Archived News:
Jenni from Valve sends word of a bit more news about patching Half-Life to version 1.0.1.3
that may help owners of the UK Game of the Year edition. There are also eight new mods
available on their mod server. Here's the poop:
The new update to the Half-Life client (v. 1013) is now posted at: http://www.won.net/gamerooms/action/half-life/.
Also, in support of the mod community, we have posted 8 mods to our mod server, including
Counterstrike, Action Half-Life, and Science & Industry. (Click refresh in the mod
browser to view the new mods.) With the new features in HL v. 1013, it's now even easier
to find and download mods.
We have posted the v. 1013 update for the UK version of the Game of the Year at: http://ftp.won.net/pub/half-life/english/10111013.exe.
This will fix the problems some UK users have been experiencing today.
The MacUnreal 224 beta 5 with the mouse problems that was "yoinked" earlier ( story), has been replaced by a new MacUnreal 224 beta 6 on
the Westlake Interactive website. Like beta 5, beta 6 "mainly adds tweaks for
RAVE (to try to make the game more stable)," includes high-resolution
support for Voodoo3, and additionally fixes the problem in beta 5 that caused the mouse to
stop working. For space reasons, UnrealFinder is not included in the beta, but you can download it here.
GA-Source
sends word that they've received the news that the US release of Outcast, Appeal's
third-person voxel-loving action/adventure title, has shipped and should be in stores by
the week's end. I also noticed on The Outcast
website that they've got that whopping huge Outcast demo for download, now split into
a whole bunch of 10 MB chunks (you're talking a big demo when the small chunks are that
size).
Frans at 3D Action Gamers sends word that WON has released one more Half-Life patch. This newest
patch upgrades the English version 1.0.1.1 to the new version 1.0.1.3. Version 1.0.1.1
was the version that shipped as the "Half-Life Game of the Year" edition (thanks
nova for clearing that up). This latest patch,
and all the international versions released earlier ( story) are now mirrored on 3D
Action Gamers if you were having trouble with the downloads when they were from a
single source.
It's awfully quiet at the newsdesk at the moment, so I thought I'd post a reminder that
tonight's Talkspot GameDive talks
with Dynamix Programmer Mark Frohnmayer, and former TRIBES designer Scott Youngblood. The
conversation will discuss TRIBES, TRIBES2, TribesCon99, and Scotts recent
departure from Dynamix. Everything kicks off at 10:00 PM
EDT (7:00 PDT), RealPlayer required.
Billy posted word on Voodoo Extreme that
Gathering of Developers and Delphine are preparing to release a playable demo from their
isometric-view RPG, perhaps as soon as next week. The demo should be about a 30 MB
download.
The Starlancer/Freelancer HQ has posted a Q&A with Eric Peterson, lead
designer on Starlancer (thanks AGN3D). It
includes this tidbit, which sort of explains the relationship between the two
different "lancer" games: ...Starlancer is the first of a trilogy
that all preclude Freelancer, so hopefully you will see two more Starlancers
in the future.
The GibPile has
posted a ten question Q&A with Human Head's Mike Werckle (it doesn't say
it there, but I did some of that patented Blue's News reconnaissance work and
discovered his identity) talking about their Unreal engine Viking fest RUNE.
Pull up some grog, grab a wench, and take
a read.
Whee! It's time for this
week's Mail Bag. In this week's action packed installment: QuakeCon gripes,
System Shock 2, Delta Force cheating, the Blue's News effect, and what the heck
is "Mike Abrash's Winnie" anyway? Wacky stuff...be sure to check
it out.
Westlake Interactive
has temporarily yoinked that version of MacUnreal that was released earlier
today ( story)
due to a bug (thanks Lockup). Here's what the page currently reads: ***
Links are temporarily disabled while we track a problem in B5 with mouse look
****
Thresh's Firing
Squad has posted a side-by-side comparison of shots from the maps in Q3Test
with images from Thresh's visit to id way back when. While there's nothing
earth shatteringly new here, it's an interesting glimpse into the development
of these levels.
Kali.net has news of the release of a new revision B
of the Kali II beta. Thanks dragor. In addition to
solving some problems with the previous beta, the new release adds the following:
- Added support for: Darkstone
- Fixed DirectPlay and custom games bug.
