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Archived News:
The official Quake 3
Arena site has released the Linux Q3Test version 1.07 client in both RPM
and GZIP formats. We're working on getting a local copy up, so we'll have that
for you soon.
As promised earlier, here's a
local copy of the full installer for version 1.07 of the Win32 Q3Test, about a 30 MB
download. The Quake 3 Arena news
page has been updated with just this small bit:
Mr "Tabs are my life," AKA sCary has posted another GameSpy tab on The Shugashack to isolate those spiffy new Q3Test 1.07 servers.
The Action Quake2 site (which upped and moved somewhere along the way) has a new version of the server .dll for this action-packed Quake II mod. There's also word there that they are looking for a Mac programmer to fine-tune
the Mac version of AQ2 since MacQuake II is now available. Finally, there are details there about their modeling contest, offering over US$400 in prizes.
Kabuto.net interviews Andy Astor in a short
Q&A from an appearance in IRC talking about Giants: Citizen Kabuto in which the
possibility of GameSpy support is discussed, as is the game's CD music, possible mature
audience ratings, and more.
id Software's Graeme "Zaphod" Devine updated his .plan on the occasion of the version 1.07 release of the Win32 Q3Test, talking of expectations for Quake III Arena, and going so far as to drop a hint about id's next project, saying "Look to the next id product to give you
the 'brand new' gameplay and world." Here's the update:
The new release of the Win32 Q3Test is now available. Here's a
local copy of the patch to update version 1.06, the 30-some MB full installer will be
up shortly. In the meantime, there's a list of mirrors on the Quake 3 Arena site.
Xian made an update to the Quake 3
Arena page with word he's pulled the Win32 Q3Test 1.06 binaries from id's FTP server
in anticipation of the fairly imminent release of version 1.07, expected at 8:00 PM
Eastern time (7:00 Central), barring unforeseen problems. Thanks Cobalt_60. Here's the
deal:
Continuing what seems like quite a run of stories involving non-English language websites,
Gamers.de
(Spielenews für Deutschland) sends word that they've posted a pair of new
screenshots from Piranha-Bytes' upcoming RPG Gothic, along with some commentary in
German (here's that handy BabelFish link
again, if your curiosity kicks in).
GamePower has
posted a preview of Pandemic Studios' Battlezone 2 (thanks Nigel). While almost
all of the screenshots are old, the preview does feature a Q&A with Pandemic
president Josh Resnick towards the end.
The results are in from Romero's Age of Empires II challenge against Sandy
Petersen (and Chris Taylor, creator of Total Annihilation, apparently), and
The Romero has lost. Screenshots from the event, as well as a transcript of
the chat that preceded it are available on Microsoft's
Gaming Zone.
Entered in QuakeCon and worried you're gonna get whooped? Think a good strategy guide can
help you get to the top of the rankings? Want to buy a bridge? Nevermind...anyway, Oxygen Tank's Q3Tourney guide is here
to help you master the new map in Q3ATest giving what they feel are the key combat
hot-spots and routes with tips to help you frag like a champion.
Exxtreme3D.Com interviews Nels
Bruckner talking with the project manager on Dynamix' upcoming TRIBES Extreme (and
TRIBES2) getting the lowdown on this upcoming version of Starsiege TRIBES that will
feature enhanced single-player capabilities.
The ION Storm Daily Informant has posted a
post-E3 wrap-up talking to Deus Ex team leader Warren Spector about progress on the
Unreal-engine action/RPG since its showing at the show, which consists mostly of analyzing
what worked (describing that as "lots of stuff") and what didn't from the alpha
playable missions from the show before continuing with further development. The update
caps off by quoting Warren as saying, "Needless to say...the changes we've made are
going to result in an even stronger game."
Joy! It's time for this
week's Mail Bag. In this week's, er...loony installment: the Kool Mouse,
more Linux, more lame endings, damn those Mac users, Outcast, Sea Monkeys, and
the required reference to John Romero's hair. We can't make this stuff up. Well,
we probably could, but it wouldn't be as entertaining. Swing
by and check it out.
Gamers.de interviews Martin
Sommerhoffer and Adrian Maleska the lead programmer and the PR person (respectively)
for Soft Enterprises, who are working on the upcoming shooter Skout. Skout is being
developed in Germany, and the interview was originally in German (as is the site), but the
link above leads to the (non Alta Vista) English translation (the original German is at
the top of the same page). The interview discusses progress on the game, as well as the
particular focus on violence in games in Germany.
