 editor, and since it's not posted elsewhere yet, I popped up a local copy on our rather busy FTP server in case you're interested. This is an ASCII based map editor that allows you to create dungeons, place creatures/doors/traps, and Hero Gates (the gates are the new feature). It is not supported by Bullfrog (but has their blessings), and is described as "not for the faint at heart, for it is a console program. It does work with at least the German and French versions as well." Several maps mad with earlier version of the program are available at DarkSword, along with some support for the editor.

Descent 3 Patch

Descent3.net News has word the "long-awaited" version 1.1 patch for Descent 3 is now available. They have posted a link to download it that is broken (the poster notes he was rushing for a plane), but I dug up the proper link, which is here (the link had a .zip extension instead of an .exe). Here's a local copy on Blue's News FTP (897 KB), and word is you can also use the in-game updater to install it over the Internet (according to the Outrage site, that's preferred, saying: "It's better to use the auto updater in the D3 launcher"). Thanks saiyajin.

New NOP

On the heels of yesterday's release, a new version 2.01 of NOP is now available. NOP is the Java-based Q3Test stats tool that can provide real-time webpage updates with info from a game server. The rapid patch is to address the missing help.html problem in version 2.0. Additionally, NOP will now overwrite any existing old version nop2.dat (v1.1 - v2.0 beta), which was obsolete anyway.

Cold Ice

A new version 1.75 of The Cold Ice Mod for Half-Life is now available. Fixes in the new release include the return of the Off-Hand Grapple, an optimized SmartHud system, the long jump pack will be replace with a jet pack, four new weapon models, nine new ammo models, more weapon slots (10), a new version of the iceman model, and word that the voice command no longer works since the 1.0.1.3 patch.

Codename Eagle Interview

The Codename Eagle interview on GA-Source talks with Amir Haleem, designer for Swedish-based Refraction Games about this upcoming military action extravaganza. The piece includes a half-dozen new screenshots showing off action from the game, which uses a proprietary 3D engine.

PM Tech Bits

X Patch Du Jour

The Adrenaline Vault Downloads Page offers the patch of the day for the German version of Egosoft's X - Beyond the Frontier. The note says simply that the "patch fixes a few bugs and also adds a few new features."

Heavy Gear II Bonus Maps

The Heavy Gear II Downloads page has been updated with the third bonus map for Activision's game of both on and off-planet giant gear combat. Thanks Frans at 3D Action Gamers, who points out that it looks like we failed to note the second bonus map upon its release. To make up for the oversight, here's a bonus, bonus map, as they have a map on their FTP site that Frans noticed that isn't listed on the page. Here's the direct link to the file, described in the read me like this: "Location: Veril Hills, AST, Terra Nova. Background: The Veril Hills are along the border of the Mekong Dominion and the Southern Republic. Conflict between these two political powers has arisen again and the Veril Hills have once again become a battle ground."

Bus Tour Day Three - More Q3A Shots

Having sobered up after the travel day, loonyboi has sent along his Day Three Diary from the Quake III Bus Tour, detailing all the events along the road to AMD where they ended up dressing in bunny suits outside the bus (no joke--we've got photos!), and encountered someone with the nickname "LOW AMMO WARNING" (I have to admit I thought of this one day a couple of months ago, and it cracked me up for a few minutes, but I got over it). loony also fired up the Gratuitously Expensive Blue's News Camera™ and took a load of photos of the proceedings, including a dizzyingly different look at that Orbb model, and the first shot of the Athena female model. And of course, there's the Quake III Bus Tour Messageboard, in case you want to read or write more about the subject.

AM Tech Bits

Kingpin Patch Status

Billy spotted a post on Planet Kingpin in turn taken from Kingpinpost, that sheds a little vague light on the status of the version 1.2 patch, said to be imminent in Ridah's last post to the Kingpin Beta Testing page on August 20 (story), Here's the update:

Just wanted to drop a quick note and give everyone an update on the current status of the patch. As reported on the beta page, the patch has gone final and is currently going through our QA department and official signoff. Assuming no problems turn up, and that we do not receive any additional updates from Ridah (Ryan Feltrin), the 1.2 final patch should hopefully be available for download from Interplay support sites within the next 1-2 days.
Thanks!
Matthew Byrne
Manager
Interplay Customer Service/Technical Support