- Can now choose whether TCP search results go to a popup window or to main chat window.
- Rewrote mail (now appears as an index in the main tree list on the left).
There's a Glaze 3D
& Bitboy Interview on The Tech Zone talking to this Finnish 3D-graphics company
about their recently announced Glaze3D, an upcoming accelerator that promises
ground-breaking performance according to preliminary specs.
Apache, high-falootin' new editor at GameFan sends word that he's
posted an interview with Epic's PR machine, Mark Rein. The topics covered include the
status of Unreal Tournament, the demo, possible console ports, "and more..."
The Intel Owner's Club Goodies
page has been updated with new info on their upcoming exclusive debut of the Battlezone 2
demo mentioned earlier ( story). Instead of being available this Friday, a new release date has
been posted: the following Friday, August 27. Thanks Judo Chop. In the meantime, there are
screensavers and wallpaper at the Intel Owner's
Club Goodies page to tide you over.
Westlake Interactive has
posted a new version 224 beta 5 patch for the Macintosh version of Unreal. This patch only
works with a beta of MacUnreal 224 previously installed, and mainly offers fixes for
RAVE (to increase stability) and added support for Voodoo3 cards. The file is also
available on 3DFiles Unreal
patches page.
As promised, Valve has released a version 1.0.1.3 patch for Half-Life, in three different
flavors: Here are local copies (with mirror lists to be updated as they are reported) of
the version 1.0.0.5 to
1.0.1.3 patch (21.6 MB), the version 1.0.0.9 to 1.0.1.3 patch (1.9 MB), and the version 1.0.1.0 to 1.0.1.3
patch (1.2 MB). Here's the lowdown on the new version:
- The mod browser now supports .zip file decompression.
- We've added a new feature for server operators called 'TF Stats', which takes server log
files and creates a web page with the results of your TFC match. TF Stats also gives
awards for various feats accomplished during the game, like the "Swiss Cheese"
award for the person with the most kills using the assault cannon, and the
"Kamikaze" award for the player who dies the most times by his/her own hand.
(Refer to \halflife\tfc\manual\TFStats.htm for instructions.)
- The server now allows banning by WON uniqueid. (Refer to TFCServer.htm located in your
\halflife\tfc\manual folder.)
- We've updated the TFC manual with information about running a TFC server.
We've also included these fixes:
- We fixed the problem where too many packets were being sent at sign-on (this was causing
problems for cable modem users).
- Team 4 can now score on 4-player TFC maps. -
- We fixed the Soldier's nail grenades in TFC.
- Demo Playback is fixed.
The following fixes (which were released earlier with the HL v. 1012 Primary
Server Release) are also included:
- Userinfo overrun is fixed.
- Spies feigning death in doorways will no longer drop all clients on server.
- Grenades will no longer detonate if you change teams.
- The dedicated server no longer requires hw.dll for authentication.
- The dedicated server will heartbeat with +map in the command line.
The official Unreal
Tournament FAQ has been updated with a single new bit of information (as usual,
spotted by sharp-eyed Frans at 3D Action
Gamers'). The answer to the question "When is Unreal Tournament coming out?"
has been changed. Where that formerly read Spring 1999 (the horse is obviously out of the
barn on that now), the answer now reads: "Fall of 1999...can't be more specific than
that."
Saw on Unreal Nation that there's an update on Witchboy's Cauldron from ION Storm
Designer Harvey "Witchboy" Smith talking about pop culture, and offering a
"Generic Update" on the progress of ION's upcoming Unreal-engine action/RPG,
Deus Ex. Here's the G.U. on D.E.:
things are going well for deus ex. we have missions 01-03 in a playable state.
some of the later missions, out of sequence, are about as far along. the game is a *lot*
denser now with minute-to-minute interactions due to some of the game mechanics we've
added. this has consumed most of our time lately. and our story elements have gotten a lot
cooler in the last couple of months due to some re-focusing and the excellent job our new
writer (sheldon pacotti) has done. it feels like the team is really on a roll now.