SGI and NVIDIA Form
Strategic Alliance, Settle Patent Litigation is a press release from SGI announcing an
agreement whereby they've dismissed their patent infringement suit against NVIDIA and
NVIDIA has licensed SGI's enabling 3D graphics patent portfolio, and SGI has licensed
NVIDIA's patent portfolio. Here's the meat of the release:
The Adrenaline Vault Downloads page has a version 1.1 patch for the European version of Hidden and Dangerous. Thanks Andre Dreves. The patch addresses the following problems:
GA-Source
has posted new screenshots from the Virtual Reality Notre Dame project, that
cool attempt to make an accurate 3D representation of the Notre Dame cathedral
using the Unreal engine.
The currently-on-hiatus GamesPlayer has
posted a ZIP file with drivers as well as step by step directions for getting
Q3Test to run under Windows 2000. There's word that "Q3 does work, but
it seems to have a habit of completely killing itself a lot of the time. Just
ends and goes back to the desktop with no warning. Other times it works perfectly."
So try at your own risk.
Ars Technica has posted their First
Look at BeQuake 2, with benchmarks on a dual Celeron 480 setup, as well
as a single 300 processor.
The NT Game Palace has a post up with their conclusions about problems folks are reporting with Q3ATest Symmetrical Multiprocessor (SMP) support under beta versions of Windows 2000. They say the problem with Voodoo cards
is with the 3dfx OpenGL ICD, while going on to describe another problem that seems to affect TNT/TNT2 users, though they don't speculate on the cause at this time. Either way, until a solution comes down the pike, it seems apparent that if you are having problems
with Q3ATest SMP support under Win2K, at least you know it's not just you.
Xatrix Programmer Ryan "Ridah" Feltrin updated his .plan with word on what will be included in the Kingpin version 1.1 patch. The update is quite lengthy, going on to discuss the "dm_realmode" that makes Kingpin behave more like Action
Quake2, and Kung Fu's plans for a bagman map pak. Here's the part about the patch:
Voodoo Extreme's interview
with Stuart Denman is a spicy Q&A with Surreal's meat popsicle talking about their
totally dialed looking cash-cow Drakan: Order of the Flame.
GameSpot's Blood Feud
describes itself as "a no-holds-barred deathmatch with three bloodthirsty contenders
trapped in the ring. We played the hottest upcoming multiplayer shooters to see who's got
the will to survive the carnage." The piece looks ahead at Quake III Arena, Team
Fortress 2, and Unreal Tournament. Thanks Frans at 3D Action Gamers.
GEM's Earth 2150 Preview has 29
new screenshots from this upcoming 3D RTS. Before It's Done has
posted 30 new DarkStone screenshots showing off this 3D RPG, and there's also a 20 MB DarkStone AVI on Voodoo
Extreme.
ZDTV Interviews Chris Metzen talking with Blizzard Entertainment's senior designer about progress on Diablo II in a text interview, and an accompanying video
interview in RealPlayer format. Thanks VE.
FPSGamers interviews
Garth Chouteau talking with the PGL press secretary & director of corporate
communications for the Total Entertainment Network (TEN) in a Q&A that discusses the
state of the Pro Gamer's League, the outlook for its future, and PGL's rivalry with the
CPL.
A new version of the Q3Tweak front-end
for Q3ATest is now available (thanks Voodoo
Extreme), promising to improve visual quality, as well as performance. Also, the
Q3ATest tweak guide posted at both Reverend's site and Mad Dog's site has likewise been
updated, and similarly, Q3Test Deluxe
Taser Edition Tweak Guide on 3DGaming.Net has got performance tips and benchmarks.
Computer
Games Online's Aliens Versus Predator walkthrough has been updated again, this time
adding the third walkthrough, for the Predator missions, calling it "In the halls of
the monster kings."
GameSpot UK's Adrian
Smith Interview talks with the operations director at Core Design, for "the
inside story" on Tomb Raider: The Last Revelation "and what it's like Living
With Lara." Along the way Adrian mentions that: "For the first time we are
producing a dedicated PC version which is not constrained by what can or can't be done on
the PSX."
Version 0.96 of the Gladiator Bot is
now available, described as what may indeed be the final release of this AI playmate for Quake II. Thanks [utF] Stakker. Interestingly, The Shugashack points out that there's an "elusive.cfg" in the Q3ATest .pak file, leading to speculation that the author of the Gladiator (and Quake 1's Omicron bot), Mr Elusive, may be involved in the Q3A process in some way.