Serious FreeSpace2 Beta Testing

Saw on The Descent Chronicles that a thread called Volition beta testers wanted on the Volition Bulletin Board gives word Volition is looking for serious beta testers for a test of the multiplayer FreeSpace 2 Demo to iron out modem and connectivity problems. I won't reproduce the post here to make to so easy to flood them with applicants (I hesitated before posting it at all), but suggest if you really are interested in helping them out, you head over and check it out. Serious beta testing is more of a pain in the neck than it is just the joy of getting early software, so if you are not into the work part of it, this probably isn't for you. The good news for the rest of us is that this makes an updated demo sound fairly close.

RTS Stuff

It actually seems safe to announce that Command & Conquer: Tiberian Sun is now available in some retail outlets, and may be in stores near you. In keeping with loony's sentiments, even after getting the official announcement that the game had shipped to stores, I held off until I had eyewitness accounts (I still know loony will not believe it until seeing it himself). Thanks to all the eyewitnesses who sent in word (we have your new identities for the Witness Protection Program all set). Also, The Adrenaline Vault News has seven new screenshots of Metal Fatigue, an upcoming real-time strategy game from Psygnosis. Finally, Beta Bites' Submarine Titans Preview looks ahead at this upcoming underwater RTS (where's Kevin Costner when you need him?), and likewise offers some screenshots.

Scott Miller Chat

The newly-opened Head Trauma (better bandage it then...), dedicated to 3D Realms/Remedy Entertainment's upcoming third-person action game Max Payne, is holding an IRC session with 3D Realms' Scott Miller. The session will be this evening (Wednesday, August 25) at 9:00 PM EDT in irc.inside3d.net (port 6667) in the channel #max-payne. Scott will be answering questions about Apogee, 3D Realms, game development and himself, and he may also take questions (limited because of the media blackout) on "Max Payne and other 3D Realms/Apogee games that Scott may have or had active participation in (Duke Nukem Forever, Prey, etc.)."

Babylon 5 GameDive

This evening's Talkspot Game Dive will play host to designers Dan Foy and Marc Hudgins, who are working on the soon-to-be-released BABYLON 5: Into The Fire, and they will be answering questions about this upcoming space combat simulator, based, of course, on the science fiction series. The show is today from 10:00 PM to Midnight EDT, RealPlayer, or equivalent, required.

Mac Unreal Tournament Shots & VR Movie

Inside Mac Games Magazine has posted some more Unreal Tournament Screenshots & VR Movies from the Mac version of Epic's upcoming shooter, the VR movies again those nifty QuickTime VR jobbies that can give you a 360 degree view of a level.

On Those TF2 Movies

There was no description with those TeamFortress2 movies released yesterday (story), so after checking them out, and seeing they were the movies shown at E3, I thought I'd share what little I know about each: Ammoload shows a soldier firing a mounted machine gun, and when he is joined by a teammate (a female medic) to feed the ammo belt, the rate of fire increases (showing off teamplay), Combo shows off a couple of classes, including the spy taking a life James Bond style, Voicecomm is an example of how a characters lips match their words when using the real-time voice stuff, and finally, my favorite, Tank shows off the super animation effects -- the soldier you see climbing up and jumping off the tank is another player (not an NPC or anything), and that's what the animation of him climbing and jumping look like... notice how the grenade goes off a little sooner than he expected, and the animation changes perfectly as he gets caught in the explosion.

Reviews

Follow-up

In the article about bleem! yesterday (story), I munged up the link to their page, inadvertently linking to some perfectly normal homepage, I hope we didn't run up the owner's webhosting bill or anything, thanks to all who wrote in with a heads-up on the error.

etc.

Out of the Blue

Yesterday saw another run of the new version of the pop culture game, which is now much easier to spot, hanging out there with an asterisk and all (I think the quotes used should be more obscure, as a result). Anyway, the quote offered was from Ghostbusters, and it's the only one I can recall that had an actual "correct" answer (the reply quote I was thinking of when writing the original, which is: "Ray, the next time someone asks you if you're a god, you say YES!" which was probably in fact, the most common response, and the quote offered by the first to offer a quote, CorD'un Xor.

Link of the Day: Old Man Murray's Asheron's Call Beta Log.



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