A Shadow Man Demo
FAQ is now online to answer common questions about the demo for Acclaim's third-person
game of Voodoo mojo. Thanks Frans at 3D Action
Gamers'.
Version 2.0 of The Heretic Fortress, a
teamplay mod for Raven's Heretic II, is now available. Their updated list of changes page
and updated gameplay
section give the full lowdown on the mod, and what's new. Thanks again Frans at 3D Action Gamers'.
I mentioned earlier that both loony and I might be away for a while this afternoon
visiting EA, but with a Half-Life release on the way, I stayed to hold down the fort, so
you're stuck with me.
AVault
has posted an in-game movie from Sierra that shows off their upcoming space
battle game Homeworld. The movie is available in Microsoft's
Media Player streaming format in different bandwidths from 28.8 to 300k.
We've received word that Psygnosis and Surreal Studios' Drakan: Order of the
Flame has begun appearing in Electronics Boutique stores. Word from the publisher
is that it was set to appear in stores by Friday, so check back tomorrow if
it hasn't shown up near you yet.
PSX.IGN is reporting that the
PlayStation version of Quake II is almost finished, and should be moving on
to Sony's QA department for final testing in the next couple of weeks. If that
happens as planned, the game will be on store shelves in September.
Human Head's Mike Werckle updated his
.plan with word that they're looking to hire animators for their game in
progress Rune in the near future. Here are the details (for full contact info,
read the full .plan): I would like to make contact with animators who
are interested in coming to work for Human Head Studios in the near future.
A strong art background, solid character animation skills and a willingness
to relocate to Madison, WI are a must. Experience with games and with Softimage
are plusses.
We are a small team-oriented company that is committed to quality. No corporate
non-sense, no politics or in-fighting, no contracts. Just honest hard working
people, flexible hours, free pop and snacks, and much more.
Well-Rounded
Games has posted an interview with Red Storm's Greg Stelmack, one of the
game designers on Rogue Spear (the sequel to Rainbow Six). Lots of stuff is
discussed here, including the debate over the Kosovo mission (which is a bone
of contention with some), the new weapons, and lots of other gameplay issues.
Paul Steed was nice enough to send along an "exclusive" Quake III Arena image that was created for
magazine advertisements. Here's the BMP version on our FTP server (849 KB) for you purists (it unzips to close to 4 MB), and here's a thumbnail link to a jpeg of the 1280x1024 32-bit color shot, along with Paul's description.

This is something I did for an advertisement idea to be in magazines sometime in
the next few months or so. With the exception of a few minor Photoshop enhancements, the
characters are rendered from their in-game model selves featuring cool Kenneth Scott
skinnery. Makes a great windows background...
The version of the day on Q3Center's Q3Tweak
page is Q3Tweak version 1049. Thanks Voodoo
Extreme. The new release of this tweak util for Windows Q3Test users fixes a
"stupid bug" with a busted path to the executable, fixes some other bugs, and
adds a few new features, including a VISE installer to avoid problems users have had with
the WinZip self-extractor.
Epic's Brandon "Don't Burn My Pokemon" Reinhart updated his .plan and included news on his own efforts at coding an
Unreal Tournament Linux client, echoing the words of Outrage's Jeff Slutter about Linux
Descent 3 posted earlier ( story). Here's that part of the update:
Some people have asked me what the status of the UT Linux client is. Well, the
answer to that is to refer you to Joe Slutter's recent comments on the status of the Descent 3 Linux Client:
"Some things left to do on it before release. No sound yet. No joystick yet. A few
minor bugs here and there, nothing major (that is known). Oh yeah, some thread issues need
to be solved for internet name lookup too."
That's pretty much my status exactly. Wonder if he's been lookin at my code? :P
As the second part of the Nocturne
preview they kicked off yesterday, Thresh's FiringSquad interviews
Terminal Reality talking with Mark Randel, president and lead programmer and Jeff
Mills, Nocturne production lead about their new horror game, Nocturne.
Saw on the Bot Epidemic that version 0.97 of the
Cajun Bot for Doom is out, offering an
update to the AI opponent for the true old-school deathmatcher. Thankfully, I don't
believe it offers an Adam Sandler/Cajun Man skin or sound pack.