A new format?
Software Reviews:
Hardware Reviews:
Teamplay.Net
is offering complete coverage all week long of Playground '99 being conducted across nine
PC entertainment centers located across North America offering a showcase for daily
tournament news, analysis, scores, match photography, and other match footage in addition
to providing live Internet coverage and web-based tournament management services for the
Tribes component of the tourney.
I think I'm going to separate the contests from the gameplay competitions, leaving this
space to provide news of other types of contests, which leads to this week's game
trivia contest. Test your game knowledge with our questions, your patience with our
logic, and of course, your eyesight with our TinyText.
Today is the 30th anniversary of the landing of Apollo XI on the moon. It was today in 1969 that over a half-billion people watched live as Neil Armstrong said "This is one small step for man, one giant leap for mankind." Though Mr. Armstrong claimed he said
it the way it was obviously intended ("one small step for a man") and it was radio dropout that lost the key word that gives the sentence real meaning. An email from opiate says he saw word that yesterday's planned Space Shuttle would be aborted at
almost the exact same time as word came from id that the new Q3ATest release would not go down last night (if this were a movie, that would be pretty clumsy symbolism).
I didn't take the NT plunge yet because I didn't get out to the software store, and was shocked to see I couldn't find the NT client on Outpost after I decided to get it using their nifty overnight delivery. D'oh! Happy birthday to my good buddy and sidekick MrCoffee, who is celebrating in true W.C. Fields fashion by spending today and this evening in Philadelphia. Link of the Day: Procedure to Follow in the Event That Building 245 is Attacked by Vikings. This is an actual page on the NASA website. Thanks Chad Armstrong. HERE MEN FROM THE PLANET EARTH
Graeme Devine updated his .plan again with word that there won't be a Q3Test
release tonight, as well as the revelation that a more compact patch will be
available for people who already downloaded the 1.06 version of the test:
id's Graeme Devine updated his .plan with word that they're working on another build of Q3Test to be released soon (possibly tonight!). Here's the scoop:
It's time to see how you did in last
week's contest! And hey, even if you didn't enter, check out some of those
goofy answers. Yowza. Once you're through with that, swing over and enter this
week's contest. Good luck!
At long last, the BeOS
port of Quake II is available (thanks Sean Graham). In order to play this,
you must have the most recent version of Be (4.5), as well as a purchased copy
of the game - the 1.2 meg download is only the executable file.
There's a new Wheel
of Time Shot on Unreal Universe,
apparently the first of five they've gotten their virtual hands on. The others will be
posted either as part of a preview of this upcoming Unreal-engine action/strategy game
from Legend Entertainment, or one of those shot a day dealies.
3dfx Interactive's Voodoo2 Macintosh MacOS
8.x Reference Drivers are now available for Mac owners to get their first chance at V2
action. Word is that no support is available for these drivers. MacOS 8.x and a Voodoo2
Accelerator required. Thanks Torsten.
The Gathering of Developers and Delphine Software's Diablo-style game Darkstone,
has gone gold, and will be available in stores next week. Since the press release isn't available on wire news sites as
of yet, here's
the full release, complete with details on this 3D adventure title.
Stormtroopers
has posted an interview with Chris Norden, lead programmer on ION Austin's first
person RPG Deus Ex. There's also this bit about the game's current status:
Not to say the ones in the screenshot article (story) aren't, but there are definitely new real Tomb
Raider 4 shots in GameSpot's Tomb
Raider: The Last Revelation Revealed, a brief preview that features info straight from
EIDOS about the upcoming installment in their third-person adventure franchise, expected
to be available in November for both the PC and the PSX.
Computer Games Online has posted the first
two parts of their Aliens vs. Predator game tips, providing gameplay hints for
completing the Marine
and Alien
missions of the game (with the Predator missions to be posted soon).
The French site InfosGames
has some new (badly JPEGed) shots they say are from EIDOS' upcoming Tomb Raider 4, and
this interview Jon Ellison,
Borderline Studios on GA-Source is likewise en Français, but also offers new
screenshots (the universal language, or is that math...or is it art?) of their upcoming
World War II mod for Half Life, Russian Front. If you want to read either, but your French
is rusty, as always, AltaVista Translations
can help you out. And don't put away that translator just yet, since MagixX (in German) has a
bunch of Earth 2150 shots up showing off this 3D RTS game. And while we wander
off-topic, while I'm here I may as well point out Computer
Games Online's NFL Fever 2000 preview since it is chock
full of screenies, as well.