Billy sends word of a post to the Descent
BulletinBoard by Outrage Entertainment's Jeff Slutter announcing that he's been
working on a Linux Descent 3 client, which he plans on releasing as soon as he works out a
couple of features and squashes a few bugs. Here's the poop:
Question:Is there a D3 client for linux? I know there is a dedicated server.
Jeff (Outrage):Heh, funny you should ask. Yes there is one, but no it's not released
[yet]. I just built it again today for the first time in awhile and played a little
multiplayer on PXO with it.
Some things left to do on it before release. No sound yet. No joystick yet. A few minor
bugs here and there, nothing major (that is known). Oh yeah, some thread issues need to be
solved for internet name lookup too.
I hope to start working on it again...to get it out there. Glide is pretty stable. OpenGL
works, but I've only tested it with my 3Dfx card and I know it needs a little more. I just
installed a G400 on my machine so I can test with that too hopefully.
This Intel Owner's Club Goodies page
has word they will have exclusive downloads of the BattleZone II demo on August 20, 1999,
"Only at Intel® Owners Club." The system requirements on the page note that
"This is a US game demo only." Thanks Geoff Stafford. The Intel Club is also
passing along some of the questions readers submit on this page to the director of
Battlezone II, George Collins, with the answers to be published with their next
newsletter.
Phase 1 of Glide
Underground's GenCon wrap-up is up offering photos and product previews, with a
promise of interviews, "and perhaps an MP3 of the press conference with Walter
Koenig," still to come. Also, GenCon Follies is the
Gamecenter wrap-up of the event, posted last Friday.
Axis Productions has posted the new version
1.3 of their Rock/Paper/Scissors (RPS) mod for Quake II. The new release offers a
"new 'cube-holding' effect, cube respawning problems fixed, removed quad and
invincibility, and numerous minor bug fixes." RPS is a server-side mod, so clients do
not need to download anything to play.
I can't be more pleased with the response to the new Quake III Arena Bus Tour message board, my hat is
off to furn, our resident boy genius, for his usual yeoman effort at hand-coding the
board from scratch. His code shows its usual lean meanness, the CPU load barely budged
when the boards came on line (a feat perhaps only other website operators can really
appreciate). Stay tuned for more on what features are planned for the future which will
lead to the launch of other boards. I also want to thank the ever-amazing Walter |2|
Costinak for the terrific logo for the messageboard, and I think that Anna from id
deserves special thanks from all for the effort she's putting into answering so many posts
on the board.
There will probably be a gap this afternoon with no updates, loony and I have a chance
to check out some new stuff with Electronic Arts. Since they are visiting our fair
metropolis, we'll probably both make the trip to see what they've got for us to see,
though I'm feeling a bit ill (hence the slightly late start this evening/morning), so I
may beg off. P.S. More anniversary schtuff: Cheers to Clan Steel Maelstrom on their third anniversary,
and still going strong.
Link of the Day: The Onion,
where a front-page story reads "Quake Claims 500 Hours" Thanks Mongrel and
Amergin. It's a sad tale: "Rescue workers are still searching frantically for any
signs of unwasted time in the wreckage of high-school student Jeremy Fanshaw's life,
following a devastating Quake game that claimed an estimated 500 hours of his time."
Damn do I love the Onion. Have you seen their paperback book? Highly recommended.
Bonus Link: BALLOON-BORNE INSTRUMENT
COLLECTS ANTIMATTER. That's right, more real science straight out of
Star Trek. Thanks cannelbrae.
Legend's Glen Dahlgren has posted this week's update to the
official Wheel of Time page (thanks Shawn).
This lengthy installment gives the latest status on several different areas of
the game, from the cut scenes (which are now complete), to the AI and level
design.
PC.IGN has posted a preview
of Monolith's Lith Tech 2 engine title, No One Lives Forever - or at least the
game that's going by that name currently anyway (it's a working title only).
The game has changed since E3 apparently, as Craig Hubbard, lead level designer
explained to them: "Basically, we wanted to make a 60s spy game
-- there are so many great 60s spy shows and movies. We didnt want to
make a 'Bond' style game, so when people were obviously drawing that comparison,
we decided to rework things a bit. We wanted to get away from the Bond comparisons
that people were making, so weve changed the main character and the back-story
a fair amount."
In addition to news of the new messageboard mentioned in the following story, as promised,
some Quake III Arena Tour Photos
have been posted on the id
Software Quake 3 Arena site. Thanks Ryan.
The id Software Quake 3 Arena
site has been updated with the news Anna hinted about yesterday, the "official" messageboard for the Quake
III Arena Bus Tour is online, hosted right here at the house of blueness. This
provides a place to find out more about the tour as it hits stops before your town, or
catch up with the festivities if you are not lucky enough to be along the scheduled route.
It also provides us an opportunity to get a good test going of the first messageboard
here, furn, our ace programmer, has been working overtime. The boards can be read by
anyone, but will require a simple registration to set up a login to post (to provide
control for abusive postings). Future planned nuances include a slick moderation system
and reply-to-this-story posting, but this gives us a start to see what issues the CGI use
raises, and more, so feel free to head over and check it out, or make a post.
I saw on Captured.Com that their hosted site, The Flagship Engineering Room, has posted their
completed list of cvars (client variables) for Q3Test after receiving some feedback from
Zoid. Their list is now current through Q3Test version 1.05, while they continue to
Engineer away at a list of variables current through version 1.08.
At long last I've posted the
results from our last Test Your Game Knowledge Contest. Swing by and see
how you did, and look for our next contest to run later in the week (and judging
by the number of right answers last time, I can pretty much guarantee it'll
be much harder).
Rogue's Rich Fleider updated his
.plan with word that Rogue is hiring still more people for their new game
Alice: Rogue Entertainment is lookin' for more scurvy dogs! We are currently
accepting applications for a 2d texture/skins artist who has what it takes to
immediately start full time on our new "Alice" project. All interested
artists must be proficient with 2d paint programs like Photoshop and/or Paint
Shop Pro. Every applicant's portfolio should really showcase the effects and
details that can be achieved with a 24 bit palette. Storyboard and conceptual
talents are also needed. Industry experience would weigh heavily in your favor
but it is not a requirement. Talented and qualified artists should be prepared
to submit a resume and a portfolio using a variety of media, including a demo
reel of their animation.
For additional information, check out the "news" page of our new website
at:
http://www.rogue-ent.com
As a reminder, we are still accepting resumes and demo reels for the 3d artist
position. Come join the Rogue crew as we set sail!
AVault has posted the
next installment of their Slave Zero Development Diary. This week's installment
takes the form of a Q&A with Ken Capelli, lead artist on the game.
The announcement isn't up on the CPL site yet, but we just received the early word on the FRAG III, as in the past, planned for Halloween in Dallas:
The CPL has announced that FRAG III will take place at the Hyatt Regency Hotel
in Dallas, Texas on Friday, October 29 through Sunday, October 31, 1999. To make
early hotel reservations contact the Hyatt Regency at (800) 233-1234 and mention "CPL
FRAG III" to receive the discounted group rate.
The
Adrenaline Vault Downloads now has the just released 1.1 patch for the FreeSpace2 demo
( story) as a separate download. Here's word from Volition on what's new (thanks Voodoo Extreme):
- Desktop resolution vs. gameplay resolution. Previous versions of the FS2 demo had a
problem when people would have a desktop resolution lower than the resolution they were
playing with. When a region outside the valid desktop area was clicked while ingame, the
game would minimize. This version should eliminate this problem.
- Dedicated server stops sending updates during netplay. There was a bug (most often seen
during dogfight missions) where clients would see all ships in the game stop moving and
float in whatever direction they were heading.
- Similar to the dedicated server problem, clients would often not realize when they had
timed-out or been disconnected from the server. This should be properly detected now.
- Dedicated server ghost process. There was a problem where the dedicated server would not
properly shut itself down when the "shutdown" button was pressed. It would stay
wedged in the process table.