Dynamix' Rick Overman updated his .plan with an update on the status of the OpenGL fixes for
TRIBES and Starsiege, which is good news for TNT users. He also adds a note on the
Starsiege installer's incompatibility with the Win2000 beta, which will be addressed in an
installer patch, with other fixes on the way in an upcoming version 1.004 patch:
To follow up on Mike Wilson's recent .plan update saying TRI's Fly! was on the verge of going gold (story), comes word that this upcoming flight sim dealie is now officially gold, is off to manufacture, and will be shipping on July 26.
There are six new
SEED Screenshots on GA-Source showing off more action from Human Soft's upcoming
action game which uses the proprietary SEED engine. There are also the more new shots on Screenshots Extreme, and if you missed 'em, we posted a half-dozen SEED shots of our own here the other day (I think the new GA-Source ones are the best of these bunches, however).
Part two of
Speedy 3D's interview with Seumas McNally, lead programmer on Longbow digital Arts'
upcoming tank racing game, Tread Marks. The Q&A continues the discussion about the
game, as well as a bit on the future, Seumas describes a desire to use the "Tread
Marks terrain engine in future projects, perhaps having to do with hovering attack
vehicles or anime-style mecha."
There's an interview with Darren Pattenden on 3D Palette talking to the Bullfrog artist about the work he did on DungeonKeeper2 where he built and textured all the characters for the game, and created some of their animations.
There's an article on Salon called "One
Step Ahead of the Law" that focuses on Kingpin and the whole "carding"
issue that's popping up here in the United States, and its implications for
the industry. It's an interesting article, and has this notable quote from Doug
Lowenstein, front man for the ISDA (and staple for articles like this):
The always entertaining sCary has posted more
GameSpy tabs for Q3Test, including ones for 1.06 servers, teamplay, FFA,
and my personal favorite, 1 on 1 servers.
Pels
Interactive has posted a "Complete the Sentence" interview with
id's PR woman, the fabulous Katherine Anna Kang. Amongst the entertaining responses
is this oddly Zen-like answer: "PR is like between O and S with Q in between."
Think about it.
The Adrenaline Vault previews Spec Ops 2: Green Berets giving a look ahead at the sequel to Zombie's Spec Ops: Rangers Lead the Way (thanks VE). Here's a
quote from the preview that talks about the effort being put into creating a true-to-life simulation:
A follow-up on the story that follows (wow, was that quick!): I.Am-KingPin
sends word that the post about the 1000 skin limit is in error, (meaning the Kingpin Skin Registry is obsolete in
a few short hours). It turns out there is a workaround that they've posted involving the
"skin" console command which allows for long skin filenames in Kingpin and
eliminates the 1000 skin limit.
The I.am-KingPin Skin Registry is
now up and running. The way Kingpin handles custom multiplayer skins is to use a unique
3-digit number for each one of each model's three body parts (head, body, and legs), so
there can only be 1000 skins. "The registry will ensure that everyone who makes a new
skin and submits it to I.am/Kingpin for download uses a different number."
Onicore.Com interviews Doug Zartman talking with the "PR Guru" from Bungie about their upcoming third-person fighting game, Oni. This is part one of a two-parter, with the second part to be posted following MacWorld (this week here in the Big Apple).
Hardware reviews are up here again this morning (like our own version of Where's Waldo,
or something).
Apparently WinNT users do not hear footsteps in the new version 1.06 Q3ATest. Team Abuse sends along a solution for this that
they've doped out, saying that if you set s_mixprestep to 0.1, you will once again hear
the pitter-patter of little feet.
Savage galleries has posted a couple of configs
to help get better visual quality and improve performance on video cards based on Savage's
S4 chipset.
Word from the InterPlay fans over at IPlayGames
send word that Kingpin will be available in Australia (where they are restrictive about
violent games) with an MA 15+ certification on July 22.
A little pop culture yesterday: "Try the wine," is from A Clockwork Orange, used a second time because it fit so well, and because I messed up the quote in a previous attempt to use it (if at first you don't succeed...). I know I've threatened this before, but today may just be the day I go for a WinNT install to get rid of this system resource problem that keeps screwing up my email. If you hear the loud sound of someone banging
their head against a wall, you'll know I decided to do just that.
Link of the Day: Big
Bang machine could destroy Earth reports the London Sunday Times. Science marches on!
Thanks PT and DiabolicalGenius. |
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