Planet Half-Life has posted word of FilePlanet's mirrors of the newly released version
of the Half-Life dedicated server which corresponds to the new client they plan on
releasing at 10:00 AM PDT tomorrow. The file is available as a full Windows
or Linux
installer, ort a patch to update prior Windows or Linux
installations. Server operators should remember not upgrade before the client is released,
or no one will be able to play on your server.
Talkspot sends word of a live chat of their own, on
tomorrow's edition of their the Game
Dive. The session will offer a conversation with TRIBES/TRIBES2 Lead Programmer Mark
Frohnmayer as well as recently departed Designer Scott Youngblood, both talking live about
TRIBES, TRIBES2, TribesCon'99 and, Scott's departure from Dynamix. The show
requires RealPlayer (or equivalent), and kicks off
tomorrow evening at 7:00 PM PDT.
The Adrenaline
Vault sends word that they're hosting an online chat session with Epic Games to
discuss the state of development of their upcoming shooter, Unreal Tournament. They list
the chat for Thursday, Aug. 19 at 7:30 PM EDT, and promise more details soon.
The Quake III Nation Player
Character Guide has managed to round up a the known info on all the players in the
game. While that doesn't consist of much for most of them, which simply say things like: "No Information available. Uses the 'xxxx' model," however the placeholders for the missing info offer the name, and in many cases the names of the model and skin used for each character, listing over 60(!) planned characters to be included with the game.
The Descent Chronicles has word that the
version 1.10 multiplayer patch for the FreeSpace 2 demo promised earlier ( story) is now available. Currently the only way of getting the patch is
to click the "Update" button on the Freespace launcher until Volition puts up
mirrors.
The Adrenaline
Vault News has posted an update on the state of Diablo II, saying the game is still
"expected to ship before the end of the year and that the developers are currently
focusing on game balance." The update also reports that Blizzard has finalized
details for the first series of three action figures (Diablo, the Barbarian and the
Greater Mummy), to be released in the US concurrently with the game for about $10.
There's also an Experience
Development Report on Voodoo Extreme
talking about progress on this upcoming shooter from WXP that is still some time off from
being on store shelves.
gBi0Tch's Home Page has a new versions 0.6 beta of
the gBi0Tch (lovely name) log analyzer for Half-Life counter-strike servers. The new
release fixes a small error in HTML reporting in version 0.5, and is available as a full
installer as well as an update patch.
Thresh's FiringSquad
has posted a preview of Terminal Reality's third person scare-fest Nocturne,
featuring several new screenshots (including one that shows off a previously
unseen location, and one that shows off a previously unseen monster).
Bigkid.com.au's Q3Test2 Guide
gives Q3Test strategies concentrating on the second map, AKA Q3Test2, AKA The Longest Yard, AKA the one with all the jump pads. The piece goes into weapons, routes, and other
strategies, and is heavily illustrated with helpful screenshots. Just try not to be too
upset if Sergeant Action is a bit hard on you... it could save your life some day.
There is a BeOS port of the Eraser
Bot based on the final version 1.10 code for Ridah's Quake II artificial intelligence
playmate. The Beraser, as it were, requires BeOS R4.5 and is x86 only. The author is also
currently working on an IRIX port of version 1.10 (a port of version 1.01 is available),
more info on that can be found
here. Thanks Bot Epidemic.
Thanks Voodoo Extreme for word that Planet Drakan has posted another new screenshot
from Drakan: Order of the Flame, due in stores this Friday.
Saw on Drakan.Net that this Drakan
Order of the Flame guide offers hints directly from Prima's official strategy guide on
how to succeed at Psygnosis and Surreal's upcoming third-person adventure game (I guess
they hold off some choice tidbits to inspire you to buy the book), though you might want
to give the game a try before delving into spoilers. More rooted in the present, Billy
posted word on VE about this DarkStone FAQ,
updated to version 2.1 to help with this new Diablo-esque game.
GameLinks' Rogue
Spear Preview is up with a look ahead at this tactical shooter that's a follow-up to
Red Storm Entertainment's Rainbow Six. The preview gives a rundown on what's expected from
the game, and is illustrated with 16 screenshots.
Beta Performance
Level Graphics Card Driver page (I'm guessing that's a literal translation of
something that made more sense originally) has a new V3100 Beta Enhanced Driver for Win9x
for this Savage3D-based accelerator. Thanks Voodoo
Extreme.
Inside Mac Games' Beta Test
Rainbow Six page is looking to sign up beta testers for the imminent tests of the
Macintosh version of Red Storm Entertainment's Tom Clancy game. There's a form to fill out
(once) by August 23 at 5:00 PM Central Time to be entered in a drawing for a spot on the
test team. Word is Rainbow Six for the Mac will be published by MacSoft in the Fall.
PoliSh sends several updates about the upcoming Ground ZERO LAN event in New York City, September 9-12, 1999. Here's the lowdown:
Several updates have been made to the Ground ZERO website. The SCHEDULE section has been updated
with a detailed event schedule, including times of all tournament matches. Also,
tournament rules have been added, under our
RULES section. Our LOCATION
section is updated as well, with a printable map and a list of nearby hotels and
restaurants. In addition, we now have a Public
Message Board (FORUM), dedicated to publicly answering any Ground ZERO related
questions.
Ubi Soft sent around a press release yesterday announcing that Shadow Company, the
upcoming squad-based 3D tactical action game, was on schedule for its November 1 ship
date. Since, in spite of the announcement, the game is not yet done, the intrepid lads at The
Adrenaline Vault News contacted Sinister Games "to determine what the team has
done with extra development time." They have taken the opportunity to provide a
rundown on the game's features, and show off seven new screenshots they scored along the
way.
Tim Sweeney made an update to the Unreal Technology
page clarifying that any pirate punk claiming to have a "final" version of
UT is, well... a lying pirate punk.
Part one of Computer Games Online's Dungeon Keeper 2 Guide is up, in case you are no good at being bad.
The Descent Chronicles has posted word there's a post on the Volition Bulletin Board describing "plans to release a patch sometime soon to address several multiplayer problems, in addition to some general things (such as a desktop v. game resolution problem)." The patch is expected soon, "since yesterday was mentioned as a 'possible' date for the patch." They also mention a server on PXO called Volition Test, and word is "If you've been experiencing problems with the FS2 demo, please try playing on this server and report any useful input..."
3D-Unlimited's
BattleZone 2 shots give some more looks ahead at the action from the upcoming sequel
to this first-person action/RTS hybrid, and this page of concept
art gives some looks at some sketches from pre-production with shots that show how
those scenes turned out in the game.
BC3020AD screenshots page has
a whole bunch of new screenshots showing off floorplans from ships in the game, as well as
10 in-game shots showing off more internal architecture at 1280x1024 resolution.
- Datumplane::Starsiege has a mention of an email
exchange with ex-Dynamix designer Scott "CornBoy!" Youngblood saying he
"won't completely leave the Tribes community (As he said in his .plan) and might even
release some of the maps he was working on for Tribes Extreme."...
- More QuakeCon reminiscences are in BostonChick's
QuakeCon diary...
- Wewp! Entertainment interviews Todd
"Warden" Coleman talking about their upcoming RPG, Shadowbane...
- The Adrenaline
Vault News reports "NovaWorld Online Cheats Discovered?" The story report s
on possible malfeasance in this online service based on posts to this forum (posted 8/14/99 - thanks Mike
Granito)...
- This
page on FilePlanet has a new version of TRIBES Tabs, a collection of no less than
100,000 tabs for TRIBES and GameSpy (give or take)...
- Business News from
Wired News reports "Game companies have filed federal racketeering suit against a
nationwide ring of software pirates who methodically distributed top games, sometimes even
before they were commercially available." Thanks devilbunny...
I was tooling around in the news archive today, and realize that the HTML lists between
the two days of news that I removed yesterday were removed exactly one year after they
were added. Weird, huh? Don't blow out those candles quite yet, I've got more
anniversaries to note: I also noticed in the same foray that today is the first
anniversary of the founding of Sharky Extreme,
so happy birthday to Sharky and our pals over there. This is also more-or-less the third
anniversary of the first QuakeCon, or as it was at the time #quakecon, as it was a 'leet
IRC event to begin with.
Link of the Day: AccuWeather X-Forecast.
Thanks Zdim. What, ALFs don't plan around the weather too?